Commit Graph

1914 Commits

Author SHA1 Message Date
raymix
95077f35f8 snap optimization for large bases 2014-07-17 20:00:26 +01:00
raymix
077da12271 plotpole fix for new update 2014-07-16 07:32:13 +01:00
raymix
a297cfea63 snap building plotpole / infinite drag fix 2014-07-16 06:38:27 +01:00
vbawol
652160a080 Merge pull request #1421 from ebaydayz/patch-2
Fix fire cleanup diag_log error
2014-07-15 21:39:34 -05:00
ebaydayz
da15f60224 Fix fire cleanup diag_log error
Looks like someone left an undefined variable in here by accident. _delQtyNull should be _delQtyFP
2014-07-13 13:34:47 -04:00
ebaydayz
0eb5f76c64 Update fnc_plyrHit.sqf
Fixed undefined variable "_weapon" error on 1.63.112555+
2014-07-13 12:18:38 -04:00
raymix
2355d6b18e snap code optimization, vault points added 2014-07-12 20:23:42 +01:00
vbawol
07b3f14c1b Merge pull request #1411 from hogscraper/test_branch
Additional update to UI
2014-07-11 14:28:14 -05:00
vbawol
83ec44e402 Merge pull request #1410 from raymix/master
optional snap building added
2014-07-11 14:27:40 -05:00
hogscraper
572b646107 Additional update to UI
Changed routines so that all icons flash at the same time. Instead of
making several individual calls to player_guiControlFlash any icon that
needs to have flashing turned on is added to an array and then, as long
as that array is not empty,  it is passed to the function. The function
was changed to deal with an array and whichever item is array select 0
has its show state determine what all the others should be. If its on,
then all other in array are turned off with it.
Also, added a fix for _bloodVal. With current red/green icon set, if the
player has less than 3000 blood the value rounds down to 1 so that
status_blood_inside_1_ca.paa is used, (which is no picture at all). This
means the old line
if (_bloodVal < 0.2) then {
passes along an empty picture to flash. I changed this value to .4 so
that between 3000 and 5000 blood, it still uses that last sliver picture
but that one now flashes to alert player to lower blood levels.
2014-07-10 16:44:58 -04:00
raymix
5c8da27d4d optional snap building added 2014-07-10 20:13:30 +01:00
Uro1
5507513336 Fixed crash spawner & supply drop loot positioning 2014-07-10 19:13:18 +01:00
icomrade
5b61ce34b7 Useless network traffic 2014-07-09 17:45:59 -04:00
icomrade
151a6b7478 Hopfully improve on issue in #1403
Should run a little quicker, added some ().
2014-07-09 17:36:17 -04:00
icomrade
81b147d3e2 Update variables.sqf 2014-07-07 13:28:42 -04:00
vbawol
72168cb103 Merge pull request #1396 from justchil/patch-1
Update zombie_generate.sqf
2014-07-05 10:56:43 -05:00
justchil
a6bcaad182 Update zombie_generate.sqf
Fixes problem with zeds not spawning loot (or EXTREMELY rare).  I believe this is not returning bool which is why count isn't working.
2014-07-05 11:17:48 -04:00
SilvDev
26b3bd046f Added missing variable initialization
s_player_dropflare was not initialized, causing errors in RPT log.
2014-07-04 19:34:32 +01:00
SilvDev
fdf563e378 Update mission.sqf 2014-07-04 19:26:35 +01:00
SilvDev
01cb6100ca Update mission.sqf 2014-07-04 19:26:30 +01:00
SilvDev
eb4b68fc33 Update mission.sqf 2014-07-04 19:26:27 +01:00
SilvDev
723a2ca713 Update mission.sqf 2014-07-04 19:26:26 +01:00
SilvDev
0a5e13a1d8 Update mission.sqf 2014-07-04 19:26:24 +01:00
SilvDev
ab874fe609 Update mission.sqf 2014-07-04 19:26:22 +01:00
SilvDev
0233923ba9 Update mission.sqf 2014-07-04 19:26:19 +01:00
SilvDev
35a84cd4a7 Update mission.sqf 2014-07-04 19:26:15 +01:00
SilvDev
3e47d3e3eb Update mission.sqf 2014-07-04 19:26:13 +01:00
SilvDev
4666bd9f5c Update mission.sqf 2014-07-04 19:26:11 +01:00
SilvDev
ec02c8aa2e Update mission.sqf 2014-07-04 19:26:09 +01:00
SilvDev
5776a4adee Update mission.sqf 2014-07-04 19:26:07 +01:00
SilvDev
3bbbae71bf Update mission.sqf 2014-07-04 19:26:04 +01:00
SilvDev
3716d302ce Update mission.sqf 2014-07-04 19:25:57 +01:00
SilvDev
32f18496a8 Update mission.sqf 2014-07-04 19:25:54 +01:00
SilvDev
7265978585 Update mission.sqf 2014-07-04 19:25:52 +01:00
SilvDev
800c2ebb08 Update mission.sqf 2014-07-04 19:25:49 +01:00
[VB]AWOL
5585633c5f fixed Error Missing ; 2014-07-02 23:06:30 -05:00
vbawol
3036b31bbb Merge pull request #1384 from hogscraper/test_branch
UI Update - Graphical and code changes
2014-07-02 21:33:21 -05:00
hogscraper
be3e492405 UI Update - Graphical and code changes
Changed player_updateGui.sqf with an update to how the UI elements are
loaded. Changed all status icons to use the full value so no more fading
icons. Also changed the colors from red/green setup to a black and white
setup. All icons start off as black if the value is optimal, (full
blood, full food/drink, temperature, out of combat, seen, heard), then
progress continually towards white as the player loses blood, gets
hungry, etc. This was done to make the differences between full and
empty more drastic as the current method starts off with obvious icons
that slowly fade. If player is color blind, there have been reported
issues of the two colors showing up as similar shades of gray. For those
that are not CB the elements currently become less obvious in the user's
peripheral until they begin flashing. Changes also made to variables.sqf
to add the ability to turn this feature on/off:
Dayz_Dark_UI = true;
Sets UI to new darker theme. Turned off by setting the value to false.
2014-07-02 20:16:25 -04:00
[VB]AWOL
1e5614e34a more version bumps 2014-07-01 15:50:30 -05:00
[VB]AWOL
83c04c9f4e update versions 2014-07-01 15:22:39 -05:00
icomrade
ba75bfa839 Fixes 2014-06-30 21:18:58 -04:00
icomrade
8af00ef284 Fix #1351 2014-06-30 18:54:12 -04:00
icomrade
6f0470f598 Fix #1364
Holy shit it was accessible from 25 meters!
2014-06-30 17:46:56 -04:00
[VB]AWOL
5a88627d97 should fix #1362 2014-06-30 16:44:46 -05:00
icomrade
6799d90d23 Should fix #1124 2014-06-30 17:01:29 -04:00
icomrade
4a1ac8304a lol... 2014-06-30 16:57:49 -04:00
icomrade
486dc31695 Fix #1355 2014-06-30 16:23:40 -04:00
icomrade
fa7c3a6c2b Merge pull request #1373 from vbawol/GetPlayerUIDOld
Legacy UID
2014-06-30 14:28:01 -04:00
icomrade
3491e4462d Add variable 2014-06-30 12:46:06 -04:00
icomrade
6f8efd8428 Legacy UID 2014-06-30 11:53:14 -04:00