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DayZ-Epoch/SQF/dayz_code/Configs/CfgLoot/Groups/Buildings/Military.hpp
worldwidesorrow 83b81d968f Organize military loot into RU,US,EU, and CZ groups.
When the Military group is selected in building_spawnLoot, it selects one of the random arrays and spawns matching loot for that building.
2020-01-09 18:10:08 -06:00

185 lines
4.8 KiB
C++

// Military and Military Industrial buildings spawn matching loot based on RU, US, EU and CZ groups.
Military[] =
{
{Loot_NONE, 1, MilitaryRU, MilitarySmallRU}, //Russian Weapons, Attachments, Ammo
{Loot_NONE, 1, MilitaryUS, MilitarySmallUS}, //American Weapons, Attachments, Ammo
{Loot_NONE, 1, MilitaryEU, MilitarySmallEU}, //European Weapons, Attachments, Ammo
{Loot_NONE, 1, MilitaryCZ, MilitarySmallCZ} //Czech Weapons, Attachments, Ammo
};
MilitaryRU[] =
{
// Weapons
{Loot_GROUP, 40, weaponsRU},
//Tools
{Loot_GROUP, 10, ToolsMilitary},
//Backpacks
{Loot_GROUP, 9, militarybackpacks},
//Clothing
{Loot_GROUP, 3, militaryclothes},
//Containers
{Loot_CONTAINER, 2, DZ_AmmoBoxUS, AmmoBoxRU1, 10, 20}, //5.45x39
{Loot_CONTAINER, 2, DZ_AmmoBoxRU, AmmoBoxRU2, 10, 20}, //7.62x39
{Loot_CONTAINER, 1, DZ_AmmoBoxRU, AmmoBoxRU3, 3, 7}, //7.62x54R
{Loot_CONTAINER, 1, DZ_ExplosiveBoxRU, AmmoBoxRU4, 5, 15}, //GP-25
{Loot_CONTAINER, 1, DZ_ExplosiveBoxRU, AmmoBoxRU5, 3, 7}, //Grenades
//Other
{Loot_MAGAZINE, 3, FoodMRE},
{Loot_PILE, 15, AmmoRU, 1, 4},
{Loot_GROUP, 8, AttachmentsRU},
{Loot_PILE, 10, MedicalLow, 1, 2},
{Loot_PILE, 10, Trash, 1, 2},
{Loot_PILE, 10, Consumable, 1, 2}
};
MilitarySmallRU[] =
{
{Loot_WEAPON, 8, Makarov_DZ},
{Loot_WEAPON, 5, Makarov_SD_DZ},
{Loot_GROUP, 5, ToolsMilitary},
{Loot_GROUP, 3, militaryclothes},
{Loot_MAGAZINE, 1, PipeBomb}, // Satchel charges are very destructive and should be rare.
{Loot_GROUP, 30, AmmoRU},
{Loot_GROUP, 15, AttachmentsRU},
{Loot_GROUP, 10, MedicalLow},
{Loot_GROUP, 10, Trash},
{Loot_GROUP, 10, Consumable}
};
MilitaryUS[] =
{
// Weapons
{Loot_GROUP, 40, weaponsUS},
//Tools
{Loot_GROUP, 10, ToolsMilitary},
//Backpacks
{Loot_GROUP, 9, militarybackpacks},
//Clothing
{Loot_GROUP, 3, militaryclothes},
//Containers
{Loot_CONTAINER, 1, DZ_AmmoBoxUS, AmmoBoxUS1, 7, 14}, //5.56x45
{Loot_CONTAINER, 1, DZ_AmmoBoxUS, AmmoBoxUS2, 7, 14}, //7.62x51
{Loot_CONTAINER, 1, DZ_AmmoBoxUS, AmmoBoxUS3, 7, 14}, //M203
{Loot_CONTAINER, 1, DZ_AmmoBoxUS, AmmoBoxUS4, 7, 14}, //Explosives
//Other
{Loot_MAGAZINE, 3, FoodMRE},
{Loot_PILE, 15, AmmoUS, 1, 4},
{Loot_GROUP, 6, AttachmentsUS},
{Loot_PILE, 10, MedicalLow, 1, 2},
{Loot_PILE, 10, Trash, 1, 2},
{Loot_PILE, 10, Consumable, 1, 2}
};
MilitarySmallUS[] =
{
{Loot_WEAPON, 8, M9_DZ},
{Loot_WEAPON, 5, M9_SD_DZ},
{Loot_GROUP, 5, ToolsMilitary},
{Loot_GROUP, 3, militaryclothes},
{Loot_MAGAZINE, 1, PipeBomb},
{Loot_GROUP, 30, AmmoUS},
{Loot_GROUP, 15, AttachmentsUS},
{Loot_GROUP, 10, MedicalLow},
{Loot_GROUP, 10, Trash},
{Loot_GROUP, 10, Consumable}
};
MilitaryEU[] =
{
// Weapons
{Loot_GROUP, 40, weaponsEU},
//Tools
{Loot_GROUP, 10, ToolsMilitary},
//Backpacks
{Loot_GROUP, 9, militarybackpacks},
//Clothing
{Loot_GROUP, 3, militaryclothes},
//Containers
{Loot_CONTAINER, 1, DZ_AmmoBoxUS, AmmoBoxEU1, 7, 14}, //5.56x45
{Loot_CONTAINER, 1, DZ_AmmoBoxRU, AmmoBoxEU2, 7, 14}, //7.62x51mm
//Other
{Loot_MAGAZINE, 3, FoodMRE},
{Loot_PILE, 15, AmmoEU, 1, 4},
{Loot_GROUP, 6, AttachmentsEU},
{Loot_PILE, 10, MedicalLow, 1, 2},
{Loot_PILE, 10, Trash, 1, 2},
{Loot_PILE, 10, Consumable, 1, 2}
};
MilitarySmallEU[] =
{
{Loot_WEAPON, 8, G17_DZ},
{Loot_WEAPON, 5, G17_SD_DZ},
{Loot_GROUP, 5, ToolsMilitary},
{Loot_GROUP, 3, militaryclothes},
{Loot_MAGAZINE, 1, PipeBomb},
{Loot_GROUP, 30, AmmoEU},
{Loot_GROUP, 15, AttachmentsEU},
{Loot_GROUP, 10, MedicalLow},
{Loot_GROUP, 10, Trash},
{Loot_GROUP, 10, Consumable}
};
MilitaryCZ[] =
{
// Weapons
{Loot_GROUP, 40, weaponsCZ},
//Tools
{Loot_GROUP, 10, ToolsMilitary},
//Backpacks
{Loot_GROUP, 9, militarybackpacks},
//Clothing
{Loot_GROUP, 3, militaryclothes},
//Containers
{Loot_CONTAINER, 1, DZ_AmmoBoxUS, AmmoBoxCZ1, 7, 14},
{Loot_CONTAINER, 1, DZ_AmmoBoxRU, AmmoBoxCZ2, 7, 14},
{Loot_CONTAINER, 1, DZ_AmmoBoxUS, AmmoBoxCZ3, 7, 14},
//Other
{Loot_MAGAZINE, 3, FoodMRE},
{Loot_MAGAZINE, 1, MAAWS_HEAT}, // MAAWS added exclusively to CZ group. They should be fairly rare.
{Loot_PILE, 15, AmmoCZ, 1, 4},
{Loot_GROUP, 6, AttachmentsCZ},
{Loot_PILE, 10, MedicalLow, 1, 2},
{Loot_PILE, 10, Trash, 1, 2},
{Loot_PILE, 10, Consumable, 1, 2}
};
MilitarySmallCZ[] =
{
{Loot_WEAPON, 6, Sa61_EP1},
{Loot_WEAPON, 3, CZ_75_P_07_DUTY},
{Loot_WEAPON, 3, CZ_75_D_COMPACT},
{Loot_WEAPON, 3, CZ_75_SP_01_PHANTOM},
{Loot_WEAPON, 2, CZ_75_SP_01_PHANTOM_SD},
{Loot_GROUP, 5, ToolsMilitary},
{Loot_GROUP, 3, militaryclothes},
{Loot_MAGAZINE, 1, PipeBomb},
{Loot_MAGAZINE, 1, MAAWS_HEAT},
{Loot_GROUP, 30, AmmoCZ},
{Loot_GROUP, 15, AttachmentsCZ},
{Loot_GROUP, 10, MedicalLow},
{Loot_GROUP, 10, Trash},
{Loot_GROUP, 10, Consumable}
};