Files
DayZ-Epoch/SQF/dayz_server
ebaydayz bc4cb49463 Remove redundant characterID check in server_playerSync
I made no changes apart from removing the (_characterID != "0") check
and the corresponding spacing/tabs.

If _characterID == "0" the script would have already exited on line 30.
2016-09-17 12:18:54 -04:00
..
2016-09-11 12:52:38 -04:00
2016-08-18 17:00:08 -04:00