A Man
8e1400c001
Update snapping again
2022-06-13 13:44:45 +02:00
A Man
e88677f6ae
Update snapping to fix certain reported bugs
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Made by @Victor-the-Cleaner and thanks to @DeandlDernai for reporting
2022-06-12 18:43:17 +02:00
A Man
95f3655075
Add reload when ammo got combined
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Made by @Victor-the-Cleaner
2022-06-12 18:41:58 +02:00
A Man
f18154ad91
Fix reversed wheel naming for multiple trucks and apcs when repair and salvage
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Many trucks had the wrong name for LB and LM (RB, RM) wheels. Also for LF2 and LB. Those wheel names are reversed.
2022-06-05 11:32:55 +02:00
A Man
b0723714c5
Fix inconsistent USEC_infected and USEC_BloodQty variable
2022-06-04 15:44:41 +02:00
A Man
4d377f7e4e
Update and fix fill quiver in relattion to combine magazines
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Made by @Victor-the-Cleaner
2022-06-02 09:42:35 +02:00
A Man
116d4cdd74
Localize hardcoded 'Price to' string
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Thanks @dreamforceinc
2022-05-29 14:32:02 +02:00
A Man
946c9c5c91
After buying a weapon the weapon should be selected correctly now
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Thx iben for the fix.
2022-05-25 09:22:19 +02:00
A Man
ff5f5612b0
Shorten DZE_maintainClasses checks
2022-05-24 13:14:02 +02:00
A Man
4d3ab08ce7
Update remove.sqf
2022-05-22 17:40:15 +02:00
A Man
4ebf760aa5
Fix infinite refueling with the fuel pump
2022-05-19 11:04:46 +02:00
A Man
0799e7e183
Update object revealing
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This replaces 'player reveal object' with a function that acutal reveals the objects to the player. This fixes that objects were not usable after building.
2022-05-18 18:14:22 +02:00
A Man
f4d770c617
Update maintain functions
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Thx iben
2022-05-18 18:09:29 +02:00
A Man
24492798a8
Fix herbal plastic water bottle turned into the wrong bottle after melting ores
2022-05-16 19:24:29 +02:00
A Man
068ca66c64
Fix old player_craftItem bug when using waterbottles for crafting
2022-05-16 18:59:02 +02:00
A Man
685b59a2f0
Remove leftovers from DZE_permanentPlot removal
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Thx iben
2022-05-16 09:23:33 +02:00
A Man
f517866ef7
Add player build plant handle when harvest a plant
2022-05-11 08:59:21 +02:00
A Man
97624e23be
Add DZE_requirePlotOverride to override if objects need no plot pole
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Made by @Victor-the-Cleaner
2022-05-02 15:22:36 +02:00
A Man
628e72dd4b
Update statics again
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Made by @Victor-the-Cleaner
2022-04-29 15:12:44 +02:00
A Man
311b23cd94
Fix static weapon placement
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Made by @Victor-the-Cleaner
2022-04-27 20:49:21 +02:00
A Man
9c1da8101d
Add option to clear the ammo of all static guns, compile vehicle functions for server and client
2022-04-26 16:54:57 +02:00
worldwidesorrow
3bb6b94185
Add Nightstalker EVR storms
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Includes manual on/off for APSI and localized strings.
2022-04-21 02:00:25 -05:00
A Man
911b455ae6
Add thaw script
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Made by @Victor-the-Cleaner
2022-04-19 19:34:19 +02:00
A Man
6ccf68c6aa
Update various actions and add switch to standing pose
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Made by @Victor-the-Cleaner
2022-04-19 19:33:51 +02:00
A Man
bde803b6d3
Players are able to use flares inside a vehicle now
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Also remove FNC_GetSetPos. It is no longer needed or used.
Made by @Victor-the-Cleaner
2022-04-19 14:53:12 +02:00
A Man
bec7ff8146
Fix MPKilled mp evh call on client, add correct 0 return value for all HandleDamage evhs when godmode
2022-04-18 10:22:42 +02:00
A Man
60b513065a
Allow getting vehicles from the VG only if a helipad is near
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Everything else will confuse players and will result into searching vehicles.
2022-04-17 14:56:30 +02:00
A Man
b005e4b372
Add actionInProgress and auto gear close within a service point action
2022-04-17 14:54:41 +02:00
A Man
73ab04ccf1
Add global DZE_BuryOnRoad also fix non localized butcher on road message
2022-04-17 07:46:53 +02:00
A Man
da5e29acda
Return player to a standing pose if they were standing before
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Made by @Victor-the-Cleaner
2022-04-16 17:07:20 +02:00
A Man
495d7dfa0d
Fix undefined variable when SingleCurrency is not used
2022-04-12 09:37:00 +02:00
A Man
e116caa815
Update fnc_isInsideBuilding
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Made by @Victor-the-Cleaner
- If the player is inside a building but near a large open doorway or full height windows, or out on a balcony, they may be considered outside.
- The UI visual stealth icon will update accordingly, so the player will know if they need to step back from open doors or windows to regain stealth.
- dayz_inside global variable will now only affect player temperature, stealth vs zombies, and blizzard effects.
- The new dayz_insideBuilding global variable stores the building name the player is currently inside of, or null if player is outside. This may be used for modding purposes.
2022-04-02 12:22:56 +02:00
A Man
67bdc72171
Keep global characterID only for special cases
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Only vehicles with a key and locked/lockable buildings need a global characterID. All other vehicles and buildings will have a characterID of "0".
2022-03-26 18:11:16 +01:00
A Man
fc6680c360
Remove OEMPos variable
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I do not see any use for this variable any longer. Ive tested building, upgrading lock/unlock objects. It seems it has no affect and can be replaced with the normal getPosATL from objects.
2022-03-26 14:53:12 +01:00
A Man
cf6ca366d3
Add global fnc_gearCount and fnc_sanitizeInput function
2022-03-25 15:09:34 +01:00
A Man
d4e6e786d2
Remove global ObjectID and ObjectUID from server functions
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All ObjectIDs and ObjectUIDs are only visible on the server now no longer on the client.
2022-03-25 14:29:00 +01:00
A Man
2168d504bb
Remove more ObjectIDs and ObjectUIDs from certain scripts
2022-03-24 21:14:23 +01:00
A Man
3ffa072c8e
Remove ObjectID and ObjectUID from PVDZE_maintainArea
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This also fixes non maintained safes if they were open when the player maintains the base.
2022-03-24 18:05:37 +01:00
A Man
e72394d6da
Remove ObjectID and ObjectUID from PVDZ_obj_Destroy calls
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This is just the first commit for the removel of all global set ObjectIDs and ObjectUIDs.
Also objects will no longer be send over the network. Only the netID will. The actual object can be resolved with the netID on the server.
2022-03-24 17:17:45 +01:00
A Man
01792fe8e2
Add changeable DZE_toolBreakChance to configVariables
2022-03-24 13:43:34 +01:00
A Man
6189bed044
Add changeable DZE_debrisRefundParts array to configVariables
2022-03-24 13:15:31 +01:00
A Man
f179d037dc
Add changeable DZE_GemChance to configVariables
2022-03-24 13:08:27 +01:00
A Man
43006760f8
Re-build DayZ_SafeObjects to handle all objects
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This is a complete re-build of DayZ_SafeObjects. It was necessary to remove all the duplicated entries. DayZ_SafeObjects gets defined by multiple arrays now. This makes it much easier to update. Also every building with gear gets maintained now. Every single buildable epoch building is included within the maintain array and DayZ_SafeObjects.
2022-03-20 17:53:35 +01:00
A Man
ceda09297b
Make water sources customizable
2022-03-20 15:58:51 +01:00
A Man
84064ec893
Add harvestable plants and compost barrels
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- Add 8 harvestable plants with proper output - Server Admins can add them to the game
- Add 2 Compost barrels - an empty and a full version
- Re-work of player_harvestPlant to fix a few bugs when different types of harvestable plants are near
- Add harvestable plant output config
2022-03-18 15:24:37 +01:00
A Man
db74d0a7e7
Update plot marker position
2022-02-07 11:17:43 +01:00
A Man
c57d2f8d7a
Update mining stones for better stone detection
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Made by @Victor-the-Cleaner
2022-01-12 19:13:46 +01:00
A Man
1bb0343604
Update Changelog
2021-12-23 21:56:30 +01:00
A Man
adc17d4ec6
Re-build modular_build.sqf
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Mady by @Victor-the-Cleaner
2021-12-23 16:50:07 +01:00
A Man
16361e5466
Update snap and vector build
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Mady by @Victor-the-Cleaner
2021-12-23 16:49:02 +01:00