Commit Graph

495 Commits

Author SHA1 Message Date
worldwidesorrow b32f32339c Remove unnecessary variable 2019-11-26 09:01:20 -06:00
worldwidesorrow ae1260836b Remove unnecessary variable 2019-11-26 09:00:53 -06:00
worldwidesorrow f4d8e5934f Remove unnecessary variable 2019-11-26 09:00:10 -06:00
worldwidesorrow 5245fc2035 Enable events and add new array.
Note that setting minutes to -1 will run the event one time at server start. Events with minutes set to numbers from 0-60 will run every hour.
2019-11-25 09:27:24 -06:00
worldwidesorrow fde6da3f90 Enable events and add new array.
Note that setting minutes to -1 will run the event one time at server start. Events with minutes set to numbers from 0-60 will run every hour.
2019-11-25 09:26:13 -06:00
worldwidesorrow 45902e21af Enable events and add new array.
Note that setting minutes to -1 will run the event one time at server start. Events with minutes set to numbers from 0-60 will run every hour.
2019-11-25 09:24:28 -06:00
worldwidesorrow 9477814c9b Enable events and add new array.
Note that setting minutes to -1 will run the event one time at server start. Events with minutes set to numbers from 0-60 will run every hour.
2019-11-25 09:22:59 -06:00
worldwidesorrow 99deaaf211 Enable events and add new array.
Note that setting minutes to -1 will run the event one time at server start. Events with minutes set to numbers from 0-60 will run every hour.
2019-11-25 09:22:03 -06:00
worldwidesorrow eb9ca71e54 Enable events and add new array.
Note that setting minutes to -1 will run the event one time at server start. Events with minutes set to numbers from 0-60 will run every hour.
2019-11-25 09:21:17 -06:00
worldwidesorrow 61ca020708 Enable events and add new array.
Note that setting minutes to -1 will run the event one time at server start. Events with minutes set to numbers from 0-60 will run every hour.
2019-11-25 09:20:17 -06:00
worldwidesorrow 1a7b1cd77c Enable events and add new array.
Note that setting minutes to -1 will run the event one time at server start. Events with minutes set to numbers from 0-60 will run every hour.
2019-11-25 09:18:56 -06:00
worldwidesorrow cd8e5c16bf Enable events and add new array.
Note that setting minutes to -1 will run the event one time at server start. Events with minutes set to numbers from 0-60 will run every hour.
2019-11-25 09:17:48 -06:00
worldwidesorrow 5759dbab53 Enable events and add new array.
Note that setting minutes to -1 will run the event one time at server start. Events with minutes set to numbers from 0-60 will run every hour.
2019-11-25 09:16:49 -06:00
worldwidesorrow aff75d7a92 Enable events and add new array.
Note that setting minutes to -1 will run the event one time at server start. Events with minutes set to numbers from 0-60 will run every hour.
2019-11-25 09:16:07 -06:00
worldwidesorrow c2bcfffa6c Enable events and add new array.
Note that setting minutes to -1 will run the event one time at server start. Events with minutes set to numbers from 0-60 will run every hour.
2019-11-25 09:15:18 -06:00
worldwidesorrow 8734ccecd3 Enable events and add new array.
Note that setting minutes to -1 will run the event one time at server start. Events with minutes set to numbers from 0-60 will run every hour.
2019-11-25 09:14:27 -06:00
worldwidesorrow f586b0257c Enable events and add new array.
Note that setting minutes to -1 will run the event one time at server start. Events with minutes set to numbers from 0-60 will run every hour.
2019-11-25 09:13:27 -06:00
worldwidesorrow 6f2faa661c Enable events and add new array.
Note that setting minutes to -1 will run the event one time at server start. Events with minutes set to numbers from 0-60 will run every hour.
2019-11-25 09:12:10 -06:00
worldwidesorrow 7bc06e3749 Enable events and add new array.
Note that setting minutes to -1 will run the event one time at server start. Events with minutes set to numbers from 0-60 will run every hour.
2019-11-25 09:10:21 -06:00
A Man 786eae2956 Move trader category call to client only
Server does not need the trader categories any longer. Also clean up the server_traders.sqf file. This file is redundant. If server admins want to change the trader categories, they just have to edit the path and add the file to the mission.
2019-11-16 19:28:57 +01:00
A Man 6699d8d746 Move no longer used maps to archive.
All files in the archive will no be updated. Ive added a copy of the current trader files too, so the old traders and trader cities can still be used with the current trader files.

Give me a hint if you think some of the files should be moved back.
2019-11-09 14:49:40 +01:00
ebayShopper 2855997c86 Disable POI fires when POIs are off
Vanilla commit:
https://github.com/DayZMod/DayZ/commit/ebad05fe5b32db900542d7c1c499d5a489fcebdc
2018-01-10 15:35:38 -05:00
ebayShopper 5ca381e95a Remove some glitched map objects
Vanilla commits:

https://github.com/DayZMod/DayZ/commit/f1b7ffe3274dfda9e0bcf94babfb84e039061335

https://github.com/DayZMod/DayZ/commit/08a883c2884920e424fc03f1a30deac2a17d9686

https://github.com/DayZMod/DayZ/commit/368dd0e8d57f9e3b130501c17fbd00a7d34a4e9f

https://github.com/DayZMod/Battleye-Filters/commit/b0f60765d9cb03bbaeb8313f2125bccd4a1d98db

https://github.com/DayZMod/Battleye-Filters/commit/4ae5006f8b99f74895f766e624bbf860be504eeb
2017-12-04 12:47:15 -05:00
ebayShopper 53e0e4cb5b Update mission.sqm addons list 2017-11-17 13:16:47 -05:00
ebayShopper ac32a8b2cd Configure DZE_SafeZonePosArray by default
Zeds and loot should not spawn in trader cities by default, regardless
of whether the server uses safe zones.

For servers that do not use safezones, the only other things affected
are salvage and instant kill for vehicle explosions in trader cities.
Neither is a significant issue. Most servers use safezones anyway.

Following d750f57, changed to exitWith so the check is only called once
instead of multiple times. Also no need to call again in
zombie_generate, since that function is only called by
building_spawnZombies which already checks it.
2017-11-09 13:52:32 -05:00
icomrade b8d5c7cda7 Change slow zombie behavior and variable
thanks for the idea DieTanx. note: The only changes to the FSM were in the action field of the UnitReady condition
2017-09-14 12:44:44 -04:00
icomrade 404210ac04 update version 2017-09-12 17:34:54 -04:00
icomrade 0a54dd02a2 Remove 1.0.6.1A Hotfix from Missions 2017-09-08 11:07:57 -04:00
ebayShopper 7a68f9f70b Add some basic compatibility for Ruegen map 2017-07-30 16:28:37 -04:00
ebayShopper e81f19757e Move POI back to global spawn again
These contain trees and buildings which need their chopped/destroyed
status synchronized for all clients.

This reverts c21a731.

Vanilla commit:

https://github.com/DayZMod/DayZ/commit/32f2fa3b22f78948f1c00aaf32d687058c69d6da
2017-03-20 14:25:32 -04:00
icomrade 2e3f13bda2 oops 2017-03-12 22:24:16 -04:00
A Man ab15716913 Fixing very old spelling mistake (#1906)
* Fixing very old spelling mistake

Thanks @Daddelbandit

* Update mission.sqm

* Update mission.sqm

* Update mission.sqm
2017-03-12 19:20:51 -04:00
icomrade a3f22197de 1.0.6.1 hotfix A
update changelog
add mission check
add fixes for group icons and nutrition to mission files
2017-03-10 13:50:33 -05:00
ebayShopper d975def6a1 Remove unnecessary rules and watermark waitUntils 2017-02-18 13:34:49 -05:00
ebaydayz 2ecb614534 Update comments for POI spawning
Vanilla commits:

https://github.com/DayZMod/DayZ/commit/1f89bcfb9857e2bb94a0609cf7b0d89490272684

https://github.com/DayZMod/DayZ/commit/0defa2af1ec0a9a46d15a665eb25f6be604a0a07
2017-01-29 20:14:43 -05:00
ebaydayz 8c1caa9c1c Remove some redundant checks
Vanilla commits:

https://github.com/DayZMod/DayZ/commit/da7061429a8cda4d31f95bcfdf564e4b255bbcfb

https://github.com/DayZMod/DayZ/commit/da55eaa53e2a9bda3a30733785b2e0f5b540bb53
2017-01-29 19:36:48 -05:00
ebaydayz c21a7311a5 Move POI back to local spawned #1816 2017-01-27 14:51:18 -05:00
ebaydayz 405dd7e519 Disable flies by default and add enableFlies config variable
Also, when enabled, flies now spawn ten minutes after the player's death
instead of two minutes after as recommended by @oiad .
2017-01-25 13:05:09 -05:00
ebaydayz 5d330e1c71 Disable vanilla antiwall objects and infected camps by default
The antiwall wrecks are removable on Epoch. Also Epoch has its own
player_antiWall function. We did not spawn these objects in 1051.

The infected camps add additional random spawned camp sites in the woods
with lots of dead soldier bodies, fires, water barrels and tents. We did
not have these in 1051 either. Disabling them by default will improve
FPS a little.
2017-01-24 20:30:36 -05:00
ebaydayz 6c62b3f8e4 Rework player_death for respawnDelay=0; #1825
See #1825
2017-01-24 15:55:15 -05:00
ebaydayz 4613e0c084 Merge remote-tracking branch 'origin/master'
# Conflicts:
#	CHANGE LOG 1.0.6.1.txt
2017-01-21 21:46:58 -05:00
ebaydayz 26c1bd9a86 Properly disable town generator and plant spawner loops
Stops intensive loop from running unnecessarily when dayz_townGenerator
= false; The comfrey plants are pointless atm since the only thing they
may be used for is crafting a sepsis bandage.

Also added waterHoleProxy for Napf and Namalsk placed by @skigoggles

Vanilla commit:

https://github.com/DayZMod/DayZ/commit/b5a91250865db7f3bdce7f0d2bfc676be27d7884
2017-01-21 21:44:43 -05:00
icomrade 732154037a Disable blood stains by default
Nice effect, but too intensive in my eyes
2017-01-21 15:08:29 -05:00
icomrade c15caf5f8f Improve BIS_Effects fix #1883
Now stops particle effects loops when wreck is deleted.

Exucuted in an EH, so it should resolve any issue where the corepatch
fix version, or broken A2 version takes priority.

Minor script formating and performance improvements
2017-01-20 11:51:55 -05:00
ebaydayz 503206cad8 Update version numbers 2017-01-07 15:39:11 -05:00
ebaydayz 3176e1619d Set POI and infectiousWaterHoles off by default 2016-12-28 17:33:03 -05:00
ebaydayz 7e341739ee Readd hive shutdown code from 1051 #1822
Fixes hive connection error when child 302 call fails.
2016-12-24 18:09:01 -05:00
ebaydayz dab70963d6 Update POI spawning again
Vanilla commits:

https://github.com/DayZMod/DayZ/commit/d98cc5d700638924a67c266a51ed55073ec6657a

https://github.com/DayZMod/DayZ/commit/e2afec6a2147b61973bcffb2bed48441fb12c716

https://github.com/DayZMod/DayZ/commit/5b85b311ed7702b46c784672ba3e518bffa4a575

https://github.com/DayZMod/DayZ/commit/55518ed792fdc29e3eb04c93e1f11756f6af17c1

https://github.com/DayZMod/DayZ/commit/4a5cb525ef9b0ca28a9b5297a29e571e08d85161
2016-12-07 12:57:06 -05:00
ebaydayz 5072ea4e8b Update infectious waterholes init
Vanilla commits:

https://github.com/DayZMod/DayZ/commit/a61088d9e85219040ef4f9a6ba1fd4c888b0e3b4

https://github.com/DayZMod/DayZ/commit/0d18630c11667894f0691a6f46ceb7b016322865
2016-11-18 14:16:45 -05:00
ebaydayz 110f677f1e Fix allowDammage typo for easier scripts.txt filtering 2016-11-15 14:34:42 -05:00