mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-13 19:52:38 +03:00
limits distance to object, as well as validating random auth key. added server_deleteObjDirect which is only for direct execution on the server, whereas server_deleteObj should be used for PVEH execution only
162 lines
6.0 KiB
Plaintext
162 lines
6.0 KiB
Plaintext
private ["_backpacks","_charID","_clientID","_dir","_holder","_lockCode","_lockColor","_lockedClass","_magazines","_name","_obj","_objectID","_objectUID","_ownerID","_packedClass","_player","_playerUID","_pos","_status","_statusText","_type","_unlockedClass","_vector","_weapons","_message","_suppliedCode","_fnc_lockCode"];
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_player = _this select 0;
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_obj = _this select 1;
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_status = _this select 2;
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_name = if (alive _player) then {name _player} else {"Dead Player"};
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_type = typeOf _obj;
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_pos = _obj getVariable ["OEMPos",getPosATL _obj];
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_dir = direction _obj;
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_vector = [vectorDir _obj, vectorUp _obj];
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_charID = _obj getVariable ["CharacterID","0"];
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_objectID = _obj getVariable ["ObjectID","0"];
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_objectUID = _obj getVariable ["ObjectUID","0"];
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_ownerID = _obj getVariable ["ownerPUID","0"];
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_lockCode = _charID;
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if (count _this > 3) then {
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_suppliedCode = _this select 3;
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if (_status != 3 && {_status != 6}) then {_lockCode = _suppliedCode;};
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};
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// Player may have disconnected or died before message send. Attempt lock/unlock/pack/save procedure anyway
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if (isNull _player) then {diag_log "ERROR: server_handleSafeGear called with Null player object";};
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_clientID = owner _player;
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_playerUID = getPlayerUID _player;
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_statusText = switch (_status) do {
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case 0: {"UNLOCKED"}; // unlock safe/lockbox
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case 1: {"LOCKED"}; // lock safe/lockbox
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case 2: {"PACKED"}; // pack safe/lockbox
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case 3: {"FAILED unlocking"}; // failed unlock safe/lockbox
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case 4: {"LOCKED"}; // lock door
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case 5: {"UNLOCKED"}; // unlock door
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case 6: {"FAILED unlocking"}; // failed unlocking door
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};
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if (isNull _obj) exitWith {
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diag_log format["ERROR: server_handleSafeGear called with Null object by %1 (%2). %3 attempt failed.",_name,_playerUID,_statusText];
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if (_status < 3) then {
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dze_waiting = "fail";
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_clientID publicVariableClient "dze_waiting";
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};
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};
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switch (_status) do {
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case 0: { //Unlocking
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_unlockedClass = getText (configFile >> "CfgVehicles" >> _type >> "unlockedClass");
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_weapons = _obj getVariable ["WeaponCargo",[]];
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_magazines = _obj getVariable ["MagazineCargo",[]];
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_backpacks = _obj getVariable ["BackpackCargo",[]];
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// Create new unlocked safe, then delete old locked safe
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//_holder = createVehicle [_unlockedClass,_pos,[],0,"CAN_COLLIDE"];
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_holder = _unlockedClass createVehicle [0,0,0];
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_holder setDir _dir;
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_holder setVariable ["memDir",_dir,true];
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_holder setVectorDirAndUp _vector;
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_holder setPosATL _pos;
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_holder setVariable ["CharacterID",_charID,true];
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_holder setVariable ["ObjectID",_objectID,true];
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_holder setVariable ["ObjectUID",_objectUID,true];
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_holder setVariable ["OEMPos",_pos,true];
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if (DZE_permanentPlot) then {_holder setVariable ["ownerPUID",_ownerID,true];};
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deleteVehicle _obj;
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[_weapons,_magazines,_backpacks,_holder] call server_addCargo;
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};
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case 1: { //Locking
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_lockedClass = getText (configFile >> "CfgVehicles" >> _type >> "lockedClass");
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// Save to database (also happens if a player is within 10m in server_playerSync and server_onPlayerDisconnect)
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[_obj,"gear"] call server_updateObject;
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_weapons = getWeaponCargo _obj;
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_magazines = getMagazineCargo _obj;
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_backpacks = getBackpackCargo _obj;
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// Create new locked safe, then delete old unlocked safe
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//_holder = createVehicle [_lockedClass,_pos,[],0,"CAN_COLLIDE"];
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_holder = _lockedClass createVehicle [0,0,0];
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_holder setDir _dir;
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_holder setVariable ["memDir",_dir,true];
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_holder setVectorDirAndUp _vector;
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_holder setPosATL _pos;
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_holder setVariable ["CharacterID",_charID,true];
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_holder setVariable ["ObjectID",_objectID,true];
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_holder setVariable ["ObjectUID",_objectUID,true];
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_holder setVariable ["OEMPos",_pos,true];
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if (DZE_permanentPlot) then {_holder setVariable ["ownerPUID",_ownerID,true];};
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deleteVehicle _obj;
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// Local setVariable gear onto new locked safe for easy access on next unlock
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// Do not send big arrays over network! Only server needs these
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_holder setVariable ["WeaponCargo",_weapons,false];
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_holder setVariable ["MagazineCargo",_magazines,false];
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_holder setVariable ["BackpackCargo",_backpacks,false];
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};
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case 2: { //Packing
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_packedClass = getText (configFile >> "CfgVehicles" >> _type >> "packedClass");
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_weapons = getWeaponCargo _obj;
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_magazines = getMagazineCargo _obj;
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_backpacks = getBackpackCargo _obj;
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//_holder = createVehicle [_packedClass,_pos,[],0,"CAN_COLLIDE"];
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_holder = _packedClass createVehicle [0,0,0];
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deleteVehicle _obj;
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_holder setDir _dir;
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_holder setPosATL _pos;
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_holder addMagazineCargoGlobal [getText(configFile >> "CfgVehicles" >> _packedClass >> "seedItem"),1];
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[_weapons,_magazines,_backpacks,_holder] call server_addCargo;
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// Delete safe from database
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[_objectID,_objectUID,_player] call server_deleteObjDirect;
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};
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};
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_fnc_lockCode = {
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private ["_color","_code"];
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if (_this == "") exitWith {0};
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_color = "";
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_code = if (typeName _this == "STRING") then {parseNumber _this} else {_this};
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_code = _code - 10000;
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if (_code <= 99) then {_color = localize "STR_TEAM_RED";};
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if (_code >= 100 && _code <= 199) then {_color = localize "STR_TEAM_GREEN"; _code = _code - 100;};
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if (_code >= 200) then {_color = localize "STR_TEAM_BLUE"; _code = _code - 200;};
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if (_code <= 9) then {_code = format["0%1", _code];};
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_code = format ["%1%2",_color,_code];
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_code
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};
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if (_status < 4) then {
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_type = switch _type do {
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case "VaultStorage";
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case "VaultStorageLocked": {
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"Safe"
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};
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case "LockboxStorage";
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case "LockboxStorageLocked": {
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_lockCode = _charID call _fnc_lockCode;
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if (_status == 3) then {_suppliedCode = _suppliedCode call _fnc_lockCode;};
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"LockBox"
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};
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};
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};
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if (_statusText == "FAILED unlocking") then {
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_message = format["%1 (%2) %3 %4 with code: %5 (actual: %8) @%6 %7",_name,_playerUID,_statusText,_type,_suppliedCode,mapGridPosition _pos,_pos,_lockCode];
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} else {
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_message = format["%1 (%2) %3 %4 with code: %5 @%6 %7",_name,_playerUID,_statusText,_type,_lockCode,mapGridPosition _pos,_pos];
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};
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diag_log _message;
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if (_status < 3) then {
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dze_waiting = "success";
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_clientID publicVariableClient "dze_waiting";
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};
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