Files
DayZ-Epoch/SQF/dayz_code/actions/player_harvestPlant.sqf
2013-11-06 19:34:53 +11:00

133 lines
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/*
DayZ Harvest Plant
Usage: spawn player_harvestPlant;
Made for DayZ Epoch please ask permission to use/edit/distrubute email vbawol@veteranbastards.com.
*/
private ["_isOk","_i","_objName","_started","_finished","_animState","_isMedic","_proceed","_itemOut","_countOut","_tree","_trees","_findNearestTree","_index","_invResult","_treesOutput","_text"];
if(TradeInprogress) exitWith { cutText [(localize "str_epoch_player_72") , "PLAIN DOWN"]; };
TradeInprogress = true;
// allowed trees list move this later
_trees = ["pumpkin.p3d","p_helianthus.p3d","p_fiberplant_ep1.p3d"];
_treesOutput = ["FoodPumpkin","FoodSunFlowerSeed","ItemKiloHemp"];
//_item = _this;
call gear_ui_init;
_countOut = 0;
_findNearestTree = [];
{
if("" == typeOf _x) then {
if (alive _x) then {
_objName = _x call DZE_getModelName;
// Exit since we found a tree
if (_objName in _trees) exitWith {
_findNearestTree set [(count _findNearestTree),_x];
_index = _trees find _objName;
_itemOut = _treesOutput select _index;
_countOut = 1;
};
};
};
} foreach nearestObjects [getPos player, [], 10];
//diag_log format["DEBUG TREES: %1", _findNearestTree];
if (count(_findNearestTree) >= 1) then {
_tree = _findNearestTree select 0;
// Start chop tree loop
_isOk = true;
_proceed = false;
while {_isOk} do {
player playActionNow "Medic";
[player,20,true,(getPosATL player)] spawn player_alertZombies;
r_interrupt = false;
_animState = animationState player;
r_doLoop = true;
_started = false;
_finished = false;
while {r_doLoop} do {
_animState = animationState player;
_isMedic = ["medic",_animState] call fnc_inString;
if (_isMedic) then {
_started = true;
};
if (_started and !_isMedic) then {
r_doLoop = false;
_finished = true;
[player,"chopwood",0,false] call dayz_zombieSpeak;
};
if (r_interrupt) then {
r_doLoop = false;
};
sleep 0.1;
};
if(!_finished) exitWith {
_isOk = false;
_proceed = false;
};
if(_finished) exitWith {
_isOk = false;
_proceed = true;
};
};
if (_proceed) then {
_invResult = false;
_i = 0;
for "_x" from 1 to _countOut do {
_invResult = [player,_itemOut] call BIS_fnc_invAdd;
if(_invResult) then {
_i = _i + 1;
};
};
_text = getText (configFile >> "CfgMagazines" >> _itemOut >> "displayName");
if(_i != 0) then {
// chop down tree
if("" == typeOf _tree) then {
_tree setDamage 1;
};
//diag_log format["DEBUG TREE DAMAGE: %1", _tree];
cutText [format["\n\n%1 of %2 has been successfully added to your inventory.", _i,_text], "PLAIN DOWN"];
} else {
cutText [format[(localize "str_epoch_player_143"), _i,_text], "PLAIN DOWN"];
};
} else {
r_interrupt = false;
if (vehicle player == player) then {
[objNull, player, rSwitchMove,""] call RE;
player playActionNow "stop";
};
cutText [(localize "str_epoch_player_73"), "PLAIN DOWN"];
};
} else {
cutText [(localize "str_epoch_player_74"), "PLAIN DOWN"];
};
TradeInprogress = false;