Commit Graph

2883 Commits

Author SHA1 Message Date
oiad
73899d520f Add DZE_limitPlots so admins can limit plot poles to 1 per UID.
This adds DZE_limitPlots where admins can restrict a player to only
having 1 plot pole. Disabled by default.
2017-03-23 22:39:22 +13:00
ebayShopper
665ecd9146 Add filter cheats back to map display
I removed this in 416fdbc, but upon testing again it appears I was wrong
and this is still needed. #1915
2017-03-22 15:49:05 -04:00
ebayShopper
ad7a12771a Fix swimming in ground again #1913
Closes #1913
2017-03-22 14:59:31 -04:00
ebayShopper
fa18cbce51 Add ghost models for tents
Vanilla commits:

8c48716c43

67c031697b
2017-03-20 18:32:44 -04:00
ebayShopper
8b3f28dc0c Update player_sharpen.sqf
Fixes extra knife being deleted if player already had a fully sharpened
knife on their toolbelt (duplicate weapon).

Vanilla commit:

0332fcbe71
2017-03-20 18:18:04 -04:00
ebayShopper
d4eb7ac6e4 Block bypassing unconscious wake up animation with bandage
Vanilla commit:

698eacba79
2017-03-20 18:01:30 -04:00
ebayShopper
da3b345921 Update push plane conditions
Vanilla commit:

23f6ffab90
2017-03-20 17:44:46 -04:00
ebayShopper
93d6c85dbc Skip gear sound in player_forceSave
Don't play sound when gear flashes open momentarily for force save and
backpack mag ammo count.

Vanilla commit:

98784aae79
2017-03-20 17:26:41 -04:00
ebayShopper
8d545d14a1 Fix dayz_lastSave variable again
Continuation of bca17aa.

This variable is set in player_forceSave and uses diag_tickTime.

Vanilla commits:

f8c88502e8

98af0ed8b9
2017-03-20 16:46:11 -04:00
ebayShopper
7833f6743f Update zombie_agent.fsm
Vanilla commits:

3571cf9384

728c83bdbd
2017-03-20 16:31:04 -04:00
ebayShopper
e38f47375c Fix some issues with traps
Removed two unused files.

Vanilla commits:

42e72463a3

02726fb192

6a7c53ebcf

1fb6308995

9543ea057f
2017-03-20 15:53:35 -04:00
ebayShopper
100f9f5da8 Fix unable to chop down POI trees
Vanilla commit:

0bc12e21b0
2017-03-20 14:58:49 -04:00
ebayShopper
e81f19757e Move POI back to global spawn again
These contain trees and buildings which need their chopped/destroyed
status synchronized for all clients.

This reverts c21a731.

Vanilla commit:

32f2fa3b22
2017-03-20 14:25:32 -04:00
A Man
098f580c3d german string update (#1912)
* german string update

* Updating german death messages

* Update

* update
2017-03-20 13:38:23 -04:00
ebayShopper
3d8814bc33 Update vanilla building
Vanilla commit:

5604a8820b
2017-03-19 16:59:41 -04:00
ebayShopper
53158a11ed Remove rtitleText in fillBloodBag.sqf
Not necessary to inform recipient and prevents two messages on screen at
once for instigator.

Classic bloodbag system is now added in vanilla too.

Vanilla commits:

cb71d926ed

bee9bd1638
2017-03-19 16:35:17 -04:00
icomrade
bca17aa2d6 Fix forcesave check
thanks @eraser1
2017-03-14 14:51:22 -04:00
oiad
2ec5390b70 Standardize coin variables, prevent coins not refreshing on skin change. (#1904)
* Standardize coin variables, prevent coins not refreshing on skin change.

* Add missing commit
2017-03-11 13:05:34 -05:00
ebayShopper
f22460491a Fix group tags scaling glitch
My mistake from b148293
2017-03-09 13:10:29 -05:00
icomrade
7a6c6df33b re-add config for nutrition 2017-03-08 13:57:00 -05:00
ebayShopper
da34b688d2 Fix hunger and thirst "working" hits way too high
By default this was multiplying all "Working" hunger and thirst hits by
10 @icomrade  because (1 min 0.1) always picks 0.1. For example:
dayz_thirst = dayz_thirst + (5 / 0.1)
dayz_thirst = dayz_thirst + 50

A config variable isn't really needed for this, since it is only used in
one file. It can be easily configured in compiles.sqf which most servers
already overwrite anyway.

This reverts 62b7c21.
2017-03-08 13:08:46 -05:00
ebayShopper
92b09aa530 Remove some unused variables
Vanilla commit:

6479708205
2017-03-05 12:17:09 -05:00
ebayShopper
5c0e8473df Add a few Namalsk and Takistan loot positions
This adds a few new buildings. Most buildings were just moved around
with no changes.

Vanilla commit:

0173614d0c
2017-03-05 11:13:19 -05:00
ebayShopper
9190f303f9 Replace max blood constant of 12000 to r_player_bloodTotal
Vanilla commit:

78b608c854
2017-03-05 09:59:11 -05:00
ebayShopper
3f3d8ce357 Disable A2 auto-refuel feature on KamazRefuel trucks #1855
Fixes #1855

Mistake from 0701e5b
2017-03-03 13:30:13 -05:00
A Man
496ae979b3 Update strings for two missing german translations (#1900) 2017-03-02 12:43:38 -05:00
ebayShopper
9434d43561 Fix undefined error fnc_spawnObjects
My mistake from 26c1bd9
2017-03-01 13:42:21 -05:00
ebayShopper
2032094fb4 Fix undefined groupTags error
My mistake from 6736cd9
2017-03-01 11:24:09 -05:00
icomrade
cf661380b6 Properly inherit Tank class
fixes #1899 which resulted from improper base class inheritince from
pull request https://github.com/EpochModTeam/DayZ-Epoch/pull/1513
2017-02-28 19:51:55 -05:00
icomrade
1649d63716 Fix undefined variable _display error 2017-02-28 19:49:44 -05:00
ebayShopper
61630e91b3 Update scripts.txt exceptions
- Removed some unneeded exceptions
- Moved tree chop PVEH to server compile only so client does not need
setdamage exception
- Replaced "showCommandingMenu" filter with stricter
"menu" filter
- Renamed two files with no changes for easier filtering of
"menu"

Vanilla
commits:
1d639b557b
3a29242537
5cdf249ea9
2017-02-28 18:26:37 -05:00
ebayShopper
122d9e16f7 Update player_packTent again 2017-02-26 16:43:33 -05:00
ebayShopper
62312a85c7 Add message for already wearing clothes
Because it isn't always obvious.
2017-02-26 15:31:59 -05:00
ebayShopper
0eaa995d27 Fix action in progress message in player_packTent 2017-02-26 14:03:39 -05:00
oiad
ea94ec4e8b Extend DZE_GodModeBase to built items (#1898)
This now makes buildables properly apply godmode instead of having to
wait till restart for:

* Being built
* Being upgraded
* Being downgraded
master
2017-02-26 13:50:11 -05:00
ebayShopper
d12fda5e21 Add a few missing playerIsNear checks
Blocks duping method reported by Sercan and confirmed with @oiad .
Thanks
2017-02-25 17:29:27 -05:00
ebayShopper
a3f2b8db57 Fix a few floating loot pos small in firestation 2017-02-25 15:54:13 -05:00
ebayShopper
55eddfead8 Fix potential undefined error on bear trap trigger
https://github.com/EpochModTeam/DayZ-Epoch/issues/1891#issuecomment-282476563
2017-02-25 12:37:32 -05:00
ebayShopper
e8b328ff9c Fix remote vehicle lock and unlock actions refresh
Thanks @oiad
2017-02-24 19:55:24 -05:00
oiad
33fd92db67 Extend epoch_tempKeys to be able to read from backpack as well. (#1897)
* Extend epoch_tempKeys to be able to read from backpack as well.

* Rework
2017-02-24 16:58:16 -05:00
ebayShopper
bb6acc4e7b Remove needless recompile of player_spawnCheck
This was recompiling it every six seconds unnecessarily.
2017-02-24 15:43:37 -05:00
ebayShopper
6736cd92ff Update group tags again
Also fixed wrong string name "STR_EPOCH_RADIO_CONTACT_LOST" thanks @oiad
2017-02-24 14:11:55 -05:00
ebayShopper
221b8cc4b9 Fix group tags syntax error 2017-02-23 17:17:50 -05:00
ebayShopper
e1340821e7 Fix group tags startup 2017-02-23 17:04:30 -05:00
ebayShopper
0e4e762bf2 Add missing disableSerialization in groupTags.sqf 2017-02-23 16:32:44 -05:00
ebayShopper
8608b1ad1d Fix G36C ACOG
Vanilla commit:

2fb799235b
2017-02-23 11:57:07 -05:00
ebayShopper
5a034163af Update scripts.txt exception 2017-02-22 19:58:28 -05:00
ebayShopper
ffb88a0d7b Fix body marker only showing one body 2017-02-21 19:02:42 -05:00
ebayShopper
d416ae80ab Move study body back to fn_selfActions
Adding UserActions to players (CAManBase) is not efficient, because the
condition evaluates onEachFrame when you are "inside" that vehicle type.
Also admins usually want to add more custom actions to dead bodies
anyway.
https://community.bistudio.com/wiki/addAction#Syntax

This partially reverts 3aad4b6.
2017-02-21 15:12:41 -05:00
ebayShopper
12f59f046c Update Core Patch BIS_Effects again
Updated to same formatting and comments as latest Corepatch files:

https://github.com/Goliath86/CorePatch/tree/master/CorePatch_FIS/data/scripts

airdestruction.sqf:
- fixed _velocity variable was undefined
- updated, Sa-Matra removed clearVehicleInit
- !isNull checks are not needed because (local objNull) returns false
and (speed objNull) returns zero

BIS_Effects_startEvent:
- 6th parameter is not used in BIS_Effects_Burn, neither in the old nor
new version.

Although the formatting is ugly, it is better to stay consistent with
Bohemia's so they are easy to compare with future updates and
scripts.txt exceptions are the same whether the official or custom files
are used.

Added Sa-Matra's final commit from yesterday:

5e696bebdc

This partially reverts c15caf5.
2017-02-20 18:47:35 -05:00