Commit Graph

471 Commits

Author SHA1 Message Date
ebaydayz
914b37a413 Pass cursorTarget to maintain_area.sqf
CursorTarget should always be passed from fn_selfActions, not reacquired
in action scripts. This is to ensure the same object is referenced. Plot
Management maintain_area is called from the dialog button, not
fn_selfactions.
2016-05-19 13:10:20 -04:00
ebaydayz
65233757e8 Correct duplicate object UID check
I forgot numbers greater than 1 million are truncated when converted to
string:

http://killzonekid.com/arma-scripting-tutorials-float-to-string-position-to-string/

KeyStartNumber exceeded 6 digits which is why it was being truncated to
"1e+011" and getting stuck on loop (as that string was already in
currentObjectUIDs) as mentioned in 2df7279.

Starting at 10, there should never be more than a couple duplicates
generated, so keyStartNumber will never exceed about 100 max.  Added an
exit just for a fail safe.
2016-05-16 11:52:45 -04:00
icomrade
116caaa788 Revert "Remove dayz_objectUID2 from object loading"
This reverts commit 2df7279f1a.
2016-05-15 21:48:24 -04:00
icomrade
08c16788ae update changelog + fix god exclusion check 2016-05-15 18:57:14 -04:00
icomrade
dc2b97beb6 Revert setPos change from a previous commit 2016-05-15 18:53:40 -04:00
icomrade
2df7279f1a Remove dayz_objectUID2 from object loading
DB with ~4000 vehicles fails to load since this code runs on nearly
every vehicle for some reason. The code should only be called upon
vehicle purchase to increase load time and simply calling
dayz_objectUID2 has no effect.
2016-05-15 18:53:40 -04:00
icomrade
eda3e1c202 Fix vector objects loading in with angle compensation
With the code removed from line 266-271 the server would reset the slope
of the placed object to match the slope of the ground. Do not re-add the
code unless configs are updated with corresponding canbevertical option.
2016-05-15 18:53:40 -04:00
icomrade
e2a14de977 Add exclusions for god mode built objects 2016-05-15 18:53:40 -04:00
icomrade
6c24aaeb3b Add Vector Building 2016-05-12 22:52:04 -04:00
ebaydayz
6ef59a0237 Add server RPT logging to Advanced Trading 2016-05-11 12:41:59 -04:00
ebaydayz
1fe8a7abf5 Fix typo from 26e6727 2016-05-07 13:14:22 -04:00
ebaydayz
26e67270cb Update Precise Base Building to v1.0.5 by @Mikeeeyy
Note @icomrade : 1.0.6 test servers need to empty object_data or run the
SQL query linked below before applying this update.

http://epochmod.com/forum/topic/15813-release-v105-precise-base-building-persistent-bases-after-restart-updated-220915/#comment-118663
2016-05-07 13:06:20 -04:00
icomrade
eddcf02ab3 Precise Base Building fix 2016-05-02 21:06:44 -04:00
icomrade
5f054393e5 Merge remote-tracking branch 'origin/master'
# Conflicts:
#	SQF/dayz_code/compile/fn_damageActions.sqf
#	SQF/dayz_code/compile/fn_selfActions.sqf
2016-05-02 20:44:50 -04:00
icomrade
575682b7c8 Add A Plot For Life modification by RimBlock
A Plot For Life also includes Precise Base Building by Mikeeeyy. Precise
base building has no variable to switch it on or off, I don't think it
should.

Seems to work well enough, this may conflict with the duplicate object
uid fix, it appears to spam my server rpt.
2016-05-02 20:42:37 -04:00
ebaydayz
c4ed93959e Better combat log detection method on server
"noatlf4" variable is set on server through PV from damage handler. No
need to worry about diag_tickTime difference between clients and server.
2016-05-02 15:12:43 -04:00
ebaydayz
c951680ffd Added new Login Processing check for Ghost mode.
Players who alt f4 while in ghost mode should no longer lose position
updates.

Vanilla development commit:

24194861aa
2016-05-02 14:48:15 -04:00
ebaydayz
dfe68c7824 Removed Achievements from sync.
Vanilla development commit:

09313b2376
2016-05-02 14:26:35 -04:00
Bruce
98bfee8bdf added plotManagement by DevZupa 2016-04-30 02:01:15 +02:00
ebaydayz
56ea7d1382 Use PVEH instead of MPF for death messages
This way no exception needs to be added in REsec for rSpawn and
dayz_rollingMessages can be used instead of rTitleText.
2016-04-25 16:10:52 -04:00
ebaydayz
23b6ad2455 Add systemChat death message option 2016-04-21 13:27:05 -04:00
ebaydayz
7da7b9e5dd Correct PVDZ_plr_Save for player zombies 2016-04-20 17:00:38 -04:00
ebaydayz
14dacf269c Add back player zombie faces
Also moved player zombie attack from 'v' key to an addaction with
localized string.
2016-04-20 14:50:12 -04:00
ebaydayz
9d4bd9221a Add exception in REsec for death messages 2016-04-20 11:53:30 -04:00
ebaydayz
2f45d46d05 Remove legacy stream_location functions
These are no longer used for anything.
2016-04-17 21:23:25 -04:00
ebaydayz
f38c6ff72e Fix server FPS logging
No need to have a config variable for this, admin can easily change it
in server pbo.
2016-04-17 17:11:49 -04:00
ebaydayz
59a4459809 Fix spawn marker count for non-cherno maps 2016-04-17 15:32:47 -04:00
ebaydayz
577892c40e Roll back to old dayz_objectUID2
1.8.7 dayz_objectUID2 seems to generate keys that are too long for the
Epoch hive. So, we will keep the old method for now.
2016-04-13 18:41:36 -04:00
ebaydayz
652ca51c2c Update combattimeout from time to diag_tickTime
Also organized change log
2016-04-12 21:04:17 -04:00
ebaydayz
27d57283a0 Fix server position sync after knockout
All DayZ Mod Development commits since 1.8.7 release (Jan. 24) have now
been applied.
2016-04-12 14:51:22 -04:00
ebaydayz
d229d10b6a Cleanup config variables 2016-04-09 16:47:51 -04:00
ebaydayz
0f4aa05753 Disable lit fires when townGenerator is off
If townGenerator is enabled lit fires will be created everywhere except
blacklisted areas.
2016-04-06 20:08:28 -04:00
ebaydayz
6a42ef40d3 Disable TownGenerator and plant spawner by default
Junk and plant spawning is disabled by default. It can be enabled via
dayz_townGenerator config variable and positions blacklist (for trader
cities, etc.).

The trader objects spawn code was consolidated to functions.
2016-04-06 19:44:00 -04:00
ebaydayz
37277613c1 Fix blank remove attachment text M4, M240, L110
Some attachments were using incorrect string names.
2016-04-03 20:16:34 -04:00
ebaydayz
d07d31983b Remove legacy ammo boxes
AmmoBoxSmall_556 and AmmoBoxSmall_762 no longer exist and were causing
loot spawning errors.
2016-04-02 19:15:29 -04:00
ebaydayz
4ce54fbb62 Update server_publishObject
The hive call in server_publishObject is the same between vanilla and
Epoch. The only difference is vanilla uses the _inventory area for
owner, lock code, etc. variables where as modular Epoch items just store
an empty array there.

The object classname does not need to be sent in the PV because it can
be obtained on the server.

PVDZE_veh_Publish was not used.
2016-04-02 15:24:20 -04:00
ebaydayz
ec4eb5418d Update server spawn_vehicles
Updated loot spawning code for vehicle cargo.

Also it is faster and more efficient to call spawn_vehicles repeatedly
in one thread rather than spawn it hundreds of times (opening hundreds
of simultaneous script threads).
2016-04-01 16:45:08 -04:00
ebaydayz
3f6cd7de42 Fix some errors 2016-03-31 14:45:13 -04:00
ebaydayz
c54a52a103 Merge selfbloodbag and self_transfuse 2016-03-30 20:50:06 -04:00
ebaydayz
30b29c541e Update intro heli crash name 2016-03-29 20:53:57 -04:00
ebaydayz
71b975b05e Actions cleanup 2016-03-29 14:47:28 -04:00
ebaydayz
23caf14dc9 Update mission
It should no longer be necessary to load dayz_vehicles in the
mission.sqm addons. It was taken out of mission.sqm in vanilla around
1.8.

The dayz_logo_ca.paa file was identical to loadingscreen.paa
2016-03-27 15:18:28 -04:00
ebaydayz
8f2ff5cb3e Update spawnCrashSite 2016-03-26 22:02:28 -04:00
ebaydayz
cfff2454aa Update server_monitor 2016-03-26 20:46:42 -04:00
ebaydayz
e435d41f6c Update server_functions
The protective box is not needed on Chernarus.

If other maps need it we are better off spawning a permanent box around
the debug area once, instead of constantly creating new boxes every time
a player logs in.
2016-03-25 21:24:43 -04:00
ebaydayz
145fbf093f Use str for very long strings
Format has a 2048 character limit:
https://community.bistudio.com/wiki/format

Str() should be used for strings that may exceed that, like object
inventories and vehicle hit point arrays.
2016-03-25 13:54:23 -04:00
ebaydayz
c637c210b1 Cleanup server_updateObject 2016-03-25 13:17:04 -04:00
ebaydayz
dd8283951d Remove unused function 2016-03-25 11:54:12 -04:00
ebaydayz
8c7a7429af Remove unused PVEH
I'm guessing the 1 in place of I in the PV names was intentional to work
around some BE filter. If not, it should be changed in vanilla.
2016-03-24 19:56:17 -04:00
ebaydayz
ee13f4caf7 Remove friendlySaving for now
Achievements are saved in the state field, so we don't have room to save
friendlies there anymore. DZE_FriendlySaving is removed for now. I will
add it back later with a save to player profile instead.

The dayz_players variable is not used for anything. There were several
other unused variables in server_playerLogin.sqf.
2016-03-24 17:04:17 -04:00