ebaydayz
dbd84e419b
Use spawn for dynamicText kill feed
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My mistake from 9b13bd0
2016-09-27 20:54:38 -04:00
ebaydayz
15b05dc84b
Fix return change free space check when buying into vehicle
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This fixes incorrect return of "not enough space to accept change" when
purchasing large quantities of magazines into a vehicle.
Thanks @oiad for noticing this.
2016-09-27 19:09:54 -04:00
ebaydayz
a2fcb69579
Remove scheduler_corpse setPosATL
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Vanilla commit:
b4b54b51cc
2016-09-27 17:20:24 -04:00
ebaydayz
f15db73072
Update vanilla player_build
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Vanilla commits:
f1e12509e1
ce98e0b1d5
2016-09-27 17:15:43 -04:00
ebaydayz
79c6d605a5
Add back playMoveNow in fn_unconscious.sqf
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Partially reverting 341d45f
See comment on 341d45f
2016-09-27 16:50:59 -04:00
ebaydayz
cc28d43d25
Remove unit's local event handler anticheat check
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The createUnit remote execution locality exploit was fixed in current
A2OA stable patch 131129:
https://forums.bistudio.com/topic/186695-a2a2oa-patch-18122015/
This is now unnecessary and would needlessly restrict modders.
2016-09-27 16:04:14 -04:00
ebaydayz
9b13bd0e5e
Update new death messages
2016-09-27 15:08:41 -04:00
icomrade
58e90da07d
Fix transfusion in vehicle
2016-09-27 12:46:13 -04:00
icomrade
8c3fe83a87
Better UID Calculation + Longer ObjectUID Column
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Don't even bother using vector in the key calculation, the sqf ObjectUID
isn't as critical anymore. This method will be much faster.
Changed ObjectUID column to Varchar since with this key generation
method we can approach the BigINT ceiling much quicker than we used to.
2016-09-26 16:34:26 -04:00
icomrade
514ac67650
Better OnPause
2016-09-25 20:31:38 -04:00
oiad
c02053176d
Advanced trading bugfix, Snap building typo and snap point fixes
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Fixes a bug with advanced trading green "you have this item" text in
buyables list, this was showing you had the item when you didn't.
Snap building typo
Snap building snap points for large cinder walls as reported by
@SmokeyBR
https://github.com/EpochModTeam/DayZ-Epoch/issues/1766#issuecomment-248021073
2016-09-24 18:53:02 +12:00
icomrade
40d419e475
Re-add abort timeout
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Timeout is no longer restarted when you click abort and the loop now
closes the gear menu so the player cannot attempt to dupe with the gear
menu and abort menu open at the same time.
2016-09-23 19:10:39 -04:00
icomrade
770378b3af
Private array
2016-09-23 17:22:57 -04:00
icomrade
cabf978fe7
Modify linebreaks in stringtable for parsetext
2016-09-23 16:59:17 -04:00
icomrade
e8006a40af
Non-blocked messages
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Displays at the bottom center of the screen. This now accepts formated
(structured) text, see https://community.bistudio.com/wiki/parseText for
more info
2016-09-23 14:02:31 -04:00
ebaydayz
c1763171db
Fix damage on local trader city objects
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This fixes local trader city objects taking damage from being run over.
2016-09-23 12:08:51 -04:00
ebaydayz
cc03256475
Update purchased vehicle spawn location
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If there was no helipad available findSafePos was called. If that failed
it spawned the vehicle in the debug zone.
Calling findSafePos is no longer necessary since we are now using
createVehicle "NONE".
2016-09-22 18:12:52 -04:00
icomrade
7f0935c639
add floors to drop array
2016-09-22 15:14:05 -04:00
icomrade
6ae64eb622
Prevent player from dragging through walls
2016-09-22 14:03:23 -04:00
icomrade
43547c8273
Better key calculation
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append diag_ticktime to key. Max length is 24 characters in the DB so
the limit so this shouldn't cause issues unless the server is up for
hundreds of days.
2016-09-22 13:26:15 -04:00
ebaydayz
b315c15cb0
Update vanilla chop wood
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Vanilla commit:
1bca531254
2016-09-21 18:43:23 -04:00
ebaydayz
5e71793c17
Update vanilla building
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Vanilla commits applied:
44f2552ff2
213a333ce5
423d53299d
43bce6554f
f551cdac6e
2016-09-21 17:14:13 -04:00
ebaydayz
33cf7611ed
Don't allow jerry fill from destroyed fuel source
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Vanilla commit:
90251abab3
9204c15d3f
2016-09-21 16:53:29 -04:00
ebaydayz
ef065aeb35
Fix plot management buildables in range display count
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See #1735
2016-09-21 15:52:14 -04:00
ebaydayz
f3ccb74eab
Also update objects if player is dead in onPlayerDisconnect
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I just noticed before 5f0c2fc this was also running if the player was
dead. Now it will run if the player is alive in playerSync otherwise it
will run here if they are dead.
2016-09-21 11:41:41 -04:00
icomrade
c042145081
Merge branch 'master' of https://github.com/EpochModTeam/DayZ-Epoch
2016-09-21 11:09:50 -04:00
icomrade
4e946552fd
Fix combat logging
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Thanks @ndavalos
@ebaydayz since this was moved after player_sumMedical is called in
5f0c2fcc49
it would no longer save the modified unconcious and timeout vars to the
DB.
2016-09-21 11:09:03 -04:00
ebaydayz
01b45121d8
Fix dayz_townGeneratorBlacklist not working
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I forgot to update it when these were moved to global spawn recently.
2016-09-20 20:19:47 -04:00
ebaydayz
e2c2a2a76a
Fix 309 error for newly placed safe inventory
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See my comments on ae78fde and a3c3ccc
The object_maintenance function is only for vanilla buildables and is
currently not used. It immediately overwrites with a 306 call.
2016-09-20 13:47:18 -04:00
ebaydayz
e94a66e9fd
Merge pull request #1768 from AirwavesMan/master
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Adding more loot table for zombies
2016-09-20 12:03:30 -04:00
ebaydayz
ac95c6b0df
Make plot and door friends lists backwards compatible
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This prevents errors when upgrading 1051 databases that had plot or door
management installed.
See comments at:
fe9b8fdcb4
2016-09-19 20:21:27 -04:00
icomrade
b9ec6df95e
Revert "Update object management name strings to array format"
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This reverts commit fe9b8fdcb4 .
2016-09-19 19:43:21 -04:00
A Man
7b22d9dd14
New loot tables for zombies
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Adding 3 new loot tables
2016-09-20 01:28:42 +02:00
A Man
7ea6e9c7a4
Zombie loot update
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Adding 3 more options for zombie loot to give admins better possibilities to customize the zombie loot.
2016-09-20 01:27:31 +02:00
A Man
5e3d4c7890
Zombie loot update
2016-09-20 01:25:20 +02:00
icomrade
fe9b8fdcb4
Update object management name strings to array format
2016-09-19 16:34:02 -04:00
ebaydayz
1b7d7a2ecb
Clarify benchmark diag_log
2016-09-19 16:23:33 -04:00
A Man
b751ffb278
Small loot position update
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Adding Land_stan to loot positions. It is the same like the Camp. Increasing the high of loot positions to prevent loot from spawning in the ground.
2016-09-19 21:45:19 +02:00
icomrade
c97015fb9a
Re-add removal of fuel tanks and engine
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Thanks for the tip on fuel tanks @SmokeyBR
2016-09-19 14:11:45 -04:00
icomrade
91e5e875c2
Force save after building and maintain
2016-09-19 13:48:27 -04:00
icomrade
5f33fd3ef5
Fix R3F Tired
2016-09-19 13:39:58 -04:00
icomrade
37a717fe3f
Fix generator gear display and Offroad hud
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using generator as a tent should have no adverse effects.
Thanks @SmokeyBR
2016-09-19 12:08:25 -04:00
ebaydayz
61f38fc259
Use number instead of string for weapon slot type in configs
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This is consistent with the rest of the weapon configs.
It also avoids issues with using isNumber or getNumber to check slot
type in scripts.
2016-09-18 14:58:35 -04:00
ebaydayz
708328e486
Avoid gear update for empty random vehicles
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There is no need to update the inventory if no loot was added.
My mistake from d98025c
2016-09-17 19:07:08 -04:00
ebaydayz
d0e7b26121
Fix wrong distance in relocate diag_log
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My mistake from 9c2f151
2016-09-17 18:15:16 -04:00
ebaydayz
3d0c5b13cf
Fix playerSync error from 5f0c2fc
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@icomrade There are cases where playerSync will receive > 3 params if
achievements are passed. Example:
https://github.com/EpochModTeam/DayZ-Epoch/blob/master/SQF/dayz_code/system/player_spawn_2.sqf#L305
2016-09-17 17:43:41 -04:00
ebaydayz
29d9ed9211
Set unit posATL in switchModel if respawn is in water
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Reverts:
bcc16a0135
See:
e8e5d24e80
2016-09-17 15:41:49 -04:00
ebaydayz
5f0c2fcc49
Speed up onPlayerDisconnect some more
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Moved combat log setVariables to playerSync. Now the player object is no
longer needed for any of the code at the bottom of playerSync or
onPlayerDisconnected.
Update objects is already performed at the bottom of playerSync. There
is no reason to do it again in playerDisconnect since it calls
playerSync.
2016-09-17 15:02:00 -04:00
ebaydayz
da70306291
Speed up playerSync a little
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Removed unused variables and redundant checks.
_Force was always true so any condition with an OR _force in it was the
same as (true) i.e. redundant.
2016-09-17 14:03:05 -04:00
ebaydayz
9c2f15159a
Correct Air relocate in server_playerSync
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@icomrade you forgot to change the _playerObj variable to _character
when you moved this.
Also if BIS_fnc_findSafePos was successful on the first attempt the way
you had it would use the original _charPos instead of the successful
return because you never set _charPos = _newPos;
ed3227fa7a
2016-09-17 13:07:27 -04:00