Commit Graph

700 Commits

Author SHA1 Message Date
AirwavesMan 6cd9542659 Add single metal door and door frame
Models made by @Helion4
2020-11-30 17:52:27 +01:00
AirwavesMan b23ec2921c Add a new cinder garage version
Models made by @Helion4
2020-11-30 16:08:29 +01:00
AirwavesMan 25c19520b5 Add a new wooden garage door version
Model made by @Helion4
2020-11-30 11:38:49 +01:00
AirwavesMan 66a7757501 Add wooden pillar
Model made by @Helion4
2020-11-30 09:30:23 +01:00
AirwavesMan 0b78376055 Add wooden floor with stairs
Model made by @Helion4
2020-11-30 09:05:15 +01:00
AirwavesMan d0f8d34ecd Add wooden handrail
Also replace open door with open gate for all gates.
2020-11-30 08:07:10 +01:00
AirwavesMan 8f68065b14 Add wooden triangle wall
Model made by @Helion4
2020-11-29 19:23:55 +01:00
AirwavesMan 5e281cfc7b Add Metal Drawbridge
Model made by @Helion4
2020-11-29 18:25:08 +01:00
AirwavesMan 662caa797e Add new Wooden and cinder gates
All models made by @Helion4

This adds a gate frame, a gate with door and a locked gate as wood and cinder version. Fully compatible with door management and change code.

Also, this commit cleans up the modular and door configs.
2020-11-22 14:43:56 +01:00
AirwavesMan 187326be13 Move functions from compiles to server_functions 2020-11-21 10:19:49 +01:00
AirwavesMan e2c88a4ec7 Group server side evenHandlers directly on server
All server eventhandlers are group together now.

dayz_server\eventHandlers\server_eventhandler.sqf
2020-11-19 15:13:09 +01:00
AirwavesMan 7bf4819be1 Update DZE_HeliAllowTowFrom and DZE_fueltruckarray 2020-11-14 20:41:33 +01:00
AirwavesMan 420ad26902 Add winter camo nettings
Models made by @Helion4
2020-10-29 15:54:24 +01:00
AirwavesMan 215932d7f7 Add models and icons for lockbox winter
Models made by @Helion4
2020-10-29 14:59:14 +01:00
AirwavesMan 758be28924 Add new female skins
Made by @Helion4

All ghillie suits, warm clothes and stalker suits with helmet can be worn by female players too now. The female base class got re-build. All female player models have the same attributs as the male models. For example: Armor or camouflage.

Also, all missing skins got added to loot and traders.
2020-10-28 13:05:56 +01:00
AirwavesMan 57276dd61f Revert object_pickupAction back to execVM
I was not aware of the acutal behavior of the init eventHandler. The init eventhandler sends all the given arguments to the player before the mpframework got even load on the player, so it is basicly the same like the publicvariables. This means that the function object_pickupAction will be always nil because it gets defined far later after the init evenhandler fired already.
2020-10-14 21:09:57 +02:00
AirwavesMan bd8606aaf5 Remove dayz_playerAchievements variable 2020-10-14 20:54:32 +02:00
AirwavesMan 48e6e5618d Add coins on zombies
Coins on zombies and the value can be handled with ZSC_ZombieCoins now. The coins for zombies will be handled directly in check wallet.

Also add a PVE check to disable check wallet if the player is not the owner of the body or in the group with the owner of the body.
2020-09-13 17:24:08 +02:00
AirwavesMan c3c67b3529 Move unsued file 2020-09-13 02:20:55 +02:00
AirwavesMan a880e198ad Update private tags, remove one old file 2020-09-12 21:21:55 +02:00
AirwavesMan 56c81ba5b6 Compile whole trading functions at start
DB traders are no longer in. We can now compile all trading function directly at the start. This makes it easier for server admins to modify them.
2020-09-12 14:40:57 +02:00
AirwavesMan 9ad86a84a3 Group sounds and zombie calls
dayz_zombieSpeak and player_alertZombies are called often together or should be. fnc_alertZombies groups them together and uses the given parameters. This streamlines and corrects the missing or incorrect calls from dayz_zombieSpeak or player_alertZombies.
2020-09-12 01:30:45 +02:00
AirwavesMan 673c705aeb Add upgradable safes and lockboxes
- Safes and lockboxes can be upgraded now.
- A winter lockbox version was added too. The current model and icon will be replaced later for the new lockbox.
- Calling Child 308 on the DB has no room for storing coins, this is why we need to update coins and gear after swaping the object. Same for upgrade vehicle
2020-09-12 01:18:57 +02:00
AirwavesMan aea1ba2277 DZE_UnLockedStorage needs to be compiled for server and client 2020-08-24 15:09:55 +02:00
AirwavesMan 049492ebf3 Add one female winter skin 2020-08-22 22:53:51 +02:00
worldwidesorrow fde81bfd2e Update variables.sqf 2020-07-29 15:43:48 -05:00
worldwidesorrow 4c0a6b8fe2 Update publicEH.sqf 2020-07-29 15:43:20 -05:00
worldwidesorrow 7b030ce9da Update compiles.sqf 2020-07-29 15:42:46 -05:00
AirwavesMan 5e296fc092 Adding salivals Change Code to Epoch Core 2020-07-23 22:20:58 +02:00
worldwidesorrow 35162ea8ed Update variables.sqf
Add updated Taviana world name.
2020-07-22 23:01:43 -05:00
worldwidesorrow ccc68857bb Update publicEH.sqf 2020-07-22 21:32:06 -05:00
worldwidesorrow fa68adc786 Update variables.sqf 2020-07-22 21:28:17 -05:00
worldwidesorrow d12836b7c7 Update variables.sqf
Just realized that Napf, Ruegen, and Sauerland are the same.
2020-07-15 00:19:17 -05:00
AirwavesMan 299e0726bc Switch back DZE_isNewStorage
DZE_isNewStorage gets called inside server_swapObject.sqf. too.
2020-07-15 04:50:59 +02:00
worldwidesorrow dca38747b7 Update publicEH.sqf
Don't need to add the EH unless enabled.
2020-07-14 16:55:00 -05:00
worldwidesorrow 6225050b7e Update compiles.sqf
Compile entries for new weather functions and new array function.
2020-07-14 15:52:02 -05:00
worldwidesorrow 3160d47cb1 Update publicEH.sqf
Add PVs for cargo drop and new weather system.
2020-07-14 15:50:22 -05:00
worldwidesorrow 91582a54c1 Update variables.sqf
Move config variables to configVariables.sqf. Add new variables for weather and cargo drop. I found 3 variables which are no longer used: r_player_vehicle removed, dayz_monitorPeriod and dayz_swarmSpawnZombies commented out for now. I wasn't sure about these two.
2020-07-14 15:48:14 -05:00
AirwavesMan 9bf7cd3219 Remove no longer used code from dayz fences 2020-06-18 20:26:33 +02:00
AirwavesMan 3724a1f385 Add DayZ Mod fences and gates
Epoch has its own DayZ Mod fence versions now. The old fences can still be used. The new fences have a full upgrade and snap  support. all gates work with the door management too.
2020-06-18 15:53:28 +02:00
AirwavesMan ac79d91ca0 Move unused functions to another folder 2020-06-10 17:03:31 +02:00
AirwavesMan 1b412ab599 Move fix tool to epoch crafting
Move player_fixHatchet to player_craftItem. Also add some more broken tools and some more options to repair tools.
2020-06-10 14:00:32 +02:00
A Man 19889a9ddf Add upgradable storage
Gun rack, wooden crate, wood shack, wooden shed and storage shed can be upgraded to a versiom with more gear slots now.
2020-05-27 14:09:13 +02:00
A Man 8304efe976 Add back DayZ Mod stahes
- Add back DayZ Mod stashes, can be upgraded
- Switch upgrade tents to epoch upgrade system
- Recipes for upgrade stashes and tents have changed
- Add all buildings to a new group for the editor called: DayZ Epoch Buildings
2020-05-13 01:39:03 +02:00
A Man 8315d8999b Remove DayZ Mod crafting and replace it with epoch crafting
- All dayz mod recipe were moved to epoch crafting.
- This disables the craft dialog in the diary too.
- The player_craftitem got updated and can handle all dayz mod recipes now.
- A few wooden recipes got updated with an need nails now.
- player_craftitem shows all items that are needed for crafting now, no longer only one missing part.
- Add a systemchat text for missing tools, so it can be checked later in the chat.
2020-05-11 19:55:28 +02:00
A Man b8d0dd6f4e Remove empty object_generator.sqf 2020-04-27 18:25:49 +02:00
A Man b965de32fb Remove unused variable 2020-04-27 18:13:26 +02:00
A Man 6ddf42b618 Update handleGear 2020-04-27 18:12:19 +02:00
A Man 1d145500a4 Compile object_pickupAction, object_BackpackAction for server too 2020-04-26 11:47:46 +02:00
A Man 56bfa47615 Update object pickup actions
- pre-compile object_BackpackAction, object_pickupAction and the actionMonitor
- switch from execVM to spawn
- pickup actions are grouped under actions\pickupActions now
2020-04-23 17:48:55 +02:00