icomrade
95310b9000
Re-add observer to UH1Y and AH6X
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This fixes config errors for unknown animation sources for both
vehicles. The turrets do not have thermal capabilities and this restores
the missing co-pilot/observer seat in the UH1Y. Also I can't seem to get
the turret on the AH6X to rotate, but if someone knows how please leave
a comment or commit the changes. there's currently no overlay for the
observer of the AH6X since it can't move I feel it's limited enough
without an overlay like the UH1Y.
2016-08-26 15:21:03 -04:00
ebaydayz
ae329db599
Add TurnLeft and TurnRight actionkeys to interrupt
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Fixes #1753
2016-08-25 17:42:24 -04:00
ebaydayz
c2b16f0828
Consolidate DZE_ActionInProgress and r_action_count to one variable
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There is no point in having two variables for the same purpose.
It is also pointless to keep an action count tally like r_action_count
was doing, since it is only ever checked for being 0 or 1. Any count
higher or lower than that is irrelevant.
I will make this change in vanilla too.
2016-08-25 15:38:27 -04:00
ebaydayz
6b101d3c2e
Apply missing updates to epoch.sql
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All updates in 1.0.6_Updates.sql are now applied to epoch.sql.
2016-08-25 13:08:46 -04:00
ebaydayz
cb17d6bd06
Update test build
2016-08-24 20:26:51 -04:00
ebaydayz
a0973f12a1
Minor improvement to diag_log
2016-08-24 14:02:05 -04:00
ebaydayz
a8e2ce07b5
Optimize some createVehicleLocal
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https://community.bistudio.com/wiki/Code_Optimisation#createVehicle.28Local.29
2016-08-24 13:34:11 -04:00
ebaydayz
56d63f608a
Comment out CfgLoot include in configFile
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No need to load twice.
2016-08-24 12:50:20 -04:00
icomrade
6068d62b2b
Fix BRDM kick
2016-08-23 20:31:56 -04:00
ebaydayz
632f70482e
Merge pull request #1752 from AirwavesMan/master
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Better Cessna display names
2016-08-23 19:38:38 -04:00
ebaydayz
b4b8d3dc00
Remove DayZ_UseSteamID variable
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Forgot to remove with
134a614255
2016-08-23 19:31:59 -04:00
ebaydayz
93d152209a
Use distance > 0 instead of BIS_fnc_areEqual
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This is faster and actually works.
2016-08-23 19:24:41 -04:00
ebaydayz
8af3d001ba
Revert "Add faster array compare function"
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This reverts commit d7cc4be585 .
2016-08-23 18:22:06 -04:00
A Man
454583a461
Better Cessna display names
2016-08-24 00:11:22 +02:00
ebaydayz
a323f453d2
Make minor change to fn_waitForObject.sqf
2016-08-23 17:49:53 -04:00
ebaydayz
134a614255
Remove FNC_getPlayerUID
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It's been over two years since it was added. All servers should be
updated to steam ID by now.
2016-08-23 15:40:26 -04:00
ebaydayz
7d27b5c0b1
Remove DZE_advancedTrading config variable
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The legacy config trader menu was removed, so this variable is redundant
now.
2016-08-23 14:26:17 -04:00
ebaydayz
c871c1e2c1
Move DZE_ConfigTrader to configVariable.sqf
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Most servers will want to use config traders.
2016-08-23 14:10:10 -04:00
ebaydayz
164ba6a135
Remove unused variable dayz_baseTypes
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Vanilla commit:
220178844f
2016-08-23 14:02:20 -04:00
ebaydayz
6783ef9b1d
Merge pull request #1751 from oiad/master
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Plot/Door management userlist fix
2016-08-23 13:51:42 -04:00
ebaydayz
bebff83996
Update german translation #1749
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Sorry @AirwavesMan I missed that you wanted to change this too.
2016-08-23 13:34:36 -04:00
ebaydayz
e74f12752b
Remove unused duplicate clothing translations
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Vanilla commit:
a49042262c
2016-08-23 13:29:44 -04:00
ebaydayz
81473754f9
Revert unnecessary change from #1747
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https://github.com/EpochModTeam/DayZ-Epoch/pull/1747#issuecomment-241802114
2016-08-23 13:12:01 -04:00
ebaydayz
29acecc2f2
Retire DZE_MissionLootTable variable
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AFAIK there is no performance difference between configFile and
missionConfigFile.
Using missionConfigFile by default simplifies loot scripts and makes the
extra config variable unnecessary. It's one less step for admins to
customize their tables.
2016-08-23 12:57:12 -04:00
ebaydayz
10b006d4eb
Improve readability of trade_any type lists
2016-08-23 11:57:09 -04:00
ebaydayz
5c13101254
Add arrays slightly faster in dynamic_vehicle.sqf
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Set is faster when adding a single element to an array, but + is faster
for combining arrays (or append in A3).
2016-08-23 11:34:58 -04:00
ebaydayz
d7cc4be585
Add faster array compare function
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Vanilla commit:
7bbeab4e7d
2016-08-23 11:17:07 -04:00
oiad
4da8e07cb0
Plot/Door management userlist fix
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This fixes the userlist from overflowing onto the Add button when
there's too many users in the userlist.
2016-08-23 23:25:46 +12:00
icomrade
8c43b0fc1a
Move actualSpawnMarkerCount
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thanks for the tip @ndavalos
2016-08-22 23:21:08 -04:00
icomrade
0e3e352491
Merge branch 'master' of https://github.com/EpochModTeam/DayZ-Epoch
2016-08-22 21:30:07 -04:00
icomrade
3dc7f21de6
Adjust toneMaping
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A little less gloom by default
2016-08-22 21:29:59 -04:00
ebaydayz
2ceac68f84
Update test build
2016-08-22 20:22:49 -04:00
ebaydayz
38b2a551bd
Fix fn_waitForObject handling multiple of same object type
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Forgot to handle case where there is already one or more of that object
type in the area (safes, cars, etc.).
2016-08-22 20:14:11 -04:00
icomrade
a70501cf59
Use GetOut
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Doesn't create a parachute with air vehicles
2016-08-22 19:28:50 -04:00
ebaydayz
2dd36bcda5
Add missing exception for PVDZ_Server_buildLock
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Vanilla commit:
00cae30559
2016-08-22 17:07:59 -04:00
ebaydayz
bc7bef857f
Fix r_action_count not reset in player_buildVanilla exit
2016-08-22 16:54:14 -04:00
ebaydayz
4c856e5bb1
Update test build to 1.8.8 dev addons
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Dayz_buildings was updated to enable vanilla base building again for
1.8.8 release. Also dayz_equip and some others were updated to fix minor
errors.
This allows us to test vanilla building in combination with epoch
building.
2016-08-22 16:29:57 -04:00
ebaydayz
f1430fc41b
Add note about A2OA version in TestBuild ReadMe
2016-08-22 13:37:51 -04:00
ebaydayz
61ebe75601
Merge pull request #1748 from oiad/master
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Advanced trading fix
2016-08-22 12:25:13 -04:00
oiad
89a43cb2d8
Advanced trading fix
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This fixes the issue that @ndavalos found:
https://github.com/EpochModTeam/DayZ-Epoch/issues/1712#issuecomment-241289082
2016-08-22 21:10:46 +12:00
icomrade
c4aa469e41
Don't send to original player
2016-08-21 18:36:20 -04:00
oiad
6bdc3956fb
Plot / door management userlist sorting ( #1747 )
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* Plot / door management userlist sorting
This correctly sorts the nearby humans list in both mods, I have this
running on my 1051 server with no issues, @ebaydayz please advise if
this is not right, I've tested it pretty well and it is indeed selecting
the right person/UID
* Door/plot management fixes
As per @ebaydayz
2016-08-21 17:19:52 -04:00
ebaydayz
8ef349e2bb
Make minor adjustment to push stuck plane action
2016-08-21 17:03:47 -04:00
ebaydayz
745e287202
Add option to push stuck planes
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Also changed flip vehicle back to 1051 default which allowed players to
flip non-ATVs with help.
2016-08-21 16:45:32 -04:00
icomrade
9aa1784f23
Globally remove wrecked objects
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using PVEH PVDZE_obj_Remove. Wrecks only exist for the players currently
in the server when the parent object is destroyed. Passing the object
through the PVEH does not work.
2016-08-21 15:46:33 -04:00
icomrade
2ef433dc93
Server_monitor fixes
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revert _serverVehicleCounter to array, since I didn't notice it was
referenced in another file. Don't attempt to load objectData dump if the
vehicle count is 0 since the file won't be created.
2016-08-21 14:36:11 -04:00
icomrade
f50666190b
accidentally removed _hiveLoaded
2016-08-21 14:20:45 -04:00
ebaydayz
f8334c8315
Update dynamic_vehicle.sqf with new Cessna and AN2
2016-08-21 14:09:05 -04:00
ebaydayz
df67a35bc7
Add new AN2 skins to trader
2016-08-21 13:48:23 -04:00
ebaydayz
c412287972
Fix shotgun ammo case sensitivity in SQL updates
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https://github.com/EpochModTeam/DayZ-Epoch/issues/1712#issuecomment-241269173
2016-08-21 13:13:51 -04:00