icomrade
7ae6aa56dd
Fix #1981 and Incidental dupe
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thanks @AirwavesMan
2017-09-13 14:51:34 -04:00
icomrade
d750f576ed
Prevent Zed + loot spawn in safezones
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thanks BaroN for the idea
2017-09-13 12:45:00 -04:00
icomrade
404210ac04
update version
2017-09-12 17:34:54 -04:00
icomrade
4773ef5af7
Fix No Owner Spam
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Doesn't make sense deleting a display would cause issue on a machine without a display... typical BIS BS
2017-09-12 15:11:51 -04:00
icomrade
7637ee6cac
Merge pull request #1980 from oiad/patch-15
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Fix auto unlock to function like storage
2017-09-11 22:50:30 -04:00
oiad
50ec89489d
Fix auto unlock to function like storage
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Safe/lockbox will be able to be auto unlocked after placing due to setting dayz_combination to _combination.
Locked doors use DZE_Lock_Door instead.
2017-09-11 22:51:48 +12:00
oiad
76bafe55ec
Fix auto unlock to function like storage
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Safe/lockbox will be able to be auto unlocked after placing due to setting dayz_combination to _combination.
Locked doors use DZE_Lock_Door instead.
2017-09-11 22:50:52 +12:00
oiad
27801a111b
Fix auto unlock to function like storage
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Safe/lockbox will be able to be auto unlocked after placing due to setting dayz_combination to _combination.
Locked doors use DZE_Lock_Door instead.
2017-09-11 22:49:32 +12:00
icomrade
2a65a4119d
Merge pull request #1979 from oiad/patch-14
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Move more diag_log to debug lines
2017-09-08 20:43:58 -04:00
oiad
e8a64c3757
Move more diag_log to debug lines
2017-09-09 12:16:58 +12:00
oiad
ea38067cc1
Move more diag_log to debug lines
2017-09-09 12:11:38 +12:00
icomrade
569b1d3701
Merge pull request #1978 from oiad/patch-10
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Add extra magazine instead of reloading current one
2017-09-08 18:52:13 -04:00
oiad
bc93e246ee
Add extra magazine instead of reloading current one
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e7ffb88075
2017-09-09 09:22:51 +12:00
icomrade
fc23bc73b2
remove hotfix from check
2017-09-08 11:42:03 -04:00
icomrade
b7eeaf2283
scripts.txt
2017-09-08 11:29:27 -04:00
icomrade
e9abd7b161
revise changelog note
2017-09-08 11:29:20 -04:00
icomrade
e0005850b8
Prevent loot pile cleanup right next to player
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726155f16d
2017-09-08 11:12:40 -04:00
icomrade
0a54dd02a2
Remove 1.0.6.1A Hotfix from Missions
2017-09-08 11:07:57 -04:00
icomrade
82db7d8109
consolidate eval
2017-09-08 10:11:20 -04:00
icomrade
a21f4f797d
Merge pull request #1977 from oiad/patch-8
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Allow modular buildables to refund defined parts
2017-09-08 10:07:28 -04:00
icomrade
26da25bf42
Merge pull request #1976 from oiad/patch-7
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Only allow lock removal if door is unlocked
2017-09-08 10:05:28 -04:00
icomrade
7a3c831eb3
Merge pull request #1975 from oiad/patch-13
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Exclude DZE_PlotManagementAdmins from build checks (safeZone/no build…
2017-09-08 10:05:02 -04:00
icomrade
894ea80c16
Merge pull request #1974 from oiad/patch-3
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Add support for keeping the key on vehicle sale
2017-09-08 10:04:35 -04:00
icomrade
1f929b526b
Merge pull request #1972 from oiad/patch-12
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Fix javelin/stinger selling
2017-09-08 10:04:10 -04:00
icomrade
7ad57d999f
Merge pull request #1968 from oiad/patch-6
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Switch forgotten "time" to "diag_tickTime"
2017-09-08 10:03:44 -04:00
icomrade
89019f1ced
Merge pull request #1967 from oiad/patch-5
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Fix bad sentences for locking/packing fails.
2017-09-08 10:03:12 -04:00
icomrade
ec78f61918
Merge pull request #1966 from oiad/patch-4
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Dont show incomplete lockbox code
2017-09-08 10:03:01 -04:00
icomrade
58171acda2
Merge pull request #1964 from oiad/patch-2
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Remove comment for engine starting/stopping
2017-09-08 10:02:31 -04:00
icomrade
23597db275
Merge pull request #1963 from oiad/patch-1
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Fix vehicles bouncing when upgrading.
2017-09-08 10:01:49 -04:00
icomrade
6239959a13
Merge pull request #1962 from oiad/master
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AI hit messages and continuity
2017-09-08 10:01:31 -04:00
oiad
cdd0db805f
Remove debug lines
2017-09-03 19:27:30 +12:00
oiad
5378b1ad76
Fix random count
2017-09-03 19:18:55 +12:00
oiad
ce756a0622
Allow modular buildables to refund defined parts
2017-09-03 19:13:56 +12:00
oiad
0507563e17
Allow modular buildables to refund defined parts
2017-09-03 19:11:53 +12:00
oiad
e1f48ea557
Allow modular buildables to refund defined parts
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This allows typically not refunded modular buildables to be configured by the server admin.
For example:
DZE_modularConfig = [
["CinderWall_DZ", [["CinderBlocks",7],["MortarBucket",2]]],
["CinderWallDoor_DZ", [["CinderBlocks",7],["MortarBucket",2],["ItemTankTrap",3],["ItemPole",[1,3]]]]
];
This would refund 7 cinder blocks and 2 mortar for "CinderWall_DZ"
For "CinderWallDoor_DZ" you would get 7 cinder blocks, 2 mortar, 3 tank traps and a random number of poles between 1 and 3.
The refund amount can be an array where the first param is the minimum and the second is the maximum, it will refund a random amount between them.
Thanks to @BigEgg for the suggestion and sample code.
2017-09-03 19:03:33 +12:00
oiad
b8dba25cc5
Only allow lock removal if door is unlocked
2017-09-03 13:56:06 +12:00
oiad
08796c65de
Update server_swapObject.sqf
2017-08-31 00:07:16 +12:00
oiad
5eba1edf4b
Update server_publishVehicle.sqf
2017-08-31 00:06:44 +12:00
oiad
9b79dde3aa
Update server_publishVehicle3.sqf
2017-08-31 00:05:35 +12:00
oiad
bbb7da7c3c
Exclude DZE_PlotManagementAdmins from build checks (safeZone/no build near)
2017-08-31 00:03:36 +12:00
oiad
7a40f5d621
Add support for keeping the key on vehicle sale
2017-08-30 23:48:48 +12:00
oiad
63bc345f9f
Add support for keeping the key on vehicle sale
2017-08-30 23:47:20 +12:00
oiad
f8a230e3b1
Fix javelin/stinger selling
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The previous fix 4fa36dfd94 was not working correctly, if you had say the a stinger launcher and a stinger ammo it would detect them both as weapons, this properly classifies them and all others as how they should be.
Moved to use epoch_tempKeys also
This forces the player to only be able to sell a vehicle from the gear menu instead of backpack and vehicle menu since most of the time you would be using add all.
From: https://epochmod.com/forum/topic/44413-prevent-selling-vehicles-from-backpack/?tab=comments#comment-297328
2017-08-26 09:56:28 +12:00
oiad
7decf4dd9e
Switch forgotten "time" to "diag_tickTime"
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Seems like these were forgotten at some point, the rest are diag_tickTime
2017-08-21 20:50:23 +12:00
oiad
5fc0b36e5b
Fix bad sentences for locking/packing fails.
2017-08-20 23:00:35 +12:00
oiad
403e40063f
Update server_handleSafeGear.sqf
2017-08-19 20:28:46 +12:00
oiad
367d74f3f4
Update server_handleSafeGear.sqf
2017-08-19 11:53:11 +12:00
oiad
ecf013839e
Dont show incomplete lockbox code
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If the player enters a wrong code the algorithm can make the entered code seem completely bogus, let's just exit out of the routine if that's the case.
Sample bad code (Just hit red key):
```11:45:54 "salival (playerUID) FAILED unlocking LockBox with code: Red0-9900 (actual: Red34) @038117 [3899.36,3580.24,1.632]"```
2017-08-19 11:46:35 +12:00
oiad
e21e0e217f
Remove comment for engine starting/stopping
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Actually makes this functional without editing it, this is quite useful for custom scripts.
2017-08-17 23:33:51 +12:00
oiad
bdfbcb1e32
Fix vehicles bouncing when upgrading.
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This helps stop vehicles bouncing when being upgraded.
The Vehicle Key Changer script I rewrote uses the epoch vehicle upgrade system to claim/change the vehicle key, we noticed that it was causing the vehicles to bounce, but VKC uses all the position functions from the epoch script so it's not something that VKC has introduced.
2017-08-17 23:28:16 +12:00