Commit Graph

1141 Commits

Author SHA1 Message Date
worldwidesorrow
d23ced902a Update ui_selectSlot.sqf 2020-07-29 15:31:18 -05:00
worldwidesorrow
422b38f2ff Update ui_changeDisplay.sqf 2020-07-29 15:30:15 -05:00
worldwidesorrow
b0e9c39118 Update player_updateGui.sqf 2020-07-29 15:29:29 -05:00
worldwidesorrow
38e42ac742 Update player_humanityMorph.sqf 2020-07-29 15:28:21 -05:00
worldwidesorrow
f8916cf7d1 Update fn_selfActions.sqf 2020-07-29 15:27:46 -05:00
worldwidesorrow
eec3e97991 Add files via upload 2020-07-29 15:26:49 -05:00
AirwavesMan
e60d957f43 Update upgrade vehicle
- Server admins can exclude certain vehicles from a vehicle upgrade now.
- Vehicle upgrade has a tool check now and all needed materials will be displayed.

The configs for the vehicle upgrades will be updated soon for the new changes.
2020-07-26 19:05:48 +02:00
AirwavesMan
5e296fc092 Adding salivals Change Code to Epoch Core 2020-07-23 22:20:58 +02:00
AirwavesMan
64216297f8 Increase the range of zombie checks
Currently zombies can spawn directly next to the player or in the line of sight.
2020-07-23 16:00:58 +02:00
AirwavesMan
972b31d4fc Update ui_selectSlot.sqf 2020-07-23 15:59:50 +02:00
worldwidesorrow
53cad69dec Update fn_damageActions.sqf
Removing cargo drop because of duping issues.
2020-07-22 21:26:36 -05:00
worldwidesorrow
4e19fb35ef Rename SQF/dayz_code/compile/fn_dzn_snowfall.sqf to SQF/dayz_code/old/fn_dzn_snowfall.sqf 2020-07-14 16:28:45 -05:00
worldwidesorrow
413ce06afc Update fn_temperatur.sqf
Utilize the dayz_inside variable that is calculated in player_checkStealth. The snow variable is initialized in variables.sqf.
2020-07-14 16:15:46 -05:00
worldwidesorrow
34e1437641 Update player_checkStealth.sqf
Several functions check if the player is inside a building including the new weather functions. The DayZ Mod devs introduced the dayz_inside variable in fn_temperatur but never finished the code to utilize it. Since player_checkStealth is called continuously in the scheduler we can set the variable here and use it in other functions.
2020-07-14 16:07:38 -05:00
worldwidesorrow
aae14af4e2 Update fn_isInsideBuilding.sqf
Optimize code and correct error when no building is sent as a parameter.
2020-07-14 16:02:34 -05:00
worldwidesorrow
7721cf5c92 Update fn_damageActions.sqf
Add self action for cargo drop.
2020-07-14 16:00:33 -05:00
worldwidesorrow
01c2c3eba2 Add files via upload
New functions.
2020-07-14 15:58:04 -05:00
AirwavesMan
8265a6f7ea Localize deathboard 2020-06-19 13:03:14 +02:00
oiad
5b150a58c7 Revert distance checks, fix pack vault
I broke pack vault :(
2020-06-19 08:01:20 +12:00
AirwavesMan
c1e21472dd Log antiwall in server.rpt 2020-06-18 20:31:14 +02:00
AirwavesMan
9bf7cd3219 Remove no longer used code from dayz fences 2020-06-18 20:26:33 +02:00
AirwavesMan
3724a1f385 Add DayZ Mod fences and gates
Epoch has its own DayZ Mod fence versions now. The old fences can still be used. The new fences have a full upgrade and snap  support. all gates work with the door management too.
2020-06-18 15:53:28 +02:00
oiad
7a19c7abef Rearrange packVault
Thanks @AirwavesMan for the headsup.
2020-06-14 12:45:42 +12:00
oiad
b06d3d4623 Sync near player checks
Checking if the player is the closest is not always the best idea, this
fixes a few dupes and syncs the distance for all player checks
2020-06-13 11:26:44 +12:00
AirwavesMan
ac79d91ca0 Move unused functions to another folder 2020-06-10 17:03:31 +02:00
A Man
a69948d546 Add new sounds for some actions
- Attach and detach weapon attachments has a sounds now.
- Take painkillers and antbiotics has a sounds.
- Apply a bandage has 2 more sounds now.
2020-05-31 15:02:53 +02:00
A Man
4040b784b5 Add option to disable the upgrade of buildables 2020-05-27 17:38:34 +02:00
A Man
ae79f4ce8c Update harvest wood
Harvest wood with a hatchet drops a wood pile or a wood log now. Also lumber planks can be crafted directly from wood logs now.
2020-05-27 14:15:37 +02:00
A Man
34b2276dd7 Update keyboard.sqf 2020-05-27 14:10:25 +02:00
A Man
19889a9ddf Add upgradable storage
Gun rack, wooden crate, wood shack, wooden shed and storage shed can be upgraded to a versiom with more gear slots now.
2020-05-27 14:09:13 +02:00
A Man
f2afd7ffaf Update keyboard.sqf and block backspace by default 2020-05-18 14:19:54 +02:00
A Man
970fa0edba Add waiting message for player_upgradeVehicle 2020-05-13 12:08:29 +02:00
A Man
359ce2df75 Add a notification that the player is packing the tent 2020-05-13 01:53:02 +02:00
A Man
8304efe976 Add back DayZ Mod stahes
- Add back DayZ Mod stashes, can be upgraded
- Switch upgrade tents to epoch upgrade system
- Recipes for upgrade stashes and tents have changed
- Add all buildings to a new group for the editor called: DayZ Epoch Buildings
2020-05-13 01:39:03 +02:00
A Man
64375383f1 Make shovel and etool equal in dze_requiredItemsCheck 2020-05-13 01:23:23 +02:00
A Man
8315d8999b Remove DayZ Mod crafting and replace it with epoch crafting
- All dayz mod recipe were moved to epoch crafting.
- This disables the craft dialog in the diary too.
- The player_craftitem got updated and can handle all dayz mod recipes now.
- A few wooden recipes got updated with an need nails now.
- player_craftitem shows all items that are needed for crafting now, no longer only one missing part.
- Add a systemchat text for missing tools, so it can be checked later in the chat.
2020-05-11 19:55:28 +02:00
A Man
93ba732e84 Update zombie alerting
- zombie will be triggered by chemlights only at night now
2020-04-27 18:33:37 +02:00
A Man
5056f9c91c Update object_roadFlare.sqf 2020-04-27 18:12:42 +02:00
oiad
dddd8c758a fn_selfActions cleanup 2020-04-25 20:13:08 +12:00
worldwidesorrow
5d04b73327 Update player_updateGui.sqf
Add some lazy eval.
2020-04-21 18:01:29 -05:00
worldwidesorrow
e37d2a984d Add files via upload 2020-04-21 14:41:48 -05:00
worldwidesorrow
182240f4d2 Add files via upload
update GUI files have been consolidated.
2020-04-21 14:37:00 -05:00
worldwidesorrow
8ab9c2252a Update keyboard.sqf
Pressing the F3 increases variable DZE_UI by one each time. The variable gets reset to zero when it reaches 6.
2020-04-21 14:35:07 -05:00
A Man
2b98eb1fd5 Update loot and zombie spawn, change some count/foreach 2020-04-07 16:33:19 +02:00
A Man
b4b8860cf0 Update Painkillers and Antibiotics
- Painkillers are in different pill counts available now, same as antibiotics
- the strings of painkillers and antibiotics have the pill count displayed in the name
2020-04-06 20:03:14 +02:00
A Man
0581f32296 Update player_death.sqf
Thx @BigEgg17
2020-04-05 20:53:47 +02:00
A Man
f68bbda0a3 Update Humanity System
This updates the humanity system. It removes the OpenTarget from Dayz Mod which is not needed for Epoch and more confusing as it helps to understand why a player gets a humanity drop or not.

The new system gives players always humanity.

Survivor killed Survivor = Negative Humanity
Survivor killed Bandit = Positive Humanity
Survivor killed Hero = Negative Humanity

Hero killed Bandit = Positive Humanity
Hero killed Hero = Negative Humanity
Hero killed Survivor = Negative Humanity

Bandit killed Bandit = Negative Humanity
Bandit killed Hero = Negative Humanity
Bandit killed Survivor = Negative Humanity

The values are strict and have no longer a complicated calculation based on a kill counter.

This change needs more testing in the beta state of this update.
2020-04-03 12:23:53 +02:00
A Man
fe1d7fb48d Update Snap and Vector build
- pre compile all snap and vector functions, it was only pre compiled if got started from modular_build before but not if it got called from the action menu
- localize snap and vector building
- clean up the code
- remove old Cinderwall vector fix, it looks like it is not needed anymore
- Update modular_build and player_build
2020-03-08 14:08:45 +01:00
A Man
2a41d122f6 Fix parachute bug
Thx @ch0c
2020-02-20 10:23:16 +01:00
worldwidesorrow
a303089151 Update ui_changeDisplay.sqf 2020-02-12 04:57:05 -06:00