ebaydayz
6187006ece
Remove duplicate fnc_inString
2016-05-01 11:01:26 -04:00
ebaydayz
f44901db1b
Prevent spamming change clothes
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Vanilla development commit:
98733d37ab
2016-04-30 16:48:05 -04:00
icomrade
83694a452e
Gem Trading mostly finished
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Sometimes displays incorrect total price in advanced trading menu.
2016-04-30 11:17:41 -04:00
icomrade
b5c2c6c7bd
Fix remove object option
2016-04-29 20:48:16 -04:00
Bruce
59c731ba70
Added ZSCdefines. Checking plotfriends against dayz_playerUID.
2016-04-30 02:01:27 +02:00
Bruce
98bfee8bdf
added plotManagement by DevZupa
2016-04-30 02:01:15 +02:00
icomrade
a86b28b0a7
Fix spawn height for boats, and buying bikes
2016-04-29 00:19:22 -04:00
icomrade
bc0d5027f5
Adv. Trading handle other and free vehicle types
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Allow players to sell vehicles without keys and add boat and bike
trading classes to buy/sell
2016-04-28 23:40:28 -04:00
ebaydayz
4b9d6df0bb
Finish localization support
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Vanilla development commit:
33c6cafbcb
2016-04-28 22:13:48 -04:00
ebaydayz
2b61ce850a
Allow sleeping at all tents
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Vanilla development commit:
e647be13c1
2016-04-28 20:30:18 -04:00
icomrade
55f3a9dc79
Vehicle selling for advanced trading
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This should work fairly okay but I expect there may be a couple exploits
and glitches
2016-04-28 18:35:03 -04:00
ebaydayz
d2ba027863
Perform build checks before removing magazines
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Also allow tents and stashes to be built without a plot pole (same as
1051).
2016-04-28 15:32:32 -04:00
ebaydayz
034d898880
Update tent base class name
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DZ_storage_base is now the base class for all tent and stash types.
2016-04-28 13:53:21 -04:00
ebaydayz
f42496bb03
Move build checks to separate files
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For better organization
2016-04-28 11:52:23 -04:00
icomrade
b5af74b72b
Add Vehicle Purchasing to Advanced Trading
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Allows 1 vehicle purchase at a time.
Vehicles will still spawn inside each other if one is already parked on
the pad.
2016-04-27 22:04:47 -04:00
icomrade
17c31a5f21
Fix buying from backpacks/vehicles dupe
2016-04-27 19:29:03 -04:00
icomrade
e03b5bdb37
Merge remote-tracking branch 'origin/master'
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# Conflicts:
# CHANGE LOG 1.0.6.txt
2016-04-27 18:26:07 -04:00
icomrade
1585765ca6
Advanced trading by Zupa @Windmolders
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Stock configuration and basic integration. WE still need config based
trader setups.
2016-04-27 18:23:55 -04:00
ebaydayz
244b84e74b
Update weapon switch hotkey for DZE_TwoPrimaries=2
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Also forgot new dropped class for SledgeHammer
2016-04-27 16:11:40 -04:00
icomrade
7ea9a270f2
New building functions, vanilla building checks
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DZE_RequiredItemsCheck returns bool, displays an error of all the tools
the player is missing to build the item.
DZE_BuildChecks returns array of bools, canBuild and if the item is a
plotPole. Also has the ability to check if the player has required
tools to build using DZE_RequiredItemsCheck.
The vanilla build script still needs to be modified to work over water
and allow players to place floating objects, but now uses plot checks.
It would be easiest to just modify the configs to use the epoch building
scripts instead.
fnc_getSetPos now accepts a position as the second element of the input
array. the object will be set to this position if it is used. This
change requires no code updates
Note: scripts with build and/or tool checks should be updated to use the
new functions
2016-04-27 14:30:11 -04:00
ebaydayz
d63f48af85
Fix pond detection in player_goFishing
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Fixes #1678
Fixed for vanilla too:
8a18fe957c
Ponds and lakes were not being detected at all, neither on foot nor in a
boat.
Tested land (failure), pond, lake and shore both on foot and in a boat.
Working as intended now.
2016-04-25 21:53:31 -04:00
icomrade
7db6f63935
Update string for gutting zombies
2016-04-24 21:15:26 -04:00
ebaydayz
1879fb8707
Fix siphon fuel
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ItemJerrycanEmpty no longer inherits from ItemJerrycan
2016-04-22 17:39:52 -04:00
ebaydayz
6ea1df14cf
Add missing string for infection death
2016-04-21 19:23:49 -04:00
ebaydayz
796c607173
Fix vanilla chop wood error
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Players can now chop wood either with hatchet in their hands (faster) or
via right click on toolbelt (slower).
2016-04-21 12:28:00 -04:00
ebaydayz
7da7b9e5dd
Correct PVDZ_plr_Save for player zombies
2016-04-20 17:00:38 -04:00
ebaydayz
14dacf269c
Add back player zombie faces
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Also moved player zombie attack from 'v' key to an addaction with
localized string.
2016-04-20 14:50:12 -04:00
ebaydayz
5308445f4c
Update vanilla player_mineStone
2016-04-19 17:01:07 -04:00
ebaydayz
f0c46a0764
Use Epoch player_harvest instead of player_chopWood
2016-04-19 16:51:20 -04:00
ebaydayz
4d5dc060d2
Fix tame_dog errors
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Tame_dog_old and player_tameDog are not used.
2016-04-18 21:49:27 -04:00
ebaydayz
11741fa710
Update player_tameDog raw meat names
2016-04-18 13:36:09 -04:00
ebaydayz
d46eb13267
Fix redirect to vanilla player_craftItem
2016-04-17 22:51:10 -04:00
ebaydayz
59a4459809
Fix spawn marker count for non-cherno maps
2016-04-17 15:32:47 -04:00
ebaydayz
3c4e1fa5a2
Add handling of multiline messages for now
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Eventually dayz_rollingMessages will be updated to use cutRsc instead of
titleText.
2016-04-16 19:33:29 -04:00
ebaydayz
5157228e67
Update all cutText to dayz_rollingMessages
2016-04-16 15:47:49 -04:00
ebaydayz
577892c40e
Roll back to old dayz_objectUID2
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1.8.7 dayz_objectUID2 seems to generate keys that are too long for the
Epoch hive. So, we will keep the old method for now.
2016-04-13 18:41:36 -04:00
ebaydayz
652ca51c2c
Update combattimeout from time to diag_tickTime
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Also organized change log
2016-04-12 21:04:17 -04:00
ebaydayz
27d57283a0
Fix server position sync after knockout
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All DayZ Mod Development commits since 1.8.7 release (Jan. 24) have now
been applied.
2016-04-12 14:51:22 -04:00
ebaydayz
4a07b7cc7a
Add extra Epoch trucks to salvage vehicle
2016-04-11 21:06:46 -04:00
ebaydayz
7732481a8d
Add new items to R3F weight config
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I split CfgWeight into separate files to make it more readable.
2016-04-07 18:42:44 -04:00
ebaydayz
666ace6d54
Cleanup duplicate and unused strings
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Cargo count is shown at the top of the gear menu now
2016-04-04 16:58:59 -04:00
ebaydayz
e69364991c
New config variable dayz_toolBreaking
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Tool breaking is disabled by default.
Also made all scripts use Epoch sledge, which is a different model from
vanilla sledge.
PK_DZ was a duplicate of the new PKM_DZ.
2016-04-03 16:34:14 -04:00
ebaydayz
4ce54fbb62
Update server_publishObject
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The hive call in server_publishObject is the same between vanilla and
Epoch. The only difference is vanilla uses the _inventory area for
owner, lock code, etc. variables where as modular Epoch items just store
an empty array there.
The object classname does not need to be sent in the PV because it can
be obtained on the server.
PVDZE_veh_Publish was not used.
2016-04-02 15:24:20 -04:00
ebaydayz
8de50c4619
New variable for match stick counting
2016-03-31 16:23:09 -04:00
ebaydayz
d926a81038
Remove Hatchet_DZE
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The two items are 100% identical now. There is no need to have a
separate class for it anymore.
2016-03-31 15:44:23 -04:00
ebaydayz
3f6cd7de42
Fix some errors
2016-03-31 14:45:13 -04:00
ebaydayz
c54a52a103
Merge selfbloodbag and self_transfuse
2016-03-30 20:50:06 -04:00
ebaydayz
77e760fe73
Update private tags
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From
e69f8d5306
Moved dog files to the \dog\ folder and pzombie files to the \pzombie\
folder. Also removed some legacy files that are no longer used.
The actions\ and compile\ folders are fully up to date now
2016-03-30 14:55:45 -04:00
ebaydayz
91f9b3e33b
Make UI toggleable between three options
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Admin can choose vanilla, classic epoch or classic epoch dark.
dayz_hungerThirst was replaced with dayz_NutritionSystem
2016-03-29 19:54:19 -04:00
ebaydayz
71b975b05e
Actions cleanup
2016-03-29 14:47:28 -04:00