Commit Graph

20 Commits

Author SHA1 Message Date
AirwavesMan
6280bfaf9c Fix turnCoef from upgraded vehicles
Larger is better.

Thx to Ascheadler
2021-02-21 10:10:44 +01:00
AirwavesMan
d4cae8c493 Rename new refuel urals 2021-01-23 17:36:11 +01:00
Schalldampfer
326f79c68c Supply Ural (ChDKZ) 2021-01-20 23:22:36 +09:00
Schalldampfer
7ff9c43185 CDF Ural Refuel 2021-01-20 23:09:43 +09:00
AirwavesMan
4667f20b5f Rebalance Refuel Truck cargo count 2020-11-15 13:04:29 +01:00
AirwavesMan
cb1b34fc6a Add some more winter vehicles 2020-08-22 21:33:53 +02:00
AirwavesMan
7695964869 Add some rusty vehicle versions
Thx to Tecumseh for the idea.

Big thanks to Marseille77 for creating those rusty textures.
2020-08-20 19:20:02 +02:00
AirwavesMan
3e41a66a04 Add more upgradable trucks
- Upgraded vehicles have an indicator of the upgrade in their name now.
- Trucks have their own upgrade manual now.
- Vehicle upgrade manuals got proper names and descriptions  to offer better information what the upgrade is used for.
2020-07-31 00:11:00 +02:00
A Man
d9b9874532 Change scope and type of configs from name to numbers
This got discussed earlier. Since epoch got merged with DayZ Mod we have a different name for the scope and type of configs.  A proper config should use numbers for those entries. This is the same how arma configs are written.  The basicDefines.hpp has all the needed information stored.

Also, this removes the weight entries from the magazines since we have them in a separate folder, so admins can edit them.
2020-05-29 02:04:06 +02:00
A Man
86f59b7de4 Land Vehicle overhaul
This commit overhauls all land vehicles. I have found many problems and one exploit which was important for upgrading vehicles. The main problem was that epoch overwrites many arma 2 vehicle bases classes. Those base classes and vehicle classes with the same name in arma 2 and epoch got update by arma 2 corepatch. Epoch overwrites and reverts many of those corepatch changes. This should not happen at all. Also, updating an already in arma 2 existing vehicle leaded to a problem in upgrading vehicles. The only chance to resolve both problems is that we reference existing vehicles from arma 2 and creating a new one for epoch.

-	Add for every vehicle an epoch version, all arma 2 vehicles remains unchanged
-	Add BMP-2, BTR-60 versions
-	Set a vehicleClass for every vehicle so it can be accessed in the editor under "DayZ Epoch Vehicles"
-	Set supplyRadius for all vehicles
-	Deactivate radar, auto medic, auto ammo and auto repair option for all vehicles that used this
-	All armed vehicles have a DZE class now
-	Fix positioning and animation errors for certain vehicles
2020-01-23 00:10:41 +01:00
A Man
02c910078a Add 2 new cargo truck version
This adds 2 new versions of cargo trucks. A truck for items and a truck for weapons. Also setting the supplyRadius for every refuel, reammo and repair truck to 0. Just to be sure.
2019-12-10 22:29:27 +01:00
A Man
e36e3cc429 Localize vehicle names
This commit also removes the displaynameshort. We do not need it any longer.
2019-11-18 19:02:02 +01:00
A Man
e26fb24ab9 Fixing wrong cargo count of Refuel Trucks (#2021)
* Update Kamaz Refuel

* Update MTVR Refuel

* Update Ural Refuel

* Update V3S Refuel

* Wrong cargo count of Refuel Trucks
2018-08-13 08:23:20 +12:00
ebayShopper
3f3d8ce357 Disable A2 auto-refuel feature on KamazRefuel trucks #1855
Fixes #1855

Mistake from 0701e5b
2017-03-03 13:30:13 -05:00
ebaydayz
8429ad1fbc Clear typicalCargo for some vehicles missing it
Prevents preloading units, may help with load times a little.
2016-11-17 15:40:08 -05:00
ebaydayz
040cce2a27 More cfgVehicles cleanup 2016-03-06 20:02:24 -05:00
icomrade
9d52fb0595 Should be all scope entries 2016-03-05 20:36:07 -05:00
icomrade
744d2e43a3 one more 2016-02-21 13:16:13 -05:00
icomrade
f885e06c2a CfgVehicles and Scope issues done 2016-02-21 13:14:03 -05:00
icomrade
dfb7bba743 CFG WEAPONS DONE 2016-02-21 13:09:16 -05:00