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Changed player_updateGui.sqf with an update to how the UI elements are loaded. Changed all status icons to use the full value so no more fading icons. Also changed the colors from red/green setup to a black and white setup. All icons start off as black if the value is optimal, (full blood, full food/drink, temperature, out of combat, seen, heard), then progress continually towards white as the player loses blood, gets hungry, etc. This was done to make the differences between full and empty more drastic as the current method starts off with obvious icons that slowly fade. If player is color blind, there have been reported issues of the two colors showing up as similar shades of gray. For those that are not CB the elements currently become less obvious in the user's peripheral until they begin flashing. Changes also made to variables.sqf to add the ability to turn this feature on/off: Dayz_Dark_UI = true; Sets UI to new darker theme. Turned off by setting the value to false.