Commit Graph

5251 Commits

Author SHA1 Message Date
ebaydayz 92ee58900c Fix trader menu server RPT logs partially localized on client 2017-01-17 14:39:31 -05:00
oiad ef5ca5c532 Fix handleSafeGear not showing the failed code correctly (#1880)
Was displaying failed code as the actual code (obviously wrong)
2017-01-17 11:58:31 -05:00
ebaydayz 9985f0adbd Fix Bandit1 and Bandit2 skins identical #1874
Fixes #1874
2017-01-16 20:27:15 -05:00
ebaydayz 13aaaa5b9a Remove NV cooldown for player zombies #1876 2017-01-16 19:03:49 -05:00
ebaydayz 0b0f2d3455 Update calls to zombie_agent.fsm #1877
Forgot to update in 6853263

Fixes #1877
2017-01-16 18:34:47 -05:00
ebaydayz 198ef269d4 Combine player_fillWater and player_drinkWater to one function 2017-01-16 16:35:15 -05:00
icomrade 95b5447f7d Update BE Filters 2017-01-14 19:57:11 -05:00
oiad d68717c7be Fix handleSafeGear not showing eyescan as it should. (#1875)
This fix makes it so that if the player used Eye Scan it will properly
show eyescan instead of the code.
2017-01-14 19:53:51 -05:00
oiad fd0b81118b Move dze_supplyCrate and vein wrecks to CfgLoot (#1863)
* Move dze_supplyCrate and vein wrecks to CfgLoot

Moves both the supply crates and vein wrecks to the CfgLoot tables so
admins can customize.
Also modifies the main add item statement to allow support for weapons,
magazines and backpack refunding/spawning instead of hard coded
magazines.

Should be backwards compatible with the old style (I did test).

* Remove unused _activatingPlayer variable

* Rework
2017-01-14 19:40:54 -05:00
icomrade 798a994b02 Should fix full cinder vector #1846 2017-01-14 17:55:56 -05:00
icomrade f891797a0d Add full screen NVG
looking through a pinhole gets old
2017-01-12 15:00:29 -05:00
icomrade 9c81d727e3 Remove IR Laser from DZ L110A1 - Fix #1873
Thanks @DeVloek
2017-01-12 13:34:29 -05:00
ebaydayz 0d2f91f3aa Fix trader menu server RPT log partially localized on client 2017-01-11 16:12:17 -05:00
ebaydayz f25f5e96a6 Fix light fire and build fireplace over water #1866
Fixes #1866
2017-01-11 15:25:29 -05:00
ebaydayz b9d8b5798c Hide group icons for units inside the player's vehicle #1865
Fixes #1865
2017-01-10 14:32:04 -05:00
ebaydayz 131329fd59 Fix "AI" text localized on wrong client in death message #1867
Fixes #1867
2017-01-10 13:38:00 -05:00
ebaydayz 5c8ae96887 Add military flashlight attachments
Vanilla commit:

https://github.com/DayZMod/DayZ/commit/b6ba294b70a97adc571f6a8a6416d796053451f5
2017-01-09 20:19:01 -05:00
ebaydayz 8ace89ff4d Update removeDamagedVehicles SQL event 2017-01-09 17:43:52 -05:00
ebaydayz 076bd22bfe Update vanilla fence_handleDam.sqf
Vanilla commit:

https://github.com/DayZMod/DayZ/commit/ef243327b5ada720601867ece968ec02a580260f
2017-01-09 17:34:58 -05:00
ebaydayz 9d28504ecf Remove comment in player_wearClothes.sqf
Vanilla commit:

https://github.com/DayZMod/DayZ/commit/72b37dc108fa8af90bc44e5a52065374951a3372
2017-01-09 17:22:41 -05:00
ebaydayz 7857272d82 Add loot pos for some more sahrani and tavi building types
Vanilla commits:

https://github.com/DayZMod/DayZ/commit/578e0f5c0a5cc984e14124bb5efac0b3e41b9e18

https://github.com/DayZMod/DayZ/commit/18d1852b56afa7e6e97510ab78b7b3f6cf92d299

https://github.com/DayZMod/DayZ/commit/bbebc561028d0d9272045662ab37eb12aa80d6b0

https://github.com/DayZMod/DayZ/commit/e70074e44fd14fed6efce5baf7e60ec1737691d0

https://github.com/DayZMod/DayZ/commit/56d0ab54cbe78afea38b938d76c7b01a74c4ad66

https://github.com/DayZMod/DayZ/commit/fa8c01bae4ec175b1e3b4a2d40c1b5b7d6be4a83

Added some new building types. No existing buildings were removed or
changed, just moved around to sync order.
2017-01-09 17:01:13 -05:00
ebaydayz e4d48cbf38 Revert pain effect to pre-1.8 version #1839
Same as 1051

Vanilla commit:

https://github.com/DayZMod/DayZ/commit/9b6d3dcd9c97671c26c2e5f5183afc57f08514a3
2017-01-07 16:51:48 -05:00
ebaydayz 503206cad8 Update version numbers 2017-01-07 15:39:11 -05:00
ebaydayz fa89487f22 Revert pain effect to original #1839 2017-01-07 14:09:52 -05:00
icomrade 0c4d77d2aa Fix running corpses 2017-01-07 11:39:18 -05:00
icomrade 70948ad0a2 Fix unconcious input lock #1860
due to disableUserInput being a POS
2017-01-07 11:25:57 -05:00
ebaydayz 80def55420 Show respawn from player zombie or broken legs as suicide 2017-01-06 19:30:05 -05:00
ebaydayz ad556aa0cb Remove two hardcoded Chernarus checks
Vanilla commit:

https://github.com/DayZMod/DayZ/commit/c8455bb718733aa89633c69fee0dd8a6a901d87e
2017-01-06 17:58:13 -05:00
ebaydayz 58025f591f Fix certain buildables not removable #1859 2017-01-06 16:18:59 -05:00
ebaydayz 571e8d7b11 Add LightPole_DZ to DZE_isRemovable #1859 2017-01-06 15:53:38 -05:00
ebaydayz 33672d99ee Lower or remove nutrition hit for some actions #1857
Fixes #1857
2017-01-06 13:27:22 -05:00
ebaydayz 3a7744d18d Add back 1051 handling of RepairParts not listed in config 2017-01-06 12:36:08 -05:00
oiad c5deead4fd Allow merlin_hc3 to be repaired properly (#1858)
The merlin has 20 windows + 2 side windows, glass 7 - 20 were showing up
as PartGeneric and breaking the repair script for some reason.

https://github.com/EpochModTeam/DayZ-Epoch/issues/1856#issue-199105821
2017-01-06 11:18:55 -05:00
ebaydayz e074ef0d44 Fix rapid starvation and dehydration from chainsaw and chop wood
Chainsaw is never used in player_chopWood.sqf. It is only called via
right click on Hatchet which was removed anyway.

The player already takes a nutrition hit on every swing of the hatchet,
and it can take up to twelve swings to chop down one tree.
2017-01-05 19:38:03 -05:00
oiad d0257b3c7d Add logging failed safe/lockbox and door lock/unlock/failed code attempts (#1853)
* Add logging failed safe/lockbox and door lock/unlock/failed code attempts

This adds logging for both safes and lockboxes for failed code attempts.

Also adds logging for locking, unlocking and failed code attempts for
doors.

"salival (playerUID) FAILED unlocking LockBox with code: Red11 (actual:
Red57) @110069 [11044.4,8438.32,0.652]"
"salival (playerUID) UNLOCKED LockBox with code: Green22 @110069
[11040.6,8438.91,0.834]"
"salival (playerUID) PACKED LockBox with code: Green22 @110069
[11040.6,8438.91,0.834]"
"salival (playerUID) UNLOCKED CinderWallDoorSmallLocked_DZ with code:
559 @110069 [11015.4,8458.74,5.272]"
"salival (playerUID) LOCKED CinderWallDoorSmallLocked_DZ with code: 559
@110069 [11015.4,8458.74,5.272]"
"salival (playerUID) FAILED unlocking CinderWallDoorSmallLocked_DZ with
code: EYESCAN (actual: 559) @110069 [11015.4,8458.74,5.272]"
"salival (playerUID) FAILED unlocking CinderWallDoorSmallLocked_DZ with
code: 100 (actual: 559) @110069 [11015.4,8458.74,5.272]"
"salival (playerUID) UNLOCKED CinderWallDoorSmallLocked_DZ with code:
559 @110069 [11015.4,8458.74,5.272]"
"salival (playerUID) LOCKED CinderWallDoorSmallLocked_DZ with code: 559
@110069 [11015.4,8458.74,5.272]"

* Revert wrong hinge type

* Remove unused DZE_Lock_Door

* Rework

* Remove redundant code, Make single currency costs use BIS_fnc_numberText

* Rework

* Add changelog line
2017-01-05 16:45:10 -05:00
ebaydayz 731175f46b Prevent abuse of combine M24 and 2RndShotGun ammo #1848
Prevents duping exploit described in #1848

Fixes #1848
2017-01-04 16:16:15 -05:00
ebaydayz cfe01e609e Set RU crates cargo capacity back to normal 2017-01-04 12:43:04 -05:00
ebayShopper e453c7ee0c Fix wrong classname DZ_ExplosivesBoxRU in loot table #1852 2017-01-04 12:20:56 -05:00
ebaydayz 8d7799d180 Update change log 2017-01-03 16:47:26 -05:00
oiad 6f072982c3 Add harder penalties for wrong combination on doors, More spelling mistakes. (#1847)
* More spelling mistakes

Further to commit:
https://github.com/oiad/DayZ-Epoch/commit/0e938ba8f36b2631b98da1bdbfd3d6d578432110

* Add harder penalties for wrong combination on doors

This adds a variable (DZE_doorManagementHarderPenalty) to make attempts
at code breaking doors harder. This will exponentially increment the
time between attempts or if you set it to false will make it 5 seconds
between attempts.

Unlike the original (that was useless TBH) this will actually lock out
the combo lock UI until the timer is set.

Will reset completely after 120 seconds.

* Add German translations

* Resolve merge conflict

* Resolve merge conflict
2017-01-03 16:39:05 -05:00
ebaydayz 0c15002109 Fix tool loss due to duplicate matchbox and knife issue #1849 2017-01-03 15:30:50 -05:00
ebaydayz d124a5d2f7 Make switch weapon interrupt autorun
Fixes #1850
2017-01-02 14:41:53 -05:00
ebaydayz d5a3cdb2e3 Remove antiwall glitch blocks for vanilla hospitals 2017-01-02 13:36:59 -05:00
icomrade 62b7c2194b Lazily implement nutrition configuration
also tweak the working values for chopping wood
2017-01-01 20:24:48 -05:00
ebaydayz 5cb485ccfb Prevent purchasing negative number of items
Fixes mistake from ffef031 @icomrade . _amount here is the quantity the
player enters in the quantity box when buying. The only time it is less
than or equal to zero is if the player enters zero or a negative number.
It has nothing to do with the buy or sell price.

Thanks Sercan for reporting.
2017-01-01 18:32:20 -05:00
ebaydayz e4aeee37fd Use waterHoleProxy in drink water and fill water #1835
The slow searches are needed on other maps until waterHoleProxy objects
are added for them. They need to be added at every pond and
non-"Land_pumpa" well. Right now Chernarus is the only map that has them
placed.

Fixes #1835
Fixes #1841
2017-01-01 16:55:00 -05:00
ebaydayz 30f1827509 Prevent 'name' error when player is killed while logging in
Prevents WARNING: Function 'name' - x is dead when player is killed
while logging in.
2016-12-31 18:20:49 -05:00
ebaydayz 0b27653833 Add config variable DZE_ServerLogHits 2016-12-31 17:37:34 -05:00
ebaydayz 4fa36dfd94 Fix selling of Javelin, Stinger and some other items
Fixes #1844
2016-12-31 17:14:16 -05:00
Kobayashi 79bbc2c5a4 Backwards array call to Z_checkArrayInConfig (#1845)
Z_checkArrayInConfig is expecting weapons in position 0 for _this, all other stuff like get z_at_getGearItems.sqf and z_at_getVehicleItems.sqf passes the weapons array in position 0.
2016-12-31 16:03:16 -05:00