Issue was:
A. with locality, we were checking the wrong vehicle in one instance and
B. with variable names, since we called local_setFuel and _vehicle was
private already from the calling script we ran into an issue with
duplicate variables causing the command to fail. local_setFuel doesnt
really need any local variable so I removed them and this fixed the
issue (script filters may need to be adjusted accordingly)
Switch executes the first case that matches and does not check any more
cases after that. So these conditions are always met when this case is
checked.
https://community.bistudio.com/wiki/switch_do
* player_onPause fixes
Properly displays the right message now for why you can't abort.
* Door Management/Plot Management isServer changes
Removes isServer, these are run on the client only so no need for this.
* dayz_server private tags
Fix a few missing private tags and remove a _forEachIndex tag.
Remove unused 1.0.5.1 dayz_server.pbo as it's no longer valid/needed
Fixes vehicle appearing to repair itself on first hit. SetDamage 0 was
running if no parts were damaged because "totalDmg" is not a hitpoint.
Vanilla commit:
92ab8fe2d4
* Localization changes/additions.
Fixes a few localizations, extends range for removing camo nets from
toolbox by 10m, I have found that 5m is just not enough.
* Toolbox change
Update camonet removal to 10m instead of 5m
* Safe zone no building near/blacklisted buildings no building near
Adds a check in dze_buildChecks to disallow building within a certain
distance of a safezone or a blacklisted object name.
* typo
fix typo
* Safezone/blacklisted changes
As per requests.
* Rework
Rework
* Remove unused variables
as per subject
* Misc changes
Fix unprivated var in calcfreespace
Made single currency buy/sell reporting more englishery
Localization cleanup of extra spaces
* rework
rework
* player_wearclothes changes, string changes and maintain area moving
Adds 2 toggles for admins to modify:
DZE_backpackRemove forces the player to drop his/her backpack when they
change gear.
DZE_maintainCurrencyRate modifies the amount of worth each item is worth
to maintain.
Changes the error message in player_wearClothes to tell the player why
they can't change gear yet
Remove some debug lines that spam RPT
* Rework
Rework as per @ebaydayz
* Rework
Rework
The chat list does not appear to be toggleable on the fly because it is
a display with no accessible controls. Giving it an idd and using
closeDisplay did not work. So it needs to be manually set off screen in
its config or covered up.
We only want to send a humanity hit if the source is a remote player.
Note it's not necessary to check isNull since (isPlayer objNull) returns
false.
Vanilla commit:
7402b240df