ebayShopper
7668152118
Remove some more glitched map objects
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Vanilla commits:
https://github.com/DayZMod/DayZ/commit/db5aa2063cc17ee8dcd729ecda4e73d952e1f732
https://github.com/DayZMod/DayZ/commit/88458846e9ef3262ea4f7a4a61d0ef62ce6a756a
https://github.com/DayZMod/DayZ/commit/1ec13bdfd02eed6ad244f27a39d7a002d968af29
2017-12-17 12:19:28 -05:00
ebayShopper
5e9a7271e9
Add option to toggle status icons
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Vanilla commit:
https://github.com/DayZMod/DayZ/commit/44bb49e3260fb2d67bb66a8c55361a837bda74a3
2017-12-04 18:14:48 -05:00
ebayShopper
5ca381e95a
Remove some glitched map objects
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Vanilla commits:
https://github.com/DayZMod/DayZ/commit/f1b7ffe3274dfda9e0bcf94babfb84e039061335
https://github.com/DayZMod/DayZ/commit/08a883c2884920e424fc03f1a30deac2a17d9686
https://github.com/DayZMod/DayZ/commit/368dd0e8d57f9e3b130501c17fbd00a7d34a4e9f
https://github.com/DayZMod/Battleye-Filters/commit/b0f60765d9cb03bbaeb8313f2125bccd4a1d98db
https://github.com/DayZMod/Battleye-Filters/commit/4ae5006f8b99f74895f766e624bbf860be504eeb
2017-12-04 12:47:15 -05:00
ebayShopper
973247950e
Fix fresh spawns running on login
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Vanilla commit:
https://github.com/DayZMod/DayZ/commit/cbb1b7ab90cb6d1c7c30a28892066380bb525ca9
2017-12-02 17:27:41 -05:00
ebayShopper
ac10daeb4d
Update humanity morphing
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Vanilla commits:
https://github.com/DayZMod/DayZ/commit/33d4165e64fde04bf43628069e2d006b45548b38
https://github.com/DayZMod/DayZ/commit/6674be6d5faabc37699142d93e20e08527dda0c3
https://github.com/DayZMod/DayZ/commit/f4d18a6fefd231cef88d39e5b91e4827e09a7a28
2017-11-25 14:52:06 -05:00
ebayShopper
4ea3f36830
Update PVDZ_sec_atp logs
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This reverts commit 7b287a2
Vanilla commit:
https://github.com/DayZMod/DayZ/commit/a81dd8164c2029221fc4924817615191032b1fa8
2017-11-21 15:05:07 -05:00
ebayShopper
61786244bc
Update zombie_agent.fsm
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The only changes were to apply these two commits:
https://github.com/DayZMod/DayZ/commit/91f94a5ab9751dcccc3f6d3cfb3fb0f2cacc7930
https://github.com/DayZMod/DayZ/commit/4bc07b71e7b4410dd9e6569c30b7d1d31c278f38
2017-11-20 16:42:05 -05:00
ebayShopper
63fe9f8e87
Revert Topolka dam fix
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This reverts 5884ef6
Vanilla commit:
https://github.com/DayZMod/DayZ/commit/a71efab3d3594932fbc8f3463a3481c02e6fe411
2017-11-18 14:20:08 -05:00
ebayShopper
1825fab321
Update vanilla POI
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Vanilla commits:
https://github.com/DayZMod/DayZ/commit/d1c8ccb00f65df1d28bd858a94d84d76cf52b625
https://github.com/DayZMod/DayZ/commit/6c70d01b2ac889024c157edcfb47e6662eefcf64
2017-11-18 14:13:02 -05:00
ebayShopper
895aa62369
Update vanilla antiwall glitch
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Vanilla commits:
https://github.com/DayZMod/DayZ/commit/10f9cd2c1bbff91d1556f42bbfac7d94e6eb4641
https://github.com/DayZMod/DayZ/commit/669b79335480f628949d69f23fe846a6484ba247#diff-768fdf583c42ac37d1163a8e6fe31244
2017-11-17 14:19:17 -05:00
ebayShopper
0fadd1e5fc
Slightly speed up a switch model check
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Check once instead of twice
2017-11-10 12:03:05 -05:00
ebayShopper
42e00475d6
Add sender verification to publish and swap object
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Continuation of 8035df0
This is important to have on publish to identify cheaters who spam
create objects in the database or create objects with bad inventory.
- Renamed variables to backport to vanilla
- Removed % and & due to code filtering in publicvariableval.txt
Changes in modular_build.sqf were the same as player_build.sqf.
Tested with building, upgrading buildable/vehicle/tent, downgrading,
buying a vehicle, destroying tent and removing an object.
2017-11-03 16:09:14 -04:00
ebayShopper
780d5d8775
Fix force save when pressing F4
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Forgot to remove F4 from the blocked list in 5acad04 @icomrade so it was
being overwritten.
Shift + P is not a hardcoded engine bind. It is just the default
DSInterface bind, so actionKeys "DSInterface" covers that in f760896 .
2017-10-28 18:34:37 -04:00
icomrade
b8d5c7cda7
Change slow zombie behavior and variable
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thanks for the idea DieTanx. note: The only changes to the FSM were in the action field of the UnitReady condition
2017-09-14 12:44:44 -04:00
ebayShopper
026788e714
Block another A2OA script execution exploit
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Thanks to Dihan for reporting on Discord.
This exploit may work with other event handlers, displays and controls.
Please leave a comment if you find any others that work. I tested GPS,
abort, MP setup and group menu displays, as well as the map diary list
box controls, but none of those had this problem.
This should be fixed with an A2OA patch, please report to Bohemia.
2017-08-13 16:07:03 -04:00
ebayShopper
7a68f9f70b
Add some basic compatibility for Ruegen map
2017-07-30 16:28:37 -04:00
icomrade
8035df0ba0
Rudimentary auth for DeleteObj
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limits distance to object, as well as validating random auth key. added server_deleteObjDirect which is only for direct execution on the server, whereas server_deleteObj should be used for PVEH execution only
2017-07-29 21:09:20 -04:00
ebayShopper
39e05ad0e4
Update vanilla building
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Vanilla commits:
https://github.com/DayZMod/DayZ/commit/2ec04a7f8dc50be4a197b76291f06ceae0437b7c
https://github.com/DayZMod/DayZ/commit/f333910f95ed0991ffe9eae76f80f39f1b582eee
https://github.com/DayZMod/DayZ/commit/156b90ccb54d44bfc7ac49ed55757282f82e5831
2017-06-10 10:45:14 -04:00
ebayShopper
abdb3e0e42
Fix survival time not counted after clothes change
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Vanilla commits:
https://github.com/DayZMod/DayZ/commit/cf4fde633539a6980f3ca4297cd37c558d4fca03
https://github.com/DayZMod/DayZ/commit/74dd04616f81f580057927bad37be98156a7b123
2017-06-10 10:07:19 -04:00
ebayShopper
48858b2e6c
Add medic anim function with proper interrupt
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Closes #1386
Vanilla commits
applied:
https://github.com/DayZMod/DayZ/commit/f99a3deced4f4314c4b9a26c1c822e5c5d7f90eb
https://github.com/DayZMod/DayZ/commit/731b957e8e1c3f1bb08474fb397af6165e48a8df
Removed
two unused files and a few variables made redundant by actionInProgress
2017-06-06 15:25:14 -04:00
ebayShopper
9fc72a8b87
Change dayz_survived to actual play time
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Vanilla commits:
https://github.com/DayZMod/DayZ/commit/18eaecb19fc1ea26f5769fccd920824bf843e19b
https://github.com/DayZMod/DayZ/commit/b76b1200cabac8661a0628489a128a561f1f379c
https://github.com/DayZMod/DayZ/commit/78ea61e3345e197e9350910b5808d85ef56f7f11
https://github.com/DayZMod/DayZ/commit/8309427f0dc3f7e5a6acd1d5ec1d155cbe11aec5
Should be ready for Hive update @icomrade . If you upload it to a test
folder I'll test it.
2017-04-13 18:35:28 -04:00
ebayShopper
c39fc86972
Update Napf and Namalsk waterHoleProxy again
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Some were still missing after 89292b3 . These are now complete
auto-generated lists for the whole map.
2017-04-10 17:39:50 -04:00
ebayShopper
89292b3f37
Correct some waterHole positions for Napf and Namalsk
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https://epochmod.com/forum/topic/43623-cant-fill-water-bottles-on-napf/
2017-04-08 16:05:59 -04:00
icomrade
54fc40fbe3
Fix DZE_defaultSkin
2017-03-28 11:52:12 -04:00
ebayShopper
6a711deccc
Add reliable workaround for swimming in ground and air issue
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Fixes #1913
2017-03-23 15:58:14 -04:00
ebayShopper
ad7a12771a
Fix swimming in ground again #1913
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Closes #1913
2017-03-22 14:59:31 -04:00
ebayShopper
7833f6743f
Update zombie_agent.fsm
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Vanilla commits:
https://github.com/DayZMod/DayZ/commit/3571cf93849d27bf23f77b053d7caf4a79b7baf7
https://github.com/DayZMod/DayZ/commit/728c83bdbd6ae834a4ee0dd4b2f84e0e466c754f
2017-03-20 16:31:04 -04:00
ebayShopper
e81f19757e
Move POI back to global spawn again
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These contain trees and buildings which need their chopped/destroyed
status synchronized for all clients.
This reverts c21a731 .
Vanilla commit:
https://github.com/DayZMod/DayZ/commit/32f2fa3b22f78948f1c00aaf32d687058c69d6da
2017-03-20 14:25:32 -04:00
oiad
2ec5390b70
Standardize coin variables, prevent coins not refreshing on skin change. ( #1904 )
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* Standardize coin variables, prevent coins not refreshing on skin change.
* Add missing commit
2017-03-11 13:05:34 -05:00
ebayShopper
9190f303f9
Replace max blood constant of 12000 to r_player_bloodTotal
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Vanilla commit:
https://github.com/DayZMod/DayZ/commit/78b608c854b90640ca1d46ae6c2708b525bc55e0
2017-03-05 09:59:11 -05:00
icomrade
1649d63716
Fix undefined variable _display error
2017-02-28 19:49:44 -05:00
ebayShopper
61630e91b3
Update scripts.txt exceptions
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- Removed some unneeded exceptions
- Moved tree chop PVEH to server compile only so client does not need
setdamage exception
- Replaced "showCommandingMenu" filter with stricter
"menu" filter
- Renamed two files with no changes for easier filtering of
"menu"
Vanilla
commits:
https://github.com/DayZMod/DayZ/commit/1d639b557b1b2a57399c113184e17992d678ef7b
https://github.com/DayZMod/DayZ/commit/3a29242537439b866388aeeb63574692d6e9677e
https://github.com/DayZMod/Battleye-Filters/commit/5cdf249ea979649246730e7e823a6d5f976d4157
2017-02-28 18:26:37 -05:00
ebayShopper
bb6acc4e7b
Remove needless recompile of player_spawnCheck
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This was recompiling it every six seconds unnecessarily.
2017-02-24 15:43:37 -05:00
ebayShopper
5a034163af
Update scripts.txt exception
2017-02-22 19:58:28 -05:00
ebayShopper
12f59f046c
Update Core Patch BIS_Effects again
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Updated to same formatting and comments as latest Corepatch files:
https://github.com/Goliath86/CorePatch/tree/master/CorePatch_FIS/data/scripts
airdestruction.sqf:
- fixed _velocity variable was undefined
- updated, Sa-Matra removed clearVehicleInit
- !isNull checks are not needed because (local objNull) returns false
and (speed objNull) returns zero
BIS_Effects_startEvent:
- 6th parameter is not used in BIS_Effects_Burn, neither in the old nor
new version.
Although the formatting is ugly, it is better to stay consistent with
Bohemia's so they are easy to compare with future updates and
scripts.txt exceptions are the same whether the official or custom files
are used.
Added Sa-Matra's final commit from yesterday:
https://github.com/Goliath86/CorePatch/commit/5e696bebdca1777ef45c64323c6ad38a73667ff2
This partially reverts c15caf5 .
2017-02-20 18:47:35 -05:00
ebayShopper
b786432526
Reduce pain shake intensity and frequency
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Vanilla commit:
https://github.com/DayZMod/DayZ/commit/4fb7bcbd5b36e816843c44b85532f11fd43e96e1
2017-02-19 19:31:01 -05:00
ebayShopper
d975def6a1
Remove unnecessary rules and watermark waitUntils
2017-02-18 13:34:49 -05:00
icomrade
28fa8ef31e
Update to Core Patch BIS_Effects
2017-02-13 18:15:15 -05:00
ebaydayz
5884ef6445
Block Topolka Dam walk under water glitch
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https://github.com/DayZMod/DayZ/issues/826
2017-02-05 14:35:58 -05:00
ebaydayz
2bf589e151
Update vanilla antiwall
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Vanilla commit:
https://github.com/DayZMod/DayZ/commit/4f102f501b7804896330568dfade507ff4f1f9f8
2017-02-02 15:07:46 -05:00
ebaydayz
097a02b19a
Make zombie_agent.fsm customizable for admins #1877
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Also fixed HandleDamage EH was added twice. We moved it to the configs
and forgot to take it out of the FSM in 6853263 .
2017-02-01 20:36:00 -05:00
ebaydayz
752ed00566
Use playersNumber for player count in sched_animals #1889
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This won't count AI units unless they are spawned on side west.
2017-01-30 13:41:19 -05:00
ebaydayz
2ecb614534
Update comments for POI spawning
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Vanilla commits:
https://github.com/DayZMod/DayZ/commit/1f89bcfb9857e2bb94a0609cf7b0d89490272684
https://github.com/DayZMod/DayZ/commit/0defa2af1ec0a9a46d15a665eb25f6be604a0a07
2017-01-29 20:14:43 -05:00
ebaydayz
8c1caa9c1c
Remove some redundant checks
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Vanilla commits:
https://github.com/DayZMod/DayZ/commit/da7061429a8cda4d31f95bcfdf564e4b255bbcfb
https://github.com/DayZMod/DayZ/commit/da55eaa53e2a9bda3a30733785b2e0f5b540bb53
2017-01-29 19:36:48 -05:00
ebaydayz
611fd73bbd
Shorten some isKindOf checks
2017-01-28 21:04:26 -05:00
ebaydayz
c21a7311a5
Move POI back to local spawned #1816
2017-01-27 14:51:18 -05:00
ebaydayz
c7b71f93f0
Remove fn_upgradeActions
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Vanilla commit:
https://github.com/DayZMod/DayZ/commit/02bc22f325ff57c16b25c20b5de6ecb81d29d86c
2017-01-26 21:19:17 -05:00
ebaydayz
04986190d9
Update change log
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Removed unused variable from c641bc2
2017-01-25 16:10:42 -05:00
ebaydayz
c641bc20a8
Properly disable antiTP and sched security when dayz_antihack=0;
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This prevents them being called unnecessarily on loop.
2017-01-25 15:02:05 -05:00
ebaydayz
5d330e1c71
Disable vanilla antiwall objects and infected camps by default
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The antiwall wrecks are removable on Epoch. Also Epoch has its own
player_antiWall function. We did not spawn these objects in 1051.
The infected camps add additional random spawned camp sites in the woods
with lots of dead soldier bodies, fires, water barrels and tents. We did
not have these in 1051 either. Disabling them by default will improve
FPS a little.
2017-01-24 20:30:36 -05:00