Commit Graph

14 Commits

Author SHA1 Message Date
oiad
ecf013839e Dont show incomplete lockbox code
If the player enters a wrong code the algorithm can make the entered code seem completely bogus, let's just exit out of the routine if that's the case.

Sample bad code (Just hit red key):
```11:45:54 "salival (playerUID) FAILED unlocking LockBox with code: Red0-9900 (actual: Red34) @038117 [3899.36,3580.24,1.632]"```
2017-08-19 11:46:35 +12:00
icomrade
8035df0ba0 Rudimentary auth for DeleteObj
limits distance to object, as well as validating random auth key.  added server_deleteObjDirect which is only for direct execution on the server, whereas server_deleteObj should be used for PVEH execution only
2017-07-29 21:09:20 -04:00
oiad
ef5ca5c532 Fix handleSafeGear not showing the failed code correctly (#1880)
Was displaying failed code as the actual code (obviously wrong)
2017-01-17 11:58:31 -05:00
oiad
d68717c7be Fix handleSafeGear not showing eyescan as it should. (#1875)
This fix makes it so that if the player used Eye Scan it will properly
show eyescan instead of the code.
2017-01-14 19:53:51 -05:00
oiad
d0257b3c7d Add logging failed safe/lockbox and door lock/unlock/failed code attempts (#1853)
* Add logging failed safe/lockbox and door lock/unlock/failed code attempts

This adds logging for both safes and lockboxes for failed code attempts.

Also adds logging for locking, unlocking and failed code attempts for
doors.

"salival (playerUID) FAILED unlocking LockBox with code: Red11 (actual:
Red57) @110069 [11044.4,8438.32,0.652]"
"salival (playerUID) UNLOCKED LockBox with code: Green22 @110069
[11040.6,8438.91,0.834]"
"salival (playerUID) PACKED LockBox with code: Green22 @110069
[11040.6,8438.91,0.834]"
"salival (playerUID) UNLOCKED CinderWallDoorSmallLocked_DZ with code:
559 @110069 [11015.4,8458.74,5.272]"
"salival (playerUID) LOCKED CinderWallDoorSmallLocked_DZ with code: 559
@110069 [11015.4,8458.74,5.272]"
"salival (playerUID) FAILED unlocking CinderWallDoorSmallLocked_DZ with
code: EYESCAN (actual: 559) @110069 [11015.4,8458.74,5.272]"
"salival (playerUID) FAILED unlocking CinderWallDoorSmallLocked_DZ with
code: 100 (actual: 559) @110069 [11015.4,8458.74,5.272]"
"salival (playerUID) UNLOCKED CinderWallDoorSmallLocked_DZ with code:
559 @110069 [11015.4,8458.74,5.272]"
"salival (playerUID) LOCKED CinderWallDoorSmallLocked_DZ with code: 559
@110069 [11015.4,8458.74,5.272]"

* Revert wrong hinge type

* Remove unused DZE_Lock_Door

* Rework

* Remove redundant code, Make single currency costs use BIS_fnc_numberText

* Rework

* Add changelog line
2017-01-05 16:45:10 -05:00
ebaydayz
84d549d0a1 Revisions for #1777 (#1778)
* Update z_at_buyItems.sqf

* Update z_at_buyItems.sqf

* Update z_at_canAfford.sqf

* Update z_at_fillBuyableList.sqf

All of this is already checked in z_checkCloseVehicle at startup. If Z_VehicleChanges between the time the menu is started and the buyable list is filled it's not a big deal, since it only affects the highlighted color.

* Update server_handleSafeGear.sqf

* Update snappoints.hpp

* Update z_at_buyItems.sqf
2016-10-25 13:59:56 -04:00
oiad
bef2506653 Advanced trading fixes, server_handleSafeGear human readibility (#1777)
* Advanced trading fixes

Fixes a few issues and a dupe with advanced trading as well as some
localization of where a vehicle key is going.

Z_at_buyItems: Now adds localization for the key getting added to your
toolbelt, backpack and vehicle, this stops players thinking they didn't
get a key when infact it was added to their backpack/vehicle.

Z_at_canAfford.sqf: This fixes a dupe from a bad copy paste for whomever
wrote this script, it was using _backpackMoney in the
z_allowTakingMoneyFromVehicle part, changed to the proper variable
_vehicleMoney.

z_at_fillBuyableList.sqf: this fixes a bug where a vehicle would show
green even when it isn't local, just basically added more checking to
make sure the vehicle it's making green in the list is a) local, b)
alive and that the typeOf == _name.

z_at_logTrade.sqf: fixes some tidyness.

advancedTrading/init.sqf: adds a z_checkCloseVehicle call otherwise even
with Z_AllowTakingMoneyFromVehicle = true it will not get currency from
your vehicle until you clicked on the "Vehicle" tab.

dayz_server/server_tradeObject.sqf: More tidying as per the
z_at_logTrade and removes the useless Player:, as it is obvious a player
has bought something not an AI.

dayz_server/server_handleSafeGear.sqf: Makes the diag_log at the end
more human readable with GPS coordinates as well as the lock code for
the safe or the lockbox.

* advanced trading fixes. I hate you github

WHY U GET MISSED?? STUPID GITHUB.

* snappoints changes

Fixes the issue @SmokeyBR reported
https://github.com/EpochModTeam/DayZ-Epoch/issues/1766#issuecomment-253864795
Adds all floor types to snap list for all barriers so you can snap a
sandbag etc to a floor instead of manually lining it up
2016-10-25 13:10:48 -04:00
oiad
11fa6a631c Minor fixes (#1770)
* Minor fixes

Simplifies the serverside logging to be more human readable
Removes duplicate transfusion text

* Minor fix

Minor fix for syntax
2016-09-30 22:10:56 -04:00
ebaydayz
134a614255 Remove FNC_getPlayerUID
It's been over two years since it was added. All servers should be
updated to steam ID by now.
2016-08-23 15:40:26 -04:00
icomrade
6d45a8f2b6 use createVeh non-array on the server
Faster by my testing. Also, some more performance related changes to
server_monitor
2016-08-17 15:17:43 -04:00
ebaydayz
cb3be8b547 Add minor improvement to safe diag_log 2016-08-13 13:20:36 -04:00
ebaydayz
7439b87779 Update damage handler and improve study body
Vanilla development commits applied:

3db0fe8e7a

73a63898f1

08e18d5b52

126da2dcd3

d5fa323865

d37526fcc6

5fcca134f0

c9c1fc934d
2016-08-11 15:16:53 -04:00
ebaydayz
2fdc87a86c Clarify comment 2016-08-11 11:15:51 -04:00
ebaydayz
72656ed001 Greatly optimize safe gear handling
- Safe inventory arrays are no longer sent over network to all machines
on server startup and on each lock/unlock
- Disabled user input then closed gear dialog during safe
lock/unlock/pack to block various duping methods.
- Moved safe creation, deletion and gear handling to server. This cuts
down on add[Magazine/Weapon/Backpack]Cargo, createVehicle and
deleteVehicle BE logs.
2016-08-10 20:34:54 -04:00