ebayShopper
ffb88a0d7b
Fix body marker only showing one body
2017-02-21 19:02:42 -05:00
ebayShopper
d975def6a1
Remove unnecessary rules and watermark waitUntils
2017-02-18 13:34:49 -05:00
ebaydayz
9afb74ff26
Remove plot take ownership feature #1811
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See #1811
2017-01-31 15:22:23 -05:00
ebaydayz
752ed00566
Use playersNumber for player count in sched_animals #1889
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This won't count AI units unless they are spawned on side west.
2017-01-30 13:41:19 -05:00
ebaydayz
2ecb614534
Update comments for POI spawning
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Vanilla commits:
1f89bcfb98
0defa2af1e
2017-01-29 20:14:43 -05:00
ebaydayz
8c1caa9c1c
Remove some redundant checks
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Vanilla commits:
da7061429a
da55eaa53e
2017-01-29 19:36:48 -05:00
ebaydayz
c227bb6019
Add note about port forwarding in README
2017-01-28 12:42:44 -05:00
ebaydayz
c21a7311a5
Move POI back to local spawned #1816
2017-01-27 14:51:18 -05:00
ebaydayz
c641bc20a8
Properly disable antiTP and sched security when dayz_antihack=0;
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This prevents them being called unnecessarily on loop.
2017-01-25 15:02:05 -05:00
ebaydayz
405dd7e519
Disable flies by default and add enableFlies config variable
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Also, when enabled, flies now spawn ten minutes after the player's death
instead of two minutes after as recommended by @oiad .
2017-01-25 13:05:09 -05:00
ebaydayz
5d330e1c71
Disable vanilla antiwall objects and infected camps by default
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The antiwall wrecks are removable on Epoch. Also Epoch has its own
player_antiWall function. We did not spawn these objects in 1051.
The infected camps add additional random spawned camp sites in the woods
with lots of dead soldier bodies, fires, water barrels and tents. We did
not have these in 1051 either. Disabling them by default will improve
FPS a little.
2017-01-24 20:30:36 -05:00
ebaydayz
6c62b3f8e4
Rework player_death for respawnDelay=0; #1825
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See #1825
2017-01-24 15:55:15 -05:00
ebaydayz
b148293920
Move group icons to separate slower loop
2017-01-22 19:09:02 -05:00
icomrade
7a6b15d531
Update Scripts.txt
2017-01-21 22:42:32 -05:00
ebaydayz
4613e0c084
Merge remote-tracking branch 'origin/master'
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# Conflicts:
# CHANGE LOG 1.0.6.1.txt
2017-01-21 21:46:58 -05:00
ebaydayz
26c1bd9a86
Properly disable town generator and plant spawner loops
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Stops intensive loop from running unnecessarily when dayz_townGenerator
= false; The comfrey plants are pointless atm since the only thing they
may be used for is crafting a sepsis bandage.
Also added waterHoleProxy for Napf and Namalsk placed by @skigoggles
Vanilla commit:
b5a9125086
2017-01-21 21:44:43 -05:00
icomrade
732154037a
Disable blood stains by default
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Nice effect, but too intensive in my eyes
2017-01-21 15:08:29 -05:00
icomrade
c15caf5f8f
Improve BIS_Effects fix #1883
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Now stops particle effects loops when wreck is deleted.
Exucuted in an EH, so it should resolve any issue where the corepatch
fix version, or broken A2 version takes priority.
Minor script formating and performance improvements
2017-01-20 11:51:55 -05:00
icomrade
95b5447f7d
Update BE Filters
2017-01-14 19:57:11 -05:00
ebaydayz
f25f5e96a6
Fix light fire and build fireplace over water #1866
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Fixes #1866
2017-01-11 15:25:29 -05:00
ebaydayz
b9d8b5798c
Hide group icons for units inside the player's vehicle #1865
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Fixes #1865
2017-01-10 14:32:04 -05:00
ebaydayz
5c8ae96887
Add military flashlight attachments
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Vanilla commit:
b6ba294b70
2017-01-09 20:19:01 -05:00
ebaydayz
8ace89ff4d
Update removeDamagedVehicles SQL event
2017-01-09 17:43:52 -05:00
ebaydayz
503206cad8
Update version numbers
2017-01-07 15:39:11 -05:00
ebaydayz
80def55420
Show respawn from player zombie or broken legs as suicide
2017-01-06 19:30:05 -05:00
ebaydayz
0c15002109
Fix tool loss due to duplicate matchbox and knife issue #1849
2017-01-03 15:30:50 -05:00
ebaydayz
e4aeee37fd
Use waterHoleProxy in drink water and fill water #1835
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The slow searches are needed on other maps until waterHoleProxy objects
are added for them. They need to be added at every pond and
non-"Land_pumpa" well. Right now Chernarus is the only map that has them
placed.
Fixes #1835
Fixes #1841
2017-01-01 16:55:00 -05:00
ebaydayz
e33519ffd4
Readd changes from #1836
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I accidentally removed these when resolving merge conflicts with 854c41c
.
2016-12-30 14:16:18 -05:00
ebaydayz
3176e1619d
Set POI and infectiousWaterHoles off by default
2016-12-28 17:33:03 -05:00
ebaydayz
d509c15c82
Split player_death into scheduled and unscheduled #1833
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Death message was sometimes showing incorrectly due to spawn delay.
Also the sched_corpses two minute loop was occasionally deleting bodies
right away because bodyName setVariable was delayed by the time it took
PVDZ_plr_death to send (up to a few seconds). See #1825
2016-12-28 16:16:46 -05:00
icomrade
fc9b01e91c
Add HiveExt.ini config variable MaintenanceObjects
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see bc67e02a223d0d2b9e9688cb5a2ce047edb60e1d for hiveExt changes
2016-12-28 13:08:21 -05:00
ebaydayz
7496ef5d5c
Fix undefined color error in repair_vehicle.sqf
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Same color error as f92b751 .
Also same issue in salvage_vehicle.sqf as described in #1828
Added setVariable exceptions for tank hit points.
2016-12-24 20:17:08 -05:00
ebaydayz
7e341739ee
Readd hive shutdown code from 1051 #1822
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Fixes hive connection error when child 302 call fails.
2016-12-24 18:09:01 -05:00
ebaydayz
4d3f707417
Stop autoRun and remove drink from hands at ponds #1827
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Fixes #1827
2016-12-22 21:52:22 -05:00
ebaydayz
0d4d288d81
Fix DMR and M24 ammo price
2016-12-08 13:37:16 -05:00
ebaydayz
a60c1931ee
Update default steam ports and disable mission voting
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These default ports tend to work best for both A2 and A3 as recommended
here:
https://community.bistudio.com/wiki/Arma_3_Dedicated_Server#Port_Forwarding
Most Epoch servers only run one mission, so players should not be able
to vote for a mission change.
2016-12-07 16:31:49 -05:00
ebaydayz
dab70963d6
Update POI spawning again
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Vanilla commits:
d98cc5d700
e2afec6a21
5b85b311ed
55518ed792
4a5cb525ef
2016-12-07 12:57:06 -05:00
ebaydayz
2160437e79
Convert POI to compact array format
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Vanilla commit:
c71d8cb23c
2016-12-06 19:26:00 -05:00
icomrade
ef8f838238
Update Readme.md
2016-12-06 16:33:53 -05:00
icomrade
90f967c38c
Update Readme.md
2016-12-06 16:33:37 -05:00
ebaydayz
5058308f00
Prevent issues caused by respawn_west marker being moved
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Vanilla commit:
39bcedb4b6
2016-12-05 14:37:28 -05:00
ebaydayz
4dc667ac7e
Remove unnecessary quotes in scripts.txt
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They are only needed if the keyword contains spaces.
2016-12-04 21:51:05 -05:00
ebaydayz
baae92f9d8
Remove unused file
2016-12-01 16:28:19 -05:00
icomrade
1afbc38566
Cleanup for Release
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we don't use the redryder source on here anymore
2016-11-30 13:12:50 -05:00
ebaydayz
546dc4fc41
Update scripts.txt
2016-11-30 11:54:26 -05:00
ebayShopper
77d5ffc3eb
Add missing setVariable hitpoints for CH53 and Merlin
2016-11-29 11:44:48 -05:00
icomrade
ee63d526f0
Remove extra column from coins SQL update
2016-11-27 22:10:57 -05:00
ebaydayz
185d84f14f
Remove unneeded global var Z_AT_FolderLocation
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This variable is not useful. If you change it you need to copy all the
AT files to your mission.
It is fewer files in the mission to just overwrite the path in compiles
and fn_selfActions.
Also fixed mistake with not replacing macros in scripts.txt with their
actual values.
2016-11-27 20:30:34 -05:00
ebaydayz
ca73853179
Update readme
2016-11-27 19:02:10 -05:00
icomrade
1123f67747
Clarify server install guide
2016-11-27 15:21:39 -05:00