Files
DayZ-Epoch/SQF/dayz_code/Configs/CfgVehicles/Car/UralCivil_DZ.hpp
A Man 86f59b7de4 Land Vehicle overhaul
This commit overhauls all land vehicles. I have found many problems and one exploit which was important for upgrading vehicles. The main problem was that epoch overwrites many arma 2 vehicle bases classes. Those base classes and vehicle classes with the same name in arma 2 and epoch got update by arma 2 corepatch. Epoch overwrites and reverts many of those corepatch changes. This should not happen at all. Also, updating an already in arma 2 existing vehicle leaded to a problem in upgrading vehicles. The only chance to resolve both problems is that we reference existing vehicles from arma 2 and creating a new one for epoch.

-	Add for every vehicle an epoch version, all arma 2 vehicles remains unchanged
-	Add BMP-2, BTR-60 versions
-	Set a vehicleClass for every vehicle so it can be accessed in the editor under "DayZ Epoch Vehicles"
-	Set supplyRadius for all vehicles
-	Deactivate radar, auto medic, auto ammo and auto repair option for all vehicles that used this
-	All armed vehicles have a DZE class now
-	Fix positioning and animation errors for certain vehicles
2020-01-23 00:10:41 +01:00

144 lines
3.3 KiB
C++

class Ural_INS;
class Ural_INS_DZE: Ural_INS {
scope = public;
crew = "";
displayName= $STR_VEH_NAME_URAL_INS;
typicalCargo[] = {};
class TransportMagazines {};
class TransportWeapons {};
vehicleClass = "DayZ Epoch Vehicles";
supplyRadius = 2.6;
};
class Ural_CDF;
class Ural_CDF_DZE: Ural_CDF {
scope = public;
crew = "";
displayName= $STR_VEH_NAME_URAL_CDF;
typicalCargo[] = {};
class TransportMagazines {};
class TransportWeapons {};
vehicleClass = "DayZ Epoch Vehicles";
supplyRadius = 2.6;
};
class UralOpen_CDF;
class UralOpen_CDF_DZE: UralOpen_CDF {
scope = public;
crew = "";
displayName= $STR_VEH_NAME_URAL_CDF_OPEN;
typicalCargo[] = {};
class TransportMagazines {};
class TransportWeapons {};
vehicleClass = "DayZ Epoch Vehicles";
supplyRadius = 2.6;
};
class Ural_TK_CIV_EP1;
class Ural_TK_CIV_EP1_DZE: Ural_TK_CIV_EP1 {
scope = public;
crew = "";
displayName= $STR_VEH_NAME_URAL_TK;
typicalCargo[] = {};
class TransportMagazines {};
class TransportWeapons {};
vehicleClass = "DayZ Epoch Vehicles";
supplyRadius = 2.6;
};
class Ural_UN_EP1;
class Ural_UN_EP1_DZE: Ural_UN_EP1 {
scope = public;
crew = "";
displayName= $STR_VEH_NAME_URAL_UN;
typicalCargo[] = {};
class TransportMagazines {};
class TransportWeapons {};
vehicleClass = "DayZ Epoch Vehicles";
supplyRadius = 2.6;
};
class UralCivil;
class UralCivil_DZE : UralCivil {
scope = public;
displayName= $STR_VEH_NAME_URAL_CIVIL;
crew = "";
typicalCargo[] = {};
class TransportMagazines{};
class TransportWeapons{};
vehicleClass = "DayZ Epoch Vehicles";
supplyRadius = 2.6;
};
class UralCivil2;
class UralCivil2_DZE : UralCivil2 {
displayName = $STR_VEH_NAME_URAL_CIVIL_OPEN;
scope = public;
crew = "";
typicalCargo[] = {};
class TransportMagazines{};
class TransportWeapons{};
vehicleClass = "DayZ Epoch Vehicles";
supplyRadius = 2.6;
};
class UralSupply_TK_EP1;
class UralSupply_TK_EP1_DZE : UralSupply_TK_EP1 {
displayName = $STR_VEH_NAME_URAL_CIVIL_OPEN;
scope = public;
crew = "";
typicalCargo[] = {};
class TransportMagazines{};
class TransportWeapons{};
vehicleClass = "DayZ Epoch Vehicles";
supplyRadius = 2.6;
};
class UralRefuel_TK_EP1;
class UralRefuel_TK_EP1_DZ: UralRefuel_TK_EP1 {
scope = public;
displayName = $STR_VEH_NAME_URAL_FUEL;
crew = "";
typicalCargo[] = {};
transportMaxWeapons = 50;
transportMaxMagazines = 200;
transportmaxbackpacks = 8;
class TransportMagazines{};
class TransportWeapons{};
transportFuel = 0; //Required to disable A2 built in auto refuel for fuel trucks
fuelCapacity = 10000;
vehicleClass = "DayZ Epoch Vehicles";
supplyRadius = 2.6;
};
class UralReammo_CDF;
class UralReammo_CDF_DZE: UralReammo_CDF {
scope = public;
displayName = $STR_VEH_NAME_URAL_WEAPONS;
crew = "";
typicalCargo[] = {};
transportMaxWeapons = 75;
transportMaxMagazines = 100;
transportmaxbackpacks = 8;
class TransportMagazines{};
class TransportWeapons{};
transportAmmo = 0;
vehicleClass = "DayZ Epoch Vehicles";
supplyRadius = 2.6;
};
class UralRepair_CDF;
class UralRepair_CDF_DZE: UralRepair_CDF {
scope = public;
displayName = $STR_VEH_NAME_URAL_AMMO;
crew = "";
typicalCargo[] = {};
transportMaxWeapons = 25;
transportMaxMagazines = 300;
transportmaxbackpacks = 8;
class TransportMagazines{};
class TransportWeapons{};
transportRepair = 0;
vehicleClass = "DayZ Epoch Vehicles";
supplyRadius = 2.6;
};