seelenapparat
d1abb66e9f
Revert "Revert "Merge branch 'master' of https://github.com/EpochModTeam/DayZ-Epoch ""
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This reverts commit 109ec5c9a3 .
2021-08-24 15:47:06 +02:00
seelenapparat
109ec5c9a3
Revert "Merge branch 'master' of https://github.com/EpochModTeam/DayZ-Epoch "
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This reverts commit 4bbb3ac609 , reversing
changes made to 96f1d40a71 .
2021-08-24 15:32:43 +02:00
A Man
30f15326c2
Add toggleable Virtual Garage by salival
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This also adds heli pads to the wholesaler if the virutal garage is activated.
2021-08-18 23:43:21 +02:00
AirwavesMan
70d3e0117d
Remove bugged bulbs
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Thx @dreamforceinc
2021-04-01 10:25:39 +02:00
AirwavesMan
fd0e10ee98
Switch Functionary1_EP1_DZ to Functionary1_EP1
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Functionary1_EP1_DZ is a player skin and should not be used as banker.
2020-09-28 11:34:55 +02:00
AirwavesMan
22d36a9392
Fix wrong trader skin
2020-09-14 23:54:33 +02:00
AirwavesMan
4f106220b2
Update the trade item system
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The trading system to trade zombies parts and get in return bio meat got updated.
Server admins can add a humanity value as 5th value in the array. Also heros and bandits trade dogs tags now and players get humanity from them. This can be edited by server admins too.
2020-09-09 17:43:57 +02:00
worldwidesorrow
c7ada1e805
Correct formatting errors from my prior commit.
2020-08-13 01:48:44 -05:00
worldwidesorrow
f634e157f8
Update caribou.sqf
2020-08-13 01:44:09 -05:00
worldwidesorrow
4e14b0f8c6
Update namalsk.sqf
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Correction to my prior commit.
2020-08-13 00:30:38 -05:00
worldwidesorrow
8ea7d10b0b
Update tavi.sqf
2020-07-29 15:49:52 -05:00
worldwidesorrow
100ea67700
Update takistan.sqf
2020-07-29 15:49:33 -05:00
worldwidesorrow
07c0982259
Update smd_sahrani_a2.sqf
2020-07-29 15:49:04 -05:00
worldwidesorrow
23d15bc9eb
Update sauerland.sqf
2020-07-29 15:48:44 -05:00
worldwidesorrow
8dd5cb421a
Update panthera2.sqf
2020-07-29 15:48:19 -05:00
worldwidesorrow
15a3868d2f
Update napf.sqf
2020-07-29 15:47:54 -05:00
worldwidesorrow
8138ac213e
Update namalsk.sqf
2020-07-29 15:47:27 -05:00
worldwidesorrow
cb4d1bf54a
Update lingor.sqf
2020-07-29 15:47:07 -05:00
worldwidesorrow
7cbd449da6
Update isladuala.sqf
2020-07-29 15:46:50 -05:00
worldwidesorrow
50dae78453
Update fdf_isle1_a.sqf
2020-07-29 15:46:29 -05:00
worldwidesorrow
f37b33963b
Update cmr_ovaron.sqf
2020-07-29 15:46:08 -05:00
worldwidesorrow
ababfc989e
Update chernarus17.sqf
2020-07-29 15:45:39 -05:00
worldwidesorrow
426db7d4e4
Update chernarus11.sqf
2020-07-29 15:45:13 -05:00
worldwidesorrow
57174633bf
Update caribou.sqf
2020-07-29 15:44:47 -05:00
worldwidesorrow
f6000bd421
Update cmr_ovaron.sqf
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Fix a mistake.
2020-02-12 02:46:57 -06:00
worldwidesorrow
0af46bbd2a
Update cmr_ovaron.sqf
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Add trader categories for Ovaron.
2020-01-21 12:26:29 -06:00
worldwidesorrow
ce3939b390
Update cmr_ovaron.sqf
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Add Ovaron trader objects and map fixes. There are 2 bridges that cannot be crossed because of misaligned pieces.
2020-01-21 12:19:57 -06:00
worldwidesorrow
41207ce861
Update init.sqf
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Update to use KK's Array Shuffle Plus function. Shuffle the array 5 times.
2020-01-09 15:57:29 -06:00
A Man
e811e5825d
Fix wrong map item
2019-12-08 10:24:42 +01:00
A Man
92700e8a2e
Update trader files
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This commit re-build the complete traders and almost all the files related with them. It is much easier for new server admins to handle a map change with traders and safe zones now.
- Fixing many wrong set markers.
- Fixing wrong trader agent positions.
- The trader configs got re-build.
- All trader categories have a localization now. I've noticed too late that we already have a CL for the categories so I've merged them into epoch.
- Fixing dupable objects in the spawned trader cities.
- Adding missing sensors for all traders.
- Removing many duplicated trader categories inside the trader files.
- Adding Safe Zone support for all traders excluded Wholersalers, Boat Traders and Dock Traders.
- Removing Mello trader on Panthera due to many trader cites.
- Namalsk and Lingor traders got completely re-build. Thx @devlok for building the trader cities.
- Sauerland has a Boat Trader now.
- Removing wrong markers from Ovaron.
- Ruegen and Ovaron have no traders so far. We will probaly add them later.
2019-12-04 17:52:31 +01:00
A Man
6699d8d746
Move no longer used maps to archive.
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All files in the archive will no be updated. Ive added a copy of the current trader files too, so the old traders and trader cities can still be used with the current trader files.
Give me a hint if you think some of the files should be moved back.
2019-11-09 14:49:40 +01:00
ebayShopper
048caa56f4
Fix another zero_building too high to enter
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Vanilla commit:
https://github.com/DayZMod/DayZ/commit/d6bf213fd1911e613511aa1467243219e7f58ce0
2018-01-10 15:46:24 -05:00
ebayShopper
eaaedf21c0
Fix a few more glitched map objects
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Vanilla commit:
https://github.com/DayZMod/DayZ/commit/7d669a390b69e6f31ed24df48c312cdff3d57a25
2017-12-29 15:42:55 -05:00
ebayShopper
0690e85a22
Hide more map objects that clip in Land_houseV_2T2
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Vanilla commit:
https://github.com/DayZMod/DayZ/commit/504da5afbb8c077074fb221bf64e6f102b80b5dd
2017-12-21 17:06:05 -05:00
ebayShopper
7668152118
Remove some more glitched map objects
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Vanilla commits:
https://github.com/DayZMod/DayZ/commit/db5aa2063cc17ee8dcd729ecda4e73d952e1f732
https://github.com/DayZMod/DayZ/commit/88458846e9ef3262ea4f7a4a61d0ef62ce6a756a
https://github.com/DayZMod/DayZ/commit/1ec13bdfd02eed6ad244f27a39d7a002d968af29
2017-12-17 12:19:28 -05:00
ebayShopper
5ca381e95a
Remove some glitched map objects
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Vanilla commits:
https://github.com/DayZMod/DayZ/commit/f1b7ffe3274dfda9e0bcf94babfb84e039061335
https://github.com/DayZMod/DayZ/commit/08a883c2884920e424fc03f1a30deac2a17d9686
https://github.com/DayZMod/DayZ/commit/368dd0e8d57f9e3b130501c17fbd00a7d34a4e9f
https://github.com/DayZMod/Battleye-Filters/commit/b0f60765d9cb03bbaeb8313f2125bccd4a1d98db
https://github.com/DayZMod/Battleye-Filters/commit/4ae5006f8b99f74895f766e624bbf860be504eeb
2017-12-04 12:47:15 -05:00
ebayShopper
63fe9f8e87
Revert Topolka dam fix
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This reverts 5884ef6
Vanilla commit:
https://github.com/DayZMod/DayZ/commit/a71efab3d3594932fbc8f3463a3481c02e6fe411
2017-11-18 14:20:08 -05:00
ebayShopper
1825fab321
Update vanilla POI
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Vanilla commits:
https://github.com/DayZMod/DayZ/commit/d1c8ccb00f65df1d28bd858a94d84d76cf52b625
https://github.com/DayZMod/DayZ/commit/6c70d01b2ac889024c157edcfb47e6662eefcf64
2017-11-18 14:13:02 -05:00
ebayShopper
895aa62369
Update vanilla antiwall glitch
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Vanilla commits:
https://github.com/DayZMod/DayZ/commit/10f9cd2c1bbff91d1556f42bbfac7d94e6eb4641
https://github.com/DayZMod/DayZ/commit/669b79335480f628949d69f23fe846a6484ba247#diff-768fdf583c42ac37d1163a8e6fe31244
2017-11-17 14:19:17 -05:00
ebayShopper
7a68f9f70b
Add some basic compatibility for Ruegen map
2017-07-30 16:28:37 -04:00
ebayShopper
39e05ad0e4
Update vanilla building
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Vanilla commits:
https://github.com/DayZMod/DayZ/commit/2ec04a7f8dc50be4a197b76291f06ceae0437b7c
https://github.com/DayZMod/DayZ/commit/f333910f95ed0991ffe9eae76f80f39f1b582eee
https://github.com/DayZMod/DayZ/commit/156b90ccb54d44bfc7ac49ed55757282f82e5831
2017-06-10 10:45:14 -04:00
ebayShopper
c39fc86972
Update Napf and Namalsk waterHoleProxy again
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Some were still missing after 89292b3 . These are now complete
auto-generated lists for the whole map.
2017-04-10 17:39:50 -04:00
ebayShopper
89292b3f37
Correct some waterHole positions for Napf and Namalsk
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https://epochmod.com/forum/topic/43623-cant-fill-water-bottles-on-napf/
2017-04-08 16:05:59 -04:00
ebayShopper
e81f19757e
Move POI back to global spawn again
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These contain trees and buildings which need their chopped/destroyed
status synchronized for all clients.
This reverts c21a731 .
Vanilla commit:
https://github.com/DayZMod/DayZ/commit/32f2fa3b22f78948f1c00aaf32d687058c69d6da
2017-03-20 14:25:32 -04:00
ebaydayz
5884ef6445
Block Topolka Dam walk under water glitch
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https://github.com/DayZMod/DayZ/issues/826
2017-02-05 14:35:58 -05:00
ebaydayz
2bf589e151
Update vanilla antiwall
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Vanilla commit:
https://github.com/DayZMod/DayZ/commit/4f102f501b7804896330568dfade507ff4f1f9f8
2017-02-02 15:07:46 -05:00
ebaydayz
2ecb614534
Update comments for POI spawning
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Vanilla commits:
https://github.com/DayZMod/DayZ/commit/1f89bcfb9857e2bb94a0609cf7b0d89490272684
https://github.com/DayZMod/DayZ/commit/0defa2af1ec0a9a46d15a665eb25f6be604a0a07
2017-01-29 20:14:43 -05:00
ebaydayz
c21a7311a5
Move POI back to local spawned #1816
2017-01-27 14:51:18 -05:00
ebaydayz
5d330e1c71
Disable vanilla antiwall objects and infected camps by default
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The antiwall wrecks are removable on Epoch. Also Epoch has its own
player_antiWall function. We did not spawn these objects in 1051.
The infected camps add additional random spawned camp sites in the woods
with lots of dead soldier bodies, fires, water barrels and tents. We did
not have these in 1051 either. Disabling them by default will improve
FPS a little.
2017-01-24 20:30:36 -05:00
ebaydayz
26c1bd9a86
Properly disable town generator and plant spawner loops
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Stops intensive loop from running unnecessarily when dayz_townGenerator
= false; The comfrey plants are pointless atm since the only thing they
may be used for is crafting a sepsis bandage.
Also added waterHoleProxy for Napf and Namalsk placed by @skigoggles
Vanilla commit:
https://github.com/DayZMod/DayZ/commit/b5a91250865db7f3bdce7f0d2bfc676be27d7884
2017-01-21 21:44:43 -05:00