A Man
096fc13150
Adding backpack support for zombies ( #2033 )
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* Adding backpack support for zombies
* Adding backpack support for zombies
* Update CHANGE LOG 1.0.6.3.txt
* Fix jumping vehicles after fliping
* Update CHANGE LOG 1.0.6.3.txt
2019-09-16 11:38:38 +12:00
A Man
3bbdcb9e88
Fix missing semicolon ( #2024 )
2018-10-10 06:21:45 +13:00
A Man
2e15009299
Adding 93 new zombie models ( #2023 )
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* Adding 93 new zombie models based on arma 2 skins
* Adding zombie strings
* Adding new zombie loot groups
* Adding new zombie loot groups, update pilot and doctor loot group
* Adding some new zombies to crash sites
* Adding new hunter zombies to farm buildings
* Adding new hunter zombies to hunting buildings
* Adding new military zombies to military buildings
* Adding new zombies to residential buildings
* Adding new zombies to supermarket buildings
* New zombie documentation file
* Update CHANGE LOG 1.0.6.3.txt
* Capitalize all english zombie names at beginning
2018-10-09 19:35:06 +13:00
ebayShopper
7833f6743f
Update zombie_agent.fsm
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Vanilla commits:
https://github.com/DayZMod/DayZ/commit/3571cf93849d27bf23f77b053d7caf4a79b7baf7
https://github.com/DayZMod/DayZ/commit/728c83bdbd6ae834a4ee0dd4b2f84e0e466c754f
2017-03-20 16:31:04 -04:00
ebayShopper
d416ae80ab
Move study body back to fn_selfActions
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Adding UserActions to players (CAManBase) is not efficient, because the
condition evaluates onEachFrame when you are "inside" that vehicle type.
Also admins usually want to add more custom actions to dead bodies
anyway.
https://community.bistudio.com/wiki/addAction#Syntax
This partially reverts 3aad4b6 .
2017-02-21 15:12:41 -05:00
ebaydayz
097a02b19a
Make zombie_agent.fsm customizable for admins #1877
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Also fixed HandleDamage EH was added twice. We moved it to the configs
and forgot to take it out of the FSM in 6853263 .
2017-02-01 20:36:00 -05:00
ebaydayz
cc3b8801b7
Update zombie event handlers again
2017-01-20 14:27:55 -05:00
ebaydayz
0b0f2d3455
Update calls to zombie_agent.fsm #1877
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Forgot to update in 6853263
Fixes #1877
2017-01-16 18:34:47 -05:00
ebaydayz
101a6fc698
Fix wrong eventhandlers on viral zeds #1819
2016-12-29 20:53:35 -05:00
ebaydayz
2db6692643
Fix undefined var dayz_clientPreload during intro.sqs
2016-12-05 11:14:06 -05:00
ebaydayz
eacc362e38
Fix z_hunter texture #1805
2016-12-02 10:51:13 -05:00
ebaydayz
ec6b5eb679
Move Repair and Salvage back to fn_selfActions
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Partial revert of: 3aad4b6
Unfortunately this will not support loading external vehicle addons
(with custom UserActions) which we can not include in Epoch. Child
UserActions overwrite inherited UserActions.
2016-11-23 13:34:22 -05:00
ebaydayz
6853263f3d
Update zombie generate
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Vanilla commits:
https://github.com/DayZMod/DayZ/commit/09aa9f8879b40013e852e2c8333ab2a219cff25e
https://github.com/DayZMod/DayZ/commit/68be696c4d91b59bc144267b189d90280abbcb46
2016-11-21 18:33:41 -05:00
ebaydayz
3aad4b61e9
Move some addActions to config UserActions
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Should improve client FPS while still allowing conditions and scripts to
be customized.
Some special vehicles like MV22, UH1Y, etc. have UserActions overwritten
in their configs, so please let me know if you find any others that do
not get the option to repair or salvage because UserActions is
overwritten in their config. I think I got them all.
Vanilla commits:
https://github.com/DayZMod/DayZ/commit/a8c4238c0c1a35fbe8415b53c4ee220d28d18b92
https://github.com/DayZMod/DayZ/commit/350d73abe1e39f15b3b41d38400ce9ec2d0d74e8
2016-11-20 19:47:21 -05:00
icomrade
606098a1e3
Fixes SetFace error
2016-10-19 12:45:35 -04:00
ebaydayz
cc28d43d25
Remove unit's local event handler anticheat check
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The createUnit remote execution locality exploit was fixed in current
A2OA stable patch 131129:
https://forums.bistudio.com/topic/186695-a2a2oa-patch-18122015/
This is now unnecessary and would needlessly restrict modders.
2016-09-27 16:04:14 -04:00
A Man
7b22d9dd14
New loot tables for zombies
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Adding 3 new loot tables
2016-09-20 01:28:42 +02:00
ebaydayz
e61eeaca09
Generator_DZ no longer in BuiltItems
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Needed to add it to variables.sqf lists.
@icomrade - Any reason FireBarrel_DZ was removed? I think we still need
it, since it is an epoch buildable class, unless we merge it with
Land_Fire_barrel.
2016-03-08 14:26:33 -05:00
icomrade
9d52fb0595
Should be all scope entries
2016-03-05 20:36:07 -05:00
icomrade
71956df248
CfgLootSmall Done, left off at tents[] in CfgLoot
2016-02-23 10:39:33 -05:00
icomrade
f885e06c2a
CfgVehicles and Scope issues done
2016-02-21 13:14:03 -05:00
icomrade
fd4bd5a5a1
Fix a bunch of errors
2016-02-21 13:13:00 -05:00
icomrade
dfb7bba743
CFG WEAPONS DONE
2016-02-21 13:09:16 -05:00
[VB]AWOL
cd747a06aa
loot changes
2013-10-27 16:10:26 -05:00
[VB]AWOL
27300140a8
1.0.2.4 RC1
2013-10-05 06:29:39 -05:00
[VB]AWOL
257b4dc327
Worker zombies did not use correct loot table
2013-08-31 01:30:38 -05:00
[VB]AWOL
3542649ea0
177 zombies
2013-08-26 00:55:41 -05:00
[VB]AWOL
c0204167fc
add 1.7.7. zombies
2013-08-23 11:08:24 -05:00
[VB]AWOL
68ecf1149a
moved some configs added new zeds from 177 pt1
2013-08-01 11:46:00 -05:00