mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-13 19:52:38 +03:00
This commit overhauls all land vehicles. I have found many problems and one exploit which was important for upgrading vehicles. The main problem was that epoch overwrites many arma 2 vehicle bases classes. Those base classes and vehicle classes with the same name in arma 2 and epoch got update by arma 2 corepatch. Epoch overwrites and reverts many of those corepatch changes. This should not happen at all. Also, updating an already in arma 2 existing vehicle leaded to a problem in upgrading vehicles. The only chance to resolve both problems is that we reference existing vehicles from arma 2 and creating a new one for epoch. - Add for every vehicle an epoch version, all arma 2 vehicles remains unchanged - Add BMP-2, BTR-60 versions - Set a vehicleClass for every vehicle so it can be accessed in the editor under "DayZ Epoch Vehicles" - Set supplyRadius for all vehicles - Deactivate radar, auto medic, auto ammo and auto repair option for all vehicles that used this - All armed vehicles have a DZE class now - Fix positioning and animation errors for certain vehicles
144 lines
3.3 KiB
C++
144 lines
3.3 KiB
C++
class Ural_INS;
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class Ural_INS_DZE: Ural_INS {
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scope = public;
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crew = "";
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displayName= $STR_VEH_NAME_URAL_INS;
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typicalCargo[] = {};
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class TransportMagazines {};
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class TransportWeapons {};
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vehicleClass = "DayZ Epoch Vehicles";
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supplyRadius = 2.6;
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};
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class Ural_CDF;
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class Ural_CDF_DZE: Ural_CDF {
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scope = public;
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crew = "";
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displayName= $STR_VEH_NAME_URAL_CDF;
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typicalCargo[] = {};
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class TransportMagazines {};
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class TransportWeapons {};
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vehicleClass = "DayZ Epoch Vehicles";
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supplyRadius = 2.6;
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};
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class UralOpen_CDF;
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class UralOpen_CDF_DZE: UralOpen_CDF {
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scope = public;
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crew = "";
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displayName= $STR_VEH_NAME_URAL_CDF_OPEN;
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typicalCargo[] = {};
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class TransportMagazines {};
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class TransportWeapons {};
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vehicleClass = "DayZ Epoch Vehicles";
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supplyRadius = 2.6;
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};
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class Ural_TK_CIV_EP1;
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class Ural_TK_CIV_EP1_DZE: Ural_TK_CIV_EP1 {
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scope = public;
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crew = "";
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displayName= $STR_VEH_NAME_URAL_TK;
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typicalCargo[] = {};
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class TransportMagazines {};
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class TransportWeapons {};
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vehicleClass = "DayZ Epoch Vehicles";
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supplyRadius = 2.6;
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};
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class Ural_UN_EP1;
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class Ural_UN_EP1_DZE: Ural_UN_EP1 {
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scope = public;
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crew = "";
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displayName= $STR_VEH_NAME_URAL_UN;
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typicalCargo[] = {};
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class TransportMagazines {};
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class TransportWeapons {};
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vehicleClass = "DayZ Epoch Vehicles";
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supplyRadius = 2.6;
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};
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class UralCivil;
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class UralCivil_DZE : UralCivil {
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scope = public;
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displayName= $STR_VEH_NAME_URAL_CIVIL;
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crew = "";
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typicalCargo[] = {};
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class TransportMagazines{};
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class TransportWeapons{};
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vehicleClass = "DayZ Epoch Vehicles";
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supplyRadius = 2.6;
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};
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class UralCivil2;
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class UralCivil2_DZE : UralCivil2 {
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displayName = $STR_VEH_NAME_URAL_CIVIL_OPEN;
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scope = public;
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crew = "";
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typicalCargo[] = {};
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class TransportMagazines{};
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class TransportWeapons{};
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vehicleClass = "DayZ Epoch Vehicles";
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supplyRadius = 2.6;
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};
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class UralSupply_TK_EP1;
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class UralSupply_TK_EP1_DZE : UralSupply_TK_EP1 {
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displayName = $STR_VEH_NAME_URAL_CIVIL_OPEN;
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scope = public;
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crew = "";
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typicalCargo[] = {};
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class TransportMagazines{};
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class TransportWeapons{};
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vehicleClass = "DayZ Epoch Vehicles";
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supplyRadius = 2.6;
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};
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class UralRefuel_TK_EP1;
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class UralRefuel_TK_EP1_DZ: UralRefuel_TK_EP1 {
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scope = public;
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displayName = $STR_VEH_NAME_URAL_FUEL;
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crew = "";
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typicalCargo[] = {};
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transportMaxWeapons = 50;
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transportMaxMagazines = 200;
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transportmaxbackpacks = 8;
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class TransportMagazines{};
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class TransportWeapons{};
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transportFuel = 0; //Required to disable A2 built in auto refuel for fuel trucks
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fuelCapacity = 10000;
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vehicleClass = "DayZ Epoch Vehicles";
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supplyRadius = 2.6;
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};
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class UralReammo_CDF;
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class UralReammo_CDF_DZE: UralReammo_CDF {
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scope = public;
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displayName = $STR_VEH_NAME_URAL_WEAPONS;
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crew = "";
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typicalCargo[] = {};
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transportMaxWeapons = 75;
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transportMaxMagazines = 100;
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transportmaxbackpacks = 8;
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class TransportMagazines{};
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class TransportWeapons{};
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transportAmmo = 0;
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vehicleClass = "DayZ Epoch Vehicles";
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supplyRadius = 2.6;
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};
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class UralRepair_CDF;
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class UralRepair_CDF_DZE: UralRepair_CDF {
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scope = public;
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displayName = $STR_VEH_NAME_URAL_AMMO;
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crew = "";
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typicalCargo[] = {};
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transportMaxWeapons = 25;
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transportMaxMagazines = 300;
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transportmaxbackpacks = 8;
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class TransportMagazines{};
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class TransportWeapons{};
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transportRepair = 0;
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vehicleClass = "DayZ Epoch Vehicles";
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supplyRadius = 2.6;
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}; |