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https://github.com/EpochModTeam/DayZ-Epoch.git
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This got discussed earlier. Since epoch got merged with DayZ Mod we have a different name for the scope and type of configs. A proper config should use numbers for those entries. This is the same how arma configs are written. The basicDefines.hpp has all the needed information stored. Also, this removes the weight entries from the magazines since we have them in a separate folder, so admins can edit them.
144 lines
3.3 KiB
C++
144 lines
3.3 KiB
C++
class Ural_INS;
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class Ural_INS_DZE: Ural_INS {
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scope = 2;
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crew = "";
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displayName= $STR_VEH_NAME_URAL_INS;
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typicalCargo[] = {};
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class TransportMagazines {};
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class TransportWeapons {};
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vehicleClass = "DayZ Epoch Vehicles";
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supplyRadius = 2.6;
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};
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class Ural_CDF;
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class Ural_CDF_DZE: Ural_CDF {
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scope = 2;
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crew = "";
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displayName= $STR_VEH_NAME_URAL_CDF;
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typicalCargo[] = {};
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class TransportMagazines {};
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class TransportWeapons {};
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vehicleClass = "DayZ Epoch Vehicles";
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supplyRadius = 2.6;
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};
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class UralOpen_CDF;
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class UralOpen_CDF_DZE: UralOpen_CDF {
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scope = 2;
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crew = "";
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displayName= $STR_VEH_NAME_URAL_CDF_OPEN;
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typicalCargo[] = {};
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class TransportMagazines {};
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class TransportWeapons {};
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vehicleClass = "DayZ Epoch Vehicles";
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supplyRadius = 2.6;
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};
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class Ural_TK_CIV_EP1;
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class Ural_TK_CIV_EP1_DZE: Ural_TK_CIV_EP1 {
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scope = 2;
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crew = "";
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displayName= $STR_VEH_NAME_URAL_TK;
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typicalCargo[] = {};
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class TransportMagazines {};
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class TransportWeapons {};
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vehicleClass = "DayZ Epoch Vehicles";
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supplyRadius = 2.6;
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};
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class Ural_UN_EP1;
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class Ural_UN_EP1_DZE: Ural_UN_EP1 {
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scope = 2;
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crew = "";
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displayName= $STR_VEH_NAME_URAL_UN;
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typicalCargo[] = {};
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class TransportMagazines {};
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class TransportWeapons {};
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vehicleClass = "DayZ Epoch Vehicles";
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supplyRadius = 2.6;
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};
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class UralCivil;
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class UralCivil_DZE : UralCivil {
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scope = 2;
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displayName= $STR_VEH_NAME_URAL_CIVIL;
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crew = "";
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typicalCargo[] = {};
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class TransportMagazines{};
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class TransportWeapons{};
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vehicleClass = "DayZ Epoch Vehicles";
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supplyRadius = 2.6;
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};
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class UralCivil2;
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class UralCivil2_DZE : UralCivil2 {
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displayName = $STR_VEH_NAME_URAL_CIVIL_OPEN;
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scope = 2;
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crew = "";
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typicalCargo[] = {};
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class TransportMagazines{};
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class TransportWeapons{};
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vehicleClass = "DayZ Epoch Vehicles";
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supplyRadius = 2.6;
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};
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class UralSupply_TK_EP1;
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class UralSupply_TK_EP1_DZE : UralSupply_TK_EP1 {
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displayName = $STR_VEH_NAME_URAL_CIVIL_OPEN;
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scope = 2;
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crew = "";
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typicalCargo[] = {};
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class TransportMagazines{};
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class TransportWeapons{};
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vehicleClass = "DayZ Epoch Vehicles";
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supplyRadius = 2.6;
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};
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class UralRefuel_TK_EP1;
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class UralRefuel_TK_EP1_DZ: UralRefuel_TK_EP1 {
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scope = 2;
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displayName = $STR_VEH_NAME_URAL_FUEL;
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crew = "";
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typicalCargo[] = {};
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transportMaxWeapons = 50;
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transportMaxMagazines = 200;
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transportmaxbackpacks = 8;
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class TransportMagazines{};
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class TransportWeapons{};
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transportFuel = 0; //Required to disable A2 built in auto refuel for fuel trucks
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fuelCapacity = 10000;
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vehicleClass = "DayZ Epoch Vehicles";
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supplyRadius = 2.6;
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};
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class UralReammo_CDF;
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class UralReammo_CDF_DZE: UralReammo_CDF {
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scope = 2;
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displayName = $STR_VEH_NAME_URAL_WEAPONS;
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crew = "";
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typicalCargo[] = {};
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transportMaxWeapons = 75;
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transportMaxMagazines = 100;
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transportmaxbackpacks = 8;
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class TransportMagazines{};
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class TransportWeapons{};
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transportAmmo = 0;
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vehicleClass = "DayZ Epoch Vehicles";
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supplyRadius = 2.6;
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};
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class UralRepair_CDF;
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class UralRepair_CDF_DZE: UralRepair_CDF {
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scope = 2;
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displayName = $STR_VEH_NAME_URAL_AMMO;
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crew = "";
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typicalCargo[] = {};
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transportMaxWeapons = 25;
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transportMaxMagazines = 300;
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transportmaxbackpacks = 8;
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class TransportMagazines{};
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class TransportWeapons{};
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transportRepair = 0;
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vehicleClass = "DayZ Epoch Vehicles";
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supplyRadius = 2.6;
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}; |