for some reason you cannot directly get the OID using SELECT LAST_INSERT_ID(); and you cannot return it within the same hive call as the insert call (????).
Requires new procedure for 1.0.6.2
* Fix spelling mistake of classname DZ_Czech_Vest_Pouch
As per subject
* Fix typo from 1.0.5.1 and rename DZ_Czech_Vest_Puch to DZ_Czech_Vest_Pouch.
As per subject
* Fix typo from 1.0.5.1 and rename DZ_Czech_Vest_Puch to DZ_Czech_Vest_Pouch.
As per
* More typo SQL goodness
As per subject
The Epoch dome tents had more cargo space than the default vanilla ones,
so we have to use the level 1 upgraded version to prevent gear falling
out.
Also corrected swap for DesertTent.
Don't even bother using vector in the key calculation, the sqf ObjectUID
isn't as critical anymore. This method will be much faster.
Changed ObjectUID column to Varchar since with this key generation
method we can approach the BigINT ceiling much quicker than we used to.
Requires DLL Published in this commit as well as a database update.
Execute the added SQL in the 1.0.6_Updates.sql on your database.
Use Hive child 204 to update the new column
_key = format["CHILD:204:%1:%2:%3:", (getPlayerUID player),
dayZ_instance, [Array of playerUIDs of group members]];
_key call server_hiveWrite;
Since door management uses the inventory field to store doorFriends the
last condition was always returning false and locked doors would never
get damage set on them.
Updates that were in the 1.0.5.1 release are now included in the main
epoch.sql file, since all servers should have applied them by now.
All new updates since 1.0.5.1 release are now in 1.0.6_Updates.sql.
Varchar(512) was truncating certain vehicle hitpoints and preventing
vehicle loading. The HiveExt dll handles hitpoints as a string which has
a char limit far greater than 512, so simply updating the column should
fix the issue.
Also update the ChracterID column for #1371 - new Hive dll will be
required
Duplicate categories are now marked instead of being listed multiple
times. This makes the configs far easier to maintain. Admins can still
expand each individual category for further customization.
Also moved the dayz_epoch_b stringtable into a dayz_epoch package in the
dayz_code stringtable.
This makes it easier to maintain and search for code strings. Epoch_b
only holds extra models and textures now.
Tool breaking is disabled by default.
Also made all scripts use Epoch sledge, which is a different model from
vanilla sledge.
PK_DZ was a duplicate of the new PKM_DZ.