ebayShopper
3560ac65b7
Allow anyone to lock a door #1944
2017-04-20 14:50:10 -04:00
ebayShopper
0553f743d5
Increase preview offset for BagFenceRound and Safe
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Collisions with the player caused sliding when the safe was pitched
forward. It was the same issue with proning against the sandbag. #1945
Note the player can still cause collision sliding by using snap to get
the preview closer to them.
2017-04-16 14:39:07 -04:00
oiad
8d3be10e61
Fix BagFenceRound making the player slide ( #1946 )
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Fixes: https://github.com/EpochModTeam/DayZ-Epoch/issues/1945
2017-04-16 13:54:25 -04:00
ebayShopper
a3df5ca2dc
Remove unused legacy wrecks #1933
2017-04-09 14:30:54 -04:00
ebayShopper
663170ae32
Remove upgrade option from dayz police car
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Also added setvariable.txt exceptions for missing police car hitpoints
Fixes #1929
2017-04-01 13:48:02 -04:00
ebayShopper
7833f6743f
Update zombie_agent.fsm
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Vanilla commits:
https://github.com/DayZMod/DayZ/commit/3571cf93849d27bf23f77b053d7caf4a79b7baf7
https://github.com/DayZMod/DayZ/commit/728c83bdbd6ae834a4ee0dd4b2f84e0e466c754f
2017-03-20 16:31:04 -04:00
ebayShopper
e38f47375c
Fix some issues with traps
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Removed two unused files.
Vanilla commits:
https://github.com/DayZMod/DayZ/commit/42e72463a3f3722ad974d50a093b4f57edbf8c00
https://github.com/DayZMod/DayZ/commit/02726fb1923a7354121796a0e306a8ca92cdc42f
https://github.com/DayZMod/DayZ/commit/6a7c53ebcf48f6e552bf4d5bb65be07792a0cd92
https://github.com/DayZMod/DayZ/commit/1fb6308995584472b0494a54d211dc5b216bfd98
https://github.com/DayZMod/DayZ/commit/9543ea057f97ba6f1105f6abecaa04e1fe5d4457
2017-03-20 15:53:35 -04:00
ebayShopper
3d8814bc33
Update vanilla building
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Vanilla commit:
https://github.com/DayZMod/DayZ/commit/5604a8820bb2d1f6ae3459a92fbefa6cc93fe3c0
2017-03-19 16:59:41 -04:00
ebayShopper
3f3d8ce357
Disable A2 auto-refuel feature on KamazRefuel trucks #1855
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Fixes #1855
Mistake from 0701e5b
2017-03-03 13:30:13 -05:00
icomrade
cf661380b6
Properly inherit Tank class
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fixes #1899 which resulted from improper base class inheritince from
pull request https://github.com/EpochModTeam/DayZ-Epoch/pull/1513
2017-02-28 19:51:55 -05:00
ebayShopper
d416ae80ab
Move study body back to fn_selfActions
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Adding UserActions to players (CAManBase) is not efficient, because the
condition evaluates onEachFrame when you are "inside" that vehicle type.
Also admins usually want to add more custom actions to dead bodies
anyway.
https://community.bistudio.com/wiki/addAction#Syntax
This partially reverts 3aad4b6 .
2017-02-21 15:12:41 -05:00
ebayShopper
4b1ecb4c3b
Update vanilla repair action
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Vanilla commit:
https://github.com/DayZMod/DayZ/commit/9bdce88f1ab8f329b4d8acf75008eb61c5921e6d
2017-02-19 19:17:50 -05:00
ebayShopper
afd093c72e
Make smoke and grenade tripwires single use
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Vanilla commit:
https://github.com/DayZMod/DayZ/commit/0780b490adb98634c4d2dd35b812c0103f5fb3ab
2017-02-19 19:08:16 -05:00
ebaydayz
097a02b19a
Make zombie_agent.fsm customizable for admins #1877
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Also fixed HandleDamage EH was added twice. We moved it to the configs
and forgot to take it out of the FSM in 6853263 .
2017-02-01 20:36:00 -05:00
ebaydayz
cc3b8801b7
Update zombie event handlers again
2017-01-20 14:27:55 -05:00
ebaydayz
9985f0adbd
Fix Bandit1 and Bandit2 skins identical #1874
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Fixes #1874
2017-01-16 20:27:15 -05:00
ebaydayz
0b0f2d3455
Update calls to zombie_agent.fsm #1877
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Forgot to update in 6853263
Fixes #1877
2017-01-16 18:34:47 -05:00
ebaydayz
198ef269d4
Combine player_fillWater and player_drinkWater to one function
2017-01-16 16:35:15 -05:00
oiad
fd0b81118b
Move dze_supplyCrate and vein wrecks to CfgLoot ( #1863 )
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* Move dze_supplyCrate and vein wrecks to CfgLoot
Moves both the supply crates and vein wrecks to the CfgLoot tables so
admins can customize.
Also modifies the main add item statement to allow support for weapons,
magazines and backpack refunding/spawning instead of hard coded
magazines.
Should be backwards compatible with the old style (I did test).
* Remove unused _activatingPlayer variable
* Rework
2017-01-14 19:40:54 -05:00
ebaydayz
58025f591f
Fix certain buildables not removable #1859
2017-01-06 16:18:59 -05:00
ebaydayz
571e8d7b11
Add LightPole_DZ to DZE_isRemovable #1859
2017-01-06 15:53:38 -05:00
ebaydayz
3a7744d18d
Add back 1051 handling of RepairParts not listed in config
2017-01-06 12:36:08 -05:00
oiad
c5deead4fd
Allow merlin_hc3 to be repaired properly ( #1858 )
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The merlin has 20 windows + 2 side windows, glass 7 - 20 were showing up
as PartGeneric and breaking the repair script for some reason.
https://github.com/EpochModTeam/DayZ-Epoch/issues/1856#issue-199105821
2017-01-06 11:18:55 -05:00
oiad
d0257b3c7d
Add logging failed safe/lockbox and door lock/unlock/failed code attempts ( #1853 )
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* Add logging failed safe/lockbox and door lock/unlock/failed code attempts
This adds logging for both safes and lockboxes for failed code attempts.
Also adds logging for locking, unlocking and failed code attempts for
doors.
"salival (playerUID) FAILED unlocking LockBox with code: Red11 (actual:
Red57) @110069 [11044.4,8438.32,0.652]"
"salival (playerUID) UNLOCKED LockBox with code: Green22 @110069
[11040.6,8438.91,0.834]"
"salival (playerUID) PACKED LockBox with code: Green22 @110069
[11040.6,8438.91,0.834]"
"salival (playerUID) UNLOCKED CinderWallDoorSmallLocked_DZ with code:
559 @110069 [11015.4,8458.74,5.272]"
"salival (playerUID) LOCKED CinderWallDoorSmallLocked_DZ with code: 559
@110069 [11015.4,8458.74,5.272]"
"salival (playerUID) FAILED unlocking CinderWallDoorSmallLocked_DZ with
code: EYESCAN (actual: 559) @110069 [11015.4,8458.74,5.272]"
"salival (playerUID) FAILED unlocking CinderWallDoorSmallLocked_DZ with
code: 100 (actual: 559) @110069 [11015.4,8458.74,5.272]"
"salival (playerUID) UNLOCKED CinderWallDoorSmallLocked_DZ with code:
559 @110069 [11015.4,8458.74,5.272]"
"salival (playerUID) LOCKED CinderWallDoorSmallLocked_DZ with code: 559
@110069 [11015.4,8458.74,5.272]"
* Revert wrong hinge type
* Remove unused DZE_Lock_Door
* Rework
* Remove redundant code, Make single currency costs use BIS_fnc_numberText
* Rework
* Add changelog line
2017-01-05 16:45:10 -05:00
ebaydayz
cfe01e609e
Set RU crates cargo capacity back to normal
2017-01-04 12:43:04 -05:00
ebaydayz
e4aeee37fd
Use waterHoleProxy in drink water and fill water #1835
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The slow searches are needed on other maps until waterHoleProxy objects
are added for them. They need to be added at every pond and
non-"Land_pumpa" well. Right now Chernarus is the only map that has them
placed.
Fixes #1835
Fixes #1841
2017-01-01 16:55:00 -05:00
ebaydayz
101a6fc698
Fix wrong eventhandlers on viral zeds #1819
2016-12-29 20:53:35 -05:00
A Man
c5ac6e458b
Changing Fire Barrel output ( #1843 )
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The fire barrel output should be a fire barrel not a empty fuel barrel.
2016-12-29 15:50:29 -05:00
ebaydayz
4d3f707417
Stop autoRun and remove drink from hands at ponds #1827
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Fixes #1827
2016-12-22 21:52:22 -05:00
ebaydayz
c3bf1d29d6
Fix arrow and other WeaponHolderBase inherited destrType #1815
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Prevents catching on fire when destroyed.
2016-12-09 13:28:31 -05:00
ebaydayz
2db6692643
Fix undefined var dayz_clientPreload during intro.sqs
2016-12-05 11:14:06 -05:00
ebaydayz
eacc362e38
Fix z_hunter texture #1805
2016-12-02 10:51:13 -05:00
ebaydayz
6cdc0a51c9
Add extra animations to ArmoredSUV, MV22, UH1Y
2016-11-26 21:14:12 -05:00
ebaydayz
ea389b59ea
Remove unneeded isKindOf "Man" checks
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"Man" includes animals and zombies:
https://community.bistudio.com/wiki/ArmA_2:_CfgVehicles#Man_Class_Vehicles
2016-11-23 14:43:59 -05:00
ebaydayz
ec6b5eb679
Move Repair and Salvage back to fn_selfActions
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Partial revert of: 3aad4b6
Unfortunately this will not support loading external vehicle addons
(with custom UserActions) which we can not include in Epoch. Child
UserActions overwrite inherited UserActions.
2016-11-23 13:34:22 -05:00
ebaydayz
aea0bb1298
Update animal cleanup on log out
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Partial revert of 0483fa6
2016-11-21 20:54:33 -05:00
ebaydayz
0483fa61f6
Fix live animals being deleted in front of players
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Vanilla commits:
https://github.com/DayZMod/DayZ/commit/e14d45a55bb46efe9d040866dd13d6f15f4797df
https://github.com/DayZMod/DayZ/commit/9d6be1731eca33172c340bc584771032ede92a69
2016-11-21 18:49:03 -05:00
ebaydayz
6853263f3d
Update zombie generate
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Vanilla commits:
https://github.com/DayZMod/DayZ/commit/09aa9f8879b40013e852e2c8333ab2a219cff25e
https://github.com/DayZMod/DayZ/commit/68be696c4d91b59bc144267b189d90280abbcb46
2016-11-21 18:33:41 -05:00
ebaydayz
6aa0cb8215
Update vanilla building
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Vanilla commits:
https://github.com/DayZMod/DayZ/commit/a351c810d53bbd23121cff9da3978f6b2721c031
https://github.com/DayZMod/DayZ/commit/dfc46eff7b3188dfe65ffa616f9b7cb2985bc654
2016-11-21 14:57:02 -05:00
ebaydayz
0c9fbc40c8
Remove Salvage from Bicycle in configs
2016-11-21 13:43:11 -05:00
ebaydayz
3aad4b61e9
Move some addActions to config UserActions
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Should improve client FPS while still allowing conditions and scripts to
be customized.
Some special vehicles like MV22, UH1Y, etc. have UserActions overwritten
in their configs, so please let me know if you find any others that do
not get the option to repair or salvage because UserActions is
overwritten in their config. I think I got them all.
Vanilla commits:
https://github.com/DayZMod/DayZ/commit/a8c4238c0c1a35fbe8415b53c4ee220d28d18b92
https://github.com/DayZMod/DayZ/commit/350d73abe1e39f15b3b41d38400ce9ec2d0d74e8
2016-11-20 19:47:21 -05:00
ebaydayz
ad9a287d00
Remove unused Lada base class
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Also removed some values that are already inhertied from 8429ad1
2016-11-18 12:18:13 -05:00
ebaydayz
8429ad1fbc
Clear typicalCargo for some vehicles missing it
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Prevents preloading units, may help with load times a little.
2016-11-17 15:40:08 -05:00
ebaydayz
de46a173dc
Fix errors when removing traps
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Vanilla commit:
https://github.com/DayZMod/DayZ/commit/b558351a0696724da9e17c31bd4c73b85e525a43
2016-11-06 13:05:46 -05:00
ebaydayz
677abe62aa
Remove vanilla camo net
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Duplicate of Epoch one.
Also had sliding issues when building because it did not have the proper
Epoch offset.
2016-11-05 20:53:22 -04:00
oiad
d7f35c0cf3
Fix spelling mistake of classname DZ_Czech_Vest_Pouch ( #1792 )
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* Fix spelling mistake of classname DZ_Czech_Vest_Pouch
As per subject
* Fix typo from 1.0.5.1 and rename DZ_Czech_Vest_Puch to DZ_Czech_Vest_Pouch.
As per subject
* Fix typo from 1.0.5.1 and rename DZ_Czech_Vest_Puch to DZ_Czech_Vest_Pouch.
As per
* More typo SQL goodness
As per subject
2016-11-04 21:40:27 -04:00
ebaydayz
12032477d4
Remove vanilla dismantle on sandbag and hedgehog
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Epoch handles this in fn_selfActions
2016-11-04 20:46:53 -04:00
oiad
497b065663
Localization changes/additions. ( #1787 )
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* Localization changes/additions.
Fixes a few localizations, extends range for removing camo nets from
toolbox by 10m, I have found that 5m is just not enough.
* Toolbox change
Update camonet removal to 10m instead of 5m
* Safe zone no building near/blacklisted buildings no building near
Adds a check in dze_buildChecks to disallow building within a certain
distance of a safezone or a blacklisted object name.
* typo
fix typo
* Safezone/blacklisted changes
As per requests.
* Rework
Rework
* Remove unused variables
as per subject
* Misc changes
Fix unprivated var in calcfreespace
Made single currency buy/sell reporting more englishery
Localization cleanup of extra spaces
* rework
rework
2016-11-04 12:08:47 -04:00
A Man
560580b0a2
Removing 2 old rightclick actions, shorter german text ( #1786 )
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* Removing old code
Build Sandbag Fence is not longer used since the rightclick action to build a sandbag.
* Removing old code
Old code "remove tank trap" is not longer used since we have the scroll action for that.
* Update Prop_Defs.hpp
* Cutting some strings, removing old strings
* Update stringtable.xml
2016-11-01 15:10:59 -04:00
A Man
41324139eb
Adding CanvasHut_DZ to DZE_isRemovable ( #1785 )
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* Adding CanvasHut_DZ to DZE_isRemovable
CanvasHut_DZ had no remove option.
* Update Prop_Defs.hpp
2016-10-31 19:26:40 -04:00