Commit Graph

16 Commits

Author SHA1 Message Date
ebayShopper
ddd66777df Add fuel containers loot group
Vanilla commits:

e51bde7c31

4e938fdaf7
2017-06-10 11:36:52 -04:00
ebayShopper
e453c7ee0c Fix wrong classname DZ_ExplosivesBoxRU in loot table #1852 2017-01-04 12:20:56 -05:00
A Man
5ec92bcd65 Updating german stringtable, tent fix, loot table changes (#1776)
* Updating german stringtable

The update for STR_ACTIONS_2TB and STR_ACTIONS_RFROMTB are important. That fixes a very old bug. It was no really readable in german because the words were a way to long.

* Add files via upload

* Fixing Desert Tent pack output

When packing a DesertTent the output was ItemDomeTent not ItemDesertTent

* Decreasing hotwire kit chance

* Decreasing hotwire kit chance

* Decreasing hotwire kit and combo lock chance

* Decreasing combo lock chance, fixing loot group

* Fixing loot group

* Lowering ammo box spawn chances again.

* Fixing Desert Tent pack output all versions
2016-10-15 13:47:13 -04:00
A Man
fc0f0dc896 Updating loot table and loot chances (#1736)
* Update Generic.hpp

Adding some magazines

* Update Police.hpp

Adding Loot Group AmmoCivilian and removing magazines

* Update Industrial.hpp

Removing  Sandbags, Wire and Tank Traps from normal Industrial spawn and moved them to Military Industrial- Lowering spawn chance of Planks, Consumable and Generic. Ive tested the new loot chances and they working fine.

* Update Hangar.hpp

Changing spawn chances of almost every item and adding PartEngine, PartGeneric, PartGlass to loot table. New hanger loot works good and feels much better than before.

* Update Military.hpp

Removing Loot Group Generic and Sandbags from Military and MilitarySpecial Loot. Adding Engine, Sandbags, Tank Traps, Wire and Loot Group Generic to MilitaryIndustrial. That works very well. 
If you looting baracks and finding most of the time sandbags and generic loot it is frustrating. Now it feels better and more balanced.

* Update Military.hpp

Updating loot chances
2016-08-15 12:40:59 -04:00
ebaydayz
875b34417e Add missing HangarSmall loot group 2016-08-05 19:17:16 -04:00
A Man
f3c80934b4 Small loot tweaks for balance (#1719)
* Small loot tweak

Lowered the spawn chance of duct tape a bit.

* Small loot tweaks

Smaller spawn chance of binoculars, Knife and maps
2016-08-01 18:13:05 -04:00
ebaydayz
bf3d03ba13 Only spawn small loot in lootPosSmall positions
I did not realize lootPosSmall positions can only fit small objects like
soda cans etc., so it is not okay to merge them with the main lootPos
arrays. This separates them back out.

This solution will work like 1.0.5.1 CfgLootSmall. <GroupName>Small is
used to spawn additional loot if the building type has lootPosSmall
positions available. It is not necessary to add a <GroupName>Small for
types that do not have lootPosSmall positions.

Some of these objects may still be too big or too small (knife,
binoculars, matchbox, etc.) for the positions and look out of place. If
that is the case please submit a pull with any problematic ones removed
from the <GroupName>Small groups (check if they aren't in 1051
CfgLootSmall first). Balance and rates may need adjustment as I just
took the normal groups and removed large objects from them while trying
to keep similar items to 1.0.5.1 CfgLootSmall.
2016-06-20 21:39:21 -04:00
A Man
df6c34cfe9 Loot/Traders update (#1696)
* Update Weapons.hpp

* Update Military.hpp

* Update Industrial.hpp

* Update Industrial.hpp

* Update Military.hpp

* Update Residential.hpp

* Update Military.hpp

* Update Military.hpp

* Update BanditClothing.hpp

* Update BanditAmmunition.hpp

* Update BanditHelicopterArmed.hpp

* Update BanditMilitaryArmed.hpp

* Update BanditTrucksArmed.hpp

* Update BanditWeapons.hpp

* Update FriendlyAssaultRifle.hpp

* Update FriendlyBackpacks.hpp

* Update FriendlyBuildingSupplies.hpp

* Update FriendlyCargoTrucks.hpp

* Update FriendlyChemlitesFlares.hpp

* Update FriendlyFuelTrucks.hpp

* Update FriendlyLightMachineGunAmmo.hpp

* Update FriendlyMilitaryUnarmed.hpp

* Update FriendlyMilitaryUnarmed.hpp

* Update FriendlyPackagedFood.hpp

* Update FriendlyMilitaryUnarmed.hpp

* Update FriendlyPistols.hpp

* Update FriendlyShotgunsandSingleshot.hpp

* Update FriendlyShotgunsandSingleshotAmmo.hpp

* Update FriendlySmokeGrenades.hpp

* Update FriendlySniperRifle.hpp

* Update FriendlySniperRifleAmmo.hpp

* Update FriendlySubmachineGunAmmo.hpp

* Update FriendlySubmachineGuns.hpp

* Update FriendlyToolbeltItems.hpp

* Update FriendlyVehicleParts.hpp

* Update HeroHelicopterArmed.hpp

* Update NeutralAirplanes.hpp

* Update NeutralBlackMarketAmmo.hpp

* Update NeutralBlackMarketWeapons.hpp

* Update NeutralExplosives.hpp

* Update NeutralHelicopterUnarmed.hpp

* Update FriendlyDrinks.hpp

* Update FriendlyLightMachineGun.hpp

* Update NeutralAirplanes.hpp

* Update BanditAmmunition.hpp

* Update FriendlyVehicleParts.hpp

* Update NeutralWholesale.hpp
2016-06-18 12:10:05 -04:00
ebaydayz
d07d31983b Remove legacy ammo boxes
AmmoBoxSmall_556 and AmmoBoxSmall_762 no longer exist and were causing
loot spawning errors.
2016-04-02 19:15:29 -04:00
ebaydayz
0088b27708 Update weapon classnames 2016-03-31 22:45:59 -04:00
icomrade
dde3215f9a CFGLoot should be done
Make sure there's no attachments or NEW _DZ weapons that support
attachments!!!!
2016-02-26 11:24:20 -05:00
icomrade
0309e1de40 re-add mil-industrial 2016-02-25 13:08:45 -05:00
icomrade
71d045875b BuildingPos Done and Separated/Sorted 2016-02-25 11:43:55 -05:00
icomrade
3b272776b3 Ammo still, and needs to implement weapon groups 2016-02-24 10:02:15 -05:00
icomrade
71956df248 CfgLootSmall Done, left off at tents[] in CfgLoot 2016-02-23 10:39:33 -05:00
icomrade
dfb7bba743 CFG WEAPONS DONE 2016-02-21 13:09:16 -05:00