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https://github.com/EpochModTeam/DayZ-Epoch.git
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loot changes
This commit is contained in:
@@ -223,6 +223,7 @@ class z_soldier_pilot: z_soldier
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{
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displayName = "Zombie Soldier (Pilot)";
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model = "\ca\characters_d_BAF\BAF_Pilot_BAF";
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zombieLoot = "militarypilot";
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hiddenSelections[] = {"Camo","Camo2","Camo3"};
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hiddenSelectionsTextures[] = {"\ca\characters_W_baf\data\camo_dpm_co.paa","\ca\characters_W_baf\data\armour_dpm_co.paa","\ca\characters_W_baf\data\equip_dpm_co.paa"};
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class HitPoints: HitPoints
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@@ -387,6 +387,96 @@ class CfgLoot {
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0.02
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}
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};
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militarypilot[] = {
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{
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"FoodCanUnlabeled",
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"ItemSodaEmpty",
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"ItemSodaCoke",
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"ItemSodaPepsi",
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"ItemBandage",
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"ItemAntibiotic",
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"ItemPainkiller",
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"ItemMorphine",
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"30Rnd_556x45_Stanag",
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"20Rnd_762x51_DMR",
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"17Rnd_9x19_glock17",
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"15Rnd_9x19_M9SD",
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"15Rnd_9x19_M9",
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"30Rnd_762x39_AK47",
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"30Rnd_545x39_AK",
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"5Rnd_762x51_M24",
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"5Rnd_86x70_L115A1",
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"8Rnd_B_Beneli_74Slug",
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"1Rnd_HE_M203",
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"FlareWhite_M203",
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"FlareGreen_M203",
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"1Rnd_Smoke_M203",
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"200Rnd_556x45_M249",
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"HandGrenade_west",
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"HandGrenade_east",
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"SmokeShell",
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"SmokeShellRed",
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"SmokeShellGreen",
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"8Rnd_B_Beneli_Pellets",
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"30Rnd_556x45_StanagSD",
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"30Rnd_9x19_MP5",
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"30Rnd_9x19_MP5SD",
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"100Rnd_762x51_M240",
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"HandChemGreen",
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"HandChemBlue",
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"HandChemRed",
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"ItemHeatPack",
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"FoodMRE",
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"8Rnd_9x18_MakarovSD",
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"20Rnd_B_765x17_Ball",
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"30Rnd_9x19_UZI_SD",
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"ItemHotwireKit"
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},
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{
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0.07,
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0.04,
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0.01,
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0.01,
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0.04,
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0.04,
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0.04,
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0.01,
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0.04,
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0.04,
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0.05,
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0.01,
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0.04,
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0.04,
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0.04,
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0.04,
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0.04,
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0.01,
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0.02,
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0.04,
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0.03,
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0.01,
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0.04,
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0.01,
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0.02
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}
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};
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policeman[] = {
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{
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"ItemBandage",
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@@ -629,4 +719,20 @@ class CfgLoot {
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0.10
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}
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};
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militaryammo[] = {
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{
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"2000Rnd_762x51_M134",
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"29Rnd_30mm_AGS30",
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"50Rnd_127x107_DSHKM",
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"48Rnd_40mm_MK19",
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"100Rnd_127x99_M2"
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},
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{
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0.10,
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0.20,
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0.20,
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0.20,
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0.30
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}
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};
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};
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@@ -1430,11 +1430,7 @@ class CfgBuildingLoot {
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{"100Rnd_762x54_PK","magazine"},
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{ "militaryclothes","single" },
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{"NVGoggles","weapon"},
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{"2000Rnd_762x51_M134","magazine"},
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{"29Rnd_30mm_AGS30","magazine"},
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{"50Rnd_127x107_DSHKM","magazine"},
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{"48Rnd_40mm_MK19","magazine"},
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{"100Rnd_127x99_M2","magazine"}
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{ "militaryammo","single" }
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};
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itemChance[] = {
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0.01,
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@@ -1472,21 +1468,17 @@ class CfgBuildingLoot {
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0.01,
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0.01,
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0.05,
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0.03,
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0.04,
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0.08,
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0.30,
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0.3,
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0.01,
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0.01,
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0.01,
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0.01,
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0.01,
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0.01
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0.03
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};
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itemTypeSmall[] = {
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{ "M9SD","weapon" },
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@@ -1609,16 +1601,15 @@ class CfgBuildingLoot {
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lootPosSmall[] = {{1.65283,1.66846,-1.42742},{-1.75757,-1.08887,-1.43804}};
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};
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class Land_Ind_Workshop01_04: Industrial {
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//lootPos[] = {{-1.37415,4.18896,-1.53123},{0.695435,4.24561,-1.52934},{-1.06677,2.69531,-1.53062},{0.79248,-4.60742,-1.49341},{-1.84424,-6.1709,-1.44427},{-1.05566,-4.08398,-1.51927},{1.43774,-6.59424,-1.41742}};
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lootPos[] = {{-0.189453,-3.99463,-1.52963},{-1.67578,-6.41895,-1.52492},{-0.942383,2.12158,-1.53041}};
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lootPosZombie[] = {{1.28125,-3.46533,-0.657176},{-0.240723,-6.66113,-0.649875},{-0.89209,4.54102,-0.655517}};
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lootPosSmall[] = {{-1.99658,-3.45264,-1.52679},{-1.2876,-3.00049,-0.308164},{-0.341309,1.90088,-0.300898},{-0.322754,2.05444,-1.06085},{1.57666,4.70117,-1.52986}};
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lootPos[] = {{-1.62207,-6.37305,-1.52724},{-0.118408,-3.88281,-1.52788},{-1.01611,2.13428,-1.53099}};
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lootPosZombie[] = {{-0.403076,-6.74121,-0.649656},{1.03564,-3.41113,-0.656917},{-0.902344,4.50293,-0.655569}};
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lootPosSmall[] = {{-1.3833,-3.02734,-0.298156},{-1.9519,-3.37891,-1.52803},{1.60425,4.75244,-1.52979},{-0.324219,1.91504,-0.680825},{-0.302734,2.08545,0.0790772},{-1.61523,-3.03809,0.0718207}};
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hangPos[] = {{-0.541748,4.01221,-2.03068}};
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};
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class Land_Ind_Workshop01_L: Industrial {
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lootPos[] = {{3.94922,-4.13086,-1.31341},{-0.858643,4.4834,-1.30616},{1.88843,-1.96143,-1.31489}};
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lootPosZombie[] = {{0.875977,-3.71094,-0.438292},{-2.04419,2.07178,-0.429501},{-2.36011,4.6792,-0.428821}};
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lootPosSmall[] = {{4.38013,-5.28223,-1.31348},{0.596191,-1.45605,-1.23428},{0.8479,-1.44727,-0.0941839},{-0.0100098,5.0835,0.284557},{0.220459,5.00098,-0.475653}};
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lootPos[] = {{3.89063,-4.09888,-1.31299},{1.80273,-1.88599,-1.31412},{-0.928223,4.50635,-1.31364}};
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lootPosZombie[] = {{0.876465,-3.66699,-0.438329},{-2.28223,4.8623,-0.429002},{-2.24268,2.19189,-0.429238}};
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lootPosSmall[] = {{0.62793,-1.49097,-1.23395},{0.805664,-1.45605,-0.0939465},{4.56055,-5.29443,-1.31279},{0.0273438,5.04443,-0.47565},{0.25,5.00342,0.284006}};
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};
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class Land_Hangar_2: Industrial {
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lootPos[] = {{-13.1816,10.4204,-2.56318},{-0.127441,-2.88794,-2.56318},{0.291992,3.94775,-2.56318},{8.94482,6.87793,-2.56318},{-13.688,-4.67871,-2.56318},{3.4248,-8.1499,-2.56318}};
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@@ -1709,7 +1700,9 @@ class CfgBuildingLoot {
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lootPosSmall[] = {{-0.602051,2.69214,-5.48623},{2.0708,1.98486,-5.19622},{1.37744,7.89722,-5.01622},{3.28076,-1.51782,-4.75623},{2.79395,-1.90845,-4.75622},{1.19043,-1.97632,-4.7562},{4.03418,-5.81592,-5.30621},{1.46143,-6.27979,-5.01621},{-4.8252,-2.66309,-1.78122},{1.16504,1.125,-1.19122},{2.73486,0.744873,-0.701225},{5.04053,-2.60938,-1.78122},{5.00293,2.03491,-1.78122},{2.89844,5.78613,-1.37122},{1.44482,6.51831,-1.31123},{1.77734,7.88013,-1.79123},{5.81934,5.90967,-1.41122},{-3.41016,1.26123,-1.78123},{-7.37891,-1.24756,-5.28622}};
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};
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class Land_HouseB_Tenement: Office {
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lootPos[] = {{4.02954,12.0869,-18.7345},{7.12988,11.7734,-20.3445},{2.4187,4.88037,-19.8245},{-1.08154,4.7002,-19.8245},{-4.54492,4.87012,-19.8245},{-10.4272,-0.536621,-20.3445},{5.40576,9.89551,-20.7845},{5.99023,14.1689,-20.7845},{12.9609,14.0718,-20.7845},{14.6069,8.92383,-20.7845},{-2.75635,-2.08594,-20.7845}};
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lootPos[] = {{2.39063,4.80322,-19.8245},{-10.2041,-0.48877,-20.3445},{4.65625,-2.125,-20.3445},{7.27734,11.5957,-20.8045},{-4.50854,5.10645,-19.8245},{5.11865,12.0298,-20.8045},{13.5625,12.1631,-20.8045}};
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lootPosZombie[] = {{-10.75,5.90088,-19.9095},{-9.99756,5.92529,-19.9095},{-8.12207,5.97852,-19.9095},{-7.31445,6.00879,-19.9095},{5.53882,10.6328,-19.9095},{4.28247,8.729,-19.9095}};
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lootPosSmall[] = {{-1.7771,4.57861,-19.8245},{-0.338623,4.80322,-19.8245},{-11.0986,-0.365234,-20.3445},{2.38574,5.15869,-20.2245},{14.2202,4.91895,-20.3945},{6.7251,11.6895,-20.3445},{3.2915,-1.90088,-20.3445},{12.9602,10.0479,-20.8045},{13.3726,0.939453,-20.8045}};
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};
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class Land_A_Hospital: hospital {
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lootChance = 0.8;
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@@ -1747,9 +1740,9 @@ class CfgBuildingLoot {
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lootPosSmall[] = {{0.728516,-2.01514,-2.86235}};
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};
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class Land_Tovarna2: Industrial {
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lootPos[] = {{-2.02222,7.87256,-5.62933},{-12.2107,-8.15527,-5.62469},{-12.2112,7.7998,-5.62933},{-8.99805,7.72168,-2.31135},{-6.54077,8.80469,-2.31156},{-12.6907,8.04932,1.58661},{-9.06421,8.10645,1.58661},{-5.39453,9.02783,1.56174},{-8.26465,-0.520508,0.37684},{-3.83984,4.99121,-2.31156},{-6.6416,8.03174,-5.62933}};
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lootPos[] = {{-2.02222,7.87256,-5.62933},{-12.2107,-8.15527,-5.62469},{-12.2112,7.7998,-5.62933},{-8.99805,7.72168,-2.31135},{-6.54077,8.80469,-2.31156},{-12.6907,8.04932,1.58661},{-9.06421,8.10645,1.58661},{-5.39453,9.02783,1.56174},{-8.26465,-0.520508,0.37684},{-3.83984,4.99121,-2.31156},{-6.6416,8.03174,-5.62933},{-3.31763,-1.80762,-5.59492},{-6.66382,7.57861,1.56174},{-12.8,4.30664,1.58661},{-12.8074,-0.535156,0.374299},{-12.4324,5.15918,-2.31135},{-12.8635,1.78174,-5.61933},{-3.19507,-8.49707,-5.63091},{6.43872,-3.48145,-4.62884},{9.97998,-2.35059,-4.62604}};
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lootPosZombie[] = {{2.07422,8.08594,-4.68601},{-8.604,8.22559,-4.68433},{-8.79053,6.47461,-4.68433},{-12.7864,2.26172,-1.35635},{-4.00415,8.89844,-1.35656},{-12.7346,2,2.54161},{-3.98218,5.14697,2.49674}};
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lootPosSmall[] = {{-3.22974,9.69678,1.56174},{-10.2683,8.87354,1.58661},{-13.2981,7.09912,-2.31135},{-7.51001,9.64307,-2.31156},{-8.13623,5.60693,-5.62933},{-13.2112,0.257813,-5.62933},{2.41431,-2.05469,-5.62689},{1.64185,8.75879,0.374298},{-13.2427,-8.98438,3.3743},{-4.927,0.368164,0.372077},{-3.88208,-3.81641,6.62795}};
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lootPosSmall[] = {{-3.22974,9.69678,1.56174},{-10.2683,8.87354,1.58661},{-13.2981,7.09912,-2.31135},{-7.51001,9.64307,-2.31156},{-8.13623,5.60693,-5.62933},{-13.2112,0.257813,-5.62933},{2.41431,-2.05469,-5.62689},{1.64185,8.75879,0.374298},{-13.2427,-8.98438,3.3743},{-4.927,0.368164,0.372077},{-3.88208,-3.81641,6.62795},{-7.47241,4.50391,1.56174},{-8.28833,4.20068,1.58661},{-13.2944,-9.01514,0.374299},{-7.38672,4.53418,-2.31156},{-5.28125,2.875,-5.62933},{2.42627,-8.75684,-5.62154}};
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};
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class Land_rail_station_big: Office {
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lootPos[] = {{2.11914,-0.13208,-4.98439},{0.712402,0.718994,-4.98439},{2.45654,3.80566,-4.98439},{7.45947,1.49683,-5.04438}};
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@@ -1768,6 +1761,8 @@ class CfgBuildingLoot {
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zombieClass[] = {"z_soldier","z_soldier_heavy","z_policeman"};
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lootChance = 0.4;
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lootPos[] = {{-4.66113,-6.27173,-18.429},{3.31641,-5.77417,-18.429},{-0.20752,-6.48682,-18.429},{-9.72412,-4.88745,-3.78903},{-9.57813,3.55615,-3.78903},{-7.16797,11.0737,-3.78903},{5.07422,11.1838,-3.78903},{9.3208,5.38623,-3.78903},{9.65332,-4.82056,-3.78903},{3.23535,-0.105957,-0.169027},{4.85205,-3.69019,-0.169027},{-0.80127,-7.89087,-0.169027},{-4.4082,-4.91772,-0.169027},{-4.90771,-2.23169,-0.169027}};
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lootPosZombie[] = {{-3.04883,-6.00903,-17.554},{2.26807,-6.87524,-17.554},{0.310059,10.1396,-17.5491},{-0.589355,10.1394,-17.5491}};
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lootPosSmall[] = {{4.34521,-8.81567,-18.439},{-1.06787,-5.11499,-18.439},{1.3291,9.86938,-18.4413},{-1.54395,9.90649,-18.4353}};
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};
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class Land_A_Office01: Office {
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lootPos[] = {{-7.84912,6.3855,-4.528},{3.84424,3.27051,-4.528},{-0.0383301,3.51733,-4.528},{5.37695,5.63379,-4.528},{15.5393,-1.90015,-4.528},{13.8057,-2.3811,-4.528},{10.114,3.44849,-4.528},{10.3008,6.32495,-4.528},{1.71021,1.66675,-4.528},{1.58032,5.87671,-2.028},{-0.599854,7.08984,-2.028},{3.87769,6.84229,-2.028},{-7.6709,6.72485,-2.038},{-4.729,4.19556,-2.028},{-7.93091,3.2041,-2.038},{10.2354,-1.9187,-2.018},{6.9812,-4.30933,-2.038},{15.4075,6.03198,-2.038},{13.9285,3.40649,-2.038},{0.163086,3.43286,0.472002},{7.13892,3.64844,0.471998},{1.71973,-1.40967,6.72491},{-0.443359,0.61499,-2.028},{-5.22144,-3.69971,-2.028}};
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@@ -1787,9 +1782,9 @@ class CfgBuildingLoot {
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};
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class Land_A_BuildingWIP: Industrial {
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lootChance = 0.5;
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lootPos[] = {{-15.4871,-9.755,-6.53698},{-10.4043,-9.76697,-6.53213},{-12.0098,-5.50208,-6.53936},{-21.5681,-9.69409,-6.54067},{-23.7563,8.18347,-6.45811},{2.82544,11.3822,-6.47826},{-7.49634,-9.24609,-6.52115},{6.21216,7.7356,-6.41615},{-9.29541,0.683716,-6.53778},{16.8376,2.03186,-2.54291},{4.77661,-9.35681,-1.50389},{-20.3762,-2.86389,-2.53182},{-14.3564,-9.68604,-2.5341},{-24.1724,7.65405,-2.53182},{1.15796,8.03552,-2.53182},{-24.0901,11.4227,1.47364},{-22.1218,11.8442,1.47786},{-22.7849,10.4189,1.47402},{-8.66797,5.81238,1.47396},{-11.4856,-2.29419,2.50674},{-15.6948,-13.5236,5.46682},{-8.00171,-1.07678,5.31147},{8.66626,-8.14514,5.344},{11.5269,2.50977,-6.52237}};
|
||||
lootPos[] = {{-15.4871,-9.755,-6.53698},{-10.4043,-9.76697,-6.53213},{-12.0098,-5.50208,-6.53936},{-21.5681,-9.69409,-6.54067},{-23.7563,8.18347,-6.45811},{2.82544,11.3822,-6.47826},{-7.49634,-9.24609,-6.52115},{6.21216,7.7356,-6.41615},{-9.29541,0.683716,-6.53778},{16.8376,2.03186,-2.54291},{4.77661,-9.35681,-1.50389},{-20.3762,-2.86389,-2.53182},{-14.3564,-9.68604,-2.5341},{-24.1724,7.65405,-2.53182},{1.15796,8.03552,-2.53182},{-24.0901,11.4227,1.47364},{-22.1218,11.8442,1.47786},{-22.7849,10.4189,1.47402},{-8.66797,5.81238,1.47396},{-11.4856,-2.29419,2.50674},{-15.6948,-13.5236,5.46682},{-8.00171,-1.07678,5.31147},{8.66626,-8.14514,5.344},{11.5269,2.50977,-6.52237},{-15.926,-17.5713,-6.53193},{-23.8391,0.109863,-6.47638},{-24.2957,2.29199,-2.53182},{-7.6853,11.9902,-2.53182},{-17.7314,1.81299,-2.53182},{2.94116,6.97754,1.47579},{-9.39014,-9.62451,1.47428},{-24.1311,9.47656,5.46242}};
|
||||
lootPosZombie[] = {{2.2063,0.501709,-5.53659},{-4.65991,0.766846,-5.53039},{-17.9524,-3.8678,-5.63485},{-14.4016,-16.0522,-3.64149},{-14.2686,-16.675,0.360519},{-14.6934,-16.019,4.36047},{-10.7161,3.77234,2.37796},{-16.876,-2.25098,2.3687},{-16.8928,10.2216,-1.65682},{1.67065,10.3689,-1.65682},{-14.3699,-7.90063,-1.65894}};
|
||||
lootPosSmall[] = {{-10.4377,-8.03418,-6.54007},{-15.9675,-6.70959,-6.54014},{-15.8289,7.37451,-6.46946},{-6.89136,-5.30615,-6.52994},{-7.37231,0.36084,-5.627},{-20.3455,-4.8197,-2.24182},{-13.9419,-5.02502,-2.53268},{-6.2439,11.7518,-1.50182},{-23.1213,12.5128,1.47477},{-24.5806,9.80115,1.47403},{4.63794,-0.358765,2.17724},{-5.92505,11.8485,2.50079},{-11.2415,4.78796,6.37765},{-24.7756,-10.0265,5.46264},{5.75464,-9.76001,1.47425}};
|
||||
lootPosSmall[] = {{-10.4377,-8.03418,-6.54007},{-15.9675,-6.70959,-6.54014},{-15.8289,7.37451,-6.46946},{-6.89136,-5.30615,-6.52994},{-7.37231,0.36084,-5.627},{-20.3455,-4.8197,-2.24182},{-13.9419,-5.02502,-2.53268},{-6.2439,11.7518,-1.50182},{-23.1213,12.5128,1.47477},{-24.5806,9.80115,1.47403},{4.63794,-0.358765,2.17724},{-5.92505,11.8485,2.50079},{-11.2415,4.78796,6.37765},{-24.7756,-10.0265,5.46264},{5.75464,-9.76001,1.47425},{-23.0313,2.87158,-5.43137},{-0.398193,7.37256,-6.52535},{13.678,1.89307,-6.54251},{-7.79321,-9.53564,-2.53376},{15.3154,11.478,-2.54182},{-19.8633,12.3149,-2.54182},{-21.0286,-11.563,5.46691}};
|
||||
};
|
||||
class Land_Church_01: Church {
|
||||
lootPos[] = {{-6.92822,0.516602,-4.2191}};
|
||||
@@ -1797,7 +1792,9 @@ class CfgBuildingLoot {
|
||||
lootPosSmall[] = {{-7.27332,-1.16895,-4.22726}};
|
||||
};
|
||||
class Land_Church_03: Church {
|
||||
lootPos[] = {{5.15332,-6.96875,-14.3021},{-1.79053,-7.68018,-14.3021},{-0.0263672,-2.98438,-14.3021},{-0.00341797,2.02246,-14.3021},{5.49878,7.20508,-14.3021},{5.38892,3.4043,-14.3021},{3.23657,2.76074,-14.3021},{-1.51001,7.66309,-14.3021},{-7.6416,4.8125,-14.3021},{-6.56592,-4.59131,-14.3021},{9.552,2.22363,-13.7588},{9.93262,-3.85254,-13.7588}};
|
||||
lootPos[] = {{-0.665527,-3.02832,-14.3021},{2.90771,3.07422,-14.3021},{9.75342,0.0117188,-13.7588},{4.74609,8.1582,-14.3021},{-2.41943,1.72168,-14.3049}};
|
||||
lootPosZombie[] = {{-8.01465,-4.29297,-13.4271},{-8.01074,4.1123,-13.4271},{6.23047,-0.046875,-13.4199},{-4.29785,0.00488281,-13.4199}};
|
||||
lootPosSmall[] = {{-0.791992,2.21191,-13.7321},{2.93945,-1.59766,-13.7349},{6.21191,3.48535,-13.7321},{6.56787,-3.55176,-14.3021},{-0.741211,-8.75684,-14.3021},{-0.126465,5.94434,-14.3021},{-1.14893,-3.6416,-14.3021},{-2.71484,-1.56055,-13.7349}};
|
||||
hangPos[] = {{1.72168,-8.39771,-0.172569},{2.08838,-14.4236,-0.27536},{-13.7158,-10.4808,-0.795174},{-12.9072,-16.4105,-0.895065}};
|
||||
};
|
||||
class Land_Church_02: Church {
|
||||
|
||||
Reference in New Issue
Block a user