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This then matches the safe/lockbox gui check which means modders can use the GUI screens for setting /retreiving codes (as per my codeChange script): https://github.com/EpochModTeam/DayZ-Epoch/blob/master/SQF/dayz_code/Configs/RscDisplay/safegui.hpp#L306 https://github.com/EpochModTeam/DayZ-Epoch/blob/master/SQF/dayz_code/Configs/RscDisplay/safegui.hpp#L654 Also removed the check for the safeKeyPad since it's done further along in `player_unlockVault` and also matches the lockbox ui. Thanks to @AirwavesMan for reporting