* Updating german stringtable
The update for STR_ACTIONS_2TB and STR_ACTIONS_RFROMTB are important. That fixes a very old bug. It was no really readable in german because the words were a way to long.
* Add files via upload
* Fixing Desert Tent pack output
When packing a DesertTent the output was ItemDomeTent not ItemDesertTent
* Decreasing hotwire kit chance
* Decreasing hotwire kit chance
* Decreasing hotwire kit and combo lock chance
* Decreasing combo lock chance, fixing loot group
* Fixing loot group
* Lowering ammo box spawn chances again.
* Fixing Desert Tent pack output all versions
* Update Generic.hpp
Adding some magazines
* Update Police.hpp
Adding Loot Group AmmoCivilian and removing magazines
* Update Industrial.hpp
Removing Sandbags, Wire and Tank Traps from normal Industrial spawn and moved them to Military Industrial- Lowering spawn chance of Planks, Consumable and Generic. Ive tested the new loot chances and they working fine.
* Update Hangar.hpp
Changing spawn chances of almost every item and adding PartEngine, PartGeneric, PartGlass to loot table. New hanger loot works good and feels much better than before.
* Update Military.hpp
Removing Loot Group Generic and Sandbags from Military and MilitarySpecial Loot. Adding Engine, Sandbags, Tank Traps, Wire and Loot Group Generic to MilitaryIndustrial. That works very well.
If you looting baracks and finding most of the time sandbags and generic loot it is frustrating. Now it feels better and more balanced.
* Update Military.hpp
Updating loot chances
I did not realize lootPosSmall positions can only fit small objects like
soda cans etc., so it is not okay to merge them with the main lootPos
arrays. This separates them back out.
This solution will work like 1.0.5.1 CfgLootSmall. <GroupName>Small is
used to spawn additional loot if the building type has lootPosSmall
positions available. It is not necessary to add a <GroupName>Small for
types that do not have lootPosSmall positions.
Some of these objects may still be too big or too small (knife,
binoculars, matchbox, etc.) for the positions and look out of place. If
that is the case please submit a pull with any problematic ones removed
from the <GroupName>Small groups (check if they aren't in 1051
CfgLootSmall first). Balance and rates may need adjustment as I just
took the normal groups and removed large objects from them while trying
to keep similar items to 1.0.5.1 CfgLootSmall.