Commit Graph

550 Commits

Author SHA1 Message Date
ebaydayz
708328e486 Avoid gear update for empty random vehicles
There is no need to update the inventory if no loot was added.

My mistake from d98025c
2016-09-17 19:07:08 -04:00
ebaydayz
d0e7b26121 Fix wrong distance in relocate diag_log
My mistake from 9c2f151
2016-09-17 18:15:16 -04:00
ebaydayz
3d0c5b13cf Fix playerSync error from 5f0c2fc
@icomrade There are cases where playerSync will receive > 3 params if
achievements are passed. Example:

https://github.com/EpochModTeam/DayZ-Epoch/blob/master/SQF/dayz_code/system/player_spawn_2.sqf#L305
2016-09-17 17:43:41 -04:00
ebaydayz
5f0c2fcc49 Speed up onPlayerDisconnect some more
Moved combat log setVariables to playerSync. Now the player object is no
longer needed for any of the code at the bottom of playerSync or
onPlayerDisconnected.

Update objects is already performed at the bottom of playerSync. There
is no reason to do it again in playerDisconnect since it calls
playerSync.
2016-09-17 15:02:00 -04:00
ebaydayz
da70306291 Speed up playerSync a little
Removed unused variables and redundant checks.

_Force was always true so any condition with an OR _force in it was the
same as (true) i.e. redundant.
2016-09-17 14:03:05 -04:00
ebaydayz
9c2f15159a Correct Air relocate in server_playerSync
@icomrade you forgot to change the _playerObj variable to _character
when you moved this.

Also if BIS_fnc_findSafePos was successful on the first attempt the way
you had it would use the original _charPos instead of the successful
return because you never set _charPos = _newPos;

ed3227fa7a
2016-09-17 13:07:27 -04:00
ebaydayz
bc4cb49463 Remove redundant characterID check in server_playerSync
I made no changes apart from removing the (_characterID != "0") check
and the corresponding spacing/tabs.

If _characterID == "0" the script would have already exited on line 30.
2016-09-17 12:18:54 -04:00
ebaydayz
a63da4606d Speed up onPlayerDisconnect a little
Removed redundant diag_log since it is already done in dayz_recordLogin.

Removed noatlf4 variable because we use inCombat instead. Noatlf4 is
only set if the player is hit in the damage handler, while inCombat is
set any time the player is in combat.
2016-09-17 12:05:32 -04:00
ebaydayz
0ab46abd52 Don't spawn epoch dynamic debris if town generator is on
Vanilla town generator debris can end up spawning inside of epoch
dynamic debris if both are enabled.
2016-09-15 17:07:11 -04:00
ebaydayz
d98025c8d9 Fix random spawned vehicle loot saving
Dynamic vehicle loot will save to database now even if no players
interact with the vehicle before restart.
2016-09-12 12:23:23 -04:00
icomrade
252843dee7 should fix error 2016-09-11 16:40:15 -04:00
ebaydayz
16e4dc7b30 Move HeliCrash and CarePackage area variables to markers
This allows finer grained control of crashsite, carepackage and infected
camp spawn positions and radii (further north, south, east, west, etc.).

Also removed some hardcoded checks for Chernarus, since
dayz_townGenerator should always be off on other maps for now. Someone
may add town generator coordinates for other maps later.

Related vanilla commits:

b20b402bf0

7c8b69eb82

7dfd3ef9cf
2016-09-11 14:45:49 -04:00
icomrade
48334e76d4 Update spawned vehicle inventory after publishing 2016-09-11 14:43:26 -04:00
icomrade
b806043a4a Save player and vehicle after trade
Also forgot to commit a change yesterday
2016-09-11 12:52:38 -04:00
icomrade
b305e7d793 Don't force save at login
Thanks for the heads up ebay
2016-09-10 20:45:39 -04:00
icomrade
ed3227fa7a Fix dupe on disconnect
I moved the relocation code to player_sync, I didn't notice any errors
but just check to make sure it's working okay.
2016-09-10 13:43:56 -04:00
ebaydayz
f57e303355 Update vanilla fence building
Vanilla commits applied:

e88a5c42bc

fe95643511

9a82b8307c

5a305198c7

be872601c9

44a25b1b4a

7bfeab3c13

cc5f02a41a
2016-09-10 11:25:10 -04:00
ebaydayz
4731780f5a Fix diag_log when vehicle spawn limit is reached
Prevents benchmark diag_log showing negative number of vehicles spawned.
2016-09-07 11:18:37 -04:00
ebaydayz
7be75c4674 Remove random unused faco code 2016-09-02 13:25:51 -04:00
ebaydayz
a245690cae Use looser values for logout in air vehicle fix
Fixes problems with
7b354e7d55
2016-08-28 12:40:32 -04:00
icomrade
0887b80556 Fix server_monitor
thanks @Bruce-LXXVI
2016-08-28 12:10:01 -04:00
ebaydayz
7b354e7d55 Fix relog over base in air vehicle to get inside exploit
Tested over forest, regular terrain and water without issue.
2016-08-28 11:35:32 -04:00
oiad
d6324723e9 Plot management force maintain option
This replaces the "refresh" menu option with a "force maintain" option.
Allows you to maintain the base even if it doesn't need it to either get
all your items in sync or if you are going away or similar.

Tested with:
dze_permanent plot true/false
z_singlecurrency true/false

Also fixes an undefined variable error in system_monitor that was
introduced
8f58baf3f2
2016-08-28 20:13:25 +12:00
ebaydayz
f2c39e0038 Fix wrong _name variable in server_onPlayerDisconnect
My mistake from #1753, name is already passed from onPlayerDisconnected:

https://github.com/EpochModTeam/DayZ-Epoch/blob/master/SQF/dayz_server/init/server_functions.sqf#L141
2016-08-27 09:48:14 -04:00
ebaydayz
ae329db599 Add TurnLeft and TurnRight actionkeys to interrupt
Fixes #1753
2016-08-25 17:42:24 -04:00
ebaydayz
a0973f12a1 Minor improvement to diag_log 2016-08-24 14:02:05 -04:00
ebaydayz
93d152209a Use distance > 0 instead of BIS_fnc_areEqual
This is faster and actually works.
2016-08-23 19:24:41 -04:00
ebaydayz
8af3d001ba Revert "Add faster array compare function"
This reverts commit d7cc4be585.
2016-08-23 18:22:06 -04:00
ebaydayz
134a614255 Remove FNC_getPlayerUID
It's been over two years since it was added. All servers should be
updated to steam ID by now.
2016-08-23 15:40:26 -04:00
ebaydayz
29acecc2f2 Retire DZE_MissionLootTable variable
AFAIK there is no performance difference between configFile and
missionConfigFile.

Using missionConfigFile by default simplifies loot scripts and makes the
extra config variable unnecessary. It's one less step for admins to
customize their tables.
2016-08-23 12:57:12 -04:00
ebaydayz
5c13101254 Add arrays slightly faster in dynamic_vehicle.sqf
Set is faster when adding a single element to an array, but + is faster
for combining arrays (or append in A3).
2016-08-23 11:34:58 -04:00
ebaydayz
d7cc4be585 Add faster array compare function
Vanilla commit:

7bbeab4e7d
2016-08-23 11:17:07 -04:00
icomrade
8c43b0fc1a Move actualSpawnMarkerCount
thanks for the tip @ndavalos
2016-08-22 23:21:08 -04:00
icomrade
c4aa469e41 Don't send to original player 2016-08-21 18:36:20 -04:00
icomrade
9aa1784f23 Globally remove wrecked objects
using PVEH PVDZE_obj_Remove. Wrecks only exist for the players currently
in the server when the parent object is destroyed. Passing the object
through the PVEH does not work.
2016-08-21 15:46:33 -04:00
icomrade
2ef433dc93 Server_monitor fixes
revert _serverVehicleCounter to array, since I didn't notice it was
referenced in another file. Don't attempt to load objectData dump if the
vehicle count is 0 since the file won't be created.
2016-08-21 14:36:11 -04:00
icomrade
f50666190b accidentally removed _hiveLoaded 2016-08-21 14:20:45 -04:00
ebaydayz
f8334c8315 Update dynamic_vehicle.sqf with new Cessna and AN2 2016-08-21 14:09:05 -04:00
icomrade
00fa89d08f Server_monitor.sqf with new object stream method
Allows server to use either legacy loading method by itterating
callExtension (using  _legacyStreamingMethod = true). Otherwise, the
hive will dump objects to a file, write the filename to the server's
profile and it is deleted next restart, each filename is unique every
startup.

Associated hive commit:
bc5d5c56a8
2016-08-20 19:24:24 -04:00
ebaydayz
d20221caf3 Crash site spawns lowered to 1 at startup. Spawn frequency changed.
Vanilla development commit:

a2040214dc
2016-08-20 16:32:56 -04:00
ebaydayz
bfca19bf80 Remove some unused legacy code 2016-08-18 17:00:08 -04:00
icomrade
879ed7d479 re-add sim enable 2016-08-17 15:25:59 -04:00
icomrade
488952e3b6 more server_monitor changes
Forgot to include this with the previous commit
2016-08-17 15:20:08 -04:00
icomrade
6d45a8f2b6 use createVeh non-array on the server
Faster by my testing. Also, some more performance related changes to
server_monitor
2016-08-17 15:17:43 -04:00
icomrade
4a4e7952d0 Much faster server_monitor
in my testing createvehicle non-array is more than 2x as fast as
createvehicle array. Also includes some changes by @ndavalos in the RC1
issues thread.
2016-08-15 21:35:00 -04:00
ebaydayz
cb3be8b547 Add minor improvement to safe diag_log 2016-08-13 13:20:36 -04:00
icomrade
92cb4f4493 Should fix #1733 2016-08-12 23:40:46 -04:00
icomrade
cbf87cb1e4 Revert "Should fix #1733"
This reverts commit b6ffa37c1b.
2016-08-12 23:39:17 -04:00
icomrade
b6ffa37c1b Should fix #1733 2016-08-12 22:14:52 -04:00
ebaydayz
7b287a2a23 Send PVDZ_sec_atp messages as array
Vanilla development commits:

6e0fd6203b

78ed0665fa
2016-08-12 17:23:49 -04:00