Commit Graph

4436 Commits

Author SHA1 Message Date
ebaydayz 6b101d3c2e Apply missing updates to epoch.sql
All updates in 1.0.6_Updates.sql are now applied to epoch.sql.
2016-08-25 13:08:46 -04:00
ebaydayz cb17d6bd06 Update test build 2016-08-24 20:26:51 -04:00
ebaydayz a0973f12a1 Minor improvement to diag_log 2016-08-24 14:02:05 -04:00
ebaydayz a8e2ce07b5 Optimize some createVehicleLocal
https://community.bistudio.com/wiki/Code_Optimisation#createVehicle.28Local.29
2016-08-24 13:34:11 -04:00
ebaydayz 56d63f608a Comment out CfgLoot include in configFile
No need to load twice.
2016-08-24 12:50:20 -04:00
icomrade 6068d62b2b Fix BRDM kick 2016-08-23 20:31:56 -04:00
ebaydayz 632f70482e Merge pull request #1752 from AirwavesMan/master
Better Cessna display names
2016-08-23 19:38:38 -04:00
ebaydayz b4b8d3dc00 Remove DayZ_UseSteamID variable
Forgot to remove with
https://github.com/EpochModTeam/DayZ-Epoch/commit/134a6142555dfa04c1596d3e660fc7455e8c2937
2016-08-23 19:31:59 -04:00
ebaydayz 93d152209a Use distance > 0 instead of BIS_fnc_areEqual
This is faster and actually works.
2016-08-23 19:24:41 -04:00
ebaydayz 8af3d001ba Revert "Add faster array compare function"
This reverts commit d7cc4be585.
2016-08-23 18:22:06 -04:00
A Man 454583a461 Better Cessna display names 2016-08-24 00:11:22 +02:00
ebaydayz a323f453d2 Make minor change to fn_waitForObject.sqf 2016-08-23 17:49:53 -04:00
ebaydayz 134a614255 Remove FNC_getPlayerUID
It's been over two years since it was added. All servers should be
updated to steam ID by now.
2016-08-23 15:40:26 -04:00
ebaydayz 7d27b5c0b1 Remove DZE_advancedTrading config variable
The legacy config trader menu was removed, so this variable is redundant
now.
2016-08-23 14:26:17 -04:00
ebaydayz c871c1e2c1 Move DZE_ConfigTrader to configVariable.sqf
Most servers will want to use config traders.
2016-08-23 14:10:10 -04:00
ebaydayz 164ba6a135 Remove unused variable dayz_baseTypes
Vanilla commit:

https://github.com/DayZMod/DayZ/commit/220178844ff2e4e298a122f90fc9f57becb7e0e1
2016-08-23 14:02:20 -04:00
ebaydayz 6783ef9b1d Merge pull request #1751 from oiad/master
Plot/Door management userlist fix
2016-08-23 13:51:42 -04:00
ebaydayz bebff83996 Update german translation #1749
Sorry @AirwavesMan I missed that you wanted to change this too.
2016-08-23 13:34:36 -04:00
ebaydayz e74f12752b Remove unused duplicate clothing translations
Vanilla commit:

https://github.com/DayZMod/DayZ/commit/a49042262c5f6343c14a88907bd4f9759db9298c
2016-08-23 13:29:44 -04:00
ebaydayz 81473754f9 Revert unnecessary change from #1747
https://github.com/EpochModTeam/DayZ-Epoch/pull/1747#issuecomment-241802114
2016-08-23 13:12:01 -04:00
ebaydayz 29acecc2f2 Retire DZE_MissionLootTable variable
AFAIK there is no performance difference between configFile and
missionConfigFile.

Using missionConfigFile by default simplifies loot scripts and makes the
extra config variable unnecessary. It's one less step for admins to
customize their tables.
2016-08-23 12:57:12 -04:00
ebaydayz 10b006d4eb Improve readability of trade_any type lists 2016-08-23 11:57:09 -04:00
ebaydayz 5c13101254 Add arrays slightly faster in dynamic_vehicle.sqf
Set is faster when adding a single element to an array, but + is faster
for combining arrays (or append in A3).
2016-08-23 11:34:58 -04:00
ebaydayz d7cc4be585 Add faster array compare function
Vanilla commit:

https://github.com/DayZMod/DayZ/commit/7bbeab4e7db4d340cdd34b6c288bafc0833b1a8e
2016-08-23 11:17:07 -04:00
oiad 4da8e07cb0 Plot/Door management userlist fix
This fixes the userlist from overflowing onto the Add button when
there's too many users in the userlist.
2016-08-23 23:25:46 +12:00
icomrade 8c43b0fc1a Move actualSpawnMarkerCount
thanks for the tip @ndavalos
2016-08-22 23:21:08 -04:00
icomrade 0e3e352491 Merge branch 'master' of https://github.com/EpochModTeam/DayZ-Epoch 2016-08-22 21:30:07 -04:00
icomrade 3dc7f21de6 Adjust toneMaping
A little less gloom by default
2016-08-22 21:29:59 -04:00
ebaydayz 2ceac68f84 Update test build 2016-08-22 20:22:49 -04:00
ebaydayz 38b2a551bd Fix fn_waitForObject handling multiple of same object type
Forgot to handle case where there is already one or more of that object
type in the area (safes, cars, etc.).
2016-08-22 20:14:11 -04:00
icomrade a70501cf59 Use GetOut
Doesn't create a parachute with air vehicles
2016-08-22 19:28:50 -04:00
ebaydayz 2dd36bcda5 Add missing exception for PVDZ_Server_buildLock
Vanilla commit:

https://github.com/DayZMod/Battleye-Filters/commit/00cae305598c03d1e6cd8df525a461b079f48a28
2016-08-22 17:07:59 -04:00
ebaydayz bc7bef857f Fix r_action_count not reset in player_buildVanilla exit 2016-08-22 16:54:14 -04:00
ebaydayz 4c856e5bb1 Update test build to 1.8.8 dev addons
Dayz_buildings was updated to enable vanilla base building again for
1.8.8 release. Also dayz_equip and some others were updated to fix minor
errors.

This allows us to test vanilla building in combination with epoch
building.
2016-08-22 16:29:57 -04:00
ebaydayz f1430fc41b Add note about A2OA version in TestBuild ReadMe 2016-08-22 13:37:51 -04:00
ebaydayz 61ebe75601 Merge pull request #1748 from oiad/master
Advanced trading fix
2016-08-22 12:25:13 -04:00
oiad 89a43cb2d8 Advanced trading fix
This fixes the issue that @ndavalos found:
https://github.com/EpochModTeam/DayZ-Epoch/issues/1712#issuecomment-241289082
2016-08-22 21:10:46 +12:00
icomrade c4aa469e41 Don't send to original player 2016-08-21 18:36:20 -04:00
oiad 6bdc3956fb Plot / door management userlist sorting (#1747)
* Plot / door management userlist sorting

This correctly sorts the nearby humans list in both mods, I have this
running on my 1051 server with no issues, @ebaydayz please advise if
this is not right, I've tested it pretty well and it is indeed selecting
the right person/UID

* Door/plot management fixes

As per @ebaydayz
2016-08-21 17:19:52 -04:00
ebaydayz 8ef349e2bb Make minor adjustment to push stuck plane action 2016-08-21 17:03:47 -04:00
ebaydayz 745e287202 Add option to push stuck planes
Also changed flip vehicle back to 1051 default which allowed players to
flip non-ATVs with help.
2016-08-21 16:45:32 -04:00
icomrade 9aa1784f23 Globally remove wrecked objects
using PVEH PVDZE_obj_Remove. Wrecks only exist for the players currently
in the server when the parent object is destroyed. Passing the object
through the PVEH does not work.
2016-08-21 15:46:33 -04:00
icomrade 2ef433dc93 Server_monitor fixes
revert _serverVehicleCounter to array, since I didn't notice it was
referenced in another file. Don't attempt to load objectData dump if the
vehicle count is 0 since the file won't be created.
2016-08-21 14:36:11 -04:00
icomrade f50666190b accidentally removed _hiveLoaded 2016-08-21 14:20:45 -04:00
ebaydayz f8334c8315 Update dynamic_vehicle.sqf with new Cessna and AN2 2016-08-21 14:09:05 -04:00
ebaydayz df67a35bc7 Add new AN2 skins to trader 2016-08-21 13:48:23 -04:00
ebaydayz c412287972 Fix shotgun ammo case sensitivity in SQL updates
https://github.com/EpochModTeam/DayZ-Epoch/issues/1712#issuecomment-241269173
2016-08-21 13:13:51 -04:00
ebaydayz da2faeb6d0 Add back fall damage block for local explosion cheats
Vanilla commit:

https://github.com/DayZMod/DayZ/commit/a02294421c53d34371cb6424a9ef97f2bb51e7f4
2016-08-21 13:06:02 -04:00
ebaydayz 19dd6f26ab Add setVariable exception for Merlin hit part 2016-08-21 12:41:00 -04:00
ebaydayz 289b1307ff Fix speed typo in damage handler and vehicle getOut
Vanilla commit:

https://github.com/DayZMod/DayZ/commit/1f6dd9f787a75c3644efeb3849d184da80856f5e
2016-08-21 12:06:12 -04:00