Files
DayZ-Epoch/SQF/dayz_code/init/variables.sqf
icomrade 52c9c7ceda Somewhat better VON Block
Not perfect, occasionally the player can double tap a button to lock VON
on - which now they cannot turn off unless they open the escape menu and
double tap to turn off.

Chat channel changes are now blocked when VON is active.

ActionKeys are now recalculated on key binding change, but it is
important to note that double tap bindings DO NOT work with the
ActionKeys command. This is why inputAction check is neccesary

Summary: Double tapping a key to lock von on (VoiceOverNet) is not
reliably blocked, nor is it blocked at all in secondary
displays/dialogs. otherwise, this works pretty well.
2016-11-26 18:48:11 -05:00

719 lines
40 KiB
Plaintext

disableSerialization;
//Model Variables
Bandit1_DZ = "Bandit1_DZ";
BanditW1_DZ = "BanditW1_DZ";
Survivor1_DZ = "Survivor1_DZ";
Survivor2_DZ = "Survivor2_DZ";
SurvivorW2_DZ = "SurvivorW2_DZ";
Sniper1_DZ = "Sniper1_DZ";
Camo1_DZ = "Camo1_DZ";
Soldier1_DZ = "Soldier1_DZ";
Rocket_DZ = "Rocket_DZ";
// EPOCH ADDITIONS
Bandit2_DZ = "Bandit2_DZ";
BanditW2_DZ = "BanditW2_DZ";
SurvivorW3_DZ = "SurvivorW2_DZ";
//Rolling Msg system
Message_1 = "";
Message_2 = "";
Message_3 = "";
Message_1_time = 0;
Message_2_time = 0;
Message_3_time = 0;
//Kill Feed
death_1 = "";
death_2 = "";
death_3 = "";
death_4 = "";
death_1_time = 0;
death_2_time = 0;
death_3_time = 0;
death_4_time = 0;
//OpenTarget timer
OpenTarget_Time = 0;
///Player classes
AllPlayers = ["Survivor_DZ","Survivor1_DZ","SurvivorW2_DZ","Survivor2_DZ","Sniper1_DZ","Soldier1_DZ","Camo1_DZ","BanditW1_DZ","Bandit1_DZ","Survivor3_DZ","SurvivorWcombat_DZ","SurvivorWdesert_DZ","SurvivorWurban_DZ","SurvivorWsequishaD_DZ","SurvivorWsequisha_DZ","SurvivorWpink_DZ","SurvivorW3_DZ","Bandit2_DZ","BanditW2_DZ","Soldier_Crew_PMC","Rocket_DZ","Rocker1_DZ","Rocker2_DZ","Rocker3_DZ","Rocker4_DZ","Priest_DZ","Functionary1_EP1_DZ","GUE_Commander_DZ","Ins_Soldier_GL_DZ","Haris_Press_EP1_DZ","Pilot_EP1_DZ","RU_Policeman_DZ","pz_policeman","pz_suit1","pz_suit2","pz_worker1","pz_worker2","pz_worker3","pz_doctor","pz_teacher","pz_hunter","pz_villager1","pz_villager2","pz_villager3","pz_priest","Soldier_TL_PMC_DZ","Soldier_Sniper_PMC_DZ","Soldier_Bodyguard_AA12_PMC_DZ","Drake_Light_DZ","CZ_Special_Forces_GL_DES_EP1_DZ","TK_INS_Soldier_EP1_DZ","TK_INS_Warlord_EP1_DZ","FR_OHara_DZ","FR_Rodriguez_DZ","CZ_Soldier_Sniper_EP1_DZ","Graves_Light_DZ","GUE_Soldier_MG_DZ","GUE_Soldier_Sniper_DZ","GUE_Soldier_Crew_DZ","GUE_Soldier_CO_DZ","GUE_Soldier_2_DZ","TK_Special_Forces_MG_EP1_DZ","TK_Soldier_Sniper_EP1_DZ","TK_Commander_EP1_DZ","RU_Soldier_Crew_DZ","INS_Lopotev_DZ","INS_Soldier_AR_DZ","INS_Soldier_CO_DZ","INS_Bardak_DZ","INS_Worker2_DZ","USMC_Soldier_Officer_DZ","USMC_Soldier_MG_DZ","USMC_Soldier_Pilot_DZ","FR_TL_DZ","FR_R_DZ","FR_Marksman_DZ","FR_Assault_R_DZ","RU_Soldier_DZ","RU_Soldier_Officer_DZ","RUS_Soldier1_DZ","RUS_Commander_DZ","MVD_Soldier_DZ","Ins_Soldier_2_DZ","Ins_Commander_DZ","Ins_Soldier_Crew_DZ","CDF_Soldier_DZ","Doctor_DZ","Assistant_DZ","Worker1_DZ","Worker3_DZ","Worker4_DZ","TK_CIV_Takistani01_EP1_DZ","TK_CIV_Takistani03_EP1_DZ","TK_CIV_Takistani04_EP1_DZ","TK_CIV_Takistani06_EP1_DZ","TK_INS_Soldier_AR_EP1_DZ","TK_GUE_Soldier_EP1_DZ","CZ_Soldier_SL_DES_EP1_DZ","US_Soldier_EP1_DZ","UN_CDF_Soldier_Guard_EP1_DZ","UN_CDF_Soldier_EP1_DZ","GER_Soldier_TL_EP1_DZ","BAF_Soldier_Officer_MTP_DZ","BAF_Soldier_N_MTP_DZ","FR_Sapper_DZ"];
DayZ_Male = ["Survivor_DZ","Survivor1_DZ","Survivor2_DZ","Survivor3_DZ","Sniper1_DZ","Soldier1_DZ","Camo1_DZ","Bandit1_DZ","Bandit2_DZ","Soldier_Crew_PMC","Rocket_DZ","Rocker1_DZ","Rocker2_DZ","Rocker3_DZ","Rocker4_DZ","Priest_DZ","Functionary1_EP1_DZ","GUE_Commander_DZ","Ins_Soldier_GL_DZ","Haris_Press_EP1_DZ","Pilot_EP1_DZ","RU_Policeman_DZ","pz_policeman","pz_suit1","pz_suit2","pz_worker1","pz_worker2","pz_worker3","pz_doctor","pz_teacher","pz_hunter","pz_villager1","pz_villager2","pz_villager3","pz_priest","Soldier_TL_PMC_DZ","Soldier_Sniper_PMC_DZ","Soldier_Bodyguard_AA12_PMC_DZ","Drake_Light_DZ","CZ_Special_Forces_GL_DES_EP1_DZ","TK_INS_Soldier_EP1_DZ","TK_INS_Warlord_EP1_DZ","FR_OHara_DZ","FR_Rodriguez_DZ","CZ_Soldier_Sniper_EP1_DZ","Graves_Light_DZ","GUE_Soldier_MG_DZ","GUE_Soldier_Sniper_DZ","GUE_Soldier_Crew_DZ","GUE_Soldier_CO_DZ","GUE_Soldier_2_DZ","TK_Special_Forces_MG_EP1_DZ","TK_Soldier_Sniper_EP1_DZ","TK_Commander_EP1_DZ","RU_Soldier_Crew_DZ","INS_Lopotev_DZ","INS_Soldier_AR_DZ","INS_Soldier_CO_DZ","INS_Bardak_DZ","INS_Worker2_DZ","USMC_Soldier_Officer_DZ","USMC_Soldier_MG_DZ","USMC_Soldier_Pilot_DZ","FR_TL_DZ","FR_R_DZ","FR_Marksman_DZ","FR_Assault_R_DZ","RU_Soldier_DZ","RU_Soldier_Officer_DZ","RUS_Soldier1_DZ","RUS_Commander_DZ","MVD_Soldier_DZ","Ins_Soldier_2_DZ","Ins_Commander_DZ","Ins_Soldier_Crew_DZ","CDF_Soldier_DZ","Doctor_DZ","Assistant_DZ","Worker1_DZ","Worker3_DZ","Worker4_DZ","TK_CIV_Takistani01_EP1_DZ","TK_CIV_Takistani03_EP1_DZ","TK_CIV_Takistani04_EP1_DZ","TK_CIV_Takistani06_EP1_DZ","TK_INS_Soldier_AR_EP1_DZ","TK_GUE_Soldier_EP1_DZ","CZ_Soldier_SL_DES_EP1_DZ","US_Soldier_EP1_DZ","UN_CDF_Soldier_Guard_EP1_DZ","UN_CDF_Soldier_EP1_DZ","GER_Soldier_TL_EP1_DZ","BAF_Soldier_Officer_MTP_DZ","BAF_Soldier_N_MTP_DZ","FR_Sapper_DZ"];
DayZ_Female = ["SurvivorW2_DZ","BanditW1_DZ","BanditW2_DZ","SurvivorWcombat_DZ","SurvivorWurban_DZ","SurvivorWdesert_DZ","SurvivorWsequishaD_DZ","SurvivorWsequisha_DZ","SurvivorWpink_DZ","SurvivorW3_DZ"];
//Classnames for specific items
MeleeWeapons = ["MeleeHatchet","MeleeCrowbar","MeleeMachete","MeleeBaseball","MeleeBaseBallBat","MeleeBaseBallBatBarbed","MeleeBaseBallBatNails","MeleeFishingPole","MeleeSledge"];
MeleeMagazines = ["Hatchet_Swing","Crowbar_Swing","Machete_Swing","Bat_Swing","BatBarbed_Swing","BatNails_Swing","Fishing_Swing","Sledge_Swing"];
MeleeAmmo = ["Hatchet_Swing_Ammo","Crowbar_Swing_Ammo","Machete_Swing_Ammo","Bat_Swing_Ammo","BatBarbed_Swing_Ammo","BatNailed_Swing_Ammo","Fishing_Swing_Ammo","Sledge_Swing_Ammo","Chainsaw_Swing_Ammo"];
Dayz_fishingItems = ["MeleeFishingPole"];
Dayz_plants = ["Dayz_Plant1","Dayz_Plant2","Dayz_Plant3"];
Dayz_attachment_array = ["Attachment_ACG","Attachment_AIM"];
//DayZ_Tents = ["TentStorage","TentStorage0","TentStorage1","TentStorage2","TentStorage3","TentStorage4","DomeTentStorage","DomeTentStorage0","DomeTentStorage1","DomeTentStorage2","DomeTentStorage3","DomeTentStorage4"]
//DayZ_Stashs = ["StashSmall","StashSmall1","StashSmall2","StashSmall3","StashSmall4","StashMedium","StashMedium1","StashMedium2","StashMedium3","StashMedium4"]
//DayZ_cutter = ["Wire_cat1","Sandbag1_DZ","Fence_DZ","Generator_DZ","Hedgehog_DZ","CamoNet_DZ"]
DayZ_Backpacks = ["DZ_Patrol_Pack_EP1","DZ_Assault_Pack_EP1","DZ_Czech_Vest_Pouch","DZ_ALICE_Pack_EP1","DZ_TK_Assault_Pack_EP1","DZ_British_ACU","DZ_CivilBackpack_EP1","DZ_Backpack_EP1","DZ_TerminalPack_EP1","DZ_CompactPack_EP1","DZ_GunBag_EP1","DZ_LargeGunBag_EP1"];
Dayz_Gutting = ["ItemKnife","ItemKnife5","ItemKnife4","ItemKnife3","ItemKnife2","ItemKnife1","ItemKnifeBlunt"];
Dayz_Ignators = ["ItemMatchbox","Item5Matchbox","Item4Matchbox","Item3Matchbox","Item2Matchbox","Item1Matchbox"];
DayZ_fuelCans = ["ItemJerrycan","ItemFuelcan","ItemFuelBarrel"];
DayZ_fuelCansEmpty = ["ItemJerrycanEmpty","ItemFuelcanEmpty","ItemFuelBarrelEmpty"];
DayZ_traps = ["Trap_Cans","TrapTripwireFlare","TrapBearTrapSmoke","TrapTripwireGrenade","TrapTripwireSmoke","TrapBearTrapFlare"];
DayZ_ViralZeds = ["z_new_villager2","z_new_villager3","z_new_villager4","z_new_worker2","z_new_worker3","z_new_worker4"];
DayZ_SafeObjects = ["Base_Fire_DZ","WoodenGate_1","WoodenGate_2","WoodenGate_3","WoodenGate_4","Land_Fire_DZ","TentStorage","TentStorage0","TentStorage1","TentStorage2","TentStorage3","TentStorage4","StashSmall","StashSmall1","StashSmall2","StashSmall3","StashSmall4","StashMedium","StashMedium1","StashMedium2","StashMedium3","StashMedium4","Wire_cat1","Sandbag1_DZ","Fence_DZ","Generator_DZ","Hedgehog_DZ","BearTrap_DZ","DomeTentStorage","DomeTentStorage0","DomeTentStorage1","DomeTentStorage2","DomeTentStorage3","DomeTentStorage4","CamoNet_DZ","Trap_Cans","TrapTripwireFlare","TrapBearTrapSmoke","TrapTripwireGrenade","TrapTripwireSmoke","TrapBearTrapFlare","TentStorageDomed","VaultStorageLocked","BagFenceRound_DZ","TrapBear","Fort_RazorWire","WoodGate_DZ","Land_HBarrier1_DZ","Land_HBarrier3_DZ","Land_HBarrier5_DZ","Fence_corrugated_DZ","M240Nest_DZ","CanvasHut_DZ","ParkBench_DZ","MetalGate_DZ","OutHouse_DZ","Wooden_shed_DZ","WoodShack_DZ","StorageShed_DZ","Plastic_Pole_EP1_DZ","StickFence_DZ","LightPole_DZ","FuelPump_DZ","DesertCamoNet_DZ","ForestCamoNet_DZ","DesertLargeCamoNet_DZ","ForestLargeCamoNet_DZ","SandNest_DZ","DeerStand_DZ","MetalPanel_DZ","WorkBench_DZ","WoodFloor_DZ","WoodLargeWall_DZ","WoodLargeWallDoor_DZ","WoodLargeWallWin_DZ","WoodSmallWall_DZ","WoodSmallWallWin_DZ","WoodSmallWallDoor_DZ","LockboxStorageLocked","WoodFloorHalf_DZ","WoodFloorQuarter_DZ","WoodStairs_DZ","WoodStairsSans_DZ","WoodStairsRails_DZ","WoodSmallWallThird_DZ","WoodLadder_DZ","Land_DZE_GarageWoodDoor","Land_DZE_LargeWoodDoor","Land_DZE_WoodDoor","Land_DZE_GarageWoodDoorLocked","Land_DZE_LargeWoodDoorLocked","Land_DZE_WoodDoorLocked","CinderWallHalf_DZ","CinderWall_DZ","CinderWallDoorway_DZ","CinderWallDoor_DZ","CinderWallDoorLocked_DZ","CinderWallSmallDoorway_DZ","CinderWallDoorSmall_DZ","CinderWallDoorSmallLocked_DZ","MetalFloor_DZ","WoodRamp_DZ","GunRack_DZ","FireBarrel_DZ","WoodCrate_DZ","Scaffolding_DZ","DesertTentStorage","DesertTentStorage0","DesertTentStorage1","DesertTentStorage2","DesertTentStorage3","DesertTentStorage4"];
DayZ_DropDrageeObjects = ["WoodenGate_1","WoodenGate_2","WoodenGate_3","WoodenGate_4","TentStorage","TentStorage0","TentStorage1","TentStorage2","TentStorage3","TentStorage4","Wire_cat1","Sandbag1_DZ","Fence_DZ","Generator_DZ","Hedgehog_DZ","DomeTentStorage","DomeTentStorage0","DomeTentStorage1","DomeTentStorage2","DomeTentStorage3","DomeTentStorage4","TentStorageDomed","VaultStorageLocked","BagFenceRound_DZ","Fort_RazorWire","WoodGate_DZ","Land_HBarrier1_DZ","Land_HBarrier3_DZ","Land_HBarrier5_DZ","Fence_corrugated_DZ","M240Nest_DZ","ParkBench_DZ","MetalGate_DZ","OutHouse_DZ","Wooden_shed_DZ","WoodShack_DZ","StorageShed_DZ","StickFence_DZ","SandNest_DZ","MetalPanel_DZ","WorkBench_DZ","WoodLargeWall_DZ","WoodLargeWallDoor_DZ","WoodLargeWallWin_DZ","WoodSmallWall_DZ","WoodSmallWallWin_DZ","WoodSmallWallDoor_DZ","LockboxStorageLocked","WoodSmallWallThird_DZ","WoodLadder_DZ","Land_DZE_GarageWoodDoor","Land_DZE_LargeWoodDoor","Land_DZE_WoodDoor","Land_DZE_GarageWoodDoorLocked","Land_DZE_LargeWoodDoorLocked","Land_DZE_WoodDoorLocked","CinderWallHalf_DZ","CinderWall_DZ","CinderWallDoorway_DZ","CinderWallDoor_DZ","CinderWallDoorLocked_DZ","CinderWallSmallDoorway_DZ","CinderWallDoorSmall_DZ","CinderWallDoorSmallLocked_DZ","DesertTentStorage","DesertTentStorage0","DesertTentStorage1","DesertTentStorage2","DesertTentStorage3","DesertTentStorage4","WoodFloorHalf_DZ","WoodFloor_DZ","WoodFloorQuarter_DZ","WoodStairs_DZ","WoodStairsSans_DZ","WoodStairsRails_DZ","MetalFloor_DZ","WoodRamp_DZ"];
DayZ_GearedObjects = ["Car","Helicopter","Motorcycle","Ship","TentStorage_base","StashSmall_base","StashMedium_base","Plane","Tank","VaultStorage","LockboxStorage","TentStorage","OutHouse_DZ","Wooden_shed_DZ","WoodShack_DZ","StorageShed_DZ","GunRack_DZ","WoodCrate_DZ","Scaffolding_DZ"];
DayZ_RestingAnims = ["amovpsitmstpsnonwpstdnon_ground","amovpsitmstpsnonwpstdnon_smoking","amovpsitmstpsraswrfldnon_weaponcheck1","amovpsitmstpsraswrfldnon"];
dayz_typedBags = ["bloodTester","bloodBagANEG","bloodBagAPOS","bloodBagBNEG","bloodBagBPOS","bloodBagABNEG","bloodBagABPOS","bloodBagONEG","bloodBagOPOS","wholeBloodBagANEG","wholeBloodBagAPOS","wholeBloodBagBNEG","wholeBloodBagBPOS","wholeBloodBagABNEG","wholeBloodBagABPOS","wholeBloodBagONEG","wholeBloodBagOPOS"];
dayz_playerAchievements = []; //[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]
dayz_trees = ["ind_timbers.p3d","t_picea2s_snow.p3d","b_corylus.p3d","t_quercus3s.p3d","t_larix3s.p3d","t_pyrus2s.p3d","str_briza_kriva.p3d","dd_borovice.p3d","les_singlestrom_b.p3d","les_singlestrom.p3d","smrk_velky.p3d","smrk_siroky.p3d","smrk_maly.p3d","les_buk.p3d","str krovisko vysoke.p3d","str_fikovnik_ker.p3d","str_fikovnik.p3d","str vrba.p3d","hrusen2.p3d","str dub jiny.p3d","str lipa.p3d","str briza.p3d","p_akat02s.p3d","jablon.p3d","p_buk.p3d","str_topol.p3d","str_topol2.p3d","p_osika.p3d","t_picea3f.p3d","t_picea2s.p3d","t_picea1s.p3d","t_fagus2w.p3d","t_fagus2s.p3d","t_fagus2f.p3d","t_betula1f.p3d","t_betula2f.p3d","t_betula2s.p3d","t_betula2w.p3d","t_alnus2s.p3d","t_acer2s.p3d","t_populus3s.p3d","t_quercus2f.p3d","t_sorbus2s.p3d","t_malus1s.p3d","t_salix2s.p3d","t_picea1s_w.p3d","t_picea2s_w.p3d","t_ficusb2s_ep1.p3d","t_populusb2s_ep1.p3d","t_populusf2s_ep1.p3d","t_amygdalusc2s_ep1.p3d","t_pistacial2s_ep1.p3d","t_pinuse2s_ep1.p3d","t_pinuss3s_ep1.p3d","t_prunuss2s_ep1.p3d","t_pinusn2s.p3d","t_pinusn1s.p3d","t_pinuss2f.p3d","t_poplar2f_dead_pmc.p3d","misc_torzotree_pmc.p3d","misc_burnspruce_pmc.p3d","brg_cocunutpalm8.p3d","brg_umbrella_acacia01b.p3d","brg_jungle_tree_canopy_1.p3d","brg_jungle_tree_canopy_2.p3d","brg_cocunutpalm4.p3d","brg_cocunutpalm3.p3d","palm_01.p3d","palm_02.p3d","palm_03.p3d","palm_04.p3d","palm_09.p3d","palm_10.p3d","brg_cocunutpalm2.p3d","brg_jungle_tree_antiaris.p3d","brg_cocunutpalm1.p3d","str habr.p3d","brg_bird_1.p3d","brg_bird_2.p3d","brg_bird_3.p3d","brg_umbrella_acacia02b.p3d","brg_africandoumpalm_1.p3d","brg_umbrella_acacia04b.p3d","brg_datepalm_4.p3d","brg_datepalm_1.p3d","brg_umbrella_acacia03b.p3d","brg_bottle_4.p3d","brg_aloe1.p3d","brg_umbrella_acacia03.p3d","brg_umbrella_acacia01.p3d","brg_umbrella_acacia04.p3d","brg_aloe2.p3d","brg_umbrella_acacia02.p3d","brg_aloe3.p3d","brg_bottle_1.p3d","brg_datepalm_3.p3d","brg_datepalm_2.p3d","brg_baobab_1.p3d","brg_bottle_2.p3d","brg_bottle_3.p3d","t_fraxinus2s.p3d","t_carpinus2s.p3d"];
Dayz_meatraw =
[
"FoodBeefRaw",
"FoodMuttonRaw",
"FoodChickenRaw",
"FoodRabbitRaw",
"FoodBaconRaw",
"FoodGoatRaw",
"FoodDogRaw",
"FishRawTrout",
"FishRawSeaBass",
"FishRawTuna"
];
Dayz_meatcooked =
[
"FoodBeefCooked",
"FoodMuttonCooked",
"FoodChickenCooked",
"FoodRabbitCooked",
"FoodBaconCooked",
"FoodGoatCooked",
"FoodDogCooked",
"FishCookedTrout",
"FishCookedSeaBass",
"FishCookedTuna"
];
boil_tin_cans =
[
"TrashTinCan",
"FoodCanGriffEmpty",
"FoodCanBadguyEmpty",
"FoodCanBoneboyEmpty",
"FoodCanCornEmpty",
"FoodCanCurgonEmpty",
"FoodCanDemonEmpty",
"FoodCanFraggleosEmpty",
"FoodCanHerpyEmpty",
"FoodCanDerpyEmpty",
"FoodCanOrlokEmpty",
"FoodCanPowellEmpty",
"FoodCanTylersEmpty",
"FoodCanUnlabeledEmpty",
"FoodCanRusUnlabeledEmpty",
"FoodCanRusStewEmpty",
"FoodCanRusPorkEmpty",
"FoodCanRusPeasEmpty",
"FoodCanRusMilkEmpty",
"FoodCanRusCornEmpty",
"ItemSodaEmpty",
"ItemSodaClaysEmpty",
"ItemSodaDrwasteEmpty",
"ItemSodaFrankaEmpty",
"ItemSodaGrapeDrinkEmpty",
"ItemSodaLemonadeEmpty",
"ItemSodaLirikEmpty",
"ItemSodaLvgEmpty",
"ItemSodaMtngreenEmpty",
"ItemSodaMzlyEmpty",
"ItemSodaPeppsyEmpty",
"ItemSodaR4z0rEmpty",
"ItemSodaRabbitEmpty",
"ItemSodaRocketFuelEmpty",
"ItemSodaSacriteEmpty",
//"ItemSodaSherbetEmpty",
"ItemSodaSmashtEmpty",
"FoodCanPotatoesEmpty",
"FoodCanBeefEmpty"
];
canPickup = false;
pickupInit = false;
mouseOverCarry = false; //for carry slot since determining mouse pos doesn't work right
dayZ_partClasses = ["PartFueltank","PartWheel","PartEngine"]; //No need to add PartGeneric, it is default for everything
dayZ_explosiveParts = ["palivo","motor"];
if (isNil "infectedWaterHoles") then {infectedWaterHoles = [];}; //Needed for non-cherno maps
//Survival Variables
SleepFood = 2160; //minutes (48 hours)
SleepWater = 1440; //minutes (24 hours)
SleepTemperatur = 90 / 100; //First value = Minutes until player reaches the coldest point at night (without other effects! night factor expected to be -1) //TeeChange
//Server Variables
allowConnection = false;
dayz_serverObjectMonitor = [];
//GUI
Dayz_GUI_R = 0.38; // 0.7 .38
Dayz_GUI_G = 0.63; // -0.63
Dayz_GUI_B = 0.26; // -0.26
//actions blockers
a_player_cooking = false;
a_player_boil = false;
a_player_jerryfilling = false;
a_player_repairing = false;
//Player self-action handles
dayz_resetSelfActions = {
s_player_equip_carry = -1;
s_player_dragbody = -1;
s_player_fire = -1;
s_player_cook = -1;
s_player_boil = -1;
s_player_fireout = -1;
s_player_packtent = -1;
s_player_packtentinfected = -1;
s_player_fillwater = -1;
s_player_fillwater2 = -1;
s_player_fillfuel = -1;
s_player_grabflare = -1;
s_player_removeflare = -1;
s_player_painkiller = -1;
s_build_Sandbag1_DZ = -1;
s_build_Hedgehog_DZ = -1;
s_build_Wire_cat1 = -1;
s_player_deleteBuild = -1;
s_player_flipveh = -1;
s_player_stats = -1;
s_player_sleep = -1;
s_player_fillfuel210 = -1;
s_player_fillfuel20 = -1;
s_player_fillfuel5 = -1;
s_player_siphonfuel = -1;
s_player_repair_crtl = -1;
s_player_fishing = -1;
s_player_fishing_veh = -1;
s_player_gather = -1;
s_player_debugCheck = -1;
s_player_destorytent = -1;
s_player_attach_bomb = -1;
s_player_upgradestorage = -1;
s_player_Drinkfromhands = -1;
/*s_player_lockhouse = -1; //Vanilla base building currently not used in Epoch
s_player_unlockhouse = -1;
s_player_openGate = -1;
s_player_CloseGate = -1;
s_player_breakinhouse = -1;
s_player_setCode = -1;
s_player_BuildUnLock = -1;
s_player_BuildLock = -1;*/
// EPOCH ADDITIONS
s_player_packvault = -1;
s_player_lockvault = -1;
s_player_unlockvault = -1;
s_player_attack = -1;
s_player_callzombies = -1;
s_player_showname = -1;
s_player_pzombiesattack = -1;
s_player_pzombiesvision = -1;
s_player_pzombiesfeed = -1;
s_player_tamedog = -1;
s_player_parts_crtl = -1;
s_player_movedog = -1;
s_player_speeddog = -1;
s_player_calldog = -1;
s_player_feeddog = -1;
s_player_waterdog = -1;
s_player_staydog = -1;
s_player_trackdog = -1;
s_player_barkdog = -1;
s_player_warndog = -1;
s_player_followdog = -1;
s_player_information = -1;
s_player_fuelauto = -1;
s_player_fuelauto2 = -1;
s_player_fillgen = -1;
s_player_upgrade_build = -1;
s_player_maint_build = -1;
s_player_downgrade_build = -1;
s_player_towing = -1;
s_halo_action = -1;
s_player_SurrenderedGear = -1;
s_player_maintain_area = -1;
s_player_maintain_area_force = -1;
s_player_maintain_area_preview = -1;
s_player_heli_lift = -1;
s_player_heli_detach = -1;
s_player_lockUnlock_crtl = -1;
s_player_lockUnlockInside_ctrl = -1;
s_player_toggleSnap = -1;
s_player_toggleSnapSelect = -1;
s_player_toggleSnapSelectPoint = [];
snapActions = -1;
s_player_plot_boundary = -1;
s_player_plot_take_ownership = -1;
s_player_plotManagement = -1;
s_player_toggleDegree = -1;
s_player_toggleDegrees=[];
degreeActions = -1;
s_player_toggleVector = -1;
s_player_toggleVectors=[];
vectorActions = -1;
s_player_manageDoor = -1;
};
call dayz_resetSelfActions;
dayz_resetUpgradeActions = {
s_player_disassembly = -1;
s_player_building = -1;
s_player_maintenance = -1;
};
call dayz_resetUpgradeActions;
//Engineering variables
s_player_lastTarget = objNull;
s_player_repairActions = [];
//Initialize Medical Variables
force_dropBody = false;
r_interrupt = false;
r_doLoop = false;
r_self = false;
r_self_actions = [];
r_drag_sqf = false;
r_action = false;
r_action_unload = false;
r_player_handler = false;
r_player_unconsciousInProgress = false;
r_player_unconsciousInputDisabled = false;
r_player_dead = false;
r_player_unconscious = false;
r_player_infected = false;
//infection from hits
r_player_Sepsis = [false, 0];
r_player_injured = false;
r_player_inpain = false;
r_player_loaded = false;
r_player_cardiac = false;
r_fracture_legs = false;
r_fracture_arms = false;
r_player_vehicle = player;
r_player_blood = 12000;
r_player_bloodregen = 0;
r_player_bloodgainpersec = 0;
r_player_bloodlosspersec = 0;
r_player_bloodpersec = 0; //Blood Per Sec (gain - loss)
r_player_foodstack = 1;
//player skill
r_player_lowblood = false;
r_player_timeout = 0;
r_player_bloodTotal = r_player_blood;
r_public_blood = r_player_blood;
r_player_bloodDanger = r_player_bloodTotal * 0.2;
r_player_actions = [];
r_handlerCount = 0;
r_action_targets = [];
r_pitchWhine = false;
r_isBandit = false;
dayz_DisplayGenderSelect = true;
//blood test vars
r_A_watered = false;
r_B_watered = false;
r_D_watered = false;
r_control_watered = false;
r_canClick_resultsCard = false;
r_resultsCard_Clicked = false;
r_water_clicked = false;
r_needleclicked = 0;
r_needleReset = false;
r_control_done = false;
r_antiA_done = false;
r_antiB_done = false;
r_antiD_done = false;
carryClick = false;
dayz_actionInProgress = false;
dayz_workingInprogress = false;
gear_done = false;
//player warming up vars
//heatpack
r_player_warming_heatpack = [false, 0];
r_player_warming_heatpack_time = 600;
//displays temp progress
r_player_temp_factor = 0; //to be used for temp(up/down) indicators
r_player_temp_min_factor = -0.04; //(lvl3 down arrow)
r_player_temp_max_factor = 0.04; //(lvl3 up arrow)
//INT Nutrition Info
r_player_Nutrition = 0; // Calories
r_player_nutritionMuilpty = 2;
//ammo routine
r_player_actions2 = [];
r_action2 = false;
r_player_lastVehicle = objNull;
r_player_lastSeat = [];
r_player_removeActions2 = {
if (!isNull r_player_lastVehicle) then {
{
r_player_lastVehicle removeAction _x;
} count r_player_actions2;
r_player_actions2 = [];
r_action2 = false;
};
};
USEC_woundHit = ["","body","hands","legs","head_hit"]; // limbs hit given by arma engine when fnc_usec_damageHandler is called
DAYZ_woundHit = [["body","hands","legs","head_hit"],[0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,2,2,3]];
DAYZ_woundHit_ok = [["body","hands","legs"],[0,0,0,0,0,1,1,1,2,2]];
USEC_MinorWounds = ["hands","legs"];
USEC_woundPoint = [ // translation table USEC_woundHit -> SV suffixes
["Pelvis","aimpoint"],
["aimpoint"], //,"RightShoulder","LeftShoulder"
["lelbow","relbow"],
["RightFoot","LeftFoot"],
["neck","pilot"]
];
USEC_typeOfWounds = [ // used by player_sumMedical, should contains all limbs described in USEC_woundPoint. These limbs statuses are saved by server_playerSync in HIVE if they are bleeding (medical select 8)
"Pelvis",
"aimpoint",
"lelbow","relbow",
"RightFoot","LeftFoot",
"neck","pilot"
];
//Initialize Zombie Variables
dayz_zombieTargetList = [["SoldierWB",50],["Air",500],["LandVehicle",200]];
PVDZ_obj_Publish = []; // Used for eventhandler to spawn a mirror of players tent
PVCDZ_obj_HideBody = objNull;
//DayZ settings
dayz_lastHumanityChange = diag_tickTime;
dayz_maxAnimals = 5;
dayz_maxPlants = 3;
dayz_animalDistance = 600;
dayz_plantDistance = 600;
dayz_maxMaxModels = 80; // max quantity of Man models (player or Z, dead or alive) around players. Below this limit we can spawn Z // max quantity of loot piles around players. Below this limit we can spawn some loot
dayz_cantseeDist = 150; // distance from which we can spawn a Z in front of any player without ray-tracing and angle checks
dayz_cantseefov = 70; // half player field-of-view. Visible Z won't be spawned in front of any near players
dayz_canDelete = 350; // Z, further than this distance from its "owner", will be deleted
dayz_traps = [];
dayz_traps_active = [];
dayz_traps_trigger = [];
//Settings Not under dayz_settings
if(isNil "dayz_attackRange") then {
dayz_attackRange = 3;
};
if(isNil "dayz_DamageMultiplier") then {
dayz_DamageMultiplier = 1;
};
if(isNil "dayz_quickSwitch") then {
dayz_quickSwitch = false; //Enable quick weapon switch,
};
//Will be moved to map
if(isNil "dayz_infectiouswaterholes") then {
dayz_infectiouswaterholes = true; //Enable infected waterholes
};
if(isNil "dayz_POIs") then {
dayz_POIs = true; //Enable POI's
};
if(isNil "dayz_ForcefullmoonNights") then {
dayz_ForcefullmoonNights = false; // Forces night time to be full moon.
};
if(isNil "dayz_randomMaxFuelAmount") then {
dayz_randomMaxFuelAmount = 500; //Puts a random amount of fuel in all fuel stations.
};
if(isNil "dayz_townGenerator") then {
dayz_townGenerator = true; // Spawn map junk. Currently only compatible with Chernarus. Need to add coordinates for other maps.
};
if(isNil "dayz_townGeneratorBlackList") then {
dayz_townGeneratorBlackList = []; // Town generator will not spawn junk within 150m of these positions.
};
//Replace server individual settings with ranked settings
if(isNil "dayz_presets") then { dayz_presets = "Vanilla"; };
switch (dayz_presets) do {
case "Custom": { //Custom
if(isNil "dayz_enableGhosting") then { dayz_enableGhosting = false; };
if(isNil "dayz_ghostTimer") then { dayz_ghostTimer = 120; };
if(isNil "dayz_spawnselection") then { dayz_spawnselection = 0; };
if(isNil "dayz_spawncarepkgs_clutterCutter") then { dayz_spawncarepkgs_clutterCutter = 0; };
if(isNil "dayz_spawnCrashSite_clutterCutter") then { dayz_spawnCrashSite_clutterCutter = 0; };
if(isNil "dayz_spawnInfectedSite_clutterCutter") then { dayz_spawnInfectedSite_clutterCutter = 0; };
if(isNil "dayz_bleedingeffect") then { dayz_bleedingeffect = 2; };
if(isNil "dayz_OpenTarget_TimerTicks") then { dayz_OpenTarget_TimerTicks = 60 * 10; };
if(isNil "dayz_temperature_override") then { dayz_temperature_override = true; };
if(isNil "dayz_nutritionValuesSystem") then { dayz_nutritionValuesSystem = false; };
if(isNil "dayz_classicBloodBagSystem") then { dayz_classicBloodBagSystem = false; };
};
case "Classic": { //Classic
dayz_enableGhosting = false; //Enable disable the ghosting system.
dayz_ghostTimer = 120; //Sets how long in seconds a player must be dissconnected before being able to login again.
dayz_spawnselection = 0; //Turn on spawn selection 0 = random only spawns, 1 = Spawn choice based on limits
dayz_spawncarepkgs_clutterCutter = 0; //0 = loot hidden in grass, 1 = loot lifted and 2 = no grass
dayz_spawnCrashSite_clutterCutter = 0; // heli crash options 0 = loot hidden in grass, 1 = loot lifted and 2 = no grass
dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn... 0: loot hidden in grass, 1: loot lifted, 2: no grass
dayz_bleedingeffect = 2; //1= blood on the ground, 2= partical effect, 3 = both.
dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked.
dayz_temperature_override = true; // Set to true to disable all temperature changes.
dayz_nutritionValuesSystem = false; //Enables nutrition system
dayz_classicBloodBagSystem = true; //Enables one type of bloodbag
};
case "Elite": { //Elite
dayz_enableGhosting = true; //Enable disable the ghosting system.
dayz_ghostTimer = 90; //Sets how long in seconds a player must be dissconnected before being able to login again.
dayz_spawnselection = 0; //Turn on spawn selection 0 = random only spawns, 1 = Spawn choice based on limits
dayz_spawncarepkgs_clutterCutter = 0; //0 = loot hidden in grass, 1 = loot lifted and 2 = no grass
dayz_spawnCrashSite_clutterCutter = 0; // heli crash options 0 = loot hidden in grass, 1 = loot lifted and 2 = no grass
dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn... 0: loot hidden in grass, 1: loot lifted, 2: no grass
dayz_bleedingeffect = 3; //1= blood on the ground, 2= partical effect, 3 = both.
dayz_OpenTarget_TimerTicks = 60 * 25; //how long can a player be freely attacked for after attacking someone unprovoked.
dayz_temperature_override = false; // Set to true to disable all temperature changes.
dayz_nutritionValuesSystem = true; //Enables nutrition system
dayz_classicBloodBagSystem = false; //Enables one type of bloodbag
};
default { //Vanilla
dayz_enableGhosting = true; //Enable disable the ghosting system.
dayz_ghostTimer = 60; //Sets how long in seconds a player must be disconnected before being able to login again.
dayz_spawnselection = 1; //Turn on spawn selection 0 = random only spawns, 1 = Spawn choice based on limits
dayz_spawncarepkgs_clutterCutter = 0; //0 = loot hidden in grass, 1 = loot lifted and 2 = no grass
dayz_spawnCrashSite_clutterCutter = 0; // heli crash options 0 = loot hidden in grass, 1 = loot lifted and 2 = no grass
dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn... 0: loot hidden in grass, 1: loot lifted, 2: no grass
dayz_bleedingeffect = 3; //1= blood on the ground, 2= partical effect, 3 = both.
dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked.
dayz_temperature_override = false; // Set to true to disable all temperature changes.
dayz_nutritionValuesSystem = true; //Enables nutrition system
dayz_classicBloodBagSystem = false; //Enables one type of bloodbag
};
};
switch (toLower worldName) do {
case "napf";
case "sauerland" : {dayz_minpos = -1000; dayz_maxpos = 26000;};
case "tavi" : {dayz_minpos = -26000; dayz_maxpos = 26000;};
case "chernarus" : {dayz_minpos = -1; dayz_maxpos = 16000;};
case default {dayz_minpos = -20000; dayz_maxpos = 20000;};
};
//start achievements_init
//call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\achievements_init.sqf";
// EPOCH ADDITIONS
keypadCancel = false; //Brute force fix
keyPadReset = {uiSleep 2; keypadCancel = false;};
canbuild = true;
dayz_activeInvites = [];
dayz_combination = "";
dayz_disallowedVault = ["TentStorage","BuiltItems","ModularItems","DZE_Base_Object","Generator_DZ"];
// These work with just a running generator
dayz_fuelpumparray = ["FuelPump_DZ","Land_A_FuelStation_Feed","Land_Ind_FuelStation_Feed_EP1","Land_FuelStation_Feed_PMC","FuelStation","Land_ibr_FuelStation_Feed","Land_fuelstation_army","Land_fuelstation","land_fuelstation_w","Land_benzina_schnell"];
// Standard Fuel sources
dayz_fuelsources = ["Land_Ind_TankSmall","Land_fuel_tank_big","Land_fuel_tank_stairs","Land_fuel_tank_stairs_ep1","Land_wagon_tanker","Land_fuelstation","Land_fuelstation_army","land_fuelstation_w","Land_benzina_schnell"];
dayz_humanitytarget = "";
dayz_selectedVault = objNull;
dayz_selectedDoor = objNull;
DAYZ_woundHit_dog = [["body","hands","legs"],[0,0,1,1,1,1,1,1,1,1,1,2,2,2,2,2,2,2]];
DZE_fueltruckarray = ["KamazRefuel_DZ","UralRefuel_TK_EP1_DZ","MtvrRefuel_DES_EP1_DZ","V3S_Refuel_TK_GUE_EP1_DZ","MtvrRefuel_DZ","KamazRefuel_DZE","KamazRefuel_DZE1","KamazRefuel_DZE2","KamazRefuel_DZE3","KamazRefuel_DZE4","UralRefuel_TK_EP1_DZE","MtvrRefuel_DES_EP1_DZE","V3S_Refuel_TK_GUE_EP1_DZE","MtvrRefuel_DZE"];
DZE_Lock_Door = "";
DZE_HeliAllowTowFrom = ["CH_47F_EP1_DZE","CH_47F_EP1_DZ","CH_47F_BAF","CH_47F_EP1","BAF_Merlin_DZE","CH53_DZE"];
DZE_HeliAllowToTow = ["hilux1_civil_1_open","HMMWV_Base","Lada_base","Offroad_DSHKM_base","Pickup_PK_base","SkodaBase","tractor","VWGolf","Volha_TK_CIV_Base_EP1","S1203_TK_CIV_EP1","SUV_Base_EP1","ArmoredSUV_Base_PMC","UAZ_Base","LandRover_Base","Ship"];
DZE_REPLACE_WEAPONS = [["Crossbow","DMR","M14_EP1","SVD","SVD_CAMO"],["Crossbow_DZ","DMR_DZ","M14_CCO_DZ","SVD_DZ","SVD_Gh_DZ"]];
DZE_LockableStorage = ["VaultStorage","VaultStorageLocked","LockboxStorageLocked","LockboxStorage"];
DZE_LockedStorage = ["VaultStorageLocked","LockboxStorageLocked"];
DZE_UnLockedStorage = ["VaultStorage","LockboxStorage"];
DZE_maintainClasses = ["ModularItems","DZE_Housebase","LightPole_DZ","BuiltItems","Generator_DZ","DZ_buildables","Plastic_Pole_EP1_DZ","Fence_corrugated_DZ","CanvasHut_DZ","ParkBench_DZ","MetalGate_DZ","StickFence_DZ","DesertCamoNet_DZ","ForestCamoNet_DZ","DesertLargeCamoNet_DZ","ForestLargeCamoNet_DZ","DeerStand_DZ","Scaffolding_DZ","FireBarrel_DZ","M240Nest_DZ"];
DZE_DoorsLocked = ["Land_DZE_GarageWoodDoorLocked","Land_DZE_LargeWoodDoorLocked","Land_DZE_WoodDoorLocked","CinderWallDoorLocked_DZ","CinderWallDoorSmallLocked_DZ"];
// List of removable items that require crowbar
DZE_isRemovable = ["Fence_corrugated_DZ","M240Nest_DZ","ParkBench_DZ","Plastic_Pole_EP1_DZ","FireBarrel_DZ","Scaffolding_DZ","CanvasHut_DZ"];
DZE_isWreck = ["SKODAWreck","HMMWVWreck","UralWreck","datsun01Wreck","hiluxWreck","datsun02Wreck","UAZWreck","Land_Misc_Garb_Heap_EP1","Fort_Barricade_EP1","Rubbish2"];
DZE_isWreckBuilding = ["Land_wreck_cinder","Land_wood_wreck_quarter","Land_wood_wreck_floor","Land_wood_wreck_third","Land_wood_wreck_frame","Land_iron_vein_wreck","Land_silver_vein_wreck","Land_gold_vein_wreck","Land_ammo_supply_wreck"];
DZE_isNewStorage = ["VaultStorage","OutHouse_DZ","Wooden_shed_DZ","WoodShack_DZ","StorageShed_DZ","GunRack_DZ","WoodCrate_DZ"];
DZE_isDestroyableStorage = ["OutHouse_DZ","Wooden_shed_DZ","WoodShack_DZ","StorageShed_DZ","GunRack_DZ","WoodCrate_DZ"];
helperDetach = false;
DZE_snapExtraRange = 0;
DZE_tradeVehicle = ["trade_any_vehicle","trade_any_vehicle_free","trade_any_vehicle_old","trade_any_bicycle","trade_any_bicycle_old","trade_any_boat","trade_any_boat_old"];
DZE_tradeVehicleKeyless = ["trade_any_bicycle","trade_any_bicycle_old","trade_any_vehicle_free"];
DZE_tradeObject = DZE_tradeVehicle + ["trade_backpacks"];
if (isNil "DZE_plotOwnershipExclusions") then {
DZE_plotTakeOwnershipItems = DayZ_SafeObjects - (DZE_LockableStorage + ["Plastic_Pole_EP1_DZ","DZ_storage_base"]);
};
DZE_GearCheckBypass = false;
isInTraderCity = false;
inTraderCity = "Unknown Trader";
PlayerDeaths = [];
PVDZE_obj_Trade = []; // For all traders increment qty
PVDZE_plr_DeathB = [];
PVDZE_plr_TradeMenu = []; // For all traders
snapGizmos = [];
snapGizmosNearby = [];
s_player_combi = [];
s_player_lockunlock = [];
s_player_lockUnlockInside = [];
s_player_parts = [];
if (isNil "DZE_GodModeBase") then {DZE_GodModeBase = false;};
if (isNil "dayz_paraSpawn") then {dayz_paraSpawn = false;};
if (isNil "DZE_BuildingLimit") then {DZE_BuildingLimit = 150;};
if (isNil "DZE_BuildOnRoads") then {DZE_BuildOnRoads = false;};
if (isNil "DZE_SelfTransfuse") then {DZE_SelfTransfuse = false;};
if (isNil "DZE_selfTransfuse_Values") then {DZE_selfTransfuse_Values = [12000,15,120];};
if (isNil "DZE_PlotPole") then {DZE_PlotPole = [30,45];};
DZE_maintainRange = ((DZE_PlotPole select 0)+20);
if (isNil "DZE_slowZombies") then {DZE_slowZombies = false;};
TimeOutDisplayed = false;
if (isServer) then {
dead_bodyCleanup = [];
needUpdate_objects = [];
needUpdate_FenceObjects = [];
//dayz_spawnCrashSite_clutterCutter=0; // helicrash spawn... 0: loot hidden in grass, 1: loot lifted, 2: no grass
//dayz_spawnInfectedSite_clutterCutter=0; // infected base spawn... 0: loot hidden in grass, 1: loot lifted, 2: no grass
//Objects to remove when killed.
DayZ_nonCollide = ["TentStorage","TentStorage0","TentStorage1","TentStorage2","TentStorage3","TentStorage4","StashSmall","StashSmall1","StashSmall2","StashSmall3","StashSmall4","StashMedium","StashMedium1","StashMedium2","StashMedium3", "StashMedium4", "DomeTentStorage", "DomeTentStorage0", "DomeTentStorage1", "DomeTentStorage2", "DomeTentStorage3", "DomeTentStorage4", "CamoNet_DZ", "DesertTentStorage", "DesertTentStorage0", "DesertTentStorage1", "DesertTentStorage2", "DomeTentStorage3", "DesertTentStorage4"];
DayZ_WoodenFence = ["WoodenFence_1","WoodenFence_2","WoodenFence_3","WoodenFence_4","WoodenFence_5","WoodenFence_6","WoodenFence_7"];
DayZ_WoodenGates = ["WoodenGate_1","WoodenGate_2","WoodenGate_3","WoodenGate_4"];
DayZ_removableObjects = ["Wire_cat1","Sandbag1_DZ","Hedgehog_DZ","CamoNet_DZ","Trap_Cans","TrapTripwireFlare","TrapBearTrapSmoke","TrapTripwireGrenade","TrapTripwireSmoke","TrapBearTrapFlare"];
//[10416.695, 4198.4634],[7982.2563, 1419.8256],[10795.93, 1419.8263],[7966.083, 4088.7463],[9259.7266, 2746.1985],[5200.5234, 3915.3274],[6494.1665, 2572.7798],[5216.6968, 1246.407],[2564.7244, 3915.3296],[3858.3674, 2572.782],[2580.8977, 1246.4092],[13398.995, 4400.5874],[12242.025, 2948.3196],[13551.842, 1832.2257],[14870.512, 3009.5117],[-178.19415, 1062.4478],[1099.2754, 2388.8206],[-194.36755, 3731.3679],[10394.215, 8322.1719],[7959.7759, 5543.5342],[10773.449, 5543.5342],
dayz_grid =[[7943.6025, 8212.4551],[9237.2461, 6869.9063],[5178.043, 8039.0361],[6471.686, 6696.4883],[5194.2163, 5370.1152],[2542.2439, 8039.0381],[3835.887, 6696.4902],[2558.4172, 5370.1172],[13376.514, 8524.2969],[12219.544, 7072.0273],[13529.361, 5955.9336],[14848.032, 7133.2197],[-200.67474, 5186.1563],[1076.7949, 6512.5283],[-216.84814, 7855.0771],[10293.751, 12197.736],[7859.312, 9419.0996],[10672.988, 9419.0996],[7843.1387, 12088.021],[9136.7822, 10745.474],[5077.5791, 11914.601],[6371.2222, 10572.052],[5093.7524, 9245.6816],[2441.78, 11914.604],[3735.4231, 10572.055],[2457.9534, 9245.6816],[13276.053, 12399.861],[12119.08, 10947.596],[13428.897, 9831.501],[14747.566, 11008.786],[-301.13867, 9061.7207],[976.33112, 10388.096],[-317.31201, 11730.642],[10271.271, 16321.429],[7836.8315, 13542.813],[10650.506, 13542.813],[7820.6582, 16211.718],[9114.3018, 14869.175],[5055.0986, 16038.3],[6348.7417, 14695.758],[5071.272, 13369.392],[2419.2996, 16038.305],[3712.9426, 14695.76],[2435.4729, 13369.392],[13253.568, 16523.553],[12096.6, 15071.295],[13406.416, 13955.209],[14725.089, 15132.486],[-323.61914, 13185.43],[953.85059, 14511.8],[-339.79248, 15854.346]];
dayz_choppedTrees = [];
dayz_ghostPlayers = [];
dayz_activePlayers = [];
dayz_died = [];
// EPOCH ADDITIONS
DZE_safeVehicle = ["ParachuteWest","ParachuteC"];
if (isNil "EpochUseEvents") then {EpochUseEvents = false;};
if (isNil "EpochEvents") then {EpochEvents = [];};
if (isNil "MaxDynamicDebris") then {MaxDynamicDebris = 100;};
if (isNil "MaxVehicleLimit") then {MaxVehicleLimit = 50;};
if (isNil "spawnArea") then {spawnArea = 1400;};
if (isNil "spawnShoremode") then {spawnShoremode = 1;};
};
if (!isDedicated) then {
dayz_buildingBubbleMonitor = [];
//temperature variables
dayz_temperatur = 36; //TeeChange
dayz_temperaturnormal = 36; //TeeChange
dayz_temperaturmax = 42; //TeeChange
dayz_temperaturmin = 27; //TeeChange
//player special variables
dayz_bloodBagHumanity = 300;
dayz_lastDamageSourceNull = false;
dayz_lastDamageSource = "none";
dayz_lastDamageTime = 0;
dayz_lastMedicalSource = "none";
dayz_lastMedicalTime = 0;
dayz_lastClothesChange = 0;
dayZ_lastPlayerUpdate = 0;
dayz_lastSelfTransfusion = -(DZE_selfTransfuse_Values select 2);
dayz_lastTransfusion = 0;
dayz_playerName = "unknown";
dayz_hunger = 0;
dayz_thirst = 0;
dayz_nutrition = 0;
dayz_preloadFinished = true;
dayz_soundMuted = false;
dayz_statusArray = [1,1];
dayz_disAudial = 0;
dayz_disVisual = 0;
dayz_firedCooldown = 0;
dayz_damageCounter = time;
dayz_lastSave = time;
dayz_isSwimming = true;
dayz_currentDay = 0;
dayz_hasLight = false;
dayz_surfaceNoise = 0;
dayz_surfaceType = "None";
dayz_noPenalty = [];
dayz_heavenCooldown = 0;
deathHandled = false;
dayz_firstGroup = group player;
dayz_originalPlayer = player;
dayz_sourceBleeding = objNull;
dayz_clientPreload = false;
dayz_authed = false;
dayz_panicCooldown = 0;
dayz_areaAffect = 3.5;
dayz_monitorPeriod = 0.6; // number of seconds between each player_zombieCheck calls
dayz_heartBeat = false;
dayz_spawnZombies = 0; // Current local
dayz_swarmSpawnZombies = 0;
dayz_maxLocalZombies = 15; // max quantity of Z controlled by local gameclient, used by player_spawnCheck. Below this limit we can spawn Z
dayz_CurrentNearByZombies = 0;
dayz_maxNearByZombies = 30; // max quantity of Z controlled by local gameclient, used by player_spawnCheck. Below this limit we can spawn Z
dayz_currentGlobalZombies = 0; // Current total
if(isNil "dayz_maxGlobalZeds") then {
dayz_maxGlobalZeds = 1000;
};
//Animals
dayz_currentGlobalAnimals = 0;
dayz_maxGlobalAnimals = 50;
//Plants
dayz_currentGlobalPlants = 0;
dayz_maxGlobalPlants = 500;
//Loot
r_player_divideinvehicle = 0;
dayz_currentWeaponHolders = 0;
dayz_maxMaxWeaponHolders = 80;
dayz_inVehicle = false;
dayz_unsaved = false;
dayz_scaleLight = 0;
dayzDebug = false;
dayzState = -1;
dayz_onBack = "";
dayz_fishingInprogress = false;
dayz_siphonFuelInProgress = false;
dayz_salvageInProgress = false;
lastSpawned = diag_tickTime;
lastSepsis = 0;
NORRN_dropAction = -1;
//uiNamespace setVariable ['DAYZ_GUI_display',displayNull];
//if (uiNamespace getVariable ['DZ_displayUI', 0] == 2) then {
// dayzDebug = true;
//};
dayz_dodge = false;
Dayz_constructionContext = [];
Dayz_freefall = [ time, 0, 0.1 ];
dayz_getout = objNull;
dayz_getoutTime = 0;
dayz_HitBy = objNull;
dayz_voiceControls = [];
DayZ_channelChangeKeys = [];
{dayz_voiceControls = dayz_voiceControls + (actionKeys _x)} count ["voiceOverNet","PushToTalk","PushToTalkAll","PushToTalkCommand","PushToTalkDirect","PushToTalkGroup","PushToTalkSide","PushToTalkVehicle"];
{DayZ_channelChangeKeys = DayZ_channelChangeKeys + (actionKeys _x)} count ["NextChannel","PrevChannel"];
// EPOCH ADDITIONS
if (isNil "DZE_BackpackAntiTheft") then {DZE_BackpackAntiTheft = false;};
if (isNil "DZE_requireplot") then {DZE_requireplot = 1;};
if (isNil "DZE_StaticConstructionCount") then {DZE_StaticConstructionCount = 0;};
autoRunActive = false;
DZE_AntiWallCounter = 0;
DZE_myHaloVehicle = objNull;
dayz_myLiftVehicle = objNull;
DZE_Friends = [];
DZE_Q = false;
DZE_Z = false;
DZE_Q_alt = false;
DZE_Z_alt = false;
DZE_Q_ctrl = false;
DZE_Z_ctrl = false;
DZE_4 = false;
DZE_5 = false;
DZE_6 = false;
DZE_F = false;
DZE_cancelBuilding = false;
DZE_TEMP_treedmg = 1;
DZE_Surrender = false;
DZE_Quarantine = false;
DZE_InRadiationZone = false;
DZE_myVehicle = objNull;
dayz_groupNameTags = true;
};