Commit Graph

5963 Commits

Author SHA1 Message Date
worldwidesorrow
7c9739523d Merge pull request #2055 from worldwidesorrow/master
Archive swarm zombie and wild zombie files
2020-01-21 11:36:20 -06:00
worldwidesorrow
90dfc6b1c5 Rename SQF/dayz_server/compile/zombie_Wildgenerate.sqf to Server Files/Archive/dayz_server/compile/zombie_Wildgenerate.sqf 2020-01-21 11:33:49 -06:00
worldwidesorrow
b6cb7ff77b Update server_functions.sqf
Function is unused. The file has been archived.
2020-01-21 11:32:50 -06:00
worldwidesorrow
781d440e09 Update CfgVehicles.hpp
These files are unused and have been archived.
2020-01-21 11:31:21 -06:00
worldwidesorrow
e6da9b06ce Update compiles.sqf
Remove obsolete lines. The functions are unused and the files have been archived.
2020-01-21 11:29:47 -06:00
worldwidesorrow
8c312510f6 Rename SQF/dayz_code/system/zombie_wildagent.fsm to Server Files/Archive/dayz_code/system/zombie_wildagent.fsm 2020-01-21 11:27:18 -06:00
worldwidesorrow
ac0df90ccd Rename SQF/dayz_code/system/fn_swarmagent.fsm to Server Files/Archive/dayz_code/system/fn_swarmagent.fsm 2020-01-21 11:26:25 -06:00
worldwidesorrow
3a36d511d0 Rename SQF/dayz_code/Configs/CfgVehicles/Zeds/WildZeds.hpp to Server Files/Archive/dayz_code/Configs/CfgVehicles/Zeds/WildZeds.hpp 2020-01-21 11:25:21 -06:00
worldwidesorrow
aa7c998ab0 Rename SQF/dayz_code/Configs/CfgVehicles/Zeds/SwarmZeds.hpp to Server Files/Archive/dayz_code/Configs/CfgVehicles/Zeds/SwarmZeds.hpp 2020-01-21 11:24:14 -06:00
worldwidesorrow
4597787628 Rename SQF/dayz_code/compile/swarm_generate.sqf to Server Files/Archive/dayz_code/compile/swarm_generate.sqf 2020-01-21 11:22:22 -06:00
worldwidesorrow
9136aa9f44 Rename SQF/dayz_code/compile/player_zombieSwarmAttack.sqf to Server Files/Archive/dayz_code/compile/player_zombieSwarmAttack.sqf 2020-01-21 11:20:38 -06:00
A Man
6f9afafaeb Add more BRDM2 versions 2020-01-20 00:55:47 +01:00
A Man
877ce67928 Load DZE_NoVehicleExplosions for server and client
If not explosions and fire will be not created if a vehicle gets destroyed
2020-01-20 00:52:04 +01:00
A Man
858a6cb966 Update CH47.hpp 2020-01-20 00:50:08 +01:00
A Man
68b6594a6b Update ArmoredSUV.hpp 2020-01-20 00:50:03 +01:00
A Man
7a6b8b13a1 Add ACR skins, localize dead bodies 2020-01-19 15:09:31 +01:00
A Man
7ac70f2790 Add ACR Tatra T810 trucks 2020-01-19 01:33:37 +01:00
A Man
52ad1b18db Add ACR Skoda Octavia DZE - DZE4 version 2020-01-18 22:43:08 +01:00
A Man
1a411660b0 Add missing Terminal Pack icon
made by @DeVloek
2020-01-18 22:06:29 +01:00
A Man
7b9fe6bcb6 Add ACR Dingo DZ and DZE versions 2020-01-18 18:38:51 +01:00
A Man
892ca2dd77 Change CfgAISkill values back to default
If anyone knows the reason why it got changed please message me on discord.
2020-01-18 18:11:00 +01:00
A Man
7547efaa34 Correct wrong gear slots for M113 2020-01-18 18:09:18 +01:00
A Man
a9f79d0d32 Add ACR HMMWVs
Also epoch has now its own hmmwv base class
2020-01-18 15:17:06 +01:00
A Man
192400a730 Add spetsnaz skins
thx @stagler
made by @seelenapparat
2020-01-18 00:50:11 +01:00
A Man
82a53a7f74 Add ice apo skins
made by @seelenapparat
2020-01-17 18:21:12 +01:00
A Man
637358b78c Add and update backapacks
-	5 new backpacks
-	19 new textures for the Czech backpack
-	2 new textures for the coyote backpack
-	reconfigured weapon count of all old backpacks
-	30 new backpack types included an upgraded version

This adds 5 new backpacks. 4 from the ice apo mod 1 from Arma 2 ACR.
This also adds many different skins for the Czech backpack thx @lennard91 and 2 new skins for the coyote backpack from the KSK Mod.
I’ve reconfigured the weapon count of the old backpacks. A weapon can be a pistol with 5 slots too. So, a Large Gunbag can hold 6 weapons or 12 pistols now. This is more intuitive as it was before. 6x10 = 60, 12x5=60 The backpack has still the same gear count as before. I removed the display info in the trader menu how many weapons a backpack can hold. This information is obsolete with this commit because a backpack with a gear count of 20 can hold 4 weapons now and it could be confusing for players if they consider only large weapons but no pistols.

We added 15 reconfigured backpack types with DZE1 as indicator. Those new backpack types have an upgraded version with DZE2 as indicator. The gear count, the names and descriptions of all new backpacks got changed.

This commit was made by @seelenapparat, @DeVloek, @airwavesman
2020-01-17 17:15:16 +01:00
A Man
c6a301f370 Add rusty M16, M4, add taped stanag mag
made by @seelenapparat
Thx @Icewindo
2020-01-16 17:34:36 +01:00
A Man
18eaaa6aed Add new KSK skins
thx Brainbug
2020-01-16 16:09:20 +01:00
A Man
de13afb1a6 Add new ghillies
thx @Brainbug
2020-01-16 14:07:09 +01:00
A Man
b305f520b4 Add equip_paintbucket for crafting
made by @seelenapparat and @DeVloek
2020-01-15 22:48:34 +01:00
A Man
e4a9bc1800 Add new attachments
made by @seelenapparat and @DeVloek
2020-01-15 22:43:17 +01:00
A Man
acb2938653 Add stalker skins
made by @seelenapparat
Thx @Icewindo for making this mod.
2020-01-15 22:14:09 +01:00
A Man
504ddbbb57 Move weapons to rifles folder 2020-01-15 20:45:12 +01:00
A Man
8557f559df Add new Land_Ind_Oil_Pump_EP1_DZE
made by @seelenapparat
2020-01-15 20:37:00 +01:00
A Man
e9c9b7b7ce Add namalsk skins to epoch 2020-01-15 20:16:00 +01:00
A Man
3d6d33679d Update path again 2020-01-15 19:38:15 +01:00
A Man
7a9af971ab Move skins to a new folder 2020-01-15 18:54:13 +01:00
A Man
136f7dc7b8 Add namalsk tools to epoch thx @SumrakDZN 2020-01-15 15:47:53 +01:00
A Man
1871911401 Move ItemKeyKit.hpp to tools 2020-01-15 11:35:55 +01:00
A Man
bf70f120a2 Update HMMWV configs
- Add HMMWV epoch versions
- Fix wrong used config entries
- Clear unused and duplicated vehicles
2020-01-14 23:43:35 +01:00
A Man
9dbed4a63f Update Gaz_Vodnik.hpp
- Add Vodnic HMG DZ and DZE version without radar
- Add Vodnic medivac DZE version
- Cleanup the config
2020-01-14 20:54:34 +01:00
A Man
88db2530bf Update Land Rover Config
- update config
- add ACR Land Rovers
- add upgradeable versions
- update gear count slightly

Ive discovered an exploit for arma 2 vehicles which config classes got updated in epoch. It looks like that not all configs entries get properly updated for the epoch updated vehicles if the same config vehicle exist in arma already. I will create for all vehicles an epoch class which do not have already such a class to make sure all config entries got correctly updated.
2020-01-14 19:21:41 +01:00
worldwidesorrow
29833df10b Update scripts.txt
Since altering the zombie and loot spawning files, the exceptions need to be updated.
2020-01-12 10:03:30 -06:00
worldwidesorrow
2b992d2aa6 Update createvehicle.txt
Add exceptions for new zombie models.
2020-01-12 09:54:46 -06:00
A Man
eb5884afab Reset eventhandler for dayz fences
The fence damagehandler gives errors back if the fences getting damage. since epoch has it own damage handling it does not need it anyways
2020-01-11 00:44:58 +01:00
A Man
6e30cc4fcc Comment out unsed function.
We will leave those functions in the dayz_code if server admins still use a few of them.
2020-01-11 00:24:31 +01:00
A Man
f6cc8a1143 Merge branch 'master' of https://github.com/EpochModTeam/DayZ-Epoch 2020-01-11 00:18:43 +01:00
A Man
a8e2567147 Remove player_buildVanilla link
player_buildVanilla is no longer needed. All buildables use the epoch build now.
2020-01-11 00:14:22 +01:00
A Man
2adc9f87b0 Remove Camera Mode/ comment out _throwable function
The Camera Mode is not used by epoch so we do not need that here.
2020-01-11 00:11:56 +01:00
worldwidesorrow
c8d5010e89 Fix copy/paste fail 2020-01-10 07:23:33 -06:00