The slow searches are needed on other maps until waterHoleProxy objects
are added for them. They need to be added at every pond and
non-"Land_pumpa" well. Right now Chernarus is the only map that has them
placed.
Fixes#1835Fixes#1841
Death message was sometimes showing incorrectly due to spawn delay.
Also the sched_corpses two minute loop was occasionally deleting bodies
right away because bodyName setVariable was delayed by the time it took
PVDZ_plr_death to send (up to a few seconds). See #1825
This variable is not useful. If you change it you need to copy all the
AT files to your mission.
It is fewer files in the mission to just overwrite the path in compiles
and fn_selfActions.
Also fixed mistake with not replacing macros in scripts.txt with their
actual values.
Should improve client FPS while still allowing conditions and scripts to
be customized.
Some special vehicles like MV22, UH1Y, etc. have UserActions overwritten
in their configs, so please let me know if you find any others that do
not get the option to repair or salvage because UserActions is
overwritten in their config. I think I got them all.
Vanilla commits:
a8c4238c0c350d73abe1
These will probably need some additional exceptions and corrections.
Please post the scripts.log entry if you get any kicks or logs that are
not from custom changes or third party mods.
* player_onPause fixes
Properly displays the right message now for why you can't abort.
* Door Management/Plot Management isServer changes
Removes isServer, these are run on the client only so no need for this.
* dayz_server private tags
Fix a few missing private tags and remove a _forEachIndex tag.
Remove unused 1.0.5.1 dayz_server.pbo as it's no longer valid/needed
* Fix spelling mistake of classname DZ_Czech_Vest_Pouch
As per subject
* Fix typo from 1.0.5.1 and rename DZ_Czech_Vest_Puch to DZ_Czech_Vest_Pouch.
As per subject
* Fix typo from 1.0.5.1 and rename DZ_Czech_Vest_Puch to DZ_Czech_Vest_Pouch.
As per
* More typo SQL goodness
As per subject
The chat list does not appear to be toggleable on the fly because it is
a display with no accessible controls. Giving it an idd and using
closeDisplay did not work. So it needs to be manually set off screen in
its config or covered up.