Commit Graph

3023 Commits

Author SHA1 Message Date
BigEgg
820d8bdf2b Update stringtable.xml 2017-10-07 23:42:00 -05:00
BigEgg
730dcb88a2 Add DZE_HeightLimit to configVariables.sqf 2017-10-07 23:14:30 -05:00
oiad
6f7f1c7f93 Alter DZE_SafeZonePosCheck to allow custom radii 2017-10-04 21:30:48 +13:00
oiad
c1c0db9b95 Alter DZE_SafeZonePosCheck to allow custom radii 2017-10-04 21:29:58 +13:00
oiad
2a5dab6d89 Alter DZE_SafeZonePosCheck to allow custom radii 2017-10-04 21:28:59 +13:00
oiad
b318ee5c8b Alter DZE_SafeZonePosCheck to allow custom radii 2017-10-04 21:27:58 +13:00
oiad
0aafb1d827 Alter DZE_SafeZonePosCheck to allow custom radii 2017-10-04 21:27:09 +13:00
oiad
1f1e96b8fe Alter DZE_SafeZonePosCheck to allow custom radii 2017-10-04 21:25:31 +13:00
icomrade
e079381931 move deleteVehicle to server 2017-09-26 16:18:47 -04:00
icomrade
83eb130fd2 add BAF_L85A2_RIS_TWS_DZ #1983 2017-09-19 12:27:33 -04:00
icomrade
f69bd80f43 revert distance to player check
Occasionally errors out, but may not be worth implementing in Epoch due to the increased loot
2017-09-15 21:12:30 -04:00
icomrade
51ccf16c30 Fix dupe caused by dupe fix
thanks JasomTM and Salival
2017-09-15 20:16:59 -04:00
icomrade
3593e146c3 remove UH1Y gunner optics overlay
The default venom doesn't actually have an overlay, and it's pretty annoying anyway
2017-09-14 20:17:57 -04:00
worldwidesorrow
4e7f184033 Add files via upload 2017-09-14 14:42:32 -05:00
icomrade
b8d5c7cda7 Change slow zombie behavior and variable
thanks for the idea DieTanx. note: The only changes to the FSM were in the action field of the UnitReady condition
2017-09-14 12:44:44 -04:00
icomrade
7ae6aa56dd Fix #1981 and Incidental dupe
thanks @AirwavesMan
2017-09-13 14:51:34 -04:00
icomrade
d750f576ed Prevent Zed + loot spawn in safezones
thanks BaroN for the idea
2017-09-13 12:45:00 -04:00
icomrade
4773ef5af7 Fix No Owner Spam
Doesn't make sense deleting a display would cause issue on a machine without a display... typical BIS BS
2017-09-12 15:11:51 -04:00
oiad
50ec89489d Fix auto unlock to function like storage
Safe/lockbox will be able to be auto unlocked after placing due to setting dayz_combination to _combination.
Locked doors use DZE_Lock_Door instead.
2017-09-11 22:51:48 +12:00
oiad
76bafe55ec Fix auto unlock to function like storage
Safe/lockbox will be able to be auto unlocked after placing due to setting dayz_combination to _combination.
Locked doors use DZE_Lock_Door instead.
2017-09-11 22:50:52 +12:00
oiad
27801a111b Fix auto unlock to function like storage
Safe/lockbox will be able to be auto unlocked after placing due to setting dayz_combination to _combination.
Locked doors use DZE_Lock_Door instead.
2017-09-11 22:49:32 +12:00
oiad
bc93e246ee Add extra magazine instead of reloading current one
e7ffb88075
2017-09-09 09:22:51 +12:00
icomrade
e0005850b8 Prevent loot pile cleanup right next to player
726155f16d
2017-09-08 11:12:40 -04:00
icomrade
82db7d8109 consolidate eval 2017-09-08 10:11:20 -04:00
icomrade
a21f4f797d Merge pull request #1977 from oiad/patch-8
Allow modular buildables to refund defined parts
2017-09-08 10:07:28 -04:00
icomrade
26da25bf42 Merge pull request #1976 from oiad/patch-7
Only allow lock removal if door is unlocked
2017-09-08 10:05:28 -04:00
icomrade
7a3c831eb3 Merge pull request #1975 from oiad/patch-13
Exclude DZE_PlotManagementAdmins from build checks (safeZone/no build…
2017-09-08 10:05:02 -04:00
icomrade
894ea80c16 Merge pull request #1974 from oiad/patch-3
Add support for keeping the key on vehicle sale
2017-09-08 10:04:35 -04:00
icomrade
1f929b526b Merge pull request #1972 from oiad/patch-12
Fix javelin/stinger selling
2017-09-08 10:04:10 -04:00
icomrade
89019f1ced Merge pull request #1967 from oiad/patch-5
Fix bad sentences for locking/packing fails.
2017-09-08 10:03:12 -04:00
oiad
cdd0db805f Remove debug lines 2017-09-03 19:27:30 +12:00
oiad
5378b1ad76 Fix random count 2017-09-03 19:18:55 +12:00
oiad
0507563e17 Allow modular buildables to refund defined parts 2017-09-03 19:11:53 +12:00
oiad
e1f48ea557 Allow modular buildables to refund defined parts
This allows typically not refunded modular buildables to be configured by the server admin.

	For example:
	DZE_modularConfig = [
		["CinderWall_DZ", [["CinderBlocks",7],["MortarBucket",2]]],
		["CinderWallDoor_DZ", [["CinderBlocks",7],["MortarBucket",2],["ItemTankTrap",3],["ItemPole",[1,3]]]]
	];

	This would refund 7 cinder blocks and 2 mortar for "CinderWall_DZ"
	For "CinderWallDoor_DZ" you would get 7 cinder blocks, 2 mortar, 3 tank traps and a random number of poles between 1 and 3.
	The refund amount can be an array where the first param is the minimum and the second is the maximum, it will refund a random amount between them.

Thanks to @BigEgg for the suggestion and sample code.
2017-09-03 19:03:33 +12:00
oiad
b8dba25cc5 Only allow lock removal if door is unlocked 2017-09-03 13:56:06 +12:00
oiad
bbb7da7c3c Exclude DZE_PlotManagementAdmins from build checks (safeZone/no build near) 2017-08-31 00:03:36 +12:00
oiad
7a40f5d621 Add support for keeping the key on vehicle sale 2017-08-30 23:48:48 +12:00
oiad
63bc345f9f Add support for keeping the key on vehicle sale 2017-08-30 23:47:20 +12:00
oiad
f8a230e3b1 Fix javelin/stinger selling
The previous fix 4fa36dfd94 was not working correctly, if you had say the a stinger launcher and a stinger ammo it would detect them both as weapons, this properly classifies them and all others as how they should be.

Moved to use epoch_tempKeys also

This forces the player to only be able to sell a vehicle from the gear menu instead of backpack and vehicle menu since most of the time you would be using add all.

From: https://epochmod.com/forum/topic/44413-prevent-selling-vehicles-from-backpack/?tab=comments#comment-297328
2017-08-26 09:56:28 +12:00
oiad
5fc0b36e5b Fix bad sentences for locking/packing fails. 2017-08-20 23:00:35 +12:00
oiad
7428f3fd1f AI hit messages and continuity
This changes the hit messages to only show AI instead of the AI's names.
Changes this:
20:08:37 "P1ayer PID#7(salival) hit by PID#1(Qadeer Hakimi) with
vil_G36VA4Eot/B_556x45_Ball <ammo left:25> from 356 meters in head_hit
for 0 damage"
To this:
20:08:37 "P1ayer PID#7(salival) hit by AI with
vil_G36VA4Eot/B_556x45_Ball <ammo left:25> from 356 meters in head_hit
for 0 damage"

Sanity fix for hit and kill for vehicles so they match:
Before:
22:44:03 "P1ayer PID#3(salival) hit by AI in Pickup (PK) DZ from 15
meters in head_hit for 0.88666 damage"
After:
22:44:03 "P1ayer PID#3(salival) hit by AI with a Pickup (PK) DZ from 15
meters in head_hit for 0.88666 damage"
Kill message:
22:44:04 "salival (76561197999617086) salival was killed
by AI with a Pickup_PK_INS_DZ from 15m"
2017-08-17 23:09:10 +12:00
ebayShopper
026788e714 Block another A2OA script execution exploit
Thanks to Dihan for reporting on Discord.

This exploit may work with other event handlers, displays and controls.
Please leave a comment if you find any others that work. I tested GPS,
abort, MP setup and group menu displays, as well as the map diary list
box controls, but none of those had this problem.

This should be fixed with an A2OA patch, please report to Bohemia.
2017-08-13 16:07:03 -04:00
oiad
2a01194d87 Condense locked status to a variable
This will be easier for custom mods that use the lock checking
(vkc/virtual garage etc) as well as removing overhead from
fn_selfActions
2017-08-06 09:41:23 +12:00
icomrade
b701907c18 Merge pull request #1960 from oiad/master
extend epoch_tempKeys to return key classnames also
2017-08-04 10:03:24 -04:00
oiad
751fdc9e82 extend epoch_tempKeys to return key classnames also 2017-08-04 23:18:27 +12:00
icomrade
68be0c6003 remove squad xml input box
doesn't actually stop a squad xml from being loaded, but if the player opens the panel the url will be erased from their profile file
2017-08-03 17:01:30 -04:00
icomrade
f7608965df remove server control panel 2017-08-01 20:54:39 -04:00
icomrade
9cc3c82d5d set humanity early 2017-08-01 19:34:15 -04:00
icomrade
688c6a9423 increment version 2017-07-30 17:57:39 -04:00
ebayShopper
7a68f9f70b Add some basic compatibility for Ruegen map 2017-07-30 16:28:37 -04:00