Commit Graph

1716 Commits

Author SHA1 Message Date
icomrade
a3dac45061 Some small changes 2016-02-29 11:53:49 -05:00
icomrade
b667d01c1c Actions Done 2016-02-29 10:45:53 -05:00
icomrade
a47c3dc137 Fixes 2016-02-29 01:20:37 -05:00
icomrade
84eb6f815a Missing Files 2016-02-29 00:55:29 -05:00
icomrade
b96cd2d971 Update compiles - 2 more files to do
fn_selfActions.sqf
player_updateGui.sqf
2016-02-29 00:26:12 -05:00
icomrade
a83909b918 System is done (i think) 2016-02-28 15:28:59 -05:00
icomrade
c034f43d0b Additional Folders/Files in System 2016-02-27 22:34:50 -05:00
icomrade
3ba3781432 Traps and Utill Folders/Files 2016-02-27 22:31:43 -05:00
icomrade
cfbebe7ffd Init more or less done 2016-02-27 22:30:15 -05:00
icomrade
e418e921c5 Compiles more or less done 2016-02-27 16:48:21 -05:00
icomrade
18c9e72e15 Some compiles, start separation of blood system 2016-02-27 09:56:53 -05:00
icomrade
61cbd16de1 Merge remote-tracking branch 'upstream/master' 2016-02-27 09:01:02 -05:00
icomrade
dde3215f9a CFGLoot should be done
Make sure there's no attachments or NEW _DZ weapons that support
attachments!!!!
2016-02-26 11:24:20 -05:00
icomrade
43b9da7c17 I hate loot tables 2016-02-25 13:23:15 -05:00
icomrade
0309e1de40 re-add mil-industrial 2016-02-25 13:08:45 -05:00
icomrade
6c550faf27 move includes to CfgBuildingPos
for consistency with old releases
2016-02-25 11:59:34 -05:00
icomrade
71d045875b BuildingPos Done and Separated/Sorted 2016-02-25 11:43:55 -05:00
icomrade
a118851ca8 Loot Defines done, need to do building loot now
Add legacy loot defines, needs new blood bags if server wants to use
bloodtype system.
2016-02-25 09:49:29 -05:00
ebaydayz
03353b9483 Add lock and unlock vehicle from inside
See: #1103
Made vehicle gear always accessible from inside.

Also added optional variable to prevent stealing from backpacks by
non-friendlies at traders.  Thanks to @maca134 for the method.
2016-02-24 20:56:13 -05:00
icomrade
3b272776b3 Ammo still, and needs to implement weapon groups 2016-02-24 10:02:15 -05:00
icomrade
468accce2a Tents config magazine 2016-02-24 09:04:21 -05:00
icomrade
71956df248 CfgLootSmall Done, left off at tents[] in CfgLoot 2016-02-23 10:39:33 -05:00
ebaydayz
9bbeb1e43e Use nearEntities for empty drivable vehicles
NearEntities is faster and works fine for empty drivable vehicles that
are not destroyed.
2016-02-22 16:52:39 -05:00
Adaptivity
dd40bae42f Russian localization update, safe localization
Fix quotes
2016-02-22 23:50:09 +03:00
icomrade
8cdc8e6e36 CfgMagazines - still need script tweaks for buldables 2016-02-22 13:31:14 -05:00
icomrade
ab2976f98c CfgAmmo Update 2016-02-22 10:58:33 -05:00
icomrade
1f8118c1cb Remove RedRyder from Required Addons 2016-02-22 10:41:43 -05:00
icomrade
812bef4c49 Fix some config errors 2016-02-22 10:41:23 -05:00
icomrade
1710a87297 Update Stringtable to 1.8.7
stringtable is in DayZ_Code now, Epoch and legacy strings remain in
DayZ_Epoch_b
2016-02-22 10:41:09 -05:00
icomrade
46bc08c9a4 cfg fix 2016-02-22 00:09:44 -05:00
ebaydayz
9311ac4479 Add waitUntil in lockVault and unlockVault
Wait for response from server to verify safe was saved and logged before
proceeding with deleting safe object.

Tested and confirmed this solves #1413. Most likely helps with #1503
too.
2016-02-21 21:31:09 -05:00
icomrade
186bc48231 Move Waves to CfgWorlds 2016-02-21 18:12:57 -05:00
icomrade
accb9e9032 Dup strings note 2016-02-21 13:16:20 -05:00
icomrade
dffcb01efa Stringtable - Needs to be merged with DayZ_Epoch 2016-02-21 13:16:17 -05:00
icomrade
744d2e43a3 one more 2016-02-21 13:16:13 -05:00
icomrade
fc6bb2cfb7 moved to /configs/CfgVehicles/CfgVehicles.hpp 2016-02-21 13:16:11 -05:00
icomrade
f885e06c2a CfgVehicles and Scope issues done 2016-02-21 13:14:03 -05:00
icomrade
fd4bd5a5a1 Fix a bunch of errors 2016-02-21 13:13:00 -05:00
icomrade
86273a4d53 Faces 2016-02-21 13:09:18 -05:00
icomrade
dfb7bba743 CFG WEAPONS DONE 2016-02-21 13:09:16 -05:00
ebaydayz
81d5976031 Fix toilet paper dupe exploit when building outhouse
See #1599
2016-02-20 23:09:18 -05:00
ebaydayz
0075b44c0e Add option to restrict wearable clothes
See #1560

Note: Already wearing check is not needed in player_humanityMorph
because it is already done in player_wearClothes. See:

0726311df5
2016-02-20 22:08:20 -05:00
ebaydayz
9876819da5 Add waves during stormy weather
See #974
2016-02-20 19:15:22 -05:00
ebaydayz
103467a111 Remove unused variables
These vars are unused. See #1605
Amphib FPS issues confirmed. See #1612
RequiredSecureID is deprecated. See #1647
2016-02-20 16:17:48 -05:00
icomrade
6c1520b94a Fix #1440 2016-02-20 08:56:11 -05:00
ebaydayz
8e8cb55bd9 Fix M113_DZE no entry config errors and gunner seat not working
See #1514
2016-02-20 00:01:10 -05:00
ebaydayz
174e11dfdb Remove unused string from #1313 2016-02-19 17:52:24 -05:00
ebaydayz
9d1185409c Fix combine mags not working for M1911 and Revolver
See #1313
2016-02-19 17:37:52 -05:00
ebaydayz
59d853ebc9 Add handling of full toolbelt
Tested and confirmed working in all cases with both copy key and
sledgehammer crafting.
2016-02-19 15:20:53 -05:00
ebaydayz
2b0a5ae790 Animal spawn radius lowered
Animal spawn radius lowered to 600m around player (DayZ Mod default).
Should help with low animal count #1403
2016-02-18 23:53:56 -05:00