F507DMT
c24504ac6b
fix Offroad_DSHKM_Gue_DZE1 upgrade ( #2036 )
...
fix Offroad_DSHKM_Gue_DZE1 upgrade
2019-03-11 22:52:29 +13:00
F507DMT
a430f79842
fix ArmoredSUV_PMC_DZE2 upgrade ( #2037 )
...
fix ArmoredSUV_PMC_DZE2 upgrade
2019-03-11 22:50:54 +13:00
F507DMT
ac884f2e18
fix Pickup_PK_GUE_DZE1 upgrade ( #2035 )
...
fix Pickup_PK_GUE_DZE1 upgrade
2019-03-11 22:49:26 +13:00
F507DMT
b798abf7fb
Update player_switchModel.sqf ( #2031 )
...
delete all items, if used custom skins
2019-03-11 22:47:07 +13:00
F507DMT
ca7a77e2ad
Update player_switchWeapon.sqf ( #2032 )
...
* Update player_switchWeapon.sqf
It is forbidden to change weapons, when player swimming.
* Update player_switchWeapon.sqf
2019-03-11 22:44:33 +13:00
vbawol
cc67bf42d1
Update credits.txt
2019-03-01 07:18:30 -06:00
oiad
ac41428404
Change ComboLockUI to check if selected door is null
...
This then matches the safe/lockbox gui check which means modders can use
the GUI screens for setting /retreiving codes (as per my codeChange
script):
https://github.com/EpochModTeam/DayZ-Epoch/blob/master/SQF/dayz_code/Configs/RscDisplay/safegui.hpp#L306
https://github.com/EpochModTeam/DayZ-Epoch/blob/master/SQF/dayz_code/Configs/RscDisplay/safegui.hpp#L654
Also removed the check for the safeKeyPad since it's done further along
in `player_unlockVault` and also matches the lockbox ui.
Thanks to @AirwavesMan for reporting
2019-01-28 23:35:44 +13:00
ebayShopper
73118c249b
Fix error in 634a01a #2029
...
Vanilla commit: https://github.com/DayZMod/DayZ/commit/42368d7
2019-01-26 11:28:10 -05:00
F507DMT
967abbdcd9
Update player_countMagazinesWBackpack.sqf
...
There may be too long pauses with low FPS.
2019-01-15 01:58:39 +06:00
F507DMT
b4e5a38db5
Update private tags
2019-01-07 21:23:08 +06:00
oiad
0391fef4ff
Update private tags
...
This was breaking scripts that use a variable called `_chance`
_chance = 30;
[player,"repair",0,false,50] call dayz_zombieSpeak;
_chance would get changed to 0
2019-01-05 11:12:29 +13:00
oiad
387f77b9da
Update private tags
2019-01-05 09:32:12 +13:00
F507DMT
3dc7db7a7a
Update player_countMagazines.sqf
...
Variables("_item","_val","_max") get lost in other scripts, causing errors.
2019-01-04 18:49:20 +06:00
A Man
3bbdcb9e88
Fix missing semicolon ( #2024 )
2018-10-10 06:21:45 +13:00
A Man
2e15009299
Adding 93 new zombie models ( #2023 )
...
* Adding 93 new zombie models based on arma 2 skins
* Adding zombie strings
* Adding new zombie loot groups
* Adding new zombie loot groups, update pilot and doctor loot group
* Adding some new zombies to crash sites
* Adding new hunter zombies to farm buildings
* Adding new hunter zombies to hunting buildings
* Adding new military zombies to military buildings
* Adding new zombies to residential buildings
* Adding new zombies to supermarket buildings
* New zombie documentation file
* Update CHANGE LOG 1.0.6.3.txt
* Capitalize all english zombie names at beginning
2018-10-09 19:35:06 +13:00
A Man
e26fb24ab9
Fixing wrong cargo count of Refuel Trucks ( #2021 )
...
* Update Kamaz Refuel
* Update MTVR Refuel
* Update Ural Refuel
* Update V3S Refuel
* Wrong cargo count of Refuel Trucks
2018-08-13 08:23:20 +12:00
ebayShopper
be777dd42a
Fix distanceFoot database stat
...
Vanilla commit: https://github.com/DayZMod/DayZ/commit/741df600855f5f1c6c625aae6222d4539901dbe1
2018-07-29 13:54:57 -04:00
ebayShopper
2c4f06c984
Disable auto refuel, repair and rearm at WarfareBVehicleServicePoint
...
Vanilla commit:
https://github.com/DayZMod/DayZ/commit/53bfc597d699404c3e2531eabffce1d1199c4a29
2018-07-29 12:21:00 -04:00
ebayShopper
392f8cb7b3
Update player_buildingDowngrade.sqf
...
Fixes #2018
2018-06-17 12:38:32 -04:00
ebayShopper
937741dc7d
Update tame_dog.sqf
...
Fixes #2019
2018-06-17 11:50:36 -04:00
oiad
c3cbca144e
Add penalties for wrong safe/lockbox code
...
As per
https://github.com/EpochModTeam/DayZ-Epoch/commit/6f072982c3adb3655c214bae1a2f0b01e3e24e4a#diff-2b5340930b14ce1ae29d38ebc575c75a
2018-05-26 21:42:50 +12:00
oiad
efc57840d2
Make upgrade localization overwrite displayed dayz_rollingMessages
...
By the look of it, I broke this file when I commited:
https://github.com/EpochModTeam/DayZ-Epoch/pull/1918/commits/d7a3b307531f226289f5031063efac90c63e1ff4
it seems it's to do with CRLF vs LF line endings.
Unfortunately, to fix it you have to commit the whole file again, zzz.
2018-05-21 23:04:02 +12:00
oiad
8f5a699278
Update localization
2018-05-21 22:50:39 +12:00
oiad
a88eb092eb
Update localization
2018-05-21 22:28:09 +12:00
A Man
e36dbe0862
Changing picture of empty barrels, germany typo fix ( #2016 )
...
* Fix german typo
* Change item picture for the new empty barrels
Methylamin Barrel Empty and Oil Barrel Empty had the same item picture as a filled barrels. It is better to have on all empty barrels the same picture like the empty fuel barrel.
2018-05-09 06:57:04 +12:00
ebayShopper
b80736f7a1
Update old hatchback translation
...
Vanilla commit:
https://github.com/DayZMod/DayZ/commit/9215b54736fce8b673c8bff35c624b68d5f5a9b6
2018-04-28 12:20:32 -04:00
oiad
562b9cff10
Add missing craftables to maintain array
...
"GunRack_DZ","WoodCrate_DZ","OutHouse_DZ","StorageShed_DZ","WoodShack_DZ","Wooden_shed_DZ"
arent a child of any of the other objects to be maintained and aren't in
the list
2018-04-16 23:45:14 +12:00
oiad
bac0071745
Remove duplicate "DZ_buildables"
...
DZ_buildables is already part of DZE_maintainClasses
2018-04-16 23:45:14 +12:00
ebayShopper
d6cf70711a
Add NV back to DMR_DZ and M4SPR_DZE after CorePatch
...
See:
https://github.com/Goliath86/CorePatch/blob/master/CorePatch_Weapons/description.txt#L18
Consistent with f663cdc
Default A2OA versions can be used if no NVG is desired
2018-04-08 13:56:37 -04:00
ebayShopper
d249227fa6
Fix 45Rnd_545x39_RPK error with A2OA CorePatch update
...
This magazine was removed in this commit: https://github.com/Goliath86/CorePatch/commit/fef9bcc
The CorePatch data update was pushed to A2OA stable branch on March 27th, 2018.
To avoid errors for this before Epoch 1.0.6.3 patch is released remove all instances of it from custom scripts, loot tables and trader files. Run the query below to remove all instances from the database.
Fixes #2011
2018-04-07 14:37:24 -04:00
W0LF
0b8b6cba18
Update Russian translation ( #2012 )
2018-04-03 21:24:03 +12:00
oiad
9d86d46075
Update German translation
...
Thanks @Relentless
2018-03-31 21:29:16 +13:00
oiad
f65dedf9ed
Change DZE_limitPlots to be configurable
...
This allows you to now specificy a maximum amount of plots per player
for them to place.
This is disabled by default.
2018-03-31 15:53:56 +13:00
oiad
e1f655106e
Add prelocked versions of cinder door/garage
...
This is as per the wooden versions, adds cinder_door_kit_locked and
cinder_garage_kit_locked.
The same could be done for the version with the door WITHOUT the door
lock, but I feel this is enough.
2018-03-30 23:49:45 +13:00
ebayShopper
21412b74d2
Move ItemKeys back to dayz_code
...
This reverts commit c4682e5
Fixes #2010
2018-02-06 18:55:35 -05:00
icomrade
f03f2454c9
Update for A2 1.64 GetHit
...
Replaced vehicle sethit/setvariable method with sethit/gethit and removed setvariable "Hit_" commands for vehicles (hit_partname can now probably be added to the setvariable filters list).
Modified object_getHit.sqf return to now provide the selection name in order to reduce redundant config lookups. Returns '[Damage, Part Name]', instead of just 'Damage'
Modified vehicle_GetHitpoints.sqf to remove incorrect hipoints from returning. Previously this script would return all hitpoints from any vehicle the current vehicle config inherited from, even if the hitpoint didn't exist in the calling vehicle. this posed a problem since getHit on an invalid part name returns Nil
2018-01-21 17:26:35 -05:00
ebayShopper
e04f0fcac5
Add status icons disabled notification
...
Vanilla commit:
https://github.com/DayZMod/DayZ/commit/fe063a8896c2a3f8b5bcf7eab1f74b5d84db4688
2018-01-17 17:17:33 -05:00
ebayShopper
634a01a8d3
Block firing during unconscious wake up animation
...
Vanilla commit:
https://github.com/DayZMod/DayZ/commit/10cb55b8aa39a5e2be3c1969c5c24347aa9515ef
2018-01-17 17:02:27 -05:00
ebayShopper
42e519a92e
Remove bush b_corylus.p3d from tree list
...
Vanilla commit:
https://github.com/DayZMod/DayZ/commit/f2bafae2ff05e8cb98473d02aff3d40ffb4c53c1
2018-01-17 16:55:59 -05:00
ebayShopper
eb756bf325
Update vanilla object disassembly
...
Vanilla commit:
https://github.com/DayZMod/DayZ/commit/11e360732eccb7efcfaf895633dae4a84ca57735
2018-01-17 16:50:30 -05:00
ebayShopper
07d8543e1d
Update vanilla chop wood
...
Vanilla commits:
https://github.com/DayZMod/DayZ/commit/a17b0572ebcf5d744004e00b5731cae6bbe356a9
https://github.com/DayZMod/Battleye-Filters/commit/77930173105b92e670b0f9a8ccf180b7332a3eec
2018-01-17 16:43:12 -05:00
ebayShopper
6caba339c9
Update change log
...
Minor improvement to b791dee and 6248add
2018-01-11 15:41:13 -05:00
ebayShopper
048caa56f4
Fix another zero_building too high to enter
...
Vanilla commit:
https://github.com/DayZMod/DayZ/commit/d6bf213fd1911e613511aa1467243219e7f58ce0
2018-01-10 15:46:24 -05:00
ebayShopper
2855997c86
Disable POI fires when POIs are off
...
Vanilla commit:
https://github.com/DayZMod/DayZ/commit/ebad05fe5b32db900542d7c1c499d5a489fcebdc
2018-01-10 15:35:38 -05:00
oiad
b791deeea8
Condense variables and remove unneeded _isPZombie checks
...
We're already checking for _isPZombie here:
https://github.com/EpochModTeam/DayZ-Epoch/blob/master/SQF/dayz_code/compile/fn_selfActions.sqf#L223
so we don't need to check it again with the trader or the attach to
heli.
Condensed the distance check to a variable
2018-01-06 17:37:06 +13:00
oiad
564e3da5c2
Add playerNear check to downgrading
...
Fixes dupe while downgrading locked doors, thanks @Shu for reporting
2018-01-02 20:57:07 +13:00
ebayShopper
2ea22a69a0
Fix a misaligned town generator wreck
...
Vanilla commit:
https://github.com/DayZMod/DayZ/commit/464dbb77ba9b0f4b3c8ddd1e8a7b1ac9b3dc07fc
2017-12-31 16:35:30 -05:00
oiad
141b25e204
Update DZE_SafeZonePosCheck with missing operator
...
I possibly just need a little more sleep and a little less epoch time
2017-12-30 23:07:36 +13:00
oiad
6248addc3f
Make Safe Zone Zombie and Loot spawning a toggle
...
As requested by a few admins that didn't realise it was now hard coded
to disable loot/zombie spawning
This requires the check since we're also using DZE_SafeZonePosCheck for
DZE_buildChecks with a forced radius.
2017-12-30 22:03:31 +13:00
ebayShopper
e89eebc843
Fix ArmoredSUV gunner glitch #2009
...
Fixes #2009
Note the fn_damageActions.sqf change can be applied without the config
change and it will still fix the problem most of the time.
2017-12-29 17:21:40 -05:00