A Man
84064ec893
Add harvestable plants and compost barrels
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- Add 8 harvestable plants with proper output - Server Admins can add them to the game
- Add 2 Compost barrels - an empty and a full version
- Re-work of player_harvestPlant to fix a few bugs when different types of harvestable plants are near
- Add harvestable plant output config
2022-03-18 15:24:37 +01:00
AirwavesMan
9ad86a84a3
Group sounds and zombie calls
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dayz_zombieSpeak and player_alertZombies are called often together or should be. fnc_alertZombies groups them together and uses the given parameters. This streamlines and corrects the missing or incorrect calls from dayz_zombieSpeak or player_alertZombies.
2020-09-12 01:30:45 +02:00
AirwavesMan
a0faa51727
Fix potential plant dupe
2020-06-29 16:12:39 +02:00
oiad
b06d3d4623
Sync near player checks
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Checking if the player is the closest is not always the best idea, this
fixes a few dupes and syncs the distance for all player checks
2020-06-13 11:26:44 +12:00
ebayShopper
48858b2e6c
Add medic anim function with proper interrupt
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Closes #1386
Vanilla commits
applied:
f99a3deced
731b957e8e
Removed
two unused files and a few variables made redundant by actionInProgress
2017-06-06 15:25:14 -04:00
ebayShopper
496681cd9b
Add support for harvesting added plants
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Closes #1928
2017-04-04 13:32:06 -04:00
ebaydayz
33672d99ee
Lower or remove nutrition hit for some actions #1857
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Fixes #1857
2017-01-06 13:27:22 -05:00
ebaydayz
916f1733eb
Add back melee ammo after removal for BIS_fnc_inv
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Vanilla commit:
516d1d538c
2016-10-13 20:26:07 -04:00
ebaydayz
c2b16f0828
Consolidate DZE_ActionInProgress and r_action_count to one variable
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There is no point in having two variables for the same purpose.
It is also pointless to keep an action count tally like r_action_count
was doing, since it is only ever checked for being 0 or 1. Any count
higher or lower than that is irrelevant.
I will make this change in vanilla too.
2016-08-25 15:38:27 -04:00
ebaydayz
2f98fc0451
Prevent MeleeMagazines being counted by BIS_fnc_inv
2016-05-03 13:35:50 -04:00
ebaydayz
f0c46a0764
Use Epoch player_harvest instead of player_chopWood
2016-04-19 16:51:20 -04:00
ebaydayz
5157228e67
Update all cutText to dayz_rollingMessages
2016-04-16 15:47:49 -04:00
ebaydayz
91f9b3e33b
Make UI toggleable between three options
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Admin can choose vanilla, classic epoch or classic epoch dark.
dayz_hungerThirst was replaced with dayz_NutritionSystem
2016-03-29 19:54:19 -04:00
ebaydayz
e2e6e79394
Minor formatting cleanup
2016-03-21 17:58:23 -04:00
icomrade
c3ed4e49e1
Replace sleep with uiSleep
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see the below links for more info. uiSleep is based off of a more
accurate method of tracking time, whereas sleep can fluctuate depending
on application performance since it is based on framerate.
https://community.bistudio.com/wiki/uiSleep
https://community.bistudio.com/wiki/sleep_vs_uiSleep
https://community.bistudio.com/wiki/sleep
2016-02-17 13:03:17 -05:00
icomrade
e54b9983dd
Replace forEach with Count
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Use count where you do not need _forEachIndex variable, it's quicker
than forEach.
2014-05-27 15:37:57 -04:00
icomrade
774441ef45
Deprecated/Slow Commands
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Stop using them!
2014-05-27 15:03:53 -04:00
Zac Surplice
6a58370670
small change
2013-11-27 15:42:38 +11:00
[VB]AWOL
84874daa18
added thirst and hunger loss to all medic animation
2013-11-26 16:08:10 -06:00
Zac Surplice
9a601182bb
localization #3
2013-11-07 02:05:05 +11:00
Zac Surplice
cf2cdc037a
localization #2
2013-11-06 19:34:53 +11:00
[VB]AWOL
e303e033b6
Fixed : #599
2013-10-21 21:58:58 -05:00
[VB]AWOL
27300140a8
1.0.2.4 RC1
2013-10-05 06:29:39 -05:00
Zac Surplice
06ed1fc10c
No gear menu near locked vehicles
2013-09-24 21:40:28 +10:00
[VB]AWOL
44eebbd432
1.0.2.1
2013-09-02 12:16:05 -05:00
[VB]AWOL
6efe3fea01
1.0.1.95 Dev Build
2013-08-27 15:44:33 -05:00
[VB]AWOL
1c889add2b
1.0.1.8 DEV TEST
2013-08-09 12:54:36 -05:00