Commit Graph
100 Commits
Author SHA1 Message Date
A Man 1a2cab03f4 Update add_recommended_mysql_events.sql 2022-03-29 15:37:04 +02:00
A Man 1b74c6ccc1 Add HMMWV Crows(M19, M2), Avenger and AAV as epoch versions 2022-03-28 20:58:26 +02:00
A Man 634ae8a123 Add weights and new items to CfgMagazines list 2022-03-27 13:10:12 +02:00
A Man 29e4a3339e Add plant patch kits 2022-03-27 13:07:56 +02:00
A Man 59e04523be Add comfrey patch, plant and seeds 2022-03-27 12:42:57 +02:00
A Man 7e191422e7 Add 4 stables and a bee hive 2022-03-27 12:07:13 +02:00
A Man 2abefb7d4f Add 10 invisible helpers for server admins 2022-03-27 11:59:22 +02:00
A Man 6f249377db Update DZE_rocks array to detect more rocks on napf and lingor 2022-03-27 10:32:59 +02:00
A Man c1203b6c77 Fix wrong german translation 2022-03-26 21:10:08 +01:00
A Man 1d77254a1e Move certain objects from misc to storage which have gear 2022-03-26 20:55:25 +01:00
A Man 0deefe2c27 Update CHANGE LOG 1.0.7.1.txt 2022-03-26 18:28:41 +01:00
A Man 67bdc72171 Keep global characterID only for special cases
Only vehicles with a key and locked/lockable buildings need a global characterID. All other vehicles and buildings will have a characterID of "0".
2022-03-26 18:11:16 +01:00
A Man fc6680c360 Remove OEMPos variable
I do not see any use for this variable any longer. Ive tested building, upgrading lock/unlock objects. It seems it has no affect and can be replaced with the normal getPosATL from objects.
2022-03-26 14:53:12 +01:00
A Man cf6ca366d3 Add global fnc_gearCount and fnc_sanitizeInput function 2022-03-25 15:09:34 +01:00
A Man bae61cc31e Update variables.sqf 2022-03-25 14:29:18 +01:00
A Man d4e6e786d2 Remove global ObjectID and ObjectUID from server functions
All ObjectIDs and ObjectUIDs are only visible on the server now no longer on the client.
2022-03-25 14:29:00 +01:00
A Man 2168d504bb Remove more ObjectIDs and ObjectUIDs from certain scripts 2022-03-24 21:14:23 +01:00
A Man 3ffa072c8e Remove ObjectID and ObjectUID from PVDZE_maintainArea
This also fixes non maintained safes if they were open when the player maintains the base.
2022-03-24 18:05:37 +01:00
A Man e72394d6da Remove ObjectID and ObjectUID from PVDZ_obj_Destroy calls
This is just the first commit for the removel of all global set ObjectIDs and ObjectUIDs.
Also objects will no longer be send over the network. Only the netID will. The actual object can be resolved with the netID on the server.
2022-03-24 17:17:45 +01:00
A Man 01792fe8e2 Add changeable DZE_toolBreakChance to configVariables 2022-03-24 13:43:34 +01:00
A Man 6189bed044 Add changeable DZE_debrisRefundParts array to configVariables 2022-03-24 13:15:31 +01:00
A Man f179d037dc Add changeable DZE_GemChance to configVariables 2022-03-24 13:08:27 +01:00
A Man 7933600fea Remove unneeded CharacterID check 2022-03-24 13:06:58 +01:00
A Man 21e9c3451a After cancelling an action the sound will be aborted too now
Made by @Victor-the-Cleaner
2022-03-24 10:05:01 +01:00
A Man 8b0f691158 Update README.md 2022-03-22 19:00:38 +01:00
A Man 017c03c68c Update CHANGE LOG 1.0.7.1.txt 2022-03-22 18:57:52 +01:00
A Man 981e217b8e Add function for vehicle addons
This adds a remove and add ammo function for vehicles. Also a keep flares check if the vehicle ammo got removed.
Server admins can add/remove different weapons to vehicles by just editing server_spawnVehicle.
2022-03-22 18:27:33 +01:00
A Man 637f1f4450 Replace fnc_veh_setFixServer with server_setHitpoints 2022-03-22 13:04:38 +01:00
A Man a7860b5b29 Remove duplicated WAI strings 2022-03-22 11:18:08 +01:00
A Man f13c6ea9b7 Add new WAI and Event strings
This also keeps the old WAI strings since servers use both WAI versions currently.
2022-03-22 11:01:04 +01:00
A Man ec45ac5bed Add Epoch 1.0.7.1 Classname Files 2022-03-22 10:06:07 +01:00
A Man 6737e98185 Fix storage barrel strings 2022-03-22 09:31:03 +01:00
A Man 60335df72b Add many missing items, weapons and vehicles to traders 2022-03-22 09:30:46 +01:00
A Man 868765ec1d Update SQL events for all new objects 2022-03-20 18:26:50 +01:00
A Man 43006760f8 Re-build DayZ_SafeObjects to handle all objects
This is a complete re-build of DayZ_SafeObjects. It was necessary to remove all the duplicated entries. DayZ_SafeObjects gets defined by multiple arrays now. This makes it much easier to update. Also every building with gear gets maintained now. Every single buildable epoch building is included within the maintain array and DayZ_SafeObjects.
2022-03-20 17:53:35 +01:00
A Man 0e1f30c90c Add missing weights 2022-03-20 15:59:11 +01:00
A Man ceda09297b Make water sources customizable 2022-03-20 15:58:51 +01:00
A Man 2e3f16c241 Add 9 new buildings for server admins to add
Add 9 new buildings:
- Rabbit Hutch
- Chicken Coop
- Dog House
- Postbox
- Boggle
- Satellite Dish#
- Fuel Tank
- Water Tank
- Water Tower
2022-03-20 15:58:02 +01:00
A Man 0efc0478cd Add missing offsets for plants 2022-03-20 15:54:45 +01:00
A Man 84064ec893 Add harvestable plants and compost barrels
- Add 8 harvestable plants with proper output - Server Admins can add them to the game
- Add 2 Compost barrels - an empty and a full version
- Re-work of player_harvestPlant to fix a few bugs when different types of harvestable plants are near
- Add harvestable plant output config
2022-03-18 15:24:37 +01:00
A Man 9384e0112c Add BI Camels 2022-03-17 16:14:45 +01:00
A Man 58aff7724c Remove no longer used objects 2022-02-24 10:23:22 +01:00
A Man 5dafe02553 Update server_verifySender.sqf
Thx @ZzBombardierzZ
2022-02-24 09:34:19 +01:00
A Man 48f8c44a7e Fix negative array index within key array
Thx to iben for pointing that out.
2022-02-18 09:26:36 +01:00
A Man f169e756f1 Fix config errors 2022-02-07 11:18:06 +01:00
A Man db74d0a7e7 Update plot marker position 2022-02-07 11:17:43 +01:00
A Man 75e1e73020 Update fn_getModelName to be much faster
Made by @Victor-the-Cleaner
2022-01-12 19:14:05 +01:00
A Man c57d2f8d7a Update mining stones for better stone detection
Made by @Victor-the-Cleaner
2022-01-12 19:13:46 +01:00
A Man 8524d6752b Add new mining sound
Made by @Victor-the-Cleaner
2022-01-12 19:12:58 +01:00
A Man 84d52924dd Fix a few configs errors 2022-01-12 19:12:00 +01:00
A Man 61ccd1d469 Add missing TallSafeLocked for logs 2022-01-09 11:13:40 +01:00
A Man d8f34a96cc Cleanup keyboard.sqf 2021-12-24 13:55:11 +01:00
A Man 0937fc58c9 Fix 'Wrong color format' when using german strings for snap 2021-12-24 09:51:56 +01:00
A Man 1bb0343604 Update Changelog 2021-12-23 21:56:30 +01:00
A Man 42608cf6fb Update position of snap tutorial 2021-12-23 21:23:54 +01:00
A Man 68883d3ecc Add new strings 2021-12-23 19:09:17 +01:00
A Man 53050c6ea2 Localize degrees tutorial 2021-12-23 19:08:36 +01:00
A Man f7e71c744d Move new items to misc config 2021-12-23 19:08:16 +01:00
A Man db4a417f30 Add Big Egg's Restrict Building function
Thx @BigEgg17 and @Victor-the-Cleaner
2021-12-23 17:03:07 +01:00
A Man adc17d4ec6 Re-build modular_build.sqf
Mady by @Victor-the-Cleaner
2021-12-23 16:50:07 +01:00
A Man 16361e5466 Update snap and vector build
Mady by @Victor-the-Cleaner
2021-12-23 16:49:02 +01:00
A Man c4a2e1b88f Update keyboard.sqf for new building keys 2021-12-23 16:46:44 +01:00
A Man d05adf6604 Update fn_selfActions cursortarget fix
Mady by @Victor-the-Cleaner
2021-12-23 16:44:28 +01:00
A Man c2b3e817b5 Update plot pole boundary to works better with the new build system
Mady by @Victor-the-Cleaner
2021-12-23 16:43:39 +01:00
A Man d744d995ef Add many new buildable fortifications
Mady by @Victor-the-Cleaner

Also change some base building baseclasses to work better with the new upcoming modular_build changes and snapping.
2021-12-23 16:42:04 +01:00
A Man abbedc7ddf Update snappoints and vector helpers
Mady by @Victor-the-Cleaner
2021-12-23 16:40:04 +01:00
A Man 608af07439 Fix 'no unload' config error and visual glitch on loading screen
Thx @iben
2021-12-23 13:17:42 +01:00
A Man d596b2b4cf Merge pull request #2163 from dreamforceinc/master
Update stringtable.xml
2021-12-23 13:10:12 +01:00
A Man 31fef08e7e Fix winter lockbox upgrade 2021-11-26 13:45:19 +01:00
A Man 72f15bb495 Merge pull request #2161 from SgtLuka/patch-1
Fix safe coins refund when packing
2021-11-26 13:44:19 +01:00
A Man 77b27f6cbf Merge pull request #2160 from ZzBombardierzZ/patch-4
More missing urals - credit to kitty on discord
2021-11-09 07:47:15 +01:00
A Man d278bedb8e Merge pull request #2159 from ZzBombardierzZ/patch-3
Add more missing urals -credit to Kitty on discord
2021-11-09 07:47:07 +01:00
A Man dea00c2169 Merge pull request #2157 from ZzBombardierzZ/patch-1
Add missing urals (credit to Kitty on Discord)
2021-11-08 09:27:54 +01:00
A Man 6fcc3b6824 Merge pull request #2158 from ZzBombardierzZ/patch-2
Add missing urals (credit to Kitty on Discord)
2021-11-08 09:27:41 +01:00
A Man 0efea6cd5b Merge pull request #2156 from dreamforceinc/master
Update stringtable.xml
2021-11-06 20:22:29 +01:00
A Man 91fb92267a Fix wrong german translation 2021-10-30 11:27:42 +02:00
A Man 9dde58abb9 Add Garbage Man and Paramedic as zombies
Thx @DeVloek for the textures
2021-10-27 21:24:49 +02:00
A Man e766d1d344 Update Changelog 2021-09-20 11:47:33 +02:00
A Man 9ecdb21dd0 Update maintain_area.sqf 2021-09-20 10:33:03 +02:00
A Man 5aba5d7ddd Remove DZE_permanentPlot variable
There is no longer a need for the DZE_permanentPlot variable since all servers use plot management and plot for life.
2021-09-20 10:30:32 +02:00
A Man aad27e6ed7 Update Readme
Big shoutout to @Victor-the-Cleaner for his amazing work and the recent changes to build and remove objects.
2021-09-19 20:33:31 +02:00
A Man 58c4a4d1f7 Update remove/deconstruct, add helpers
Removing and Deconstructing Objects

- Now adds colored helpers to modular objects.
- Green: Refund one kit.
- Blue:  Refund entire recipe of parts (multiple items).
- Red:	 No refund will be given. Either because the object is too damaged, or the refund feature is disabled.
- If the object has a door open while selected, no helper will display/float in the open door space.
- The gear panel will only open if a refund is available.
- If a lit fire barrel is removed, the flame will now be extinguished.
- If a plot pole is removed, plot boundary helpers will now be deleted.
- Refunds for non-modular objects are handled by their respective config settings.
- Removed non-lockable storage objects will now refund their contents.
- The corresponding storage kit will be refunded.
- If there is room outdoors, backpacks will be arranged in a neat circle close to the refund point.
- If the spawn point is too close to a building, backpacks will spawn at the player's location.
- Helpers will now appear on wrecked/ruined modular objects.
- Helper color arrays were changed to helper transparency values only, to make it easier (and safer) for server owners.

Upgrading, Downgrading, Maintaining and Packing Objects

- Now includes colored helper spheres for improved player experience.
- Reapply damage to upgraded/downgraded object if necessary.

Changes made by @Victor-the-Cleaner
2021-09-19 18:50:14 +02:00
A Man bb968698e6 Modulr build changes
- Players may no longer build objects outside the plot radius.
- This is calculated using the object's pivot point, not its geometry nor its bounding box.
- Players may move an object any distance or height within the plot boundary/sphere.
- Therefore, DZE_buildMaxMoveDistance and DZE_buildMaxHeightDistance are now obsolete.
- Players may move a small distance outside the plot radius, provided the object remains inside.	Enabled with DZE_PlotOzone.	Default: 10 meters.
- A line of helpers now appears through the plot's vertical axis to aid line-of-sight to the pole.	Enabled with DZE_AxialHelper.
- This may be useful for nearby plots that are grouped together, or where their radii overlap.
- Players may now cancel the build by fast movement, i.e. running, or fast walking on steep terrain.
- This only applies when the player is holding the object. They may press F to release it, then run without cancelling.
- Crouch-walking or slow-walking will not cancel the build.
- The player will auto-crouch when clicking "build" to prevent accidental cancelling.

Changes made by  @Victor-the-Cleaner
2021-09-19 18:41:52 +02:00
A Man 2a3b895647 Update keyboard.sqf
- Pressing ESC will cancel without opening the Arma exit menu.
- Pressing F while building will hold or release the object without altering the weapon firing mode.
- Pressing PgUp or PgDn while building will raise or lower the object without altering the weapon zeroing.

Thx @Victor-the-Cleaner
2021-09-19 18:35:53 +02:00
A Man 17f9ebd1ac Update building offsets for new modular_build
Thx @Victor-the-Cleaner
2021-09-19 18:34:13 +02:00
A Man 5feb96318f Add Wood Stairs with rails as item
Thx @Victor-the-Cleaner
2021-09-16 09:59:40 +02:00
A Man fe0354a1ef Fix flashing scroll options 2021-09-16 09:57:58 +02:00
A Man 1ec971e830 Fixed wrong descriptions 2021-09-09 08:00:05 +02:00
A Man ff05cb9cb8 Replace M240 Nest ghost preview with the actual game object
The actual M240 Nest as ghost preview fits better as the old green one which was not centered. Thx to ZzBombardierzZ from discord
2021-09-08 09:27:04 +02:00
A Man 0f51c62dc6 Fix wrong ACOG zeroing of the Scar AK 2021-09-05 13:50:39 +02:00
A Man 4f7f052a58 Slightly increased SD ammo speed
SD weapons with Stanag and AK ammo and an PSO or ACOG scope are inaccurate at a smaller distance. This happends due to the low speed of the sd ammo itself. Only a slightly higher bullet speed solves this. If we set the zeroing of the scopes lower we break the distance indicators of those scopes.
2021-09-05 13:47:36 +02:00
A Man 64e6bf089a Comment out mining sound
Currently we do not have a working mining sound.
2021-09-02 16:07:37 +02:00
A Man 2f1edcaa43 Fix fn_selfaction cursorTarget problem
Big thanks @Victor-the-Cleaner for this fix.
2021-09-01 13:49:27 +02:00
A Man 04a2743ff5 Update BE filter 2021-09-01 07:45:37 +02:00
A Man 72abb093a3 Re-write bloodsucker invisible animation process
setVehicleInit does not work correctly. rSETOBJECTTEXTURE is the only way to sync it for all clients fast enough. Also player_zombieCheck cannot handle the invisible part to the bloodsucker attack since all other players which got not attacked interrupt that process.
2021-08-31 18:10:05 +02:00
A Man ca2a2dd904 Add mutant bloodbag 2021-08-31 09:28:59 +02:00
A Man 2639cece9e Fix invisible and running bloodsucker after death 2021-08-28 15:57:30 +02:00
A Man 3448563884 Allow custom mutant.fsm 2021-08-27 17:41:26 +02:00
A Man a51691f5ac Merge pull request #2153 from looter809/patch-3
Update Epoch Vehicles.txt
2021-08-27 08:15:47 +02:00
A Man 5997fa2cf5 Merge pull request #2154 from looter809/patch-2
Update CfgVehicles all.txt
2021-08-27 08:15:38 +02:00