ebaydayz
44b9b68fd7
Remove 6.Dingor mission
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This is identical to the lingor mission. The only change is "ibr_dingor"
added in mission.sqm. Admins can use the lingor files for dingor. The
two maps are the same apart from the desert skin. There are currently no
servers running dingor at the time of writing this.
2016-03-01 16:45:06 -05:00
ebaydayz
e15a913809
Remove 18.Sara mission
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This is an exact duplicate of the smd_sahrani_A2 mission. The only
difference is the "oac_core" addon in mission.sqm. That addon is no
longer used in any of the current versions of the map.
2016-03-01 16:19:15 -05:00
ebaydayz
813803cf4b
Remove template mission
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This is basically a duplicate of Chernarus11. People can use that as a
template.
2016-03-01 14:49:52 -05:00
ebaydayz
ca1a508417
Add old files to TraderCitySources for reference
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I put all the old trader city mission.sqf files from
dayz_server\missions\ in the TraderCitySources folder for reference. I
renamed the folders to instanceNumber.mapName to be more organized.
2016-03-01 01:08:23 -05:00
icomrade
bad0a2e461
add 2 new vars and fix up variable names
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DZE_HeartBeat
DZE_UseBloodTypes
2016-03-01 00:23:14 -05:00
ebaydayz
b970b28e40
Remove the now unused missions folder
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This folder is no longer needed. All files have been moved to
dayz_server\traders and dayz_code\system\mission.
2016-02-29 23:48:45 -05:00
ebaydayz
7b0253debc
Spawn trader city objects locally on each machine
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Also move dynamic_vehicle.sqf to the dayz_server\system folder
2016-02-29 23:43:12 -05:00
ebaydayz
bd5921cc2d
Add server files for local trader cities
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Trader agents are still spawned on the server machine only.
2016-02-29 22:45:06 -05:00
ebaydayz
075336008e
Add files for local trader cities
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I've loaded and checked each of these on their respective map in the
editor. I've also tested both Chernarus ones on my test server.
2016-02-29 22:32:16 -05:00
icomrade
a3dac45061
Some small changes
2016-02-29 11:53:49 -05:00
icomrade
b667d01c1c
Actions Done
2016-02-29 10:45:53 -05:00
icomrade
a47c3dc137
Fixes
2016-02-29 01:20:37 -05:00
icomrade
84eb6f815a
Missing Files
2016-02-29 00:55:29 -05:00
icomrade
64c251d95d
Chernarus Mission File
2016-02-29 00:37:03 -05:00
icomrade
58acf95dc7
Server Done I Think
2016-02-29 00:29:23 -05:00
icomrade
b96cd2d971
Update compiles - 2 more files to do
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fn_selfActions.sqf
player_updateGui.sqf
2016-02-29 00:26:12 -05:00
icomrade
a83909b918
System is done (i think)
2016-02-28 15:28:59 -05:00
icomrade
c034f43d0b
Additional Folders/Files in System
2016-02-27 22:34:50 -05:00
icomrade
3ba3781432
Traps and Utill Folders/Files
2016-02-27 22:31:43 -05:00
icomrade
cfbebe7ffd
Init more or less done
2016-02-27 22:30:15 -05:00
icomrade
e418e921c5
Compiles more or less done
2016-02-27 16:48:21 -05:00
icomrade
18c9e72e15
Some compiles, start separation of blood system
2016-02-27 09:56:53 -05:00
icomrade
61cbd16de1
Merge remote-tracking branch 'upstream/master'
2016-02-27 09:01:02 -05:00
ebaydayz
f9bec452a5
Consolidate dynamic_vehicle to one file
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The only difference between them is the water maps include boats.
2016-02-26 13:29:28 -05:00
icomrade
dde3215f9a
CFGLoot should be done
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Make sure there's no attachments or NEW _DZ weapons that support
attachments!!!!
2016-02-26 11:24:20 -05:00
icomrade
43b9da7c17
I hate loot tables
2016-02-25 13:23:15 -05:00
icomrade
0309e1de40
re-add mil-industrial
2016-02-25 13:08:45 -05:00
icomrade
6c550faf27
move includes to CfgBuildingPos
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for consistency with old releases
2016-02-25 11:59:34 -05:00
icomrade
71d045875b
BuildingPos Done and Separated/Sorted
2016-02-25 11:43:55 -05:00
icomrade
a118851ca8
Loot Defines done, need to do building loot now
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Add legacy loot defines, needs new blood bags if server wants to use
bloodtype system.
2016-02-25 09:49:29 -05:00
ebaydayz
03353b9483
Add lock and unlock vehicle from inside
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See: #1103
Made vehicle gear always accessible from inside.
Also added optional variable to prevent stealing from backpacks by
non-friendlies at traders. Thanks to @maca134 for the method.
2016-02-24 20:56:13 -05:00
ebaydayz
ff4a227a1d
Prevent duplicate objectUIDs
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See #1504 for the details
2016-02-24 12:31:13 -05:00
icomrade
3b272776b3
Ammo still, and needs to implement weapon groups
2016-02-24 10:02:15 -05:00
icomrade
468accce2a
Tents config magazine
2016-02-24 09:04:21 -05:00
icomrade
71956df248
CfgLootSmall Done, left off at tents[] in CfgLoot
2016-02-23 10:39:33 -05:00
ebaydayz
9bbeb1e43e
Use nearEntities for empty drivable vehicles
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NearEntities is faster and works fine for empty drivable vehicles that
are not destroyed.
2016-02-22 16:52:39 -05:00
icomrade
ea948c7e0d
Merge pull request #1674 from Adaptivity/master
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Russian localization update, safe localization
2016-02-22 15:53:12 -05:00
Adaptivity
dd40bae42f
Russian localization update, safe localization
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Fix quotes
2016-02-22 23:50:09 +03:00
icomrade
8cdc8e6e36
CfgMagazines - still need script tweaks for buldables
2016-02-22 13:31:14 -05:00
icomrade
ab2976f98c
CfgAmmo Update
2016-02-22 10:58:33 -05:00
icomrade
7f4f17421c
one more duplicate string
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ArmA 2 OA has some duplicate strings itself
2016-02-22 10:51:03 -05:00
icomrade
1f8118c1cb
Remove RedRyder from Required Addons
2016-02-22 10:41:43 -05:00
icomrade
812bef4c49
Fix some config errors
2016-02-22 10:41:23 -05:00
icomrade
1710a87297
Update Stringtable to 1.8.7
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stringtable is in DayZ_Code now, Epoch and legacy strings remain in
DayZ_Epoch_b
2016-02-22 10:41:09 -05:00
icomrade
46bc08c9a4
cfg fix
2016-02-22 00:09:44 -05:00
icomrade
7365238177
Wrong addon required
2016-02-21 23:58:48 -05:00
ebaydayz
9311ac4479
Add waitUntil in lockVault and unlockVault
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Wait for response from server to verify safe was saved and logged before
proceeding with deleting safe object.
Tested and confirmed this solves #1413 . Most likely helps with #1503
too.
2016-02-21 21:31:09 -05:00
icomrade
186bc48231
Move Waves to CfgWorlds
2016-02-21 18:12:57 -05:00
icomrade
dc3d042726
Merge remote-tracking branch 'origin/master'
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# Conflicts:
# SQF/dayz_code/Configs/CfgVehicles/Car/M113.hpp
# SQF/dayz_code/config.cpp
2016-02-21 13:20:28 -05:00
icomrade
accb9e9032
Dup strings note
2016-02-21 13:16:20 -05:00