mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-13 19:52:38 +03:00
Not perfect, occasionally the player can double tap a button to lock VON on - which now they cannot turn off unless they open the escape menu and double tap to turn off. Chat channel changes are now blocked when VON is active. ActionKeys are now recalculated on key binding change, but it is important to note that double tap bindings DO NOT work with the ActionKeys command. This is why inputAction check is neccesary Summary: Double tapping a key to lock von on (VoiceOverNet) is not reliably blocked, nor is it blocked at all in secondary displays/dialogs. otherwise, this works pretty well.
719 lines
40 KiB
Plaintext
719 lines
40 KiB
Plaintext
disableSerialization;
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//Model Variables
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Bandit1_DZ = "Bandit1_DZ";
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BanditW1_DZ = "BanditW1_DZ";
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Survivor1_DZ = "Survivor1_DZ";
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Survivor2_DZ = "Survivor2_DZ";
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SurvivorW2_DZ = "SurvivorW2_DZ";
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Sniper1_DZ = "Sniper1_DZ";
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Camo1_DZ = "Camo1_DZ";
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Soldier1_DZ = "Soldier1_DZ";
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Rocket_DZ = "Rocket_DZ";
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// EPOCH ADDITIONS
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Bandit2_DZ = "Bandit2_DZ";
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BanditW2_DZ = "BanditW2_DZ";
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SurvivorW3_DZ = "SurvivorW2_DZ";
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//Rolling Msg system
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Message_1 = "";
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Message_2 = "";
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Message_3 = "";
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Message_1_time = 0;
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Message_2_time = 0;
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Message_3_time = 0;
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//Kill Feed
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death_1 = "";
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death_2 = "";
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death_3 = "";
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death_4 = "";
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death_1_time = 0;
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death_2_time = 0;
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death_3_time = 0;
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death_4_time = 0;
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//OpenTarget timer
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OpenTarget_Time = 0;
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///Player classes
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AllPlayers = ["Survivor_DZ","Survivor1_DZ","SurvivorW2_DZ","Survivor2_DZ","Sniper1_DZ","Soldier1_DZ","Camo1_DZ","BanditW1_DZ","Bandit1_DZ","Survivor3_DZ","SurvivorWcombat_DZ","SurvivorWdesert_DZ","SurvivorWurban_DZ","SurvivorWsequishaD_DZ","SurvivorWsequisha_DZ","SurvivorWpink_DZ","SurvivorW3_DZ","Bandit2_DZ","BanditW2_DZ","Soldier_Crew_PMC","Rocket_DZ","Rocker1_DZ","Rocker2_DZ","Rocker3_DZ","Rocker4_DZ","Priest_DZ","Functionary1_EP1_DZ","GUE_Commander_DZ","Ins_Soldier_GL_DZ","Haris_Press_EP1_DZ","Pilot_EP1_DZ","RU_Policeman_DZ","pz_policeman","pz_suit1","pz_suit2","pz_worker1","pz_worker2","pz_worker3","pz_doctor","pz_teacher","pz_hunter","pz_villager1","pz_villager2","pz_villager3","pz_priest","Soldier_TL_PMC_DZ","Soldier_Sniper_PMC_DZ","Soldier_Bodyguard_AA12_PMC_DZ","Drake_Light_DZ","CZ_Special_Forces_GL_DES_EP1_DZ","TK_INS_Soldier_EP1_DZ","TK_INS_Warlord_EP1_DZ","FR_OHara_DZ","FR_Rodriguez_DZ","CZ_Soldier_Sniper_EP1_DZ","Graves_Light_DZ","GUE_Soldier_MG_DZ","GUE_Soldier_Sniper_DZ","GUE_Soldier_Crew_DZ","GUE_Soldier_CO_DZ","GUE_Soldier_2_DZ","TK_Special_Forces_MG_EP1_DZ","TK_Soldier_Sniper_EP1_DZ","TK_Commander_EP1_DZ","RU_Soldier_Crew_DZ","INS_Lopotev_DZ","INS_Soldier_AR_DZ","INS_Soldier_CO_DZ","INS_Bardak_DZ","INS_Worker2_DZ","USMC_Soldier_Officer_DZ","USMC_Soldier_MG_DZ","USMC_Soldier_Pilot_DZ","FR_TL_DZ","FR_R_DZ","FR_Marksman_DZ","FR_Assault_R_DZ","RU_Soldier_DZ","RU_Soldier_Officer_DZ","RUS_Soldier1_DZ","RUS_Commander_DZ","MVD_Soldier_DZ","Ins_Soldier_2_DZ","Ins_Commander_DZ","Ins_Soldier_Crew_DZ","CDF_Soldier_DZ","Doctor_DZ","Assistant_DZ","Worker1_DZ","Worker3_DZ","Worker4_DZ","TK_CIV_Takistani01_EP1_DZ","TK_CIV_Takistani03_EP1_DZ","TK_CIV_Takistani04_EP1_DZ","TK_CIV_Takistani06_EP1_DZ","TK_INS_Soldier_AR_EP1_DZ","TK_GUE_Soldier_EP1_DZ","CZ_Soldier_SL_DES_EP1_DZ","US_Soldier_EP1_DZ","UN_CDF_Soldier_Guard_EP1_DZ","UN_CDF_Soldier_EP1_DZ","GER_Soldier_TL_EP1_DZ","BAF_Soldier_Officer_MTP_DZ","BAF_Soldier_N_MTP_DZ","FR_Sapper_DZ"];
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DayZ_Male = ["Survivor_DZ","Survivor1_DZ","Survivor2_DZ","Survivor3_DZ","Sniper1_DZ","Soldier1_DZ","Camo1_DZ","Bandit1_DZ","Bandit2_DZ","Soldier_Crew_PMC","Rocket_DZ","Rocker1_DZ","Rocker2_DZ","Rocker3_DZ","Rocker4_DZ","Priest_DZ","Functionary1_EP1_DZ","GUE_Commander_DZ","Ins_Soldier_GL_DZ","Haris_Press_EP1_DZ","Pilot_EP1_DZ","RU_Policeman_DZ","pz_policeman","pz_suit1","pz_suit2","pz_worker1","pz_worker2","pz_worker3","pz_doctor","pz_teacher","pz_hunter","pz_villager1","pz_villager2","pz_villager3","pz_priest","Soldier_TL_PMC_DZ","Soldier_Sniper_PMC_DZ","Soldier_Bodyguard_AA12_PMC_DZ","Drake_Light_DZ","CZ_Special_Forces_GL_DES_EP1_DZ","TK_INS_Soldier_EP1_DZ","TK_INS_Warlord_EP1_DZ","FR_OHara_DZ","FR_Rodriguez_DZ","CZ_Soldier_Sniper_EP1_DZ","Graves_Light_DZ","GUE_Soldier_MG_DZ","GUE_Soldier_Sniper_DZ","GUE_Soldier_Crew_DZ","GUE_Soldier_CO_DZ","GUE_Soldier_2_DZ","TK_Special_Forces_MG_EP1_DZ","TK_Soldier_Sniper_EP1_DZ","TK_Commander_EP1_DZ","RU_Soldier_Crew_DZ","INS_Lopotev_DZ","INS_Soldier_AR_DZ","INS_Soldier_CO_DZ","INS_Bardak_DZ","INS_Worker2_DZ","USMC_Soldier_Officer_DZ","USMC_Soldier_MG_DZ","USMC_Soldier_Pilot_DZ","FR_TL_DZ","FR_R_DZ","FR_Marksman_DZ","FR_Assault_R_DZ","RU_Soldier_DZ","RU_Soldier_Officer_DZ","RUS_Soldier1_DZ","RUS_Commander_DZ","MVD_Soldier_DZ","Ins_Soldier_2_DZ","Ins_Commander_DZ","Ins_Soldier_Crew_DZ","CDF_Soldier_DZ","Doctor_DZ","Assistant_DZ","Worker1_DZ","Worker3_DZ","Worker4_DZ","TK_CIV_Takistani01_EP1_DZ","TK_CIV_Takistani03_EP1_DZ","TK_CIV_Takistani04_EP1_DZ","TK_CIV_Takistani06_EP1_DZ","TK_INS_Soldier_AR_EP1_DZ","TK_GUE_Soldier_EP1_DZ","CZ_Soldier_SL_DES_EP1_DZ","US_Soldier_EP1_DZ","UN_CDF_Soldier_Guard_EP1_DZ","UN_CDF_Soldier_EP1_DZ","GER_Soldier_TL_EP1_DZ","BAF_Soldier_Officer_MTP_DZ","BAF_Soldier_N_MTP_DZ","FR_Sapper_DZ"];
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DayZ_Female = ["SurvivorW2_DZ","BanditW1_DZ","BanditW2_DZ","SurvivorWcombat_DZ","SurvivorWurban_DZ","SurvivorWdesert_DZ","SurvivorWsequishaD_DZ","SurvivorWsequisha_DZ","SurvivorWpink_DZ","SurvivorW3_DZ"];
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//Classnames for specific items
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MeleeWeapons = ["MeleeHatchet","MeleeCrowbar","MeleeMachete","MeleeBaseball","MeleeBaseBallBat","MeleeBaseBallBatBarbed","MeleeBaseBallBatNails","MeleeFishingPole","MeleeSledge"];
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MeleeMagazines = ["Hatchet_Swing","Crowbar_Swing","Machete_Swing","Bat_Swing","BatBarbed_Swing","BatNails_Swing","Fishing_Swing","Sledge_Swing"];
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MeleeAmmo = ["Hatchet_Swing_Ammo","Crowbar_Swing_Ammo","Machete_Swing_Ammo","Bat_Swing_Ammo","BatBarbed_Swing_Ammo","BatNailed_Swing_Ammo","Fishing_Swing_Ammo","Sledge_Swing_Ammo","Chainsaw_Swing_Ammo"];
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Dayz_fishingItems = ["MeleeFishingPole"];
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Dayz_plants = ["Dayz_Plant1","Dayz_Plant2","Dayz_Plant3"];
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Dayz_attachment_array = ["Attachment_ACG","Attachment_AIM"];
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//DayZ_Tents = ["TentStorage","TentStorage0","TentStorage1","TentStorage2","TentStorage3","TentStorage4","DomeTentStorage","DomeTentStorage0","DomeTentStorage1","DomeTentStorage2","DomeTentStorage3","DomeTentStorage4"]
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//DayZ_Stashs = ["StashSmall","StashSmall1","StashSmall2","StashSmall3","StashSmall4","StashMedium","StashMedium1","StashMedium2","StashMedium3","StashMedium4"]
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//DayZ_cutter = ["Wire_cat1","Sandbag1_DZ","Fence_DZ","Generator_DZ","Hedgehog_DZ","CamoNet_DZ"]
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DayZ_Backpacks = ["DZ_Patrol_Pack_EP1","DZ_Assault_Pack_EP1","DZ_Czech_Vest_Pouch","DZ_ALICE_Pack_EP1","DZ_TK_Assault_Pack_EP1","DZ_British_ACU","DZ_CivilBackpack_EP1","DZ_Backpack_EP1","DZ_TerminalPack_EP1","DZ_CompactPack_EP1","DZ_GunBag_EP1","DZ_LargeGunBag_EP1"];
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Dayz_Gutting = ["ItemKnife","ItemKnife5","ItemKnife4","ItemKnife3","ItemKnife2","ItemKnife1","ItemKnifeBlunt"];
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Dayz_Ignators = ["ItemMatchbox","Item5Matchbox","Item4Matchbox","Item3Matchbox","Item2Matchbox","Item1Matchbox"];
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DayZ_fuelCans = ["ItemJerrycan","ItemFuelcan","ItemFuelBarrel"];
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DayZ_fuelCansEmpty = ["ItemJerrycanEmpty","ItemFuelcanEmpty","ItemFuelBarrelEmpty"];
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DayZ_traps = ["Trap_Cans","TrapTripwireFlare","TrapBearTrapSmoke","TrapTripwireGrenade","TrapTripwireSmoke","TrapBearTrapFlare"];
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DayZ_ViralZeds = ["z_new_villager2","z_new_villager3","z_new_villager4","z_new_worker2","z_new_worker3","z_new_worker4"];
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DayZ_SafeObjects = ["Base_Fire_DZ","WoodenGate_1","WoodenGate_2","WoodenGate_3","WoodenGate_4","Land_Fire_DZ","TentStorage","TentStorage0","TentStorage1","TentStorage2","TentStorage3","TentStorage4","StashSmall","StashSmall1","StashSmall2","StashSmall3","StashSmall4","StashMedium","StashMedium1","StashMedium2","StashMedium3","StashMedium4","Wire_cat1","Sandbag1_DZ","Fence_DZ","Generator_DZ","Hedgehog_DZ","BearTrap_DZ","DomeTentStorage","DomeTentStorage0","DomeTentStorage1","DomeTentStorage2","DomeTentStorage3","DomeTentStorage4","CamoNet_DZ","Trap_Cans","TrapTripwireFlare","TrapBearTrapSmoke","TrapTripwireGrenade","TrapTripwireSmoke","TrapBearTrapFlare","TentStorageDomed","VaultStorageLocked","BagFenceRound_DZ","TrapBear","Fort_RazorWire","WoodGate_DZ","Land_HBarrier1_DZ","Land_HBarrier3_DZ","Land_HBarrier5_DZ","Fence_corrugated_DZ","M240Nest_DZ","CanvasHut_DZ","ParkBench_DZ","MetalGate_DZ","OutHouse_DZ","Wooden_shed_DZ","WoodShack_DZ","StorageShed_DZ","Plastic_Pole_EP1_DZ","StickFence_DZ","LightPole_DZ","FuelPump_DZ","DesertCamoNet_DZ","ForestCamoNet_DZ","DesertLargeCamoNet_DZ","ForestLargeCamoNet_DZ","SandNest_DZ","DeerStand_DZ","MetalPanel_DZ","WorkBench_DZ","WoodFloor_DZ","WoodLargeWall_DZ","WoodLargeWallDoor_DZ","WoodLargeWallWin_DZ","WoodSmallWall_DZ","WoodSmallWallWin_DZ","WoodSmallWallDoor_DZ","LockboxStorageLocked","WoodFloorHalf_DZ","WoodFloorQuarter_DZ","WoodStairs_DZ","WoodStairsSans_DZ","WoodStairsRails_DZ","WoodSmallWallThird_DZ","WoodLadder_DZ","Land_DZE_GarageWoodDoor","Land_DZE_LargeWoodDoor","Land_DZE_WoodDoor","Land_DZE_GarageWoodDoorLocked","Land_DZE_LargeWoodDoorLocked","Land_DZE_WoodDoorLocked","CinderWallHalf_DZ","CinderWall_DZ","CinderWallDoorway_DZ","CinderWallDoor_DZ","CinderWallDoorLocked_DZ","CinderWallSmallDoorway_DZ","CinderWallDoorSmall_DZ","CinderWallDoorSmallLocked_DZ","MetalFloor_DZ","WoodRamp_DZ","GunRack_DZ","FireBarrel_DZ","WoodCrate_DZ","Scaffolding_DZ","DesertTentStorage","DesertTentStorage0","DesertTentStorage1","DesertTentStorage2","DesertTentStorage3","DesertTentStorage4"];
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DayZ_DropDrageeObjects = ["WoodenGate_1","WoodenGate_2","WoodenGate_3","WoodenGate_4","TentStorage","TentStorage0","TentStorage1","TentStorage2","TentStorage3","TentStorage4","Wire_cat1","Sandbag1_DZ","Fence_DZ","Generator_DZ","Hedgehog_DZ","DomeTentStorage","DomeTentStorage0","DomeTentStorage1","DomeTentStorage2","DomeTentStorage3","DomeTentStorage4","TentStorageDomed","VaultStorageLocked","BagFenceRound_DZ","Fort_RazorWire","WoodGate_DZ","Land_HBarrier1_DZ","Land_HBarrier3_DZ","Land_HBarrier5_DZ","Fence_corrugated_DZ","M240Nest_DZ","ParkBench_DZ","MetalGate_DZ","OutHouse_DZ","Wooden_shed_DZ","WoodShack_DZ","StorageShed_DZ","StickFence_DZ","SandNest_DZ","MetalPanel_DZ","WorkBench_DZ","WoodLargeWall_DZ","WoodLargeWallDoor_DZ","WoodLargeWallWin_DZ","WoodSmallWall_DZ","WoodSmallWallWin_DZ","WoodSmallWallDoor_DZ","LockboxStorageLocked","WoodSmallWallThird_DZ","WoodLadder_DZ","Land_DZE_GarageWoodDoor","Land_DZE_LargeWoodDoor","Land_DZE_WoodDoor","Land_DZE_GarageWoodDoorLocked","Land_DZE_LargeWoodDoorLocked","Land_DZE_WoodDoorLocked","CinderWallHalf_DZ","CinderWall_DZ","CinderWallDoorway_DZ","CinderWallDoor_DZ","CinderWallDoorLocked_DZ","CinderWallSmallDoorway_DZ","CinderWallDoorSmall_DZ","CinderWallDoorSmallLocked_DZ","DesertTentStorage","DesertTentStorage0","DesertTentStorage1","DesertTentStorage2","DesertTentStorage3","DesertTentStorage4","WoodFloorHalf_DZ","WoodFloor_DZ","WoodFloorQuarter_DZ","WoodStairs_DZ","WoodStairsSans_DZ","WoodStairsRails_DZ","MetalFloor_DZ","WoodRamp_DZ"];
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DayZ_GearedObjects = ["Car","Helicopter","Motorcycle","Ship","TentStorage_base","StashSmall_base","StashMedium_base","Plane","Tank","VaultStorage","LockboxStorage","TentStorage","OutHouse_DZ","Wooden_shed_DZ","WoodShack_DZ","StorageShed_DZ","GunRack_DZ","WoodCrate_DZ","Scaffolding_DZ"];
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DayZ_RestingAnims = ["amovpsitmstpsnonwpstdnon_ground","amovpsitmstpsnonwpstdnon_smoking","amovpsitmstpsraswrfldnon_weaponcheck1","amovpsitmstpsraswrfldnon"];
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dayz_typedBags = ["bloodTester","bloodBagANEG","bloodBagAPOS","bloodBagBNEG","bloodBagBPOS","bloodBagABNEG","bloodBagABPOS","bloodBagONEG","bloodBagOPOS","wholeBloodBagANEG","wholeBloodBagAPOS","wholeBloodBagBNEG","wholeBloodBagBPOS","wholeBloodBagABNEG","wholeBloodBagABPOS","wholeBloodBagONEG","wholeBloodBagOPOS"];
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dayz_playerAchievements = []; //[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]
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dayz_trees = ["ind_timbers.p3d","t_picea2s_snow.p3d","b_corylus.p3d","t_quercus3s.p3d","t_larix3s.p3d","t_pyrus2s.p3d","str_briza_kriva.p3d","dd_borovice.p3d","les_singlestrom_b.p3d","les_singlestrom.p3d","smrk_velky.p3d","smrk_siroky.p3d","smrk_maly.p3d","les_buk.p3d","str krovisko vysoke.p3d","str_fikovnik_ker.p3d","str_fikovnik.p3d","str vrba.p3d","hrusen2.p3d","str dub jiny.p3d","str lipa.p3d","str briza.p3d","p_akat02s.p3d","jablon.p3d","p_buk.p3d","str_topol.p3d","str_topol2.p3d","p_osika.p3d","t_picea3f.p3d","t_picea2s.p3d","t_picea1s.p3d","t_fagus2w.p3d","t_fagus2s.p3d","t_fagus2f.p3d","t_betula1f.p3d","t_betula2f.p3d","t_betula2s.p3d","t_betula2w.p3d","t_alnus2s.p3d","t_acer2s.p3d","t_populus3s.p3d","t_quercus2f.p3d","t_sorbus2s.p3d","t_malus1s.p3d","t_salix2s.p3d","t_picea1s_w.p3d","t_picea2s_w.p3d","t_ficusb2s_ep1.p3d","t_populusb2s_ep1.p3d","t_populusf2s_ep1.p3d","t_amygdalusc2s_ep1.p3d","t_pistacial2s_ep1.p3d","t_pinuse2s_ep1.p3d","t_pinuss3s_ep1.p3d","t_prunuss2s_ep1.p3d","t_pinusn2s.p3d","t_pinusn1s.p3d","t_pinuss2f.p3d","t_poplar2f_dead_pmc.p3d","misc_torzotree_pmc.p3d","misc_burnspruce_pmc.p3d","brg_cocunutpalm8.p3d","brg_umbrella_acacia01b.p3d","brg_jungle_tree_canopy_1.p3d","brg_jungle_tree_canopy_2.p3d","brg_cocunutpalm4.p3d","brg_cocunutpalm3.p3d","palm_01.p3d","palm_02.p3d","palm_03.p3d","palm_04.p3d","palm_09.p3d","palm_10.p3d","brg_cocunutpalm2.p3d","brg_jungle_tree_antiaris.p3d","brg_cocunutpalm1.p3d","str habr.p3d","brg_bird_1.p3d","brg_bird_2.p3d","brg_bird_3.p3d","brg_umbrella_acacia02b.p3d","brg_africandoumpalm_1.p3d","brg_umbrella_acacia04b.p3d","brg_datepalm_4.p3d","brg_datepalm_1.p3d","brg_umbrella_acacia03b.p3d","brg_bottle_4.p3d","brg_aloe1.p3d","brg_umbrella_acacia03.p3d","brg_umbrella_acacia01.p3d","brg_umbrella_acacia04.p3d","brg_aloe2.p3d","brg_umbrella_acacia02.p3d","brg_aloe3.p3d","brg_bottle_1.p3d","brg_datepalm_3.p3d","brg_datepalm_2.p3d","brg_baobab_1.p3d","brg_bottle_2.p3d","brg_bottle_3.p3d","t_fraxinus2s.p3d","t_carpinus2s.p3d"];
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Dayz_meatraw =
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[
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"FoodBeefRaw",
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"FoodMuttonRaw",
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"FoodChickenRaw",
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"FoodRabbitRaw",
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"FoodBaconRaw",
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"FoodGoatRaw",
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"FoodDogRaw",
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"FishRawTrout",
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"FishRawSeaBass",
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"FishRawTuna"
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];
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Dayz_meatcooked =
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[
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"FoodBeefCooked",
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"FoodMuttonCooked",
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"FoodChickenCooked",
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"FoodRabbitCooked",
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"FoodBaconCooked",
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"FoodGoatCooked",
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"FoodDogCooked",
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"FishCookedTrout",
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"FishCookedSeaBass",
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"FishCookedTuna"
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];
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boil_tin_cans =
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[
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"TrashTinCan",
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"FoodCanGriffEmpty",
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"FoodCanBadguyEmpty",
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"FoodCanBoneboyEmpty",
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"FoodCanCornEmpty",
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"FoodCanCurgonEmpty",
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"FoodCanDemonEmpty",
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"FoodCanFraggleosEmpty",
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"FoodCanHerpyEmpty",
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"FoodCanDerpyEmpty",
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"FoodCanOrlokEmpty",
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"FoodCanPowellEmpty",
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"FoodCanTylersEmpty",
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"FoodCanUnlabeledEmpty",
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"FoodCanRusUnlabeledEmpty",
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"FoodCanRusStewEmpty",
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"FoodCanRusPorkEmpty",
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"FoodCanRusPeasEmpty",
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"FoodCanRusMilkEmpty",
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"FoodCanRusCornEmpty",
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"ItemSodaEmpty",
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"ItemSodaClaysEmpty",
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"ItemSodaDrwasteEmpty",
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"ItemSodaFrankaEmpty",
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"ItemSodaGrapeDrinkEmpty",
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"ItemSodaLemonadeEmpty",
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"ItemSodaLirikEmpty",
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"ItemSodaLvgEmpty",
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"ItemSodaMtngreenEmpty",
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"ItemSodaMzlyEmpty",
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"ItemSodaPeppsyEmpty",
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"ItemSodaR4z0rEmpty",
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"ItemSodaRabbitEmpty",
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"ItemSodaRocketFuelEmpty",
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"ItemSodaSacriteEmpty",
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//"ItemSodaSherbetEmpty",
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"ItemSodaSmashtEmpty",
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"FoodCanPotatoesEmpty",
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"FoodCanBeefEmpty"
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];
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canPickup = false;
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pickupInit = false;
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mouseOverCarry = false; //for carry slot since determining mouse pos doesn't work right
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dayZ_partClasses = ["PartFueltank","PartWheel","PartEngine"]; //No need to add PartGeneric, it is default for everything
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dayZ_explosiveParts = ["palivo","motor"];
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if (isNil "infectedWaterHoles") then {infectedWaterHoles = [];}; //Needed for non-cherno maps
|
|
|
|
//Survival Variables
|
|
SleepFood = 2160; //minutes (48 hours)
|
|
SleepWater = 1440; //minutes (24 hours)
|
|
SleepTemperatur = 90 / 100; //First value = Minutes until player reaches the coldest point at night (without other effects! night factor expected to be -1) //TeeChange
|
|
|
|
//Server Variables
|
|
allowConnection = false;
|
|
dayz_serverObjectMonitor = [];
|
|
|
|
//GUI
|
|
Dayz_GUI_R = 0.38; // 0.7 .38
|
|
Dayz_GUI_G = 0.63; // -0.63
|
|
Dayz_GUI_B = 0.26; // -0.26
|
|
|
|
//actions blockers
|
|
a_player_cooking = false;
|
|
a_player_boil = false;
|
|
a_player_jerryfilling = false;
|
|
a_player_repairing = false;
|
|
|
|
//Player self-action handles
|
|
dayz_resetSelfActions = {
|
|
s_player_equip_carry = -1;
|
|
s_player_dragbody = -1;
|
|
s_player_fire = -1;
|
|
s_player_cook = -1;
|
|
s_player_boil = -1;
|
|
s_player_fireout = -1;
|
|
s_player_packtent = -1;
|
|
s_player_packtentinfected = -1;
|
|
s_player_fillwater = -1;
|
|
s_player_fillwater2 = -1;
|
|
s_player_fillfuel = -1;
|
|
s_player_grabflare = -1;
|
|
s_player_removeflare = -1;
|
|
s_player_painkiller = -1;
|
|
s_build_Sandbag1_DZ = -1;
|
|
s_build_Hedgehog_DZ = -1;
|
|
s_build_Wire_cat1 = -1;
|
|
s_player_deleteBuild = -1;
|
|
s_player_flipveh = -1;
|
|
s_player_stats = -1;
|
|
s_player_sleep = -1;
|
|
s_player_fillfuel210 = -1;
|
|
s_player_fillfuel20 = -1;
|
|
s_player_fillfuel5 = -1;
|
|
s_player_siphonfuel = -1;
|
|
s_player_repair_crtl = -1;
|
|
s_player_fishing = -1;
|
|
s_player_fishing_veh = -1;
|
|
s_player_gather = -1;
|
|
s_player_debugCheck = -1;
|
|
s_player_destorytent = -1;
|
|
s_player_attach_bomb = -1;
|
|
s_player_upgradestorage = -1;
|
|
s_player_Drinkfromhands = -1;
|
|
/*s_player_lockhouse = -1; //Vanilla base building currently not used in Epoch
|
|
s_player_unlockhouse = -1;
|
|
s_player_openGate = -1;
|
|
s_player_CloseGate = -1;
|
|
s_player_breakinhouse = -1;
|
|
s_player_setCode = -1;
|
|
s_player_BuildUnLock = -1;
|
|
s_player_BuildLock = -1;*/
|
|
|
|
// EPOCH ADDITIONS
|
|
s_player_packvault = -1;
|
|
s_player_lockvault = -1;
|
|
s_player_unlockvault = -1;
|
|
s_player_attack = -1;
|
|
s_player_callzombies = -1;
|
|
s_player_showname = -1;
|
|
s_player_pzombiesattack = -1;
|
|
s_player_pzombiesvision = -1;
|
|
s_player_pzombiesfeed = -1;
|
|
s_player_tamedog = -1;
|
|
s_player_parts_crtl = -1;
|
|
s_player_movedog = -1;
|
|
s_player_speeddog = -1;
|
|
s_player_calldog = -1;
|
|
s_player_feeddog = -1;
|
|
s_player_waterdog = -1;
|
|
s_player_staydog = -1;
|
|
s_player_trackdog = -1;
|
|
s_player_barkdog = -1;
|
|
s_player_warndog = -1;
|
|
s_player_followdog = -1;
|
|
s_player_information = -1;
|
|
s_player_fuelauto = -1;
|
|
s_player_fuelauto2 = -1;
|
|
s_player_fillgen = -1;
|
|
s_player_upgrade_build = -1;
|
|
s_player_maint_build = -1;
|
|
s_player_downgrade_build = -1;
|
|
s_player_towing = -1;
|
|
s_halo_action = -1;
|
|
s_player_SurrenderedGear = -1;
|
|
s_player_maintain_area = -1;
|
|
s_player_maintain_area_force = -1;
|
|
s_player_maintain_area_preview = -1;
|
|
s_player_heli_lift = -1;
|
|
s_player_heli_detach = -1;
|
|
s_player_lockUnlock_crtl = -1;
|
|
s_player_lockUnlockInside_ctrl = -1;
|
|
s_player_toggleSnap = -1;
|
|
s_player_toggleSnapSelect = -1;
|
|
s_player_toggleSnapSelectPoint = [];
|
|
snapActions = -1;
|
|
s_player_plot_boundary = -1;
|
|
s_player_plot_take_ownership = -1;
|
|
s_player_plotManagement = -1;
|
|
s_player_toggleDegree = -1;
|
|
s_player_toggleDegrees=[];
|
|
degreeActions = -1;
|
|
s_player_toggleVector = -1;
|
|
s_player_toggleVectors=[];
|
|
vectorActions = -1;
|
|
s_player_manageDoor = -1;
|
|
};
|
|
call dayz_resetSelfActions;
|
|
|
|
dayz_resetUpgradeActions = {
|
|
s_player_disassembly = -1;
|
|
s_player_building = -1;
|
|
s_player_maintenance = -1;
|
|
};
|
|
call dayz_resetUpgradeActions;
|
|
|
|
//Engineering variables
|
|
s_player_lastTarget = objNull;
|
|
s_player_repairActions = [];
|
|
|
|
//Initialize Medical Variables
|
|
force_dropBody = false;
|
|
r_interrupt = false;
|
|
r_doLoop = false;
|
|
r_self = false;
|
|
r_self_actions = [];
|
|
r_drag_sqf = false;
|
|
r_action = false;
|
|
r_action_unload = false;
|
|
r_player_handler = false;
|
|
r_player_unconsciousInProgress = false;
|
|
r_player_unconsciousInputDisabled = false;
|
|
r_player_dead = false;
|
|
r_player_unconscious = false;
|
|
r_player_infected = false;
|
|
//infection from hits
|
|
r_player_Sepsis = [false, 0];
|
|
r_player_injured = false;
|
|
r_player_inpain = false;
|
|
r_player_loaded = false;
|
|
r_player_cardiac = false;
|
|
r_fracture_legs = false;
|
|
r_fracture_arms = false;
|
|
r_player_vehicle = player;
|
|
r_player_blood = 12000;
|
|
r_player_bloodregen = 0;
|
|
r_player_bloodgainpersec = 0;
|
|
r_player_bloodlosspersec = 0;
|
|
r_player_bloodpersec = 0; //Blood Per Sec (gain - loss)
|
|
r_player_foodstack = 1;
|
|
//player skill
|
|
r_player_lowblood = false;
|
|
r_player_timeout = 0;
|
|
r_player_bloodTotal = r_player_blood;
|
|
r_public_blood = r_player_blood;
|
|
r_player_bloodDanger = r_player_bloodTotal * 0.2;
|
|
r_player_actions = [];
|
|
r_handlerCount = 0;
|
|
r_action_targets = [];
|
|
r_pitchWhine = false;
|
|
r_isBandit = false;
|
|
dayz_DisplayGenderSelect = true;
|
|
//blood test vars
|
|
r_A_watered = false;
|
|
r_B_watered = false;
|
|
r_D_watered = false;
|
|
r_control_watered = false;
|
|
r_canClick_resultsCard = false;
|
|
r_resultsCard_Clicked = false;
|
|
r_water_clicked = false;
|
|
r_needleclicked = 0;
|
|
r_needleReset = false;
|
|
r_control_done = false;
|
|
r_antiA_done = false;
|
|
r_antiB_done = false;
|
|
r_antiD_done = false;
|
|
carryClick = false;
|
|
dayz_actionInProgress = false;
|
|
dayz_workingInprogress = false;
|
|
gear_done = false;
|
|
|
|
//player warming up vars
|
|
//heatpack
|
|
r_player_warming_heatpack = [false, 0];
|
|
r_player_warming_heatpack_time = 600;
|
|
|
|
//displays temp progress
|
|
r_player_temp_factor = 0; //to be used for temp(up/down) indicators
|
|
r_player_temp_min_factor = -0.04; //(lvl3 down arrow)
|
|
r_player_temp_max_factor = 0.04; //(lvl3 up arrow)
|
|
|
|
//INT Nutrition Info
|
|
r_player_Nutrition = 0; // Calories
|
|
r_player_nutritionMuilpty = 2;
|
|
|
|
//ammo routine
|
|
r_player_actions2 = [];
|
|
r_action2 = false;
|
|
r_player_lastVehicle = objNull;
|
|
r_player_lastSeat = [];
|
|
r_player_removeActions2 = {
|
|
if (!isNull r_player_lastVehicle) then {
|
|
{
|
|
r_player_lastVehicle removeAction _x;
|
|
} count r_player_actions2;
|
|
r_player_actions2 = [];
|
|
r_action2 = false;
|
|
};
|
|
};
|
|
|
|
USEC_woundHit = ["","body","hands","legs","head_hit"]; // limbs hit given by arma engine when fnc_usec_damageHandler is called
|
|
DAYZ_woundHit = [["body","hands","legs","head_hit"],[0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,2,2,3]];
|
|
DAYZ_woundHit_ok = [["body","hands","legs"],[0,0,0,0,0,1,1,1,2,2]];
|
|
USEC_MinorWounds = ["hands","legs"];
|
|
USEC_woundPoint = [ // translation table USEC_woundHit -> SV suffixes
|
|
["Pelvis","aimpoint"],
|
|
["aimpoint"], //,"RightShoulder","LeftShoulder"
|
|
["lelbow","relbow"],
|
|
["RightFoot","LeftFoot"],
|
|
["neck","pilot"]
|
|
];
|
|
USEC_typeOfWounds = [ // used by player_sumMedical, should contains all limbs described in USEC_woundPoint. These limbs statuses are saved by server_playerSync in HIVE if they are bleeding (medical select 8)
|
|
"Pelvis",
|
|
"aimpoint",
|
|
"lelbow","relbow",
|
|
"RightFoot","LeftFoot",
|
|
"neck","pilot"
|
|
];
|
|
|
|
//Initialize Zombie Variables
|
|
dayz_zombieTargetList = [["SoldierWB",50],["Air",500],["LandVehicle",200]];
|
|
PVDZ_obj_Publish = []; // Used for eventhandler to spawn a mirror of players tent
|
|
PVCDZ_obj_HideBody = objNull;
|
|
|
|
//DayZ settings
|
|
dayz_lastHumanityChange = diag_tickTime;
|
|
dayz_maxAnimals = 5;
|
|
dayz_maxPlants = 3;
|
|
dayz_animalDistance = 600;
|
|
dayz_plantDistance = 600;
|
|
|
|
dayz_maxMaxModels = 80; // max quantity of Man models (player or Z, dead or alive) around players. Below this limit we can spawn Z // max quantity of loot piles around players. Below this limit we can spawn some loot
|
|
dayz_cantseeDist = 150; // distance from which we can spawn a Z in front of any player without ray-tracing and angle checks
|
|
dayz_cantseefov = 70; // half player field-of-view. Visible Z won't be spawned in front of any near players
|
|
dayz_canDelete = 350; // Z, further than this distance from its "owner", will be deleted
|
|
dayz_traps = [];
|
|
dayz_traps_active = [];
|
|
dayz_traps_trigger = [];
|
|
|
|
//Settings Not under dayz_settings
|
|
if(isNil "dayz_attackRange") then {
|
|
dayz_attackRange = 3;
|
|
};
|
|
if(isNil "dayz_DamageMultiplier") then {
|
|
dayz_DamageMultiplier = 1;
|
|
};
|
|
if(isNil "dayz_quickSwitch") then {
|
|
dayz_quickSwitch = false; //Enable quick weapon switch,
|
|
};
|
|
//Will be moved to map
|
|
if(isNil "dayz_infectiouswaterholes") then {
|
|
dayz_infectiouswaterholes = true; //Enable infected waterholes
|
|
};
|
|
if(isNil "dayz_POIs") then {
|
|
dayz_POIs = true; //Enable POI's
|
|
};
|
|
if(isNil "dayz_ForcefullmoonNights") then {
|
|
dayz_ForcefullmoonNights = false; // Forces night time to be full moon.
|
|
};
|
|
if(isNil "dayz_randomMaxFuelAmount") then {
|
|
dayz_randomMaxFuelAmount = 500; //Puts a random amount of fuel in all fuel stations.
|
|
};
|
|
if(isNil "dayz_townGenerator") then {
|
|
dayz_townGenerator = true; // Spawn map junk. Currently only compatible with Chernarus. Need to add coordinates for other maps.
|
|
};
|
|
if(isNil "dayz_townGeneratorBlackList") then {
|
|
dayz_townGeneratorBlackList = []; // Town generator will not spawn junk within 150m of these positions.
|
|
};
|
|
|
|
//Replace server individual settings with ranked settings
|
|
if(isNil "dayz_presets") then { dayz_presets = "Vanilla"; };
|
|
|
|
switch (dayz_presets) do {
|
|
case "Custom": { //Custom
|
|
if(isNil "dayz_enableGhosting") then { dayz_enableGhosting = false; };
|
|
if(isNil "dayz_ghostTimer") then { dayz_ghostTimer = 120; };
|
|
if(isNil "dayz_spawnselection") then { dayz_spawnselection = 0; };
|
|
if(isNil "dayz_spawncarepkgs_clutterCutter") then { dayz_spawncarepkgs_clutterCutter = 0; };
|
|
if(isNil "dayz_spawnCrashSite_clutterCutter") then { dayz_spawnCrashSite_clutterCutter = 0; };
|
|
if(isNil "dayz_spawnInfectedSite_clutterCutter") then { dayz_spawnInfectedSite_clutterCutter = 0; };
|
|
if(isNil "dayz_bleedingeffect") then { dayz_bleedingeffect = 2; };
|
|
if(isNil "dayz_OpenTarget_TimerTicks") then { dayz_OpenTarget_TimerTicks = 60 * 10; };
|
|
if(isNil "dayz_temperature_override") then { dayz_temperature_override = true; };
|
|
if(isNil "dayz_nutritionValuesSystem") then { dayz_nutritionValuesSystem = false; };
|
|
if(isNil "dayz_classicBloodBagSystem") then { dayz_classicBloodBagSystem = false; };
|
|
};
|
|
case "Classic": { //Classic
|
|
dayz_enableGhosting = false; //Enable disable the ghosting system.
|
|
dayz_ghostTimer = 120; //Sets how long in seconds a player must be dissconnected before being able to login again.
|
|
dayz_spawnselection = 0; //Turn on spawn selection 0 = random only spawns, 1 = Spawn choice based on limits
|
|
dayz_spawncarepkgs_clutterCutter = 0; //0 = loot hidden in grass, 1 = loot lifted and 2 = no grass
|
|
dayz_spawnCrashSite_clutterCutter = 0; // heli crash options 0 = loot hidden in grass, 1 = loot lifted and 2 = no grass
|
|
dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn... 0: loot hidden in grass, 1: loot lifted, 2: no grass
|
|
dayz_bleedingeffect = 2; //1= blood on the ground, 2= partical effect, 3 = both.
|
|
dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked.
|
|
dayz_temperature_override = true; // Set to true to disable all temperature changes.
|
|
dayz_nutritionValuesSystem = false; //Enables nutrition system
|
|
dayz_classicBloodBagSystem = true; //Enables one type of bloodbag
|
|
};
|
|
case "Elite": { //Elite
|
|
dayz_enableGhosting = true; //Enable disable the ghosting system.
|
|
dayz_ghostTimer = 90; //Sets how long in seconds a player must be dissconnected before being able to login again.
|
|
dayz_spawnselection = 0; //Turn on spawn selection 0 = random only spawns, 1 = Spawn choice based on limits
|
|
dayz_spawncarepkgs_clutterCutter = 0; //0 = loot hidden in grass, 1 = loot lifted and 2 = no grass
|
|
dayz_spawnCrashSite_clutterCutter = 0; // heli crash options 0 = loot hidden in grass, 1 = loot lifted and 2 = no grass
|
|
dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn... 0: loot hidden in grass, 1: loot lifted, 2: no grass
|
|
dayz_bleedingeffect = 3; //1= blood on the ground, 2= partical effect, 3 = both.
|
|
dayz_OpenTarget_TimerTicks = 60 * 25; //how long can a player be freely attacked for after attacking someone unprovoked.
|
|
dayz_temperature_override = false; // Set to true to disable all temperature changes.
|
|
dayz_nutritionValuesSystem = true; //Enables nutrition system
|
|
dayz_classicBloodBagSystem = false; //Enables one type of bloodbag
|
|
};
|
|
default { //Vanilla
|
|
dayz_enableGhosting = true; //Enable disable the ghosting system.
|
|
dayz_ghostTimer = 60; //Sets how long in seconds a player must be disconnected before being able to login again.
|
|
dayz_spawnselection = 1; //Turn on spawn selection 0 = random only spawns, 1 = Spawn choice based on limits
|
|
dayz_spawncarepkgs_clutterCutter = 0; //0 = loot hidden in grass, 1 = loot lifted and 2 = no grass
|
|
dayz_spawnCrashSite_clutterCutter = 0; // heli crash options 0 = loot hidden in grass, 1 = loot lifted and 2 = no grass
|
|
dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn... 0: loot hidden in grass, 1: loot lifted, 2: no grass
|
|
dayz_bleedingeffect = 3; //1= blood on the ground, 2= partical effect, 3 = both.
|
|
dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked.
|
|
dayz_temperature_override = false; // Set to true to disable all temperature changes.
|
|
dayz_nutritionValuesSystem = true; //Enables nutrition system
|
|
dayz_classicBloodBagSystem = false; //Enables one type of bloodbag
|
|
};
|
|
};
|
|
|
|
switch (toLower worldName) do {
|
|
case "napf";
|
|
case "sauerland" : {dayz_minpos = -1000; dayz_maxpos = 26000;};
|
|
case "tavi" : {dayz_minpos = -26000; dayz_maxpos = 26000;};
|
|
case "chernarus" : {dayz_minpos = -1; dayz_maxpos = 16000;};
|
|
case default {dayz_minpos = -20000; dayz_maxpos = 20000;};
|
|
};
|
|
|
|
//start achievements_init
|
|
//call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\achievements_init.sqf";
|
|
|
|
// EPOCH ADDITIONS
|
|
keypadCancel = false; //Brute force fix
|
|
keyPadReset = {uiSleep 2; keypadCancel = false;};
|
|
canbuild = true;
|
|
dayz_activeInvites = [];
|
|
dayz_combination = "";
|
|
dayz_disallowedVault = ["TentStorage","BuiltItems","ModularItems","DZE_Base_Object","Generator_DZ"];
|
|
// These work with just a running generator
|
|
dayz_fuelpumparray = ["FuelPump_DZ","Land_A_FuelStation_Feed","Land_Ind_FuelStation_Feed_EP1","Land_FuelStation_Feed_PMC","FuelStation","Land_ibr_FuelStation_Feed","Land_fuelstation_army","Land_fuelstation","land_fuelstation_w","Land_benzina_schnell"];
|
|
// Standard Fuel sources
|
|
dayz_fuelsources = ["Land_Ind_TankSmall","Land_fuel_tank_big","Land_fuel_tank_stairs","Land_fuel_tank_stairs_ep1","Land_wagon_tanker","Land_fuelstation","Land_fuelstation_army","land_fuelstation_w","Land_benzina_schnell"];
|
|
dayz_humanitytarget = "";
|
|
dayz_selectedVault = objNull;
|
|
dayz_selectedDoor = objNull;
|
|
DAYZ_woundHit_dog = [["body","hands","legs"],[0,0,1,1,1,1,1,1,1,1,1,2,2,2,2,2,2,2]];
|
|
DZE_fueltruckarray = ["KamazRefuel_DZ","UralRefuel_TK_EP1_DZ","MtvrRefuel_DES_EP1_DZ","V3S_Refuel_TK_GUE_EP1_DZ","MtvrRefuel_DZ","KamazRefuel_DZE","KamazRefuel_DZE1","KamazRefuel_DZE2","KamazRefuel_DZE3","KamazRefuel_DZE4","UralRefuel_TK_EP1_DZE","MtvrRefuel_DES_EP1_DZE","V3S_Refuel_TK_GUE_EP1_DZE","MtvrRefuel_DZE"];
|
|
DZE_Lock_Door = "";
|
|
DZE_HeliAllowTowFrom = ["CH_47F_EP1_DZE","CH_47F_EP1_DZ","CH_47F_BAF","CH_47F_EP1","BAF_Merlin_DZE","CH53_DZE"];
|
|
DZE_HeliAllowToTow = ["hilux1_civil_1_open","HMMWV_Base","Lada_base","Offroad_DSHKM_base","Pickup_PK_base","SkodaBase","tractor","VWGolf","Volha_TK_CIV_Base_EP1","S1203_TK_CIV_EP1","SUV_Base_EP1","ArmoredSUV_Base_PMC","UAZ_Base","LandRover_Base","Ship"];
|
|
DZE_REPLACE_WEAPONS = [["Crossbow","DMR","M14_EP1","SVD","SVD_CAMO"],["Crossbow_DZ","DMR_DZ","M14_CCO_DZ","SVD_DZ","SVD_Gh_DZ"]];
|
|
DZE_LockableStorage = ["VaultStorage","VaultStorageLocked","LockboxStorageLocked","LockboxStorage"];
|
|
DZE_LockedStorage = ["VaultStorageLocked","LockboxStorageLocked"];
|
|
DZE_UnLockedStorage = ["VaultStorage","LockboxStorage"];
|
|
DZE_maintainClasses = ["ModularItems","DZE_Housebase","LightPole_DZ","BuiltItems","Generator_DZ","DZ_buildables","Plastic_Pole_EP1_DZ","Fence_corrugated_DZ","CanvasHut_DZ","ParkBench_DZ","MetalGate_DZ","StickFence_DZ","DesertCamoNet_DZ","ForestCamoNet_DZ","DesertLargeCamoNet_DZ","ForestLargeCamoNet_DZ","DeerStand_DZ","Scaffolding_DZ","FireBarrel_DZ","M240Nest_DZ"];
|
|
DZE_DoorsLocked = ["Land_DZE_GarageWoodDoorLocked","Land_DZE_LargeWoodDoorLocked","Land_DZE_WoodDoorLocked","CinderWallDoorLocked_DZ","CinderWallDoorSmallLocked_DZ"];
|
|
// List of removable items that require crowbar
|
|
DZE_isRemovable = ["Fence_corrugated_DZ","M240Nest_DZ","ParkBench_DZ","Plastic_Pole_EP1_DZ","FireBarrel_DZ","Scaffolding_DZ","CanvasHut_DZ"];
|
|
DZE_isWreck = ["SKODAWreck","HMMWVWreck","UralWreck","datsun01Wreck","hiluxWreck","datsun02Wreck","UAZWreck","Land_Misc_Garb_Heap_EP1","Fort_Barricade_EP1","Rubbish2"];
|
|
DZE_isWreckBuilding = ["Land_wreck_cinder","Land_wood_wreck_quarter","Land_wood_wreck_floor","Land_wood_wreck_third","Land_wood_wreck_frame","Land_iron_vein_wreck","Land_silver_vein_wreck","Land_gold_vein_wreck","Land_ammo_supply_wreck"];
|
|
DZE_isNewStorage = ["VaultStorage","OutHouse_DZ","Wooden_shed_DZ","WoodShack_DZ","StorageShed_DZ","GunRack_DZ","WoodCrate_DZ"];
|
|
DZE_isDestroyableStorage = ["OutHouse_DZ","Wooden_shed_DZ","WoodShack_DZ","StorageShed_DZ","GunRack_DZ","WoodCrate_DZ"];
|
|
helperDetach = false;
|
|
DZE_snapExtraRange = 0;
|
|
DZE_tradeVehicle = ["trade_any_vehicle","trade_any_vehicle_free","trade_any_vehicle_old","trade_any_bicycle","trade_any_bicycle_old","trade_any_boat","trade_any_boat_old"];
|
|
DZE_tradeVehicleKeyless = ["trade_any_bicycle","trade_any_bicycle_old","trade_any_vehicle_free"];
|
|
DZE_tradeObject = DZE_tradeVehicle + ["trade_backpacks"];
|
|
if (isNil "DZE_plotOwnershipExclusions") then {
|
|
DZE_plotTakeOwnershipItems = DayZ_SafeObjects - (DZE_LockableStorage + ["Plastic_Pole_EP1_DZ","DZ_storage_base"]);
|
|
};
|
|
DZE_GearCheckBypass = false;
|
|
isInTraderCity = false;
|
|
inTraderCity = "Unknown Trader";
|
|
PlayerDeaths = [];
|
|
PVDZE_obj_Trade = []; // For all traders increment qty
|
|
PVDZE_plr_DeathB = [];
|
|
PVDZE_plr_TradeMenu = []; // For all traders
|
|
snapGizmos = [];
|
|
snapGizmosNearby = [];
|
|
s_player_combi = [];
|
|
s_player_lockunlock = [];
|
|
s_player_lockUnlockInside = [];
|
|
s_player_parts = [];
|
|
if (isNil "DZE_GodModeBase") then {DZE_GodModeBase = false;};
|
|
if (isNil "dayz_paraSpawn") then {dayz_paraSpawn = false;};
|
|
if (isNil "DZE_BuildingLimit") then {DZE_BuildingLimit = 150;};
|
|
if (isNil "DZE_BuildOnRoads") then {DZE_BuildOnRoads = false;};
|
|
if (isNil "DZE_SelfTransfuse") then {DZE_SelfTransfuse = false;};
|
|
if (isNil "DZE_selfTransfuse_Values") then {DZE_selfTransfuse_Values = [12000,15,120];};
|
|
if (isNil "DZE_PlotPole") then {DZE_PlotPole = [30,45];};
|
|
DZE_maintainRange = ((DZE_PlotPole select 0)+20);
|
|
if (isNil "DZE_slowZombies") then {DZE_slowZombies = false;};
|
|
TimeOutDisplayed = false;
|
|
|
|
if (isServer) then {
|
|
dead_bodyCleanup = [];
|
|
needUpdate_objects = [];
|
|
needUpdate_FenceObjects = [];
|
|
//dayz_spawnCrashSite_clutterCutter=0; // helicrash spawn... 0: loot hidden in grass, 1: loot lifted, 2: no grass
|
|
//dayz_spawnInfectedSite_clutterCutter=0; // infected base spawn... 0: loot hidden in grass, 1: loot lifted, 2: no grass
|
|
//Objects to remove when killed.
|
|
DayZ_nonCollide = ["TentStorage","TentStorage0","TentStorage1","TentStorage2","TentStorage3","TentStorage4","StashSmall","StashSmall1","StashSmall2","StashSmall3","StashSmall4","StashMedium","StashMedium1","StashMedium2","StashMedium3", "StashMedium4", "DomeTentStorage", "DomeTentStorage0", "DomeTentStorage1", "DomeTentStorage2", "DomeTentStorage3", "DomeTentStorage4", "CamoNet_DZ", "DesertTentStorage", "DesertTentStorage0", "DesertTentStorage1", "DesertTentStorage2", "DomeTentStorage3", "DesertTentStorage4"];
|
|
DayZ_WoodenFence = ["WoodenFence_1","WoodenFence_2","WoodenFence_3","WoodenFence_4","WoodenFence_5","WoodenFence_6","WoodenFence_7"];
|
|
DayZ_WoodenGates = ["WoodenGate_1","WoodenGate_2","WoodenGate_3","WoodenGate_4"];
|
|
DayZ_removableObjects = ["Wire_cat1","Sandbag1_DZ","Hedgehog_DZ","CamoNet_DZ","Trap_Cans","TrapTripwireFlare","TrapBearTrapSmoke","TrapTripwireGrenade","TrapTripwireSmoke","TrapBearTrapFlare"];
|
|
//[10416.695, 4198.4634],[7982.2563, 1419.8256],[10795.93, 1419.8263],[7966.083, 4088.7463],[9259.7266, 2746.1985],[5200.5234, 3915.3274],[6494.1665, 2572.7798],[5216.6968, 1246.407],[2564.7244, 3915.3296],[3858.3674, 2572.782],[2580.8977, 1246.4092],[13398.995, 4400.5874],[12242.025, 2948.3196],[13551.842, 1832.2257],[14870.512, 3009.5117],[-178.19415, 1062.4478],[1099.2754, 2388.8206],[-194.36755, 3731.3679],[10394.215, 8322.1719],[7959.7759, 5543.5342],[10773.449, 5543.5342],
|
|
dayz_grid =[[7943.6025, 8212.4551],[9237.2461, 6869.9063],[5178.043, 8039.0361],[6471.686, 6696.4883],[5194.2163, 5370.1152],[2542.2439, 8039.0381],[3835.887, 6696.4902],[2558.4172, 5370.1172],[13376.514, 8524.2969],[12219.544, 7072.0273],[13529.361, 5955.9336],[14848.032, 7133.2197],[-200.67474, 5186.1563],[1076.7949, 6512.5283],[-216.84814, 7855.0771],[10293.751, 12197.736],[7859.312, 9419.0996],[10672.988, 9419.0996],[7843.1387, 12088.021],[9136.7822, 10745.474],[5077.5791, 11914.601],[6371.2222, 10572.052],[5093.7524, 9245.6816],[2441.78, 11914.604],[3735.4231, 10572.055],[2457.9534, 9245.6816],[13276.053, 12399.861],[12119.08, 10947.596],[13428.897, 9831.501],[14747.566, 11008.786],[-301.13867, 9061.7207],[976.33112, 10388.096],[-317.31201, 11730.642],[10271.271, 16321.429],[7836.8315, 13542.813],[10650.506, 13542.813],[7820.6582, 16211.718],[9114.3018, 14869.175],[5055.0986, 16038.3],[6348.7417, 14695.758],[5071.272, 13369.392],[2419.2996, 16038.305],[3712.9426, 14695.76],[2435.4729, 13369.392],[13253.568, 16523.553],[12096.6, 15071.295],[13406.416, 13955.209],[14725.089, 15132.486],[-323.61914, 13185.43],[953.85059, 14511.8],[-339.79248, 15854.346]];
|
|
dayz_choppedTrees = [];
|
|
dayz_ghostPlayers = [];
|
|
dayz_activePlayers = [];
|
|
dayz_died = [];
|
|
|
|
// EPOCH ADDITIONS
|
|
DZE_safeVehicle = ["ParachuteWest","ParachuteC"];
|
|
if (isNil "EpochUseEvents") then {EpochUseEvents = false;};
|
|
if (isNil "EpochEvents") then {EpochEvents = [];};
|
|
if (isNil "MaxDynamicDebris") then {MaxDynamicDebris = 100;};
|
|
if (isNil "MaxVehicleLimit") then {MaxVehicleLimit = 50;};
|
|
if (isNil "spawnArea") then {spawnArea = 1400;};
|
|
if (isNil "spawnShoremode") then {spawnShoremode = 1;};
|
|
};
|
|
|
|
if (!isDedicated) then {
|
|
dayz_buildingBubbleMonitor = [];
|
|
|
|
//temperature variables
|
|
dayz_temperatur = 36; //TeeChange
|
|
dayz_temperaturnormal = 36; //TeeChange
|
|
dayz_temperaturmax = 42; //TeeChange
|
|
dayz_temperaturmin = 27; //TeeChange
|
|
|
|
//player special variables
|
|
dayz_bloodBagHumanity = 300;
|
|
dayz_lastDamageSourceNull = false;
|
|
dayz_lastDamageSource = "none";
|
|
dayz_lastDamageTime = 0;
|
|
dayz_lastMedicalSource = "none";
|
|
dayz_lastMedicalTime = 0;
|
|
dayz_lastClothesChange = 0;
|
|
dayZ_lastPlayerUpdate = 0;
|
|
dayz_lastSelfTransfusion = -(DZE_selfTransfuse_Values select 2);
|
|
dayz_lastTransfusion = 0;
|
|
dayz_playerName = "unknown";
|
|
dayz_hunger = 0;
|
|
dayz_thirst = 0;
|
|
dayz_nutrition = 0;
|
|
dayz_preloadFinished = true;
|
|
dayz_soundMuted = false;
|
|
dayz_statusArray = [1,1];
|
|
dayz_disAudial = 0;
|
|
dayz_disVisual = 0;
|
|
dayz_firedCooldown = 0;
|
|
dayz_damageCounter = time;
|
|
dayz_lastSave = time;
|
|
dayz_isSwimming = true;
|
|
dayz_currentDay = 0;
|
|
dayz_hasLight = false;
|
|
dayz_surfaceNoise = 0;
|
|
dayz_surfaceType = "None";
|
|
dayz_noPenalty = [];
|
|
dayz_heavenCooldown = 0;
|
|
deathHandled = false;
|
|
dayz_firstGroup = group player;
|
|
dayz_originalPlayer = player;
|
|
dayz_sourceBleeding = objNull;
|
|
dayz_clientPreload = false;
|
|
dayz_authed = false;
|
|
dayz_panicCooldown = 0;
|
|
dayz_areaAffect = 3.5;
|
|
dayz_monitorPeriod = 0.6; // number of seconds between each player_zombieCheck calls
|
|
dayz_heartBeat = false;
|
|
dayz_spawnZombies = 0; // Current local
|
|
dayz_swarmSpawnZombies = 0;
|
|
dayz_maxLocalZombies = 15; // max quantity of Z controlled by local gameclient, used by player_spawnCheck. Below this limit we can spawn Z
|
|
dayz_CurrentNearByZombies = 0;
|
|
dayz_maxNearByZombies = 30; // max quantity of Z controlled by local gameclient, used by player_spawnCheck. Below this limit we can spawn Z
|
|
dayz_currentGlobalZombies = 0; // Current total
|
|
if(isNil "dayz_maxGlobalZeds") then {
|
|
dayz_maxGlobalZeds = 1000;
|
|
};
|
|
//Animals
|
|
dayz_currentGlobalAnimals = 0;
|
|
dayz_maxGlobalAnimals = 50;
|
|
//Plants
|
|
dayz_currentGlobalPlants = 0;
|
|
dayz_maxGlobalPlants = 500;
|
|
//Loot
|
|
r_player_divideinvehicle = 0;
|
|
dayz_currentWeaponHolders = 0;
|
|
dayz_maxMaxWeaponHolders = 80;
|
|
dayz_inVehicle = false;
|
|
dayz_unsaved = false;
|
|
dayz_scaleLight = 0;
|
|
dayzDebug = false;
|
|
dayzState = -1;
|
|
dayz_onBack = "";
|
|
dayz_fishingInprogress = false;
|
|
dayz_siphonFuelInProgress = false;
|
|
dayz_salvageInProgress = false;
|
|
lastSpawned = diag_tickTime;
|
|
lastSepsis = 0;
|
|
NORRN_dropAction = -1;
|
|
//uiNamespace setVariable ['DAYZ_GUI_display',displayNull];
|
|
//if (uiNamespace getVariable ['DZ_displayUI', 0] == 2) then {
|
|
// dayzDebug = true;
|
|
//};
|
|
dayz_dodge = false;
|
|
Dayz_constructionContext = [];
|
|
Dayz_freefall = [ time, 0, 0.1 ];
|
|
dayz_getout = objNull;
|
|
dayz_getoutTime = 0;
|
|
dayz_HitBy = objNull;
|
|
dayz_voiceControls = [];
|
|
DayZ_channelChangeKeys = [];
|
|
{dayz_voiceControls = dayz_voiceControls + (actionKeys _x)} count ["voiceOverNet","PushToTalk","PushToTalkAll","PushToTalkCommand","PushToTalkDirect","PushToTalkGroup","PushToTalkSide","PushToTalkVehicle"];
|
|
{DayZ_channelChangeKeys = DayZ_channelChangeKeys + (actionKeys _x)} count ["NextChannel","PrevChannel"];
|
|
|
|
// EPOCH ADDITIONS
|
|
if (isNil "DZE_BackpackAntiTheft") then {DZE_BackpackAntiTheft = false;};
|
|
if (isNil "DZE_requireplot") then {DZE_requireplot = 1;};
|
|
if (isNil "DZE_StaticConstructionCount") then {DZE_StaticConstructionCount = 0;};
|
|
autoRunActive = false;
|
|
DZE_AntiWallCounter = 0;
|
|
DZE_myHaloVehicle = objNull;
|
|
dayz_myLiftVehicle = objNull;
|
|
DZE_Friends = [];
|
|
DZE_Q = false;
|
|
DZE_Z = false;
|
|
DZE_Q_alt = false;
|
|
DZE_Z_alt = false;
|
|
DZE_Q_ctrl = false;
|
|
DZE_Z_ctrl = false;
|
|
DZE_4 = false;
|
|
DZE_5 = false;
|
|
DZE_6 = false;
|
|
DZE_F = false;
|
|
DZE_cancelBuilding = false;
|
|
DZE_TEMP_treedmg = 1;
|
|
DZE_Surrender = false;
|
|
DZE_Quarantine = false;
|
|
DZE_InRadiationZone = false;
|
|
DZE_myVehicle = objNull;
|
|
dayz_groupNameTags = true;
|
|
};
|