Commit Graph

133 Commits

Author SHA1 Message Date
worldwidesorrow f01504e9fa Update Construction.hpp
File reorganized.
2020-01-09 18:03:56 -06:00
worldwidesorrow 4384709d5f Update Church.hpp
File reorganized.
2020-01-09 18:03:19 -06:00
worldwidesorrow 49224dcf81 Update Castle.hpp
File reorganized.
2020-01-09 18:02:31 -06:00
worldwidesorrow 953875923e Remove unused arrays. 2020-01-09 17:56:51 -06:00
worldwidesorrow 8a4dc62d11 Update Roaming.hpp 2020-01-09 17:56:06 -06:00
worldwidesorrow 116a7e77f5 Remove unused array. 2020-01-09 17:54:59 -06:00
worldwidesorrow 328def8d24 Update Residential.hpp
Remove unused arrays. Added small loot positions to Streatman's Land_houseV_2T2 model.
2020-01-09 17:53:25 -06:00
worldwidesorrow 267efaee00 This group is unused. 2020-01-09 17:51:21 -06:00
worldwidesorrow 6ffd35ff7b Update Office.hpp
Remove unused arrays. Completely redid the loot spawn points in Land_HouseB_Tenement (International Hotel lobby). The spawn points were awful. Several of them were buried in the floor so players could not see the loot.
2020-01-09 17:50:00 -06:00
worldwidesorrow 6579bf8b6e Update Military.hpp
Remove unused arrays. Military and MilitarySpecial groups contained essentially the same loot so they have been merged. The Hangar group has been replaced by MilitaryIndustrial. Fixed several bad loot spawn points in Land_a_stationhouse. Removed the small loot spawn on top of the vending machine in Land_Mil_ControlTower. Players are unable to acquire a cursor target on this position to get the gear option. Lowered the loot spawn points over the bunks in Land_Mil_Barracks. The spawn points were too high causing the loot to float above the bunks.
2020-01-09 17:44:38 -06:00
worldwidesorrow e809362e44 Remove unused arrays. 2020-01-09 17:38:55 -06:00
worldwidesorrow 575cb539a1 Remove unused array 2020-01-09 17:37:29 -06:00
worldwidesorrow a60a6b3656 Remove unused arrays. Added a few new loot spawn points to the hospital. 2020-01-09 17:36:10 -06:00
worldwidesorrow bfd8ade095 Removed unused arrays. 2020-01-09 17:35:01 -06:00
worldwidesorrow 15543d9562 Remove unused arrays. 2020-01-09 17:33:14 -06:00
worldwidesorrow 95cd2263fe Remove unused arrays. 2020-01-09 17:32:24 -06:00
worldwidesorrow 705529330e Remove unused arrays 2020-01-09 17:31:30 -06:00
worldwidesorrow 48701daf31 Update CfgLoot.hpp
The overwrites have been corrected in the config files. Groups Vanilla.hpp and Tools.hpp added.
2020-01-09 17:29:31 -06:00
worldwidesorrow 6a1f4f49f0 Remove bad loot spawn point
Players cannot acquire a cursor target on the small loot spawn point that is on the top floor of the control tower above the lockers.
2019-12-20 15:07:44 -06:00
worldwidesorrow caa551778a Add loot and zed spawn points to Land_HouseBlock_C4.
This is one of the dayZero building overwrites with interior that never had spawn points made for it.
2019-12-20 14:59:23 -06:00
A Man 73289a69a6 Update tents
equip_tent_poles are now in the loot tables and can be used for tent crafting.
The recipe for crafting tents and nettings has changed a bit. Instead of poles, tent poles are needed now.
The string for equip_tent_poles is confusing if the requirements are 6 Tent Poles but meant is 1x (6 Tent Poles).
2019-12-17 11:10:51 +01:00
A Man a09bb81a7a Fix in ground spawn pickaxe and broken pickaxe
The pickaxe and the broken pickaxe spawned headlong in the ground. It was the same for the crowbar. We need to add an extra weaponholder for this tools for a proper spawn.
2019-10-23 10:50:01 +02:00
A Man 82485ea0c6 Adding AK-107 to attachment system, loot, trader
This adds 6 AK-107 versions to the dayz attachment system. There is no SD version at the moment.

The RPK-74 magazine could only be used with the AK-74 SD. This was unintentional. All AK-74 versions support the RPK-74 magazine now.

The RPK-74 and the AK-74 magazine description needed a few adjustments.
2019-10-23 09:25:20 +02:00
A Man 2e15009299 Adding 93 new zombie models (#2023)
* Adding 93 new zombie models based on arma 2 skins

* Adding zombie strings

* Adding new zombie loot groups

* Adding new zombie loot groups, update pilot and doctor loot group

* Adding some new zombies to crash sites

* Adding new hunter zombies to farm buildings

* Adding new hunter zombies to hunting buildings

* Adding new military zombies to military buildings

* Adding new zombies to residential buildings

* Adding new zombies to supermarket buildings

* New zombie documentation file

* Update CHANGE LOG 1.0.6.3.txt

* Capitalize all english zombie names at beginning
2018-10-09 19:35:06 +13:00
ebayShopper cd65d1d00f Revert hospital loot chance
This reverts commit 921eb6d.

Vanilla commit:

https://github.com/DayZMod/DayZ/commit/fba39c7c55ba85b48abaa6f25f8464ee970ff89b
2017-12-22 17:40:07 -05:00
ebayShopper 7668152118 Remove some more glitched map objects
Vanilla commits:

https://github.com/DayZMod/DayZ/commit/db5aa2063cc17ee8dcd729ecda4e73d952e1f732

https://github.com/DayZMod/DayZ/commit/88458846e9ef3262ea4f7a4a61d0ef62ce6a756a

https://github.com/DayZMod/DayZ/commit/1ec13bdfd02eed6ad244f27a39d7a002d968af29
2017-12-17 12:19:28 -05:00
ebayShopper 7fd8c750d2 Add Land_houseV_2T2 interior
Vanilla commits:

https://github.com/DayZMod/DayZ/commit/4607ceaff05d0a45b47d9e8dc0e1ddf595e4556a

https://github.com/DayZMod/DayZ/commit/b1eba5c54beefb9a132300cc8b9c2b43cc83c24f

https://github.com/DayZMod/DayZ/commit/7711839323de89395a1349845a30831addd839ff

https://github.com/DayZMod/DayZ/commit/8f74d2bb246c791663ae03aba40db9169e0a9707

Also applied corrections mentioned in #1996
2017-11-26 18:29:13 -05:00
ebayShopper d6f88fbf8a Add new L85 and SVD variants
Vanilla commits:

https://github.com/DayZMod/DayZ/commit/8951508770d2ec7fffb1e42bc5c2b15320a874fc

https://github.com/DayZMod/DayZ/commit/aad4569581bcc0a0d8ede336b5a40f974c089d10

https://github.com/DayZMod/DayZ/commit/58e594553bd6ef776b1ddc2ad858d9b21e411abd

https://github.com/DayZMod/DayZ/commit/eaf964825390035776af6f4b1b47fe64b12dbad6
2017-11-26 17:39:02 -05:00
ebayShopper 921eb6d935 Increase hospital loot chance
Vanilla commit:

https://github.com/DayZMod/DayZ/commit/47deb21f8fa3ffe63c129f55bfe941b5bf21f00b
2017-11-20 11:47:52 -05:00
ebayShopper 4953f33fdb Add configurable loot refresh timer
Vanilla commits:

https://github.com/DayZMod/DayZ/commit/2eb963dc3f381ece6496c129fa42b4b0b1baa90c

https://github.com/DayZMod/DayZ/commit/657aaba83a60c6c8c69563e8e949a58861aab57c
2017-11-17 17:47:28 -05:00
ebayShopper 01292cb036 Update equip_nails loot chance
Vanilla commits:

https://github.com/DayZMod/DayZ/commit/34b0d75aa3dd3afcaf1c87aee69b20028fb9c32f

https://github.com/DayZMod/DayZ/commit/874bc1c8754522437d836e5e29f15acdbf5da72b
2017-11-17 14:40:27 -05:00
ebayShopper 231a9e5d92 Fix floating loot positions in hotel
These were slightly off https://imgur.com/a/CuSV9
2017-11-17 13:31:47 -05:00
ebayShopper 67f89ceb53 Fix pricing mistake from #1982
Sell price of AKS74U_SD_DZ and AKS74U_Kobra_SD_DZ were wrong, since they
use 545 silencer (3 Goldbar). Sell price of Mosin PU variants was wrong
since it uses SCOPED not PSO attachment. @worldwidesorrow

Also corrected comment, extra Sa58 are camo variants while _DZ variants
are non-camo, so not entirely redundant

Lowered sell price of hemp, since these plants are pretty common. They
are guaranteed spawns In their spawn locations, and you can easily get 5
or more per server restart.
2017-11-10 15:38:31 -05:00
icomrade 78c980f14a update loot pos for TV tower + ATC 2017-06-16 13:34:59 -04:00
ebayShopper ddd66777df Add fuel containers loot group
Vanilla commits:

https://github.com/DayZMod/DayZ/commit/e51bde7c3198a92b9c25980a299b04ce035bc8bd

https://github.com/DayZMod/DayZ/commit/4e938fdaf79758868d6a21ecd9cc3735a5dcaaf6
2017-06-10 11:36:52 -04:00
icomrade 36b67affee More lootPos 2017-04-30 10:18:25 -04:00
icomrade 0281c329b3 Loot pos updates
still need lootposSmall definitions. I think that these should be the
extent of new/changed buildings - aside from the TV/radio tower on green
mountain, which I cannot get the replacement model to spawn for
2017-04-29 19:10:56 -04:00
ebayShopper a3df5ca2dc Remove unused legacy wrecks #1933 2017-04-09 14:30:54 -04:00
ebayShopper 5c0e8473df Add a few Namalsk and Takistan loot positions
This adds a few new buildings. Most buildings were just moved around
with no changes.

Vanilla commit:

https://github.com/DayZMod/DayZ/commit/0173614d0c3027091a175669aa604749f5bc695b
2017-03-05 11:13:19 -05:00
ebayShopper a3f2b8db57 Fix a few floating loot pos small in firestation 2017-02-25 15:54:13 -05:00
ebayShopper 9e0c251baf Update vanilla building again
Vanilla commits:

https://github.com/DayZMod/DayZ/commit/ddcc7c7349c9a17b6c2abe46bb1518c1a2f32727

https://github.com/DayZMod/DayZ/commit/e4144e561f50e4b50f0ec5a9c1203233c66b0f27
2017-02-19 18:44:47 -05:00
ebayShopper c24f70d8be Remove misspelled building class Land_buova4_winter
Reported by Epoch forums user Jamrock
2017-02-10 17:07:46 -05:00
oiad fd0b81118b Move dze_supplyCrate and vein wrecks to CfgLoot (#1863)
* Move dze_supplyCrate and vein wrecks to CfgLoot

Moves both the supply crates and vein wrecks to the CfgLoot tables so
admins can customize.
Also modifies the main add item statement to allow support for weapons,
magazines and backpack refunding/spawning instead of hard coded
magazines.

Should be backwards compatible with the old style (I did test).

* Remove unused _activatingPlayer variable

* Rework
2017-01-14 19:40:54 -05:00
ebaydayz 5c8ae96887 Add military flashlight attachments
Vanilla commit:

https://github.com/DayZMod/DayZ/commit/b6ba294b70a97adc571f6a8a6416d796053451f5
2017-01-09 20:19:01 -05:00
ebaydayz 7857272d82 Add loot pos for some more sahrani and tavi building types
Vanilla commits:

https://github.com/DayZMod/DayZ/commit/578e0f5c0a5cc984e14124bb5efac0b3e41b9e18

https://github.com/DayZMod/DayZ/commit/18d1852b56afa7e6e97510ab78b7b3f6cf92d299

https://github.com/DayZMod/DayZ/commit/bbebc561028d0d9272045662ab37eb12aa80d6b0

https://github.com/DayZMod/DayZ/commit/e70074e44fd14fed6efce5baf7e60ec1737691d0

https://github.com/DayZMod/DayZ/commit/56d0ab54cbe78afea38b938d76c7b01a74c4ad66

https://github.com/DayZMod/DayZ/commit/fa8c01bae4ec175b1e3b4a2d40c1b5b7d6be4a83

Added some new building types. No existing buildings were removed or
changed, just moved around to sync order.
2017-01-09 17:01:13 -05:00
ebaydayz 503206cad8 Update version numbers 2017-01-07 15:39:11 -05:00
ebayShopper e453c7ee0c Fix wrong classname DZ_ExplosivesBoxRU in loot table #1852 2017-01-04 12:20:56 -05:00
ebaydayz 4e92255749 Remove equip_Crossbow_Kit from loot tables for now #1814 2016-12-09 12:33:54 -05:00
ebaydayz 74cc99ddad Remove identical lootPos comment
There was no difference between the lootpos except spacing after the
commas.
2016-11-30 12:17:06 -05:00
icomrade c56e0d722c oops, these were already defined 2016-11-30 11:58:35 -05:00