Commit Graph

679 Commits

Author SHA1 Message Date
AirwavesMan 9ad86a84a3 Group sounds and zombie calls
dayz_zombieSpeak and player_alertZombies are called often together or should be. fnc_alertZombies groups them together and uses the given parameters. This streamlines and corrects the missing or incorrect calls from dayz_zombieSpeak or player_alertZombies.
2020-09-12 01:30:45 +02:00
AirwavesMan 673c705aeb Add upgradable safes and lockboxes
- Safes and lockboxes can be upgraded now.
- A winter lockbox version was added too. The current model and icon will be replaced later for the new lockbox.
- Calling Child 308 on the DB has no room for storing coins, this is why we need to update coins and gear after swaping the object. Same for upgrade vehicle
2020-09-12 01:18:57 +02:00
AirwavesMan aea1ba2277 DZE_UnLockedStorage needs to be compiled for server and client 2020-08-24 15:09:55 +02:00
AirwavesMan 049492ebf3 Add one female winter skin 2020-08-22 22:53:51 +02:00
worldwidesorrow fde81bfd2e Update variables.sqf 2020-07-29 15:43:48 -05:00
worldwidesorrow 4c0a6b8fe2 Update publicEH.sqf 2020-07-29 15:43:20 -05:00
worldwidesorrow 7b030ce9da Update compiles.sqf 2020-07-29 15:42:46 -05:00
AirwavesMan 5e296fc092 Adding salivals Change Code to Epoch Core 2020-07-23 22:20:58 +02:00
worldwidesorrow 35162ea8ed Update variables.sqf
Add updated Taviana world name.
2020-07-22 23:01:43 -05:00
worldwidesorrow ccc68857bb Update publicEH.sqf 2020-07-22 21:32:06 -05:00
worldwidesorrow fa68adc786 Update variables.sqf 2020-07-22 21:28:17 -05:00
worldwidesorrow d12836b7c7 Update variables.sqf
Just realized that Napf, Ruegen, and Sauerland are the same.
2020-07-15 00:19:17 -05:00
AirwavesMan 299e0726bc Switch back DZE_isNewStorage
DZE_isNewStorage gets called inside server_swapObject.sqf. too.
2020-07-15 04:50:59 +02:00
worldwidesorrow dca38747b7 Update publicEH.sqf
Don't need to add the EH unless enabled.
2020-07-14 16:55:00 -05:00
worldwidesorrow 6225050b7e Update compiles.sqf
Compile entries for new weather functions and new array function.
2020-07-14 15:52:02 -05:00
worldwidesorrow 3160d47cb1 Update publicEH.sqf
Add PVs for cargo drop and new weather system.
2020-07-14 15:50:22 -05:00
worldwidesorrow 91582a54c1 Update variables.sqf
Move config variables to configVariables.sqf. Add new variables for weather and cargo drop. I found 3 variables which are no longer used: r_player_vehicle removed, dayz_monitorPeriod and dayz_swarmSpawnZombies commented out for now. I wasn't sure about these two.
2020-07-14 15:48:14 -05:00
AirwavesMan 9bf7cd3219 Remove no longer used code from dayz fences 2020-06-18 20:26:33 +02:00
AirwavesMan 3724a1f385 Add DayZ Mod fences and gates
Epoch has its own DayZ Mod fence versions now. The old fences can still be used. The new fences have a full upgrade and snap  support. all gates work with the door management too.
2020-06-18 15:53:28 +02:00
AirwavesMan ac79d91ca0 Move unused functions to another folder 2020-06-10 17:03:31 +02:00
AirwavesMan 1b412ab599 Move fix tool to epoch crafting
Move player_fixHatchet to player_craftItem. Also add some more broken tools and some more options to repair tools.
2020-06-10 14:00:32 +02:00
A Man 19889a9ddf Add upgradable storage
Gun rack, wooden crate, wood shack, wooden shed and storage shed can be upgraded to a versiom with more gear slots now.
2020-05-27 14:09:13 +02:00
A Man 8304efe976 Add back DayZ Mod stahes
- Add back DayZ Mod stashes, can be upgraded
- Switch upgrade tents to epoch upgrade system
- Recipes for upgrade stashes and tents have changed
- Add all buildings to a new group for the editor called: DayZ Epoch Buildings
2020-05-13 01:39:03 +02:00
A Man 8315d8999b Remove DayZ Mod crafting and replace it with epoch crafting
- All dayz mod recipe were moved to epoch crafting.
- This disables the craft dialog in the diary too.
- The player_craftitem got updated and can handle all dayz mod recipes now.
- A few wooden recipes got updated with an need nails now.
- player_craftitem shows all items that are needed for crafting now, no longer only one missing part.
- Add a systemchat text for missing tools, so it can be checked later in the chat.
2020-05-11 19:55:28 +02:00
A Man b8d0dd6f4e Remove empty object_generator.sqf 2020-04-27 18:25:49 +02:00
A Man b965de32fb Remove unused variable 2020-04-27 18:13:26 +02:00
A Man 6ddf42b618 Update handleGear 2020-04-27 18:12:19 +02:00
A Man 1d145500a4 Compile object_pickupAction, object_BackpackAction for server too 2020-04-26 11:47:46 +02:00
A Man 56bfa47615 Update object pickup actions
- pre-compile object_BackpackAction, object_pickupAction and the actionMonitor
- switch from execVM to spawn
- pickup actions are grouped under actions\pickupActions now
2020-04-23 17:48:55 +02:00
worldwidesorrow f768226065 Update variables.sqf 2020-04-21 14:31:58 -05:00
worldwidesorrow cdb5c45b35 Add files via upload 2020-04-21 14:29:20 -05:00
A Man dfe80e75c4 Update compiles.sqf
- Update private tags
- Pre-compile Door and Plot Management functions only if they are used
2020-04-07 11:55:50 +02:00
oiad 24bd87cc5f Allow fnc_lockCode to be used server/client side
This allows fnc_lockCode to be used by client and server side scripts.

This also does localization client side but server side the colors are
hard coded english.
2020-04-07 10:29:17 +12:00
A Man b4b8860cf0 Update Painkillers and Antibiotics
- Painkillers are in different pill counts available now, same as antibiotics
- the strings of painkillers and antibiotics have the pill count displayed in the name
2020-04-06 20:03:14 +02:00
A Man 62bf3e5323 Update server_publishVehicle3 2020-04-05 20:50:30 +02:00
A Man 37ba79772e Add more new skins and zombies models 2020-04-05 20:48:10 +02:00
A Man f68bbda0a3 Update Humanity System
This updates the humanity system. It removes the OpenTarget from Dayz Mod which is not needed for Epoch and more confusing as it helps to understand why a player gets a humanity drop or not.

The new system gives players always humanity.

Survivor killed Survivor = Negative Humanity
Survivor killed Bandit = Positive Humanity
Survivor killed Hero = Negative Humanity

Hero killed Bandit = Positive Humanity
Hero killed Hero = Negative Humanity
Hero killed Survivor = Negative Humanity

Bandit killed Bandit = Negative Humanity
Bandit killed Hero = Negative Humanity
Bandit killed Survivor = Negative Humanity

The values are strict and have no longer a complicated calculation based on a kill counter.

This change needs more testing in the beta state of this update.
2020-04-03 12:23:53 +02:00
A Man d5801e167a Add more civilian skins and zombies
Thanks to Marseille77
2020-03-18 17:30:15 +01:00
A Man 6961474bdd Add firefighter skins and zombies to epoch
Thx to Marseille77 for allowing us to use those skins.
2020-03-16 10:09:08 +01:00
A Man fe1d7fb48d Update Snap and Vector build
- pre compile all snap and vector functions, it was only pre compiled if got started from modular_build before but not if it got called from the action menu
- localize snap and vector building
- clean up the code
- remove old Cinderwall vector fix, it looks like it is not needed anymore
- Update modular_build and player_build
2020-03-08 14:08:45 +01:00
worldwidesorrow 0fa57012ac Update compiles.sqf 2020-02-12 04:51:40 -06:00
A Man 7ce5dffaf7 Add T810 refuel to DZE_fueltruckarray 2020-01-23 00:47:10 +01:00
worldwidesorrow d58e443d6f Update compiles.sqf 2020-01-21 15:06:05 -06:00
worldwidesorrow e6da9b06ce Update compiles.sqf
Remove obsolete lines. The functions are unused and the files have been archived.
2020-01-21 11:29:47 -06:00
A Man 7a6b8b13a1 Add ACR skins, localize dead bodies 2020-01-19 15:09:31 +01:00
A Man 192400a730 Add spetsnaz skins
thx @stagler
made by @seelenapparat
2020-01-18 00:50:11 +01:00
A Man 82a53a7f74 Add ice apo skins
made by @seelenapparat
2020-01-17 18:21:12 +01:00
A Man 18eaaa6aed Add new KSK skins
thx Brainbug
2020-01-16 16:09:20 +01:00
A Man de13afb1a6 Add new ghillies
thx @Brainbug
2020-01-16 14:07:09 +01:00
A Man acb2938653 Add stalker skins
made by @seelenapparat
Thx @Icewindo for making this mod.
2020-01-15 22:14:09 +01:00