Commit Graph
100 Commits
Author SHA1 Message Date
A Man 91fb92267a Fix wrong german translation 2021-10-30 11:27:42 +02:00
A Man 9dde58abb9 Add Garbage Man and Paramedic as zombies
Thx @DeVloek for the textures
2021-10-27 21:24:49 +02:00
A Man e766d1d344 Update Changelog 2021-09-20 11:47:33 +02:00
A Man 9ecdb21dd0 Update maintain_area.sqf 2021-09-20 10:33:03 +02:00
A Man 5aba5d7ddd Remove DZE_permanentPlot variable
There is no longer a need for the DZE_permanentPlot variable since all servers use plot management and plot for life.
2021-09-20 10:30:32 +02:00
A Man aad27e6ed7 Update Readme
Big shoutout to @Victor-the-Cleaner for his amazing work and the recent changes to build and remove objects.
2021-09-19 20:33:31 +02:00
A Man 58c4a4d1f7 Update remove/deconstruct, add helpers
Removing and Deconstructing Objects

- Now adds colored helpers to modular objects.
- Green: Refund one kit.
- Blue:  Refund entire recipe of parts (multiple items).
- Red:	 No refund will be given. Either because the object is too damaged, or the refund feature is disabled.
- If the object has a door open while selected, no helper will display/float in the open door space.
- The gear panel will only open if a refund is available.
- If a lit fire barrel is removed, the flame will now be extinguished.
- If a plot pole is removed, plot boundary helpers will now be deleted.
- Refunds for non-modular objects are handled by their respective config settings.
- Removed non-lockable storage objects will now refund their contents.
- The corresponding storage kit will be refunded.
- If there is room outdoors, backpacks will be arranged in a neat circle close to the refund point.
- If the spawn point is too close to a building, backpacks will spawn at the player's location.
- Helpers will now appear on wrecked/ruined modular objects.
- Helper color arrays were changed to helper transparency values only, to make it easier (and safer) for server owners.

Upgrading, Downgrading, Maintaining and Packing Objects

- Now includes colored helper spheres for improved player experience.
- Reapply damage to upgraded/downgraded object if necessary.

Changes made by @Victor-the-Cleaner
2021-09-19 18:50:14 +02:00
A Man bb968698e6 Modulr build changes
- Players may no longer build objects outside the plot radius.
- This is calculated using the object's pivot point, not its geometry nor its bounding box.
- Players may move an object any distance or height within the plot boundary/sphere.
- Therefore, DZE_buildMaxMoveDistance and DZE_buildMaxHeightDistance are now obsolete.
- Players may move a small distance outside the plot radius, provided the object remains inside.	Enabled with DZE_PlotOzone.	Default: 10 meters.
- A line of helpers now appears through the plot's vertical axis to aid line-of-sight to the pole.	Enabled with DZE_AxialHelper.
- This may be useful for nearby plots that are grouped together, or where their radii overlap.
- Players may now cancel the build by fast movement, i.e. running, or fast walking on steep terrain.
- This only applies when the player is holding the object. They may press F to release it, then run without cancelling.
- Crouch-walking or slow-walking will not cancel the build.
- The player will auto-crouch when clicking "build" to prevent accidental cancelling.

Changes made by  @Victor-the-Cleaner
2021-09-19 18:41:52 +02:00
A Man 2a3b895647 Update keyboard.sqf
- Pressing ESC will cancel without opening the Arma exit menu.
- Pressing F while building will hold or release the object without altering the weapon firing mode.
- Pressing PgUp or PgDn while building will raise or lower the object without altering the weapon zeroing.

Thx @Victor-the-Cleaner
2021-09-19 18:35:53 +02:00
A Man 17f9ebd1ac Update building offsets for new modular_build
Thx @Victor-the-Cleaner
2021-09-19 18:34:13 +02:00
A Man 5feb96318f Add Wood Stairs with rails as item
Thx @Victor-the-Cleaner
2021-09-16 09:59:40 +02:00
A Man fe0354a1ef Fix flashing scroll options 2021-09-16 09:57:58 +02:00
A Man 1ec971e830 Fixed wrong descriptions 2021-09-09 08:00:05 +02:00
A Man ff05cb9cb8 Replace M240 Nest ghost preview with the actual game object
The actual M240 Nest as ghost preview fits better as the old green one which was not centered. Thx to ZzBombardierzZ from discord
2021-09-08 09:27:04 +02:00
A Man 0f51c62dc6 Fix wrong ACOG zeroing of the Scar AK 2021-09-05 13:50:39 +02:00
A Man 4f7f052a58 Slightly increased SD ammo speed
SD weapons with Stanag and AK ammo and an PSO or ACOG scope are inaccurate at a smaller distance. This happends due to the low speed of the sd ammo itself. Only a slightly higher bullet speed solves this. If we set the zeroing of the scopes lower we break the distance indicators of those scopes.
2021-09-05 13:47:36 +02:00
A Man 64e6bf089a Comment out mining sound
Currently we do not have a working mining sound.
2021-09-02 16:07:37 +02:00
A Man 2f1edcaa43 Fix fn_selfaction cursorTarget problem
Big thanks @Victor-the-Cleaner for this fix.
2021-09-01 13:49:27 +02:00
A Man 04a2743ff5 Update BE filter 2021-09-01 07:45:37 +02:00
A Man 72abb093a3 Re-write bloodsucker invisible animation process
setVehicleInit does not work correctly. rSETOBJECTTEXTURE is the only way to sync it for all clients fast enough. Also player_zombieCheck cannot handle the invisible part to the bloodsucker attack since all other players which got not attacked interrupt that process.
2021-08-31 18:10:05 +02:00
A Man ca2a2dd904 Add mutant bloodbag 2021-08-31 09:28:59 +02:00
A Man 2639cece9e Fix invisible and running bloodsucker after death 2021-08-28 15:57:30 +02:00
A Man 3448563884 Allow custom mutant.fsm 2021-08-27 17:41:26 +02:00
A Man a51691f5ac Merge pull request #2153 from looter809/patch-3
Update Epoch Vehicles.txt
2021-08-27 08:15:47 +02:00
A Man 5997fa2cf5 Merge pull request #2154 from looter809/patch-2
Update CfgVehicles all.txt
2021-08-27 08:15:38 +02:00
A Man 2cb77d8a7a Change mutant texture path
This allows customizing when namalsk is loaded. Also add some more bloodsucker classes so server admins can set them an individual texture.
2021-08-26 15:54:28 +02:00
A Man 03dc01dfa4 Add more mutant parts 2021-08-26 13:12:01 +02:00
A Man 890f4dcd2a Update CHANGE LOG 1.0.7.1.txt 2021-08-26 12:03:12 +02:00
A Man 1a8d45e15b Add customizable zombie humanity for server admins 2021-08-26 11:50:47 +02:00
A Man d5656fb48b Add loot, damageEV and killedEV for mutants 2021-08-26 11:49:59 +02:00
A Man 451b02cda6 Add unique strings for different scientist suits 2021-08-25 15:41:44 +02:00
A Man 8a7af75780 Add back certain missing strings from other mods 2021-08-25 15:28:16 +02:00
A Man a2db3e7c90 Update path due to mod conflict with namalsk 2021-08-25 14:33:04 +02:00
A Man 34a25c366d Update stringtable.xml 2021-08-24 19:35:45 +02:00
A Man 29095ca45f Fix missing string 2021-08-24 17:12:15 +02:00
A Man a6f21f6d7a Fix another typo 2021-08-24 16:40:34 +02:00
A Man 1d4d24a055 Add mutant heart as magazine version too, fix typo 2021-08-24 16:31:08 +02:00
A Man 6dbc6646f3 Add weapon parts and gun powder for server admins to add 2021-08-24 10:36:22 +02:00
A Man 5885bb31e3 Fix greenhouse offset so players getting not pushed back
Thx to Kitty from discord.
2021-08-21 09:53:51 +02:00
A Man 94ea07d88f Fix wrong AK107 PSO classnames
Thx to Kitty from discord.
2021-08-20 18:49:05 +02:00
A Man 8bc484cb58 Add Arma 2 Static Weapon as Epoch Classes
This adds for every type of arma 2 static weapon an epoch version for it. This also adds to every epoch static weapon a magazine class so it can be build easily. The new weapons can found under: DayZ Epoch Static Weapons in the editor. Server admins have to add Battleye Filters for most of the static weapons. Since adding it to all server would weaken also servers which do not use those new static weapons.
2021-08-20 18:25:01 +02:00
A Man d230768b96 Update documentation 2021-08-20 14:09:12 +02:00
A Man 3799023b53 Update CHANGE LOG 1.0.7.1.txt 2021-08-20 13:33:03 +02:00
A Man 0e7880b73d Update README.md
Ive removed all the dead links from Armaholics since it is down and will not come back.
2021-08-20 13:17:12 +02:00
A Man a3a4cf9003 Add G3A3 with attachment support
Thx to SyNcRoNiCzZ for this wonderful addon
2021-08-20 13:12:27 +02:00
A Man 474f2fce6d Remove missing sounds files 2021-08-19 17:41:56 +02:00
A Man 9852778ba9 Fix weapon dupe with server_playerSync
This reverts all the last changes to server_playerSync and creates a new global variable for dayz_onBack. This should be the best way to save the gear correct and still get dayz_onBack if the player leaves the server. This change removes the constant sending of the whole player inventory over the network from force or regluar_save. It should no longer be needed since the server does the counting now.
2021-08-19 16:46:06 +02:00
A Man 032e09c03e Merge pull request #2152 from dreamforceinc/master
Update stringtable.xml
2021-08-19 15:17:56 +02:00
A Man 30f15326c2 Add toggleable Virtual Garage by salival
This also adds heli pads to the wholesaler if the virutal garage is activated.
2021-08-18 23:43:21 +02:00
A Man d6cebd4598 Update bloodsucker strings 2021-08-18 21:31:35 +02:00
A Man e6eb94197d Add toggleable vehicle key changer by salival 2021-08-18 21:30:48 +02:00
A Man 8c463674b7 Add StaticWeapon check on hive start 2021-08-18 18:59:17 +02:00
A Man be7898aac1 Add toggleable Bury and Butcher Bodies by salival
This also re-arranges the configVariables.sqf and loads the variables for both (server and client) first. This allows to check for certain variables like Z_SingleCurrency and stops the loading of all other Z_SingleCurrency variables even when Z_SingleCurrency was not on.
2021-08-18 18:38:03 +02:00
A Man fa75563ae1 Make ZSC vars getting only checked if Z_SingleCurrency = true 2021-08-18 17:29:12 +02:00
A Man 339c14ae52 Revert moving down dayz_actionInProgress = true;
Do not move dayz_actionInProgress = true; lower. Fast clicker can bypass this check very easy then.

Also add isNull check.
2021-08-18 17:14:57 +02:00
A Man 615a9a0be8 Fix overwritten RedRyder 2021-08-18 17:07:32 +02:00
A Man cb83c02917 Merge branch 'master' of https://github.com/EpochModTeam/DayZ-Epoch 2021-08-18 17:05:03 +02:00
A Man b3871aa321 Add toggleable Garage Door Opener by salival 2021-08-18 13:51:05 +02:00
A Man 343128bb0c Add toggleable Vehicle Service Point by salival 2021-08-18 13:14:17 +02:00
A Man c10a436c71 Fix 200Rnd 40mm FV510 HE and Sabot could not be used 2021-08-18 11:20:30 +02:00
A Man cc005a973a Add toggleable Safe Zone Relocate by salival 2021-08-18 11:01:29 +02:00
A Man 1113b57934 Add toggleable salivals Take Clothes to Epoch Core
This also adds the option to disable taking clothes for certain clothing.
2021-08-18 10:42:03 +02:00
A Man 152ec42dae Add toggleable Locate Vehicle by salival to Epoch Core 2021-08-18 09:56:24 +02:00
A Man 37bab14685 Remove not existing MeleeBaseball from MeleeWeapons array 2021-08-17 22:04:32 +02:00
A Man 858f418a3d Add missing combine action for the Desert Eagle, 20Rnd stanag mag 2021-08-17 21:55:55 +02:00
A Man d3f0427d4c Update scripts.txt
Still work in progress
2021-08-17 21:54:13 +02:00
A Man a9500b4e6e Add Salivals Remote Vehicle to Epoch Core
Functions getting only loaded if DZE_Remote_Vehicle is true.
2021-08-17 21:53:54 +02:00
A Man c4919d65e5 Add epoch right click actions to Epoch Core
The right click menu made by Mudzereli and updated by Salival is part of epoch now. It gets only loaded if the DZE_CLICK_ACTIONS is not empty.
2021-08-17 19:20:33 +02:00
A Man ad3c38e403 Remove not working Iron Sight optics of SUV and SVD Gold 2021-08-17 17:48:40 +02:00
A Man 87127d5969 Remove unused dead_bodyCleanup variable 2021-08-17 17:16:01 +02:00
A Man 6348294ac5 Switch to correct function 2021-08-17 16:47:45 +02:00
A Man e6b2e963ba Merge branch 'master' of https://github.com/EpochModTeam/DayZ-Epoch 2021-07-28 20:07:05 +02:00
A Man b0871c3a41 Add german strings for snapping 2021-07-28 20:06:51 +02:00
A Man 85fb29fcf6 Update CHANGE LOG 1.0.7.1.txt 2021-07-26 13:59:57 +02:00
A Man e0a00512fb Add G36A and G36K as epoch version 2021-07-26 13:56:09 +02:00
A Man 53d92ba335 Fix missing terrainCoef
Thx @DeVloek
2021-07-24 08:00:06 +02:00
A Man 34fbc41d53 Fix typo
Thx @DeVloek
2021-07-24 07:59:44 +02:00
A Man 60fa3e97eb Fix loot bug 2021-07-08 15:39:36 +02:00
A Man a22ccbaea5 Fix german typo
Thx Lady Craven
2021-07-04 12:51:29 +02:00
A Man 4186014000 Update weapon accuarcy
Some weapons are inaccurate at a certain distance. Mostly because of wrong config entries from some weapon addons ive overtook. All weapons should be accurate now. This was not only a problem of the sd snipers.
This also updates the scope optics of the Mk17 Sniper SD and the VSS.
Thx to Jimmy, Goose and Th3-Hunter333 for letting me know.
2021-07-03 11:28:21 +02:00
A Man a989494166 Merge pull request #2148 from dreamforceinc/master
Update stringtable.xml
2021-06-30 13:40:29 +02:00
A Man 597e6086e2 Add epoch version of the Red Ryder BB gun 2021-06-26 13:34:30 +02:00
A Man 18d08b40e8 Update CHANGE LOG 1.0.7.1.txt 2021-06-26 12:41:44 +02:00
A Man db1ed4c017 Add AKS-74 _DZ versions with attachment support 2021-06-26 12:23:20 +02:00
A Man 4ba6fa326a Set missing side and faction for vehicles
This sets the missing side and faction to every vehicle. Thx to iben for explaining. Also set every epoch vehicle to side west and faction USMC to avoid AI problems. As far as Ive tested there are no problems with these settings. This needs some more testing with AI helicopters. Non militarized servers are not affected by this change at all.
2021-06-26 11:25:17 +02:00
A Man 908825f4f7 Fix string bugs
Thx iben
2021-06-14 09:54:00 +02:00
A Man 93bf494c3a Form better message when not enough fuel is in a fuel tank 2021-06-06 21:29:41 +02:00
A Man 6becd3d89f Fix radio state reset after changing clothes 2021-06-06 21:27:45 +02:00
A Man 5d9eed4a88 Merge pull request #2147 from F507DMT/patch-32
Update HK416.hpp
2021-06-06 21:10:52 +02:00
A Man f24a819384 Fix wrong snappoint name 2021-05-31 21:03:11 +02:00
A Man e81bfad9ae Merge pull request #2146 from dreamforceinc/master
Update stringtable.xml
2021-05-27 11:33:46 +02:00
A Man dd45ca23fd Merge pull request #2145 from dreamforceinc/master
Update stringtable.xml
2021-05-26 16:47:13 +02:00
A Man aeafb3b3e9 Fix ArmoredSUV gunner glitch again
Thx @TheFirstNoob
2021-05-26 15:22:59 +02:00
A Man f7668bc423 Remove no longer needed namalsk string compatibility
Epoch no longer overwrites nor uses STR_EQUIP_DESC_43. Also the winter ghillie suit from namalsk is part of epoch since epoch 1.0.7.
2021-05-25 10:14:00 +02:00
A Man c245e6d3c6 Fix missing comma
Thx @TheFirstNoob
2021-05-24 20:08:19 +02:00
A Man 1db1051a8a Add some items that could not be removed 2021-05-22 10:49:00 +02:00
A Man 2cf5a523a3 Correct zombies chem light aggro at daytime 2021-05-22 10:48:39 +02:00
A Man 2e415136f5 Fix wrong string for 4x wood floor wreck
Thx @looter809
2021-05-22 09:01:21 +02:00
A Man 8456618f7a Replace old Sa61_EP1 with new Sa61_DZ 2021-05-22 09:00:14 +02:00
A Man 598c91153c Fix typo
Thx @Highlander2512
2021-05-17 07:58:10 +02:00