Commit Graph
100 Commits
Author SHA1 Message Date
A Man 60b513065a Allow getting vehicles from the VG only if a helipad is near
Everything else will confuse players and will result into searching vehicles.
2022-04-17 14:56:30 +02:00
A Man b005e4b372 Add actionInProgress and auto gear close within a service point action 2022-04-17 14:54:41 +02:00
A Man 701254a538 Update DZE_BuryOnRoad description 2022-04-17 14:38:43 +02:00
A Man 73ab04ccf1 Add global DZE_BuryOnRoad also fix non localized butcher on road message 2022-04-17 07:46:53 +02:00
A Man 0c2ff272e1 Update weights 2022-04-16 23:30:37 +02:00
A Man da57bada5c Update and correct weights
Thx @TheFirstNoob
2022-04-16 21:09:03 +02:00
A Man 9ce61df2e6 Trim down dayz_resetSelfActions
Thx @BigEgg17
2022-04-16 18:05:58 +02:00
A Man bd99a1caaa Update epoch version 2022-04-16 17:25:23 +02:00
A Man 4dbf3740c8 Fix Remington870 flashlight attachments
Made by @Victor-the-Cleaner
2022-04-16 17:21:39 +02:00
A Man 876e264e33 Fix change clothes and login over sea level
This also aims for the fix that the player still gets damaged while in debug. It looks like that allowDamage gets lifted when it should not. fn_exitSwim set too early the damage true which can be a problem. Ive decided to remove the handled damage from fn_exitSwim and set allowDamage always false before we enter this function.
This needs intensive testing to be sure it works without any new problems.

Thx to ndavalos and iben.
2022-04-16 17:20:28 +02:00
A Man 8a7d937999 Fix freezing player gear when changing clothes
Thx to iben for the help
2022-04-16 17:09:59 +02:00
A Man 2620d0dd7d Fix typos 2022-04-16 17:07:41 +02:00
A Man da5e29acda Return player to a standing pose if they were standing before
Made by @Victor-the-Cleaner
2022-04-16 17:07:20 +02:00
A Man e034c6efe5 Remove bury, butcher human, check wallet scroll action from bloodsuckers 2022-04-15 11:11:39 +02:00
A Man 4724aad0fd Add Lift and Tow strings from A2Epoch_Logistic
Thx @ZzBombardierzZ
2022-04-15 09:25:12 +02:00
A Man 03636463c6 Add snap switch left-handed option with F6
Made by @Victor-the-Cleaner
2022-04-12 19:59:07 +02:00
A Man d452c8be5a Update createvehicle.txt 2022-04-12 19:54:40 +02:00
A Man fb2bf9462d Fix door penalty when door management was off
DZE_doorManagementHarderPenalty had no effect when the door management was disabled.

Thanks @IsGoose for pointing that out
2022-04-12 11:35:24 +02:00
A Man 495d7dfa0d Fix undefined variable when SingleCurrency is not used 2022-04-12 09:37:00 +02:00
A Man 9795527036 Small config update 2022-04-10 15:59:46 +02:00
A Man 278d6497bb Move admin arrays for anti hacks checks 2022-04-10 15:23:25 +02:00
A Man 72b360e842 Cleanup old archive for beta start 2022-04-10 14:37:43 +02:00
A Man b68476ce10 Update mission_check.sqf 2022-04-10 14:36:02 +02:00
A Man 3867ce224c Update Changelog 2022-04-10 14:20:36 +02:00
A Man 33592b014e Merge pull request #2166 from dreamforceinc/master
Update stringtable.xml
2022-04-10 11:40:54 +02:00
A Man 624acb3abe Add 2 new items and 9 food versions
Submitted by @Damian6666

New items:
- Sunflower Oil
- Dung
- Steak with fries
- Sushi
- Pumpkin soup
- Carrot soup
- Potato soup
- Garlic soup
- Vegetable platter
- Honey tea
- Honeycomb
2022-04-09 12:47:17 +02:00
A Man 0fd08dec2b Add 18 new open map buildings with interior and loot positions
This adds 18 new buildings and replaces the given buildings on any map. Every building has a complete new interior, loot and zombie positions.

Thanks to @Helion4 for the new buildings and @DeVloek for the loot and zombie positions.
2022-04-08 17:38:06 +02:00
A Man 6e1b48f787 Update AKM ammo description 2022-04-06 08:57:00 +02:00
A Man f42ef2b88b Add T810A PKT winter version
Textures made by @DeVloek
2022-04-04 11:00:43 +02:00
A Man a491e19399 Merge pull request #2165 from dreamforceinc/master
Update stringtable.xml
2022-04-03 15:00:22 +02:00
A Man ac68b0ca93 Re-build missionfiles
- Every missionfile has the configVariables.sqf added now since almost every server admin move their configVariables to the mission folder. Now it comes by default with it.
- The missionfile contains by default a custom variables and compiles.sqf too now. This makes it easier for server admins to add scripts.
- Having all configVariables in one place makes a map change much easier now.
- Only map specifc variables are still in init.sqf and should stay there.
2022-04-02 16:05:20 +02:00
A Man bfa836bb2a Add some logging from variables 2022-04-02 15:45:44 +02:00
A Man e116caa815 Update fnc_isInsideBuilding
Made by @Victor-the-Cleaner

- If the player is inside a building but near a large open doorway or full height windows, or out on a balcony, they may be considered outside.
- The UI visual stealth icon will update accordingly, so the player will know if they need to step back from open doors or windows to regain stealth.
- dayz_inside global variable will now only affect player temperature, stealth vs zombies, and blizzard effects.
- The new dayz_insideBuilding global variable stores the building name the player is currently inside of, or null if player is outside. This may be used for modding purposes.
2022-04-02 12:22:56 +02:00
A Man 5a37ed6fec Update object_speak.sqf 2022-04-02 11:12:43 +02:00
A Man 4bc6b345e3 Merge pull request #2164 from dreamforceinc/master
Update stringtable.xml
2022-03-31 21:10:19 +02:00
A Man 1a2cab03f4 Update add_recommended_mysql_events.sql 2022-03-29 15:37:04 +02:00
A Man 1b74c6ccc1 Add HMMWV Crows(M19, M2), Avenger and AAV as epoch versions 2022-03-28 20:58:26 +02:00
A Man 634ae8a123 Add weights and new items to CfgMagazines list 2022-03-27 13:10:12 +02:00
A Man 29e4a3339e Add plant patch kits 2022-03-27 13:07:56 +02:00
A Man 59e04523be Add comfrey patch, plant and seeds 2022-03-27 12:42:57 +02:00
A Man 7e191422e7 Add 4 stables and a bee hive 2022-03-27 12:07:13 +02:00
A Man 2abefb7d4f Add 10 invisible helpers for server admins 2022-03-27 11:59:22 +02:00
A Man 6f249377db Update DZE_rocks array to detect more rocks on napf and lingor 2022-03-27 10:32:59 +02:00
A Man c1203b6c77 Fix wrong german translation 2022-03-26 21:10:08 +01:00
A Man 1d77254a1e Move certain objects from misc to storage which have gear 2022-03-26 20:55:25 +01:00
A Man 0deefe2c27 Update CHANGE LOG 1.0.7.1.txt 2022-03-26 18:28:41 +01:00
A Man 67bdc72171 Keep global characterID only for special cases
Only vehicles with a key and locked/lockable buildings need a global characterID. All other vehicles and buildings will have a characterID of "0".
2022-03-26 18:11:16 +01:00
A Man fc6680c360 Remove OEMPos variable
I do not see any use for this variable any longer. Ive tested building, upgrading lock/unlock objects. It seems it has no affect and can be replaced with the normal getPosATL from objects.
2022-03-26 14:53:12 +01:00
A Man cf6ca366d3 Add global fnc_gearCount and fnc_sanitizeInput function 2022-03-25 15:09:34 +01:00
A Man bae61cc31e Update variables.sqf 2022-03-25 14:29:18 +01:00
A Man d4e6e786d2 Remove global ObjectID and ObjectUID from server functions
All ObjectIDs and ObjectUIDs are only visible on the server now no longer on the client.
2022-03-25 14:29:00 +01:00
A Man 2168d504bb Remove more ObjectIDs and ObjectUIDs from certain scripts 2022-03-24 21:14:23 +01:00
A Man 3ffa072c8e Remove ObjectID and ObjectUID from PVDZE_maintainArea
This also fixes non maintained safes if they were open when the player maintains the base.
2022-03-24 18:05:37 +01:00
A Man e72394d6da Remove ObjectID and ObjectUID from PVDZ_obj_Destroy calls
This is just the first commit for the removel of all global set ObjectIDs and ObjectUIDs.
Also objects will no longer be send over the network. Only the netID will. The actual object can be resolved with the netID on the server.
2022-03-24 17:17:45 +01:00
A Man 01792fe8e2 Add changeable DZE_toolBreakChance to configVariables 2022-03-24 13:43:34 +01:00
A Man 6189bed044 Add changeable DZE_debrisRefundParts array to configVariables 2022-03-24 13:15:31 +01:00
A Man f179d037dc Add changeable DZE_GemChance to configVariables 2022-03-24 13:08:27 +01:00
A Man 7933600fea Remove unneeded CharacterID check 2022-03-24 13:06:58 +01:00
A Man 21e9c3451a After cancelling an action the sound will be aborted too now
Made by @Victor-the-Cleaner
2022-03-24 10:05:01 +01:00
A Man 8b0f691158 Update README.md 2022-03-22 19:00:38 +01:00
A Man 017c03c68c Update CHANGE LOG 1.0.7.1.txt 2022-03-22 18:57:52 +01:00
A Man 981e217b8e Add function for vehicle addons
This adds a remove and add ammo function for vehicles. Also a keep flares check if the vehicle ammo got removed.
Server admins can add/remove different weapons to vehicles by just editing server_spawnVehicle.
2022-03-22 18:27:33 +01:00
A Man 637f1f4450 Replace fnc_veh_setFixServer with server_setHitpoints 2022-03-22 13:04:38 +01:00
A Man a7860b5b29 Remove duplicated WAI strings 2022-03-22 11:18:08 +01:00
A Man f13c6ea9b7 Add new WAI and Event strings
This also keeps the old WAI strings since servers use both WAI versions currently.
2022-03-22 11:01:04 +01:00
A Man ec45ac5bed Add Epoch 1.0.7.1 Classname Files 2022-03-22 10:06:07 +01:00
A Man 6737e98185 Fix storage barrel strings 2022-03-22 09:31:03 +01:00
A Man 60335df72b Add many missing items, weapons and vehicles to traders 2022-03-22 09:30:46 +01:00
A Man 868765ec1d Update SQL events for all new objects 2022-03-20 18:26:50 +01:00
A Man 43006760f8 Re-build DayZ_SafeObjects to handle all objects
This is a complete re-build of DayZ_SafeObjects. It was necessary to remove all the duplicated entries. DayZ_SafeObjects gets defined by multiple arrays now. This makes it much easier to update. Also every building with gear gets maintained now. Every single buildable epoch building is included within the maintain array and DayZ_SafeObjects.
2022-03-20 17:53:35 +01:00
A Man 0e1f30c90c Add missing weights 2022-03-20 15:59:11 +01:00
A Man ceda09297b Make water sources customizable 2022-03-20 15:58:51 +01:00
A Man 2e3f16c241 Add 9 new buildings for server admins to add
Add 9 new buildings:
- Rabbit Hutch
- Chicken Coop
- Dog House
- Postbox
- Boggle
- Satellite Dish#
- Fuel Tank
- Water Tank
- Water Tower
2022-03-20 15:58:02 +01:00
A Man 0efc0478cd Add missing offsets for plants 2022-03-20 15:54:45 +01:00
A Man 84064ec893 Add harvestable plants and compost barrels
- Add 8 harvestable plants with proper output - Server Admins can add them to the game
- Add 2 Compost barrels - an empty and a full version
- Re-work of player_harvestPlant to fix a few bugs when different types of harvestable plants are near
- Add harvestable plant output config
2022-03-18 15:24:37 +01:00
A Man 9384e0112c Add BI Camels 2022-03-17 16:14:45 +01:00
A Man 58aff7724c Remove no longer used objects 2022-02-24 10:23:22 +01:00
A Man 5dafe02553 Update server_verifySender.sqf
Thx @ZzBombardierzZ
2022-02-24 09:34:19 +01:00
A Man 48f8c44a7e Fix negative array index within key array
Thx to iben for pointing that out.
2022-02-18 09:26:36 +01:00
A Man f169e756f1 Fix config errors 2022-02-07 11:18:06 +01:00
A Man db74d0a7e7 Update plot marker position 2022-02-07 11:17:43 +01:00
A Man 75e1e73020 Update fn_getModelName to be much faster
Made by @Victor-the-Cleaner
2022-01-12 19:14:05 +01:00
A Man c57d2f8d7a Update mining stones for better stone detection
Made by @Victor-the-Cleaner
2022-01-12 19:13:46 +01:00
A Man 8524d6752b Add new mining sound
Made by @Victor-the-Cleaner
2022-01-12 19:12:58 +01:00
A Man 84d52924dd Fix a few configs errors 2022-01-12 19:12:00 +01:00
A Man 61ccd1d469 Add missing TallSafeLocked for logs 2022-01-09 11:13:40 +01:00
A Man d8f34a96cc Cleanup keyboard.sqf 2021-12-24 13:55:11 +01:00
A Man 0937fc58c9 Fix 'Wrong color format' when using german strings for snap 2021-12-24 09:51:56 +01:00
A Man 1bb0343604 Update Changelog 2021-12-23 21:56:30 +01:00
A Man 42608cf6fb Update position of snap tutorial 2021-12-23 21:23:54 +01:00
A Man 68883d3ecc Add new strings 2021-12-23 19:09:17 +01:00
A Man 53050c6ea2 Localize degrees tutorial 2021-12-23 19:08:36 +01:00
A Man f7e71c744d Move new items to misc config 2021-12-23 19:08:16 +01:00
A Man db4a417f30 Add Big Egg's Restrict Building function
Thx @BigEgg17 and @Victor-the-Cleaner
2021-12-23 17:03:07 +01:00
A Man adc17d4ec6 Re-build modular_build.sqf
Mady by @Victor-the-Cleaner
2021-12-23 16:50:07 +01:00
A Man 16361e5466 Update snap and vector build
Mady by @Victor-the-Cleaner
2021-12-23 16:49:02 +01:00
A Man c4a2e1b88f Update keyboard.sqf for new building keys 2021-12-23 16:46:44 +01:00
A Man d05adf6604 Update fn_selfActions cursortarget fix
Mady by @Victor-the-Cleaner
2021-12-23 16:44:28 +01:00
A Man c2b3e817b5 Update plot pole boundary to works better with the new build system
Mady by @Victor-the-Cleaner
2021-12-23 16:43:39 +01:00
A Man d744d995ef Add many new buildable fortifications
Mady by @Victor-the-Cleaner

Also change some base building baseclasses to work better with the new upcoming modular_build changes and snapping.
2021-12-23 16:42:04 +01:00