oiad
f0e8796996
Check if players are owner of other plots correctly
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This fixes the checking done not picking up that a player was the owner of the plot by the userlist on the plot when it wasn't them that placed it
2017-10-16 00:04:59 +13:00
oiad
de94cdfb23
Check plot ownership when removing players from plot pole
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Additional work for https://github.com/EpochModTeam/DayZ-Epoch/commit/73899d520fd2fe523ad9b0e28618697aa0933364#diff-0cdf3d56b40b62e92b498e7362874f34
This fixes an issue of players removing them selves from a plot so a friend can become plot owner and bypass the original DZE_limitPlots check
2017-10-15 23:53:24 +13:00
W0LF
765ed17a78
Update russian translation.
2017-10-10 23:43:05 +03:00
BigEgg
e9ff8ff45b
Removed "=" from dze_buildChecks.sqf
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Salival recommended a >=, however upon further thought, this would be irrelevant as this variable is meant to prevent building over a certain height, not at that specific height. Having >= would restrict building at exactly 30 meters for example rather than simply above it. The = sign was also not used in modular_build.sqf
2017-10-08 00:12:19 -05:00
BigEgg
20d2d1f078
Altered variable in configVariables.sqf
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Salival recommended that I change the variable name to DZE_BuildHeightLimit.
2017-10-07 23:55:01 -05:00
BigEgg
c00b0ad1af
Added build height check to modular_build.sqf
2017-10-07 23:53:20 -05:00
BigEgg
ac72c00687
Added build height check to dze_buildChecks.sqf
2017-10-07 23:45:27 -05:00
BigEgg
820d8bdf2b
Update stringtable.xml
2017-10-07 23:42:00 -05:00
BigEgg
730dcb88a2
Add DZE_HeightLimit to configVariables.sqf
2017-10-07 23:14:30 -05:00
oiad
6f7f1c7f93
Alter DZE_SafeZonePosCheck to allow custom radii
2017-10-04 21:30:48 +13:00
oiad
c1c0db9b95
Alter DZE_SafeZonePosCheck to allow custom radii
2017-10-04 21:29:58 +13:00
oiad
2a5dab6d89
Alter DZE_SafeZonePosCheck to allow custom radii
2017-10-04 21:28:59 +13:00
oiad
b318ee5c8b
Alter DZE_SafeZonePosCheck to allow custom radii
2017-10-04 21:27:58 +13:00
oiad
0aafb1d827
Alter DZE_SafeZonePosCheck to allow custom radii
2017-10-04 21:27:09 +13:00
oiad
1f1e96b8fe
Alter DZE_SafeZonePosCheck to allow custom radii
2017-10-04 21:25:31 +13:00
icomrade
e079381931
move deleteVehicle to server
2017-09-26 16:18:47 -04:00
icomrade
83eb130fd2
add BAF_L85A2_RIS_TWS_DZ #1983
2017-09-19 12:27:33 -04:00
icomrade
f69bd80f43
revert distance to player check
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Occasionally errors out, but may not be worth implementing in Epoch due to the increased loot
2017-09-15 21:12:30 -04:00
icomrade
51ccf16c30
Fix dupe caused by dupe fix
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thanks JasomTM and Salival
2017-09-15 20:16:59 -04:00
icomrade
3593e146c3
remove UH1Y gunner optics overlay
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The default venom doesn't actually have an overlay, and it's pretty annoying anyway
2017-09-14 20:17:57 -04:00
worldwidesorrow
4e7f184033
Add files via upload
2017-09-14 14:42:32 -05:00
icomrade
b8d5c7cda7
Change slow zombie behavior and variable
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thanks for the idea DieTanx. note: The only changes to the FSM were in the action field of the UnitReady condition
2017-09-14 12:44:44 -04:00
icomrade
7ae6aa56dd
Fix #1981 and Incidental dupe
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thanks @AirwavesMan
2017-09-13 14:51:34 -04:00
icomrade
d750f576ed
Prevent Zed + loot spawn in safezones
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thanks BaroN for the idea
2017-09-13 12:45:00 -04:00
icomrade
4773ef5af7
Fix No Owner Spam
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Doesn't make sense deleting a display would cause issue on a machine without a display... typical BIS BS
2017-09-12 15:11:51 -04:00
oiad
50ec89489d
Fix auto unlock to function like storage
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Safe/lockbox will be able to be auto unlocked after placing due to setting dayz_combination to _combination.
Locked doors use DZE_Lock_Door instead.
2017-09-11 22:51:48 +12:00
oiad
76bafe55ec
Fix auto unlock to function like storage
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Safe/lockbox will be able to be auto unlocked after placing due to setting dayz_combination to _combination.
Locked doors use DZE_Lock_Door instead.
2017-09-11 22:50:52 +12:00
oiad
27801a111b
Fix auto unlock to function like storage
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Safe/lockbox will be able to be auto unlocked after placing due to setting dayz_combination to _combination.
Locked doors use DZE_Lock_Door instead.
2017-09-11 22:49:32 +12:00
oiad
bc93e246ee
Add extra magazine instead of reloading current one
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https://github.com/DayZMod/DayZ/commit/e7ffb88075b2e71ef442946af0663ade57ea01c4
2017-09-09 09:22:51 +12:00
icomrade
e0005850b8
Prevent loot pile cleanup right next to player
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https://github.com/DayZMod/DayZ/commit/726155f16d3f308e77ec549e3956a72f163b7968
2017-09-08 11:12:40 -04:00
icomrade
82db7d8109
consolidate eval
2017-09-08 10:11:20 -04:00
icomrade
a21f4f797d
Merge pull request #1977 from oiad/patch-8
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Allow modular buildables to refund defined parts
2017-09-08 10:07:28 -04:00
icomrade
26da25bf42
Merge pull request #1976 from oiad/patch-7
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Only allow lock removal if door is unlocked
2017-09-08 10:05:28 -04:00
icomrade
7a3c831eb3
Merge pull request #1975 from oiad/patch-13
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Exclude DZE_PlotManagementAdmins from build checks (safeZone/no build…
2017-09-08 10:05:02 -04:00
icomrade
894ea80c16
Merge pull request #1974 from oiad/patch-3
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Add support for keeping the key on vehicle sale
2017-09-08 10:04:35 -04:00
icomrade
1f929b526b
Merge pull request #1972 from oiad/patch-12
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Fix javelin/stinger selling
2017-09-08 10:04:10 -04:00
icomrade
89019f1ced
Merge pull request #1967 from oiad/patch-5
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Fix bad sentences for locking/packing fails.
2017-09-08 10:03:12 -04:00
oiad
cdd0db805f
Remove debug lines
2017-09-03 19:27:30 +12:00
oiad
5378b1ad76
Fix random count
2017-09-03 19:18:55 +12:00
oiad
0507563e17
Allow modular buildables to refund defined parts
2017-09-03 19:11:53 +12:00
oiad
e1f48ea557
Allow modular buildables to refund defined parts
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This allows typically not refunded modular buildables to be configured by the server admin.
For example:
DZE_modularConfig = [
["CinderWall_DZ", [["CinderBlocks",7],["MortarBucket",2]]],
["CinderWallDoor_DZ", [["CinderBlocks",7],["MortarBucket",2],["ItemTankTrap",3],["ItemPole",[1,3]]]]
];
This would refund 7 cinder blocks and 2 mortar for "CinderWall_DZ"
For "CinderWallDoor_DZ" you would get 7 cinder blocks, 2 mortar, 3 tank traps and a random number of poles between 1 and 3.
The refund amount can be an array where the first param is the minimum and the second is the maximum, it will refund a random amount between them.
Thanks to @BigEgg for the suggestion and sample code.
2017-09-03 19:03:33 +12:00
oiad
b8dba25cc5
Only allow lock removal if door is unlocked
2017-09-03 13:56:06 +12:00
oiad
bbb7da7c3c
Exclude DZE_PlotManagementAdmins from build checks (safeZone/no build near)
2017-08-31 00:03:36 +12:00
oiad
7a40f5d621
Add support for keeping the key on vehicle sale
2017-08-30 23:48:48 +12:00
oiad
63bc345f9f
Add support for keeping the key on vehicle sale
2017-08-30 23:47:20 +12:00
oiad
f8a230e3b1
Fix javelin/stinger selling
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The previous fix https://github.com/EpochModTeam/DayZ-Epoch/commit/4fa36dfd94b0bbfc63a14bb28035a692101dd1b1 was not working correctly, if you had say the a stinger launcher and a stinger ammo it would detect them both as weapons, this properly classifies them and all others as how they should be.
Moved to use epoch_tempKeys also
This forces the player to only be able to sell a vehicle from the gear menu instead of backpack and vehicle menu since most of the time you would be using add all.
From: https://epochmod.com/forum/topic/44413-prevent-selling-vehicles-from-backpack/?tab=comments#comment-297328
2017-08-26 09:56:28 +12:00
oiad
5fc0b36e5b
Fix bad sentences for locking/packing fails.
2017-08-20 23:00:35 +12:00
oiad
7428f3fd1f
AI hit messages and continuity
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This changes the hit messages to only show AI instead of the AI's names.
Changes this:
20:08:37 "P1ayer PID#7(salival) hit by PID#1(Qadeer Hakimi) with
vil_G36VA4Eot/B_556x45_Ball <ammo left:25> from 356 meters in head_hit
for 0 damage"
To this:
20:08:37 "P1ayer PID#7(salival) hit by AI with
vil_G36VA4Eot/B_556x45_Ball <ammo left:25> from 356 meters in head_hit
for 0 damage"
Sanity fix for hit and kill for vehicles so they match:
Before:
22:44:03 "P1ayer PID#3(salival) hit by AI in Pickup (PK) DZ from 15
meters in head_hit for 0.88666 damage"
After:
22:44:03 "P1ayer PID#3(salival) hit by AI with a Pickup (PK) DZ from 15
meters in head_hit for 0.88666 damage"
Kill message:
22:44:04 "salival (76561197999617086) salival was killed
by AI with a Pickup_PK_INS_DZ from 15m"
2017-08-17 23:09:10 +12:00
ebayShopper
026788e714
Block another A2OA script execution exploit
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Thanks to Dihan for reporting on Discord.
This exploit may work with other event handlers, displays and controls.
Please leave a comment if you find any others that work. I tested GPS,
abort, MP setup and group menu displays, as well as the map diary list
box controls, but none of those had this problem.
This should be fixed with an A2OA patch, please report to Bohemia.
2017-08-13 16:07:03 -04:00
oiad
2a01194d87
Condense locked status to a variable
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This will be easier for custom mods that use the lock checking
(vkc/virtual garage etc) as well as removing overhead from
fn_selfActions
2017-08-06 09:41:23 +12:00