* More spelling mistakes
Further to commit:
0e938ba8f3
* Add harder penalties for wrong combination on doors
This adds a variable (DZE_doorManagementHarderPenalty) to make attempts
at code breaking doors harder. This will exponentially increment the
time between attempts or if you set it to false will make it 5 seconds
between attempts.
Unlike the original (that was useless TBH) this will actually lock out
the combo lock UI until the timer is set.
Will reset completely after 120 seconds.
* Add German translations
* Resolve merge conflict
* Resolve merge conflict
Fixed mistake from: e398250
The refuel code was only running if a fuel truck was passed to the
script.
Also removed fuel truck classes that do not exist from the
dze_fueltruckarray.
Filter cheats is now added to the main options menus that needed it.
It is not needed on the map (display 12) because KeyDown for display 46
also fires when it is open. So filterCheats was firing twice (once on
each display) in that case.
KeyDown does not fire on display 63 at all
regardless of whether PTT or VON is held down, toggled or chat open.
Keydown does fire on 55, but only after the mic icon is locked on, so it
is of limited use. MouseButtonDown does not fire on 55 or 63. So it is
useless to add to those displays. You can confirm this with:
(findDisplay 63) displayAddEventHandler ["KeyDown","systemchat
'fired';"];
Filter cheats is now only checked on display 46 when a
voice, channel, or cheat key is pressed instead of on every key press.
This still works 100% of the time for blocking cheat input. For
performance reasons it's probably not worth checking all the conditions
in filterCheats with every key press on display46 just for the VON
block. Doing so covers some edge combination bind cases better, so it
may be worth considering again if no better alternative is found. For
now this solution is good enough to cover the majority of cases without
slowing down the keyhandler during normal usage.
The VON message now
tells you exactly which channel block you triggered instead of listing
all of them.
Fixed issue mentioned in 52c9c7c with VON getting stuck on when using a
double tap keybind.
Tested:
1. Talk in side with regular/combo/mouse bind
2. Change channels
while mic is locked on with regular/combo/mouse bind
3. Change channels
with Up/Down arrows while chat is open.
4. Trying all cases in steps 1-3
with a dialog open.
It is possible to bypass the VON block with some different control
settings and combinations of the above, but for default controls and
common usage it works the majority of the time.
Not perfect, occasionally the player can double tap a button to lock VON
on - which now they cannot turn off unless they open the escape menu and
double tap to turn off.
Chat channel changes are now blocked when VON is active.
ActionKeys are now recalculated on key binding change, but it is
important to note that double tap bindings DO NOT work with the
ActionKeys command. This is why inputAction check is neccesary
Summary: Double tapping a key to lock von on (VoiceOverNet) is not
reliably blocked, nor is it blocked at all in secondary
displays/dialogs. otherwise, this works pretty well.
Moved to display 46 keydown since keydown on 63 only fires after the VON
transmission has already started (slight delay).
Added mouseButtonDown so it can not be bypassed via assigning a mouse
button.
Partial revert of: 3aad4b6
Unfortunately this will not support loading external vehicle addons
(with custom UserActions) which we can not include in Epoch. Child
UserActions overwrite inherited UserActions.
Should improve client FPS while still allowing conditions and scripts to
be customized.
Some special vehicles like MV22, UH1Y, etc. have UserActions overwritten
in their configs, so please let me know if you find any others that do
not get the option to repair or salvage because UserActions is
overwritten in their config. I think I got them all.
Vanilla commits:
a8c4238c0c350d73abe1
Issue was:
A. with locality, we were checking the wrong vehicle in one instance and
B. with variable names, since we called local_setFuel and _vehicle was
private already from the calling script we ran into an issue with
duplicate variables causing the command to fail. local_setFuel doesnt
really need any local variable so I removed them and this fixed the
issue (script filters may need to be adjusted accordingly)
* Fix spelling mistake of classname DZ_Czech_Vest_Pouch
As per subject
* Fix typo from 1.0.5.1 and rename DZ_Czech_Vest_Puch to DZ_Czech_Vest_Pouch.
As per subject
* Fix typo from 1.0.5.1 and rename DZ_Czech_Vest_Puch to DZ_Czech_Vest_Pouch.
As per
* More typo SQL goodness
As per subject
Timeout is no longer restarted when you click abort and the loop now
closes the gear menu so the player cannot attempt to dupe with the gear
menu and abort menu open at the same time.
Thanks @oiad for pointing this out.
Poles are not used for previewing anymore. Cones do not give as much
information as the dome.
The dome is visible at night and under night vision too.
This allows finer grained control of crashsite, carepackage and infected
camp spawn positions and radii (further north, south, east, west, etc.).
Also removed some hardcoded checks for Chernarus, since
dayz_townGenerator should always be off on other maps for now. Someone
may add town generator coordinates for other maps later.
Related vanilla commits:
b20b402bf07c8b69eb827dfd3ef9cf
This replaces the "refresh" menu option with a "force maintain" option.
Allows you to maintain the base even if it doesn't need it to either get
all your items in sync or if you are going away or similar.
Tested with:
dze_permanent plot true/false
z_singlecurrency true/false
Also fixes an undefined variable error in system_monitor that was
introduced
8f58baf3f2