Commit Graph

3174 Commits

Author SHA1 Message Date
raymix
95077f35f8 snap optimization for large bases 2014-07-17 20:00:26 +01:00
raymix
077da12271 plotpole fix for new update 2014-07-16 07:32:13 +01:00
raymix
a297cfea63 snap building plotpole / infinite drag fix 2014-07-16 06:38:27 +01:00
vbawol
652160a080 Merge pull request #1421 from ebaydayz/patch-2
Fix fire cleanup diag_log error
2014-07-15 21:39:34 -05:00
vbawol
fb151b961d Merge pull request #1420 from ebaydayz/patch-1
Fix undefined variable "_weapon" error
2014-07-15 21:39:14 -05:00
vbawol
60644c98b7 Merge pull request #1412 from f3cuk/patch-1
Update 1.0.5_Updates.sql
2014-07-15 21:38:40 -05:00
f3cuk
26b296b9b9 Update 1.0.5_Updates.sql 2014-07-16 04:11:01 +02:00
ebaydayz
da15f60224 Fix fire cleanup diag_log error
Looks like someone left an undefined variable in here by accident. _delQtyNull should be _delQtyFP
2014-07-13 13:34:47 -04:00
ebaydayz
0eb5f76c64 Update fnc_plyrHit.sqf
Fixed undefined variable "_weapon" error on 1.63.112555+
2014-07-13 12:18:38 -04:00
vbawol
a487fd4f78 Merge pull request #1416 from raymix/master
snap code optimization, vault points added
2014-07-12 16:38:16 -05:00
raymix
2355d6b18e snap code optimization, vault points added 2014-07-12 20:23:42 +01:00
vbawol
07b3f14c1b Merge pull request #1411 from hogscraper/test_branch
Additional update to UI
2014-07-11 14:28:14 -05:00
vbawol
83ec44e402 Merge pull request #1410 from raymix/master
optional snap building added
2014-07-11 14:27:40 -05:00
f3cuk
ef43ee707c Update 1.0.5_Updates.sql
Should prevent the "[Error] Skipping ObjectID XX load because of invalid data in db" messages in trace output for the BAF_Merlin_HC3_D (and possibly others)
2014-07-11 17:01:08 +02:00
hogscraper
572b646107 Additional update to UI
Changed routines so that all icons flash at the same time. Instead of
making several individual calls to player_guiControlFlash any icon that
needs to have flashing turned on is added to an array and then, as long
as that array is not empty,  it is passed to the function. The function
was changed to deal with an array and whichever item is array select 0
has its show state determine what all the others should be. If its on,
then all other in array are turned off with it.
Also, added a fix for _bloodVal. With current red/green icon set, if the
player has less than 3000 blood the value rounds down to 1 so that
status_blood_inside_1_ca.paa is used, (which is no picture at all). This
means the old line
if (_bloodVal < 0.2) then {
passes along an empty picture to flash. I changed this value to .4 so
that between 3000 and 5000 blood, it still uses that last sliver picture
but that one now flashes to alert player to lower blood levels.
2014-07-10 16:44:58 -04:00
raymix
2e8b9b6de8 Forgot to fetch, Urol's comment added 2014-07-10 20:56:52 +01:00
raymix
5c8da27d4d optional snap building added 2014-07-10 20:13:30 +01:00
vbawol
7285b9e113 Merge pull request #1409 from Uro1/master
Updated ChangeLog
2014-07-10 13:57:05 -05:00
Uro1
8191c849f4 Updated 2014-07-10 19:52:05 +01:00
vbawol
14d866f2c6 Merge pull request #1408 from Uro1/master
Fix for crash_spawner & supply_drop modules creating inaccesible loot piles
2014-07-10 13:31:00 -05:00
Uro1
5507513336 Fixed crash spawner & supply drop loot positioning 2014-07-10 19:13:18 +01:00
Uro1
08f28045f4 Merge pull request #8 from vbawol/master
pull from master
2014-07-10 19:10:52 +01:00
icomrade
5b61ce34b7 Useless network traffic 2014-07-09 17:45:59 -04:00
icomrade
151a6b7478 Hopfully improve on issue in #1403
Should run a little quicker, added some ().
2014-07-09 17:36:17 -04:00
vbawol
03e229bee5 Merge pull request #1400 from SilvDev/patch-1
Update CHANGE LOG 1.0.5.2.txt
2014-07-07 20:44:32 -05:00
SilvDev
845d4c81c9 Update CHANGE LOG 1.0.5.2.txt 2014-07-08 02:11:28 +01:00
Uro1
ff47fe5817 Merge pull request #7 from vbawol/master
pull from epoch master
2014-07-07 20:07:32 +01:00
icomrade
97414d881c Update CHANGE LOG 1.0.5.2.txt 2014-07-07 13:29:18 -04:00
icomrade
81b147d3e2 Update variables.sqf 2014-07-07 13:28:42 -04:00
vbawol
72168cb103 Merge pull request #1396 from justchil/patch-1
Update zombie_generate.sqf
2014-07-05 10:56:43 -05:00
vbawol
796490d955 Merge pull request #1391 from SilvDev/master
Traders no longer equipped with weapon in hands
2014-07-05 10:56:29 -05:00
justchil
a6bcaad182 Update zombie_generate.sqf
Fixes problem with zeds not spawning loot (or EXTREMELY rare).  I believe this is not returning bool which is why count isn't working.
2014-07-05 11:17:48 -04:00
SilvDev
26b3bd046f Added missing variable initialization
s_player_dropflare was not initialized, causing errors in RPT log.
2014-07-04 19:34:32 +01:00
SilvDev
fdf563e378 Update mission.sqf 2014-07-04 19:26:35 +01:00
SilvDev
01cb6100ca Update mission.sqf 2014-07-04 19:26:30 +01:00
SilvDev
eb4b68fc33 Update mission.sqf 2014-07-04 19:26:27 +01:00
SilvDev
723a2ca713 Update mission.sqf 2014-07-04 19:26:26 +01:00
SilvDev
0a5e13a1d8 Update mission.sqf 2014-07-04 19:26:24 +01:00
SilvDev
ab874fe609 Update mission.sqf 2014-07-04 19:26:22 +01:00
SilvDev
0233923ba9 Update mission.sqf 2014-07-04 19:26:19 +01:00
SilvDev
35a84cd4a7 Update mission.sqf 2014-07-04 19:26:15 +01:00
SilvDev
3e47d3e3eb Update mission.sqf 2014-07-04 19:26:13 +01:00
SilvDev
4666bd9f5c Update mission.sqf 2014-07-04 19:26:11 +01:00
SilvDev
ec02c8aa2e Update mission.sqf 2014-07-04 19:26:09 +01:00
SilvDev
5776a4adee Update mission.sqf 2014-07-04 19:26:07 +01:00
SilvDev
3bbbae71bf Update mission.sqf 2014-07-04 19:26:04 +01:00
SilvDev
3716d302ce Update mission.sqf 2014-07-04 19:25:57 +01:00
SilvDev
32f18496a8 Update mission.sqf 2014-07-04 19:25:54 +01:00
SilvDev
7265978585 Update mission.sqf 2014-07-04 19:25:52 +01:00
SilvDev
800c2ebb08 Update mission.sqf 2014-07-04 19:25:49 +01:00